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276434 Posts in 11784 Topics by 1977 Members
Latest Member: Syn
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1591  Media / Single-Player RPGs / Re: Dragon Age 2 on: March 08, 2011, 04:53:16 PM
I'm hoping the modding community fixes that by increasing the max camera distance. Just like they did in Fallout NV.
(Bioware did say they'll release a way to mod DA2, probably similar to DA:O)
1592  The Rest / General Discussions / Re: If you're a college student, you shouldn't be allowed to vote... on: March 08, 2011, 02:53:17 PM
Or just that youngsters tend to be more liberal than adults who tend to be more conservative.
Winning an election nowadays is a very dirty process. Nothing noble left in there.
1593  The Rest / General Discussions / Re: The NEW Game Journal on: March 08, 2011, 01:59:36 PM
I agree with this for the most part.  He IS evil, but certainly "more the same" if you've kept up with history's greatest assholes.

Greatest assholes? Even our best heroes were mostly tainted with blood (historically).
Although Dice wins a cookie for understanding me.
Being a tyrant in a war isn't evil since war comes with death. Sure, he's not the nicest guy out there, but my definition of a villain falls under wicked, meaning someone who will go out of his way to persecute you.
My #1 choice is still Jon Irenicus, he hurts you, shoves it in your face, does the same to you 'sister', shoves that in your face too. All that while murdering left and right, doing inhumane magical/medical experimentation on innocents and destroying a city.
1594  The Rest / General Discussions / Re: The NEW Game Journal on: March 08, 2011, 11:29:15 AM
I just killed Lucas Blight... why did you guys say he was a great villain? He was awful.
I kept expecting him to capture my sister and torture her and kill her and eat her for breakfast, yet nothing of that happened, because he's just nice like that.
Code:
except for the fact that you are forgetting  that he was an ax crazy, batshit insane,  and a brokenly strong non true rune wielding character. Story wise it took your whole army to beat him. If Joey''s plan had not of worked he would  have killed every man, woman, and child of the city states,  and enjoyed every minute of it

Burning village and genocide is normal in war. I don't see how that makes him evil. Alexander the Great did tons of it and he's Great.
1595  The Rest / General Discussions / Re: The NEW Game Journal on: March 08, 2011, 08:09:17 AM
I just killed Lucas Blight... why did you guys say he was a great villain? He was awful.
I kept expecting him to capture my sister and torture her and kill her and eat her for breakfast, yet nothing of that happened, because he's just nice like that.
1596  Media / Single-Player RPGs / Re: Dragon Age 2 on: March 07, 2011, 09:58:57 PM
- Spirit Mage + improved resurrection = invincible party. Generally the balance tips heavily towards mages.

Great... mages are yet again god mode. Start stacking them people.
1597  The Rest / General Discussions / Re: Super RPGFan Game Journal IV - The New Warriors: The Revenge The Movie The Game on: March 07, 2011, 09:48:57 AM
Lets just say there's a certain swordsman whom I still dread about after finishing the game.
At least the last boss is a piece of cake if you powerlevel just a bit. I went there again with 4 more levels than my initial fight (and it's dozen death) and it made a giant difference.
1598  Media / Single-Player RPGs / Re: Dragon Age 2 on: March 06, 2011, 04:23:19 PM
I think it's more "if something isn't broken, why fix it".
Them changing the skill system is great, because that wasn't working. Most of the other stuff they changed was fine.
1599  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: March 06, 2011, 08:06:47 AM
My vote is on Madoka for MVP of the season. 2-chan also agrees.
If they don't mess up with the ending, that's going to be an incredibly good show. (anime mess up endings 95% of the time)
1600  Media / Single-Player RPGs / Re: Dragon Age 2 on: March 06, 2011, 12:28:15 AM
There is a big demographic of people with consoles that don't know technology at all. That's the area we're talking about.
Since these people are not technologically savvy, making a very simple way of playing is best.
Stop going into denial about it.
1601  Media / Single-Player RPGs / Re: Dragon Age 2 on: March 05, 2011, 11:38:42 PM
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1. Combat Feels Like An Action/RPG
Battles in Dragon Age II feel like they evolved more from the console version of Origins than the PC. Instead of a deliberate and tactical approach, fights take place in third person and focus more on fast-paced action. This is true even if you’re playing on PC, so don’t be surprised when you can’t find your zoomed-out isometric view. Yes, this is a significant change from the last game…but being different isn’t necessarily bad.
Not bad in itself... just something new. Although it's not what I want in the game, I can't say it's a bad decision. The console gamers seem to love it... but I feel I will curse at the camera ever so more on my PC. RIP BG2.

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2. Classes Are More Specialized
In Origins, warriors and rogues had different roles in combat but shared similar abilities. For instance, both classes could dual-wield and put points into archery-related talents. In Dragon Age II, the warrior loses these capabilities, focusing instead on tanking and dealing melee damage. Rogues are more about precision and support, though their position in relation to enemies is less important. Mages still nuke foes, but they aren’t quite as helpless when faced with direct combat.
No problem as long as it balances out with any kind of group possible. Meaning, 4 warriors would be tough and hit hard, 4 rogues would control a lot and 4 mages would heal/nuke. That way you can play with the characters you like instead of keeping someone because they are of the right class.

