In all honesty it might as well be given that it puts up a better fight compared to all the ways the player gets to powergame the game. Normal Mode makes it super easy to grind in and the enemies are stuck with standard FE faire plus the Spotpass units are actually viable since you can grind past their lack of supports. Hard Mode makes it more expensive to use Reeking Boxes, increases the Internal Level Cap, grants enemies a universal stat boost, Forges, and eventually Skills and Super Forges, and the Asshat Reinforcements get to act on the turn they spawn on. Lunatic autolevels skirmish fights based upon story advancement, further increases the Internal Level Cap, grants enemies an even bigger stat boost, earlier Forges, Super Forges, and Skills, Spotpass fights reduce the amount of Exp gained during them to 1 per non-healing action, and bosses and enemies will eventually start sporting enemy only Super Skills like Hit+10, Pavise+, Aegis+, Luna+, Vantage+, Hawkeye, Dragonskin, and Rightful God.
Thanks for that. Looks like the only thing I will be getting from Spotpass fights will be support points then. I don't have any DLC and with the change to Risen skirmishes, it seems grinding is out. Should be a challange. I am only at chaper 2 so far so everything is still locked. Abusing Frederick like there is no tomorrow.
I downloaded the demo of Final Fantasy Theatrhythm. It was completely adorable but I have confirmed what I have long suspected. No matter how much I love rhythm games, I totally suck at them.
Starting out on Animal Crossing: New Leaf and having a lot of fun.