So I replayed Hate Plus and I'm still bummed by how the game turned out. Some of it is a repeat of what I said here the first time.
There are tons of things in the game that seem to point out to the game being bigger and better made than what is there.
I'm not sure if the game changed scope, time/budget issues or just lack of drive, but it's somewhat saddening.
Hyun-ae's scenario doesn't make any sense. It feels forced.
There is 0 reason for it to exist.
Mute's scenario is terrible because it gives you the illusion of choice while there is none.
Yup, all 3 scenarios play the same no matter what you do.
That's what gets me the most and I don't get why you'd make a completely linear VN with tons of illusion of choice.
Again, the best scenario is the harem one. It makes sense for it to exist (because of Analogue) and at least it ends on a good note.
That's the thing, Mute's scenario doesn't end well at all and I don't get why. There's an achievement in Steam that tricks you into thinking you could make her scenario end well, but it's a big lie. People have decompressed the game and looked at the code (because nobody could get it) and there is no way to get the achievement.
Why put an unobtainable achievement in your game for an impossible good ending ?Enjoy looking at 10/11 because it won't ever go any higher.Unlike last time though
, I played the 'Level Four Revive Materia' mod (men & women) and I find they did a better job than Love at the Mute path.
Basically, the mod adds branching to Mute's path and thus you can save her
It could be debated that the mod is pandering, but I find it's much better to be able to do something than the feeling of powerlessness that the original game left.
It's pretty hard to activate the branching too. If anything, it reminds me of the harem path activator of Analogue.
Finally, here are some goodies from the mod:It's alive !Mute finally gets to eat a grilled cheese.Happy waifu is good.