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31  Media / Single-Player RPGs / Megaten Monster Madness on: January 11, 2012, 11:52:27 AM
Megaten Monster Madness

Here's a new trio of Shin Megami Tensei bestiaries I recently compiled:

Shin Megami Tensei (Nintendo Super Famicom version):

Shin Megami Tensei: Devil Summoner (Sega Saturn version):

Devil Summoner: Soul Hackers (Sony Playstation version):

I also started working on a bestiary for the Super Famicom version of Shin Megami Tensei if... late last night, so expect to see that in the future (I've only got seven clans, and a few Guardian monsters, done so far).
32  Media / Brush and Quill / Re: Some more RPG mini monster sculpts on: December 22, 2011, 11:10:38 AM
Hippou [Atlus’ 1995 Shin Megami Tensei: Devil Summoner video game.]

More photos/information:  http://kramwartap.fortunecity.com/hippou.html
33  Media / Brush and Quill / Re: Some more RPG mini monster sculpts on: November 23, 2011, 11:49:54 AM
Guilty [ASCII's 2000 Wizardry: Dimguil video game.]

More photos/information:  http://kramwartap.fortunecity.com/guilty.html

Xanafalgue [Sega's 1994 Phantasy Star IV: The End of The Millennium video game.]

More photos/information:  http://kramwartap.fortunecity.com/xanafalgue.html

34  Media / Single-Player RPGs / Wizardry: Curse of The Ancient Emperor Bestiary on: October 24, 2011, 11:38:30 AM
Here's another Wizardry bestiary, this time for the second Japanese-only Gaiden Gameboy game: Curse of The Ancient Emperor.  This one is unique in that the storyline involves Chinese/Japanese, rather than Western, mythology, in the form of the four legendary beasts (Genbu, Suzaku, Seiryuu, and Byakko).  It also has the hardest last level of any Wizardry game I've ever played--I can usually beat a Wizardry game with my characters in the mid-teens, this time they had to be in their mid-twenties (that may not sound like much to you if you're used to playing stuff like Final Fantasy that go up to Level 99, but in Dungeons & Dragons, the 20s are quite high), and I still barely survived.  There's a fair amount of re-use of monster sprites from Suffering of The Queen, which is disappointing, but that's what I expected.

35  Media / Single-Player RPGs / Re: Wizardry: Suffering of The Queen Bestiary on: October 14, 2011, 11:00:28 AM
I don't know that a Gameboy is more powerful than an older computer, in the general sense, but I would agree that the Gameboy has better graphics, even in black and white, than the original computer versions of the earlier Wizardry games.
36  Media / Single-Player RPGs / Wizardry: Suffering of The Queen Bestiary on: October 12, 2011, 11:17:11 AM
Here's yet another Wizardry bestiary, this time for the first of the Japanese-only Gaiden trilogy of games for the Nintendo Gameboy: 1991's Wizardry: Suffering of The Queen.  While obviously concessions had to be made in bringing the series to a gray-scale handheld, I was pleasantly surprised and impressed with the level of effort that the team at ASCII put into it (it's longer, and has more monsters, than Wizardry II or III, and they implemented many of the gameplay improvements found in later Wizardry games like V).  I'm probably going to update this a bit more in the future, but it's complete enough for publication as-is.

37  Media / Single-Player RPGs / Wizardry II: The Knight of Diamonds bestiary on: September 28, 2011, 10:42:05 AM
After many more nights of staying up until 2 a.m., accumulating horrendously high dead monster body counts and small mountains of magical artifacts, I present to you my bestiary for Wizardry II: The Knight of Diamonds:


This particular Wizardry game is still my favorite out of the four I've played.  Not sure exactly why, but I really like the concept of searching down and taking out pieces of a legendary suit of animate armor, which your characters can then equip upon themselves (it's a more interesting foe than the typical demon lord or evil wizard at any rate.)
38  Media / Brush and Quill / Re: Some more RPG mini monster sculpts on: September 23, 2011, 11:47:47 AM
Laluhn [Atlus' 1994 Megami Tensei Gaiden: Lasuto Baiburu (Reincarnation of The Goddess Side Story: Last Bible) video game.]

