I was about to make a comment about disliking the cast in Fire Emblem: Awakening, but then I said to myself "that would turn this conversation negative!" We must struggle on in our quest to enjoy!
While I've been vocal about the things I don't like about Star Ocean 4 (I know it's not the first time I've rattled on it), I do think the game has some good points. The issue is that those good points are not 'the best'. That's why it's easier to speak of the two most dreaded element of the title since they are amongst the worst of the genre and make good examples of "don't do this".
Still, would I review the game, I'd probably give it a 72% as the graphics were descent and the music was good. The battle system being fast-paced John Woo kung fu blindside always did feel great.
With the above said, I feel that it is important to put emphasis on bad example (and good examples, but I'll skip over this point for now) to help further games .
The problem is how those are brought out. The Mass Effect 3 ending was an important message from the fan that they were sad to see their choices be reduced to nothing in the ending. The outcry by some was way too strong and the negativity campaign was excessive, but the message was important.
Had that message not been spoken, there probably would not have been what is considered the best ME3 DLC.
One interesting discussion to have would be about the following question - Does the fact that you dont like a character make it a bad character?
There's a difference between not liking a character and a bad character.
Everything I stated above is a personal displeasure (although I would call half of them bad characters, but the other half are fair).
I find characters that lack flaws and act very inhuman quite boring.
Don't watch/play Super Sonico.