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46  Media / Brush and Quill / Re: Some RPG monster sculptures I made recently on: June 30, 2011, 11:54:25 AM
Yoda:  It's papier mache.  Strips of paper (usually newsprint) coated with glue and then wrapped around to create three-dimensional shapes.  You can use wire armatures as a starting point, but it's not essential.

Azrael:  I don't sell them--it's illegal/unethical to profit from someone else's intellectual property without their consent/compensation.  My home is, as you say, just decorated with multitudes of little beasties I've made.
47  Media / Brush and Quill / Re: Some RPG monster sculptures I made recently on: June 28, 2011, 01:06:35 PM
I'm probably going to continue making things in the miniature scale for the forseeable future.  I just don't have the interest, or space, for larger pieces at this time.
48  Media / Brush and Quill / Re: Some RPG monster sculptures I made recently on: June 27, 2011, 11:59:34 AM
I haven't made anything that large in years, but I have made some figures that size and larger, mostly Transformers.  The biggest figures I've ever made were about 17 inches tall.
49  Media / Brush and Quill / FF8 Mesmerize on: June 08, 2011, 11:55:56 AM
Mesmerize



Mesmerizes are robust, horse-like creatures that can potentially be encountered in Squaresoft's 1999 Final Fantasy VIII Playstation video game. They favor open plains where they can gallop to-and-fro and graze as they please. Their thick coats also allow them to live comfortably in cold environments, so it is not at all uncommon to find herds of them milling about in snowfields as well. Mesmerizes are herbivores, subsisting largely on grasses, lichens, mosses, and similar fare.

In combat, a Mesmerize primarily relies on its unique, blade-like horn. This thin, sickle-shaped growth is incredibly keen, so much so that it can even slice through metal. The animal can slash with it in close quarters, cleave through the enemy with devastating galloping charges, or, most frightening of all, actually detach and fling the horn with a toss of its head, like a boomerang, to rip apart any opponent outside its immediate reach (the blade somehow magically reattaches itself to the Mesmerize's forehead when it returns from its flight). Should this edged weapon not prove effective against an enemy, Mesmerizes can also deliver crushing blunt force trauma via powerful kicks with their hooves.

It is possible to snap a Mesmerize's horn off during battle, which naturally decreases the animal's offensive capabilities considerably. Assuming the handicapped creature survives the fight, a Mesmerize generally regrows the structure in 1-3 weeks, depending on the severity of the break. In practice, however, damaging the horn is a technique that is seldom employed, at least not by intelligent creatures, because intact Mesmerize Blades are a valuable commodity on the open market. These trophies can be refined to create potent High Potions, Mega Potions, or Regeneration Magic. This makes Mesmerizes desirable targets for hunters and healers alike.

All attempts to domesticate Mesmerizes have, thus far, met with complete failure--the animals are simple too independent in spirit and prone to violence. Even a newborn colt, taken from its mother and weaned by hand, quickly becomes unmanageable and dangerous. Should anyone ever succeed in taming one, a Mesmerize would doubtlessly make an incredibly effective war steed.

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Materials:
Newsprint, tissue paper, white paper, white glue, acrylic paint, super glue, and plastic (transparent base only).

Dimensions:
3.2 cm/1.3 in. x 4.2 cm/1.7 in. (widest point x highest point)
(Excluding the horn/mane, this figure is 2.9 cm/1.1 in. tall at the tip of its ears.)

Time:
Two days: June 4 and 5, 2011. Later, on the 7th, I decided to add some fluffy chest hair to the finished figure in the same manner that I had previously done the mane and tail.







Mesmerize polygon game model.


Mesmerize Triple Triad card.


A Mesmerize using its' Blade Slice attack against Zell.

50  Media / Brush and Quill / Tiphon on: April 01, 2011, 11:35:07 AM
The ruins of a great temple sprawl before you. Picking your way carefully through the rubble, you make your way towards the pedestal of a shattered statue of the Goddess. Her colossal, decapitated head lies on its side, her stone eyes staring blindly into the infinite. "Where was your divine protection when the faithful needed you most, or wasn't this likeness grand enough to warrant your favor?" you bitterly query the silent monolith. In answer, the earth trembles and thoughts of the penalties levied by the gods for sacrilege run through your frightened mind. Out of the head's hollow, cracked neck one glistening eye stalk slowly emerges, followed by a second. Stone rasps against stone as the effigy rolls to an upright position and you find yourself cowering before a gargantuan snail with a most unusual choice for a shell. What blasphemy is this?



Tiphons are gigantic gastropods that can be encountered in Atlus' 1999 Revelations: The Demon Slayer [Japanese title: Megami Tensei Gaiden: Rasuto Baiburu (Reincarnation of The Goddess Side Story: Last Bible)] Gameboy Color video game [said title was previously published for the original Nintendo Gameboy (1992) and Sega Game Gear (1994), but only in Japan]. Like most of the creatures in the game, Tiphons can potentially be recruited into your party by (carefully) negotiating with them during a battle or you might spontaneously create one by fusing two other monsters together with Kishe's "Combine" spell. The name "Tiphon" is likely a misspelling of "Typhon"--the last, and deadliest, son of Gaea (Mother Earth). Typhon is best known for fathering many of the infamous monsters of Greek mythology and temporarily besting Zeus in one-on-one combat.

Tiphons cannot grow their own shells, which has led to many snide comments about "Uppity slugs that think they're snails". Much like hermit crabs, they simply move from one empty vessel to another as they increase in size. When queried by one of his disciples as to how big a Tiphon can grow, Gaia Master Vaerial's cryptic response was, "However large man's idolatry allows." Although only marginally sentient, Tiphons exhibit a disturbing preference for inhabiting statue fragments. If said accommodations are not readily available, these mollusks aren't above using their incredible strength to topple and shatter hollow monuments in order to create them. Scholars believe this behavior is indicative of Tiphons being the perverse creation of some unknown power that wishes to see humanity, and by extension, the gods, humbled.