More photos/information:  http://kramwartap.fortunecity.com/laluhn.html
39  Media / Single-Player RPGs / Wizardy III: Legacy of Llylgamyn bestiary on: September 23, 2011, 11:45:51 AM
Here's another bestiary, hot off the presses, that I just finished up this morning.  It's for the Super Famicom port of Wizardry III: Legacy of Llylgamyn.


If you're unfamiliar with the Wizardry series, it's a hardcore 1st-person Dungeons & Dragons knockoff that was popular both here, and even more-so in Japan, in the 1980s-90s.
40  Media / Brush and Quill / Some more RPG mini monster sculpts on: September 12, 2011, 12:00:24 PM
Toad [Square-Enix's 1990/1991 Final Fantasy Legend II/SaGa: Hihou Densetsu (Legend of The Secret Treasure) video game.]

More photos/information:  http://kramwartap.fortunecity.com/toad.html

Bahba Velamyu [Square-Enix's 1997 Final Fantasy VII video game.]

More photos/information:  http://kramwartap.fortunecity.com/bahba_velamyu.html

Evil Eye [Sir-Tech's 1982 Wizardry: The Knight of Diamonds video game.]

More photos/information:  http://kramwartap.fortunecity.com/evil_eye.html

Man Eater [Atlus' 1994 Megami Tensei Gaiden: Lasuto Baiburu (Reincarnation of The Goddess Side Story: Last Bible) video game.]

More photos/information:  http://kramwartap.fortunecity.com/man_eater.html
41  Media / Brush and Quill / Re: FF8 Mesmerize on: August 12, 2011, 11:36:52 AM
I've actually made Cactuar/Cactoids twice, one from FF VIII and another from FF XII.


42  Media / Brush and Quill / Re: FF8 Mesmerize on: August 09, 2011, 11:24:43 AM
Goblin Soothsayer

This figure is based on the illustration, by Robert Bliss, that appears on the 1996 Magic: The Gathering Goblin Soothsayer card found in the Mirage expansion set. Said artwork depicts a goblin shaman, perched on a gnarled tree branch, practicing the ancient art of divination through the examination of fresh entrails by moonlight (hopefully the guts came from an animal, but, given the creature's sacrificial power during gameplay, it's far more likely that the innards were involuntarily donated by one of its' kin.) The Goblin Soothsayer is an uncommon card that costs a single red mana to summon, and, as one would expect from that small investment of magical energy, it's only a weak 1/1 (power/toughness) monster. In addition to attacking/blocking with it, the controlling player may instead choose to activate the Goblin Soothsayer's special ability by paying one red mana, tapping the card, and sacrificing any goblin; in exchange, all red creatures in play are granted a temporary +1 bonus to both their power and toughness until the end of that turn.


Newsprint, tissue paper, white glue, acrylic paint, and gloss nail polish.

6.5 cm/2.6 in. x 5.8 cm/2.3 in. (widest point x highest point)

One day, July 28, 2011

"Okay, these slimy guts tell me that you two should worship me as a god and  that I get all the women, money, and booze.  What?  The sacred intestines don't  lie!"

Goblin Soothsayer Magic: The Gathering collectible game card from the Mirage  expansion set.


Gaudily-dressed walking eggs that can be randomly encountered in Sega's 1991 Shining in The Darkness Genesis/Megadrive roleplaying video game, which was developed by Climax Entertainment/Sonic! Software Planning. More recently, said title has also been made available as a download for the Nintendo Wii Virtual Console and as a selection on the Microsoft Xbox 360 and Sony Playstation 3 Sonic's Ultimate Genesis Collection compilation. Shining in The Darkness is notable for being the first game released in the ongoing Shining RPG franchise, although, in terms of gameplay, it's a first-person dungeon crawler, not a tactical warfare simulation like the more popular Shining Force installments of said series. The monsters Clodhopper, Deathgrin, and Mazerunner all share the same base game sprite, although they do have different color schemes and attributes.

