All excitement I had vanished into the depths of Hell when I read Idea Factory.
Sometimes I think I am the only person in the world who enjoys their Neverland series. Sure, they may never explain how anything works ingame but looking past the learning curve the games are usually quite unique.
Thankfully for me at least they seem to be releasing a ton of the games recently.
I would not say they have run out of talent. I think part of it has to do with everyone's high expectations of them. A lot of people prefer their older games. There is nothing wrong with that, although it is unfair to translate their old games being better equals their new games being bad.
Buffs and status affecting abilities are generally useless in most rpgs. You rarely if ever need to use them.
Also for some reason I find it very difficult to like final dungeons. You get the feeling you have seen a similar place in many other rpgs while the huge size of the place means that feeling only grows worse.
The game has over thirty endings (although this technically may be true, you will probably only see two or three different endings at most)
I am currently watching Working!! and Arakawa under the bridge. Arakawa under the bridge oddly reminds me of Sayonara Zabuso Sensei. In the beginning I found some of the characters slightly annoying but you quickly warm up to them.
Mangawise I am reading Hoshi no Samidare(Which I am loving) and Yankee kun to Megane Chan.
Along with Nocturne I would probably chose Etrian odyssey and the dark spire. Both are dungeon crawlers and both seem to take pleasure in seeing you die (I still have nightmares of Primevil from etrian odyssey. The only boss I found harder was the demi-fiend from Digital Devil Saga 1)
Generally I find that if Atlus have anything to do with the game, chances are high I will see the game over screen more than once.
Story I have always liked the story told in Final fantasy VI. Although it has its fair share of cliches they are told rather well and do not detract from the story. It was probably the first rpg I had played that had such mature themes such as Celes attempted suicide (oops, I meant "leap of faith") in the beginning of the world of ruin.
Characters I have always liked the characters in the Suikoden series. The characters personalities on both sides were neither black or white but rather shades of grey. The characters were well developed for such a huge cast.
Plot twist Digital devil saga 2. The only plot twist more unexpected than that at the end was the true identity of Sera's father.
Atmosphere I always loved the atmosphere in Guardian Crusade(also known as Knight and Baby) If you just look at screenshots of the game you would probably think I was insane but there is just something there that can only be explained by playing it yourself.