@the Spoiler, considering it's supposed to be post(Mid?)-apocalyptic, I wouldn't expect anything else. If anything, I'd call that a strength, so long as it's done well enough.
It is less anyone can die(which I am fine with) but rather if you actually have the option to save or let the person die, they are living on borrowed time from that moment on. Characters that were given the option to be killed are 100% sure to die for good before the season is out. It kind of makes you think your choices are irrelevant in the greater scheme of the game. They are of course and that is to be expected with this type of game but it should be hidden from the player.
Brothers: A Tale of Two Sons
I really liked it. The controls did sometimes feel clunky *shakes fist at the canoe section* but overall, I had no real issues with them. Each area differred pretty heavily from the last which was pretty cool. I actually found myself stopping at certain times wondering what had happened to the area before I had gotten there. Thought not knowing what the characters were saying was actually a strength. You could basically understand them from their gestures/tone of voice. I would recommend it to people looking for a pretty short game to play. Definitely play it if you got it on PSN Plus. You have no reason not to, it is only three or four hours long after all.