The exact origin of these strange creatures is unknown, but scholars believe that such a ridiculous-looking organism could only have arisen as a direct result of some arrogant wizard playing god (the most popular hypothesis involves a hungry sorcerer by the name of Gongge and his disastrous attempt to create enchanted eggs that could hard-boil themselves.) Regardless of how they came into existance, Clodhoppers, Deathgrins, and Mazerunners can be found wandering, in great numbers, throughout the corridors of the mysterious Labyrinth in the Kingdom of Thornwood. While their comical appearance and jovial grins might lead the inexperienced adventurer to consider them harmless, or, even worse, friendly, these strutting eggs are malicious and dangerous combatants. During battle, these monsters exhibit an uncanny ability to find any weak points their adversaries may have, often crippling, or even killing, a foe with a single well-placed kick to an unprotected vital area.


Newsprint, tissue paper, wire twist ties, white glue, acrylic paint, sand, plastic (transparent base only), and super glue.

4.3 cm/1.7 in. x 5.0 cm/2.0 in. (widest point x highest point)
(4.0 cm/1.6 in. tall without the hat.)

Two days; August 5 and 7, 2011.

The party of heroes wages battle against three Clodhoppers within the Trial of Courage.

When these three get together, you're the one that's going to get scrambled!

43  Media / Brush and Quill / Re: FF8 Mesmerize on: July 29, 2011, 11:30:05 AM
I've got waaaaaaaaay too many figures to take a shot of them all (over 300+), plus it'd be a logistical nightmare just rounding them all up.  I periodically take small group photos of related figures, like the above FF9 monster one, but not large ones of everything.
44  Media / Brush and Quill / Re: FF8 Mesmerize on: July 27, 2011, 11:52:36 AM

The Mandragora is a sentient and mobile plant species that can potentially be encountered in Squaresoft's 2000 Final Fantasy IX Sony Playstation video game. They prefer to temporarily root in forest glades and on windswept plateaus where they can get plenty of the sunlight that they require to photosynthesize energy. Behavior-wise, these maniacal herbs seem to derive enjoyment from causing mischief and injury. Mandragorae seldom pass up an opportunity to harass anyone or anything that wanders into their territory, even foolishly targeting organisms many times larger than themselves (like dragons) that they have little chance of defeating.

Despite their small size, Mandragorae have several dangerous offensive options at their disposal. The shriek of these leafy miscreants is infamous, and with good reason: anyone who hears the ear-splitting wail will be struck dumb. This is a particularly hazardous situation for mages, because they will be unable to chant the words to any of their spells until the condition is cured. All Mandragorae produce delicious chest nuts, and they delight in hurling them at their opponents with alarming accuracy. While the seeds only sting initially, as the Mandragora becomes injured, the creature is able to impart some of its pain, through a kind of little-understood empathy magic, into the kernel. So, the closer to death a Mandragora gets, the more dangerous its missiles become--even a mighty foe can find itself felled by the tiny chest nut of a dying Mandragora. Finally, by channeling water up from the earth on which it stands, through its roots, a Mandragora can unleash a devastating blast of Blizzara ice magic that can freeze flesh solid almost instantly.

Like most flora, Mandragorae burn easily. In addition to destroying them outright, open flames can sometimes be employed to frighten the vile vegetables away. Mandragorae are also more than a little demented, so any attempts to befuddle their already scrambled minds with the Confuse or Berserk status effects are ineffective.


Newsprint, tissue paper, white glue, wire twist ties, acrylic paint, super glue, gloss nail polish, and plastic (transparent base only).

9.8 cm/3.9 in. x 3.5 cm/1.4 in. (widest point x highest point)

The four large leaves have bendable wire running through their entire lengths, which, in addition to preventing them from ever wilting under their own weight, allows them to be repositioned/bent into different configurations.

One afternoon on June 12, 2011.

Mandragora polygon game model.

Mandragora Tetra Master card art.

Mandragora shrieking at Amarant.

Mandragora tossing a chest nut at Quina.

45  Media / Brush and Quill / Re: Some RPG monster sculptures I made recently on: July 05, 2011, 11:24:37 AM
I think most schools do teach papier mache, at least in the United States.  I can recall doing several papier mache projects in art class as a lad, usually by applying the strips to balloons to create hollow, lightweight constructs.

While I would consider doing a commission for an original work, generally, I just like to sculpt the things I want to make--I don't really enjoy having to deal with money, deadlines, and all the other stuff that goes with trying to turn a profit.
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