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Media / Brush and Quill / Re: Some RPG monster sculptures I made recently
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on: June 15, 2012, 11:01:15 AM
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I was pretty much just trying to replicate the sprite's pose in 3D, but I agree that the pose has a certain philosophical flavor to it--I suppose an undead dragon, assuming it still had a mind, would have much to ruminate about.
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Media / Brush and Quill / Phantasy Star Gaiden Demon & Gold Slime
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on: March 19, 2012, 11:32:05 AM
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DEMON & GOLD SLIME Pencil, ink, and colored pencil on lined notebook paper. The game sprites, Phantasy Star Gaiden logo, and text were added later with the GIMP art program. I made these for a Phantasy Star monster redesign challenge at the Phantasy Star Cave forums.  I was messing around a little bit late last night and converted the Gold Slime illustration into sprites for the four different slime variants in the Phantasy Star Gaiden game (purple=Slime, red=RSlime, green=PSlime, yellow/orange=GSlime). 
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22
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Media / Single-Player RPGs / Re: How long do you play/?
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on: January 27, 2012, 11:02:35 AM
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If I really like a game, and I have the time, I'll play it all day, minus breaks to use the bathroom and/or get something to eat/drink.
As far as total time goes, I put in about 160 hours into Final Fantasy XII, but that doesn't include the hours I lost when my party was killed before I was able to save.
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28
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Media / Single-Player RPGs / Wizardry: Curse of The Ancient Emperor Bestiary
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on: October 24, 2011, 11:38:30 AM
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Here's another Wizardry bestiary, this time for the second Japanese-only Gaiden Gameboy game: Curse of The Ancient Emperor. This one is unique in that the storyline involves Chinese/Japanese, rather than Western, mythology, in the form of the four legendary beasts (Genbu, Suzaku, Seiryuu, and Byakko). It also has the hardest last level of any Wizardry game I've ever played--I can usually beat a Wizardry game with my characters in the mid-teens, this time they had to be in their mid-twenties (that may not sound like much to you if you're used to playing stuff like Final Fantasy that go up to Level 99, but in Dungeons & Dragons, the 20s are quite high), and I still barely survived. There's a fair amount of re-use of monster sprites from Suffering of The Queen, which is disappointing, but that's what I expected. http://kramwartap.fortunecity.com/wizardry...E_bestiary.html
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29
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Media / Single-Player RPGs / Re: Wizardry: Suffering of The Queen Bestiary
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on: October 14, 2011, 11:00:28 AM
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I don't know that a Gameboy is more powerful than an older computer, in the general sense, but I would agree that the Gameboy has better graphics, even in black and white, than the original computer versions of the earlier Wizardry games.
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30
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Media / Single-Player RPGs / Wizardry: Suffering of The Queen Bestiary
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on: October 12, 2011, 11:17:11 AM
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Here's yet another Wizardry bestiary, this time for the first of the Japanese-only Gaiden trilogy of games for the Nintendo Gameboy: 1991's Wizardry: Suffering of The Queen. While obviously concessions had to be made in bringing the series to a gray-scale handheld, I was pleasantly surprised and impressed with the level of effort that the team at ASCII put into it (it's longer, and has more monsters, than Wizardry II or III, and they implemented many of the gameplay improvements found in later Wizardry games like V). I'm probably going to update this a bit more in the future, but it's complete enough for publication as-is. http://kramwartap.fortunecity.com/wizardry_SotQ_bestiary.html
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