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Materials:
Newsprint, tissue paper, white glue, acrylic paint, a wire twist tie segment, and gloss nail polish.

Dimensions:
3.0 cm/1.2 in. x 2.4 cm/0.9 in. (widest point x highest point)

Time:
Two days: March 28 and 29, 2011.




Original Gameboy grayscale graphics:


Gameboy Color graphics with Super Gameboy border:


Sega Game Gear remake version of Tiphon:

51  Media / Single-Player RPGs / Revelations The Demon Slayer/Last Bible bestiary on: March 25, 2011, 10:37:44 AM
I've been working on this for a while now, it's a combined bestiary for the Gameboy Color Megami Tensei Gaiden: Last Bible (Revelations: The Demon Slayer in North America) RPG and the Japanese Game Gear remake of the same title.  It's quite interesting, at least to me, to see the monster sprite evolution/changes between the two versions.  If you're not familiar with Megami Tensei, the hook for the series is that you can recruit almost any monster you meet into your party and use them as playable characters.

http://www.angelfire.com/ult/ace/RtDS_Bestiary.html
52  Media / Brush and Quill / Fishsticks for everyone! on: March 03, 2011, 02:35:52 PM
Armon/Nix
(They're called Armon in the original SNES version, Nix in the more recent Gameboy Advance translation.)



Investigating the source of the strange squelching noises that awoke you from your troubled slumber, you climb up to the deck of the trading vessel you recently booked passage on. Expecting to see the ship's night crew busy at their labors, you are instead confronted with a sight far worse than any nightmare. Blood and corpses, most of them ripped and chewed apart beyond recognition, are strewn everywhere. Not even the most crazed band of pirates would create such carnage, so then what could have done this? Your initial shock subsiding, you quickly spin about to return below and sound the alarm, only to find your path blocked by a strange creature that appears to be equal parts man and fish. Salt water runs in rivulets down the monster's glistening brown body as it regards you with its' bulbous, pupil-less eyes. An inarticulate gurgle suddenly erupts from the thing's gilled throat and the fiend charges, its' webbed talons stretched out towards you with murderous intent . . .



Armons are fierce aquatic beasts that can be randomly encountered in the oceans (World 3) in Square-Enix's 1992 Super Famicom Final Fantasy V roleplaying video game (said title has more recently been translated to other platforms including the Sony Playstation 1 and Nintendo Gameboy Advance). The creatures Armon/Nix, Fishman/Merrow, and Sahagin all share the same game sprite, although they are differentiated by color and gameplay statistics.

Armons are peerless swimmers and can withstand water pressure at much greater depths than a human can. They also possess both lungs and gills, which enables them to function underwater and on land (although, naturally, they prefer aquatic environments to the surface). Being creatures of the sea, Armons simply absorb water-based attacks, regaining lost hit points instead of taking damage from soggy assaults (i.e., unleashing the Leviathan summon spell on a group of Armons would be very foolish indeed, unless you find it amusing to heal your enemies). On the flipside, their briny bodies conduct electricity very well, so any lightning-based offense will cause them considerable harm.

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Materials:
Newsprint, tissue paper, white glue, white bread, water, wire twist ties, acrylic paint, plastic (transparent base only), super glue, sand, and gloss nail polish.

Dimensions:
3.3 cm/1.3 in. x 4.4 cm/1.7 in. (widest point x highest point)
(The Armon is 3.2 cm/1.3 in. tall sans transparent base.)

Time:
Two days: March 1-2, 2011.













53  Media / Brush and Quill / Re: Some RPG monster sculptures I made recently on: September 10, 2010, 10:59:31 AM
Lady Stinger (Wizardry V: Heart of The Maelstrom)





More info:
http://kramwartap.fortunecity.com/lady_stinger.html

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54  Media / Brush and Quill / Re: Some RPG monster sculptures I made recently on: August 05, 2010, 11:23:49 AM
Tooker:  I'm afraid I don't actually know much of anything about Mr. Flibble, or the medium the character is from.  I drew it as part of an art project for a forum I used to frequent (all the members had themselves represented by a drawing, and the person in question wanted to be Mr. Flibble).

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Skull Lord (Dungeons & Dragons 4th Edition)





More info:
http://kramwartap.fortunecity.com/skull_lord.html
55  Media / Brush and Quill / Re: Some RPG monster sculptures I made recently on: July 27, 2010, 10:58:11 AM
Skeletal Tomb Guardian (Dungeons & Dragons 4th Edition)



More info:
http://kramwartap.fortunecity.com/skeletal_tomb_guardian.html
56  Media / Brush and Quill / Re: Some RPG monster sculptures I made recently on: July 02, 2010, 10:41:43 AM
Thanks for the feedback, everyone!  Here's another one I just finished, Domingo from Shining Force:



More information:

http://kramwartap.fortunecity.com/domingo.html
57  Media / Brush and Quill / Some RPG monster sculptures I made recently on: June 16, 2010, 11:16:40 AM
Final Fantasy 6 Leafer/Leaf Bunny:





More information:

http://kramwartap.fortunecity.com/leafer.html

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SaGa 3 (Final Fantasy Legend III) Amoeba:



More information:

http://kramwartap.fortunecity.com/amoeba.html

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Defenders of Oasis Zariche:



More information:

http://kramwartap.fortunecity.com/zariche.html

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Phantasy Star II Twigtall:



More information:

http://kramwartap.fortunecity.com/twigtall.html

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