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3. Inventory Management Is Better
Your allies in Dragon Age II each have a set of armor that they wear all the time. This means that you can’t equip them with the helmets, boots, and gauntlets that you find in your quest. This may sound disappointing at first, but it results in you spending much less time in the menus sizing up and optimizing equipment. If you pick up a new suit of armor that isn’t an improvement for Hawke, you can just sell it; no need to look at all of your active and inactive party members to see if it’s better for them. Plus, you can still outfit your companions with rings, amulets, and belts, so the customization isn’t gone completely. Your inventory will be less cramped, especially since you get a storage chest early on and you aren’t carrying around crafting reagents all the time.
Who the hell came up with this. Seriously, inventory management IS part of an RPG's fun. Now we know why it was disabled in the demo: Bioware were jerks enough to try and hide this. Am I wrong to think this is some more console dumbing down? (a la dudebro)

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4. Skills Are Gone
When you level up, you allocate ability points and talent points. You no longer get skill points, because skills as they existed in Origins are no longer present. Your character can still do many things that used to be skills, like crafting and lockpicking, but these have migrated to other parts of the game. For instance, the rogue’s ability to pick locks automatically increases for every 10 points in their Cunning ability (simple locks at 10, standard locks at 20, etc.).
No problem. It wasn't implemented very well anyway.

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5. Kirkwall Is The Main Setting
Don’t expect to travel to the four corners of the Free Marches like you did in Ferelden. Dragon Age II tells the story of Hawke’s rise to power in Kirkwall, and as such, almost all of the action takes place within the city. You’ll take a few trips to surrounding locations, but don’t be surprised when your adventures have you hopping between different parts of Kirkwall instead of different parts of the continent.
This sounds like cost cutting to me =/

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6. Not The Usual BioWare Story
BioWare’s plots generally follow a predictable arc. Players go through an introductory sequence, and then the world opens up to four larger areas with their own quests and storylines. When those areas are complete, the tale converges for the thrilling finale. I won’t spoil anything about specific events in Dragon Age II, but I will say that the narrative does not follow this structure at all.
So I'm guessing a very long corridor story.

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7. Ally Relations Are Improved
If you did things your allies didn’t approve of in Origins, they didn’t like you. That wouldn’t be a big deal, except that cool companion missions weren’t available unless your approval was high with the appropriate character. In Dragon Age II, you can do these missions regardless of whether your ally loves or hates you. Instead of gating story content, the approval system now bestows passive bonuses. If a party member is your friend, you’ll get one kind of bonus. If that same character is a rival, you’ll get a different one. This way, you get reward whether you’re nice or mean, plus you still get to do all of the quests. Being neutral, however, still has no advantages.
This is stupid; a bonus because they hate you??? This is like a super dummy proof safety. Meaning whatever you choose to tell a companion, you'll get a bonus in the end.

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8. Conversation Flows Better
The new dialogue system is very similar to the Mass Effect series’. This means that you don’t spend your time reading through a list of responses before selecting one. Instead, you choose a brief response from a wheel that gives you the gist of what Hawke will say next. These responses are also accompanied by an icon that lets you know if you’re being flirty, aggressive, snarky, etc. One benefit to this approach is that conversations are not start-and-stop affairs; they flow naturally and Hawke emerges as a more defined character instead of a voiceless cipher.
Bullshit.

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9. You’re A Long Way From Ferelden
The Free Marches are influenced by the events from the previous game, but don’t expect every little choice you made in Origins to change the world. You’ll hear some references in dialogue, and even see a couple cameos, but Dragon Age isn’t Mass Effect. You won’t be bombarded with reminders of your previous deeds. Hawke’s story stands apart from the Grey Warden’s, though it still clearly takes place in the same world. However, be aware that some minor story points in Origins and Awakening have been retconned, so even if you import your save, the events of the previous games aren’t necessarily set in stone.
No problem. It was bound to happen.

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10. It’s Shorter, But Not Short
I finished Dragon Age II, along with every sidequest, in approximately 40 hours. While that isn’t the 70 hours it took me to play through Origins, it’s still a large chunk of time, and I certainly didn’t feel cheated by the amount of content.
No problem if it's 40 good/fun hours.

Mass Dragon Effect Age 2...

I feel Bioware is catering to the modern gamer who only likes to drink rubbing alcohol cuz it gets them drunk quick instead of fine aged wine.
1602  Media / Single-Player RPGs / Re: Dragon Age 2 on: March 05, 2011, 04:19:32 PM


=

1603  Media / Single-Player RPGs / Re: Worst RPGS on: March 04, 2011, 09:33:24 PM
I still see Norg in my nightmares, sitting in the corner... watching... slurring a martini.......
1604  Media / Single-Player RPGs / Re: Worst RPGS on: March 04, 2011, 01:56:52 PM
I think the only broken game I forced myself to finish was The Last Remnant... then again, I used a trainer to make myself godly and steamrolled it.
1605  The Rest / General Discussions / Re: drunk thread on: March 04, 2011, 09:06:35 AM
http://www.thefreedictionary.com/

Word of the Day

moonshine
Definition:    (noun) Whiskey illegally distilled from a corn mash.
Synonyms:   bootleg, corn liquor
Usage:   I drank too much moonshine last night, and now I have a terrible hangover.
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