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Latest Member: eclectic
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1  Media / Single-Player RPGs / Re: Final Fantasy Type 0 on: August 19, 2011, 07:49:43 PM
Map of Oriens from demo : http://img6.imagebanana.com/img/nc4mu34d/FinalFantasyType0DemoWorldmap.png
2  Media / Single-Player RPGs / Re: jRPGs and Turn Based Battles on: August 16, 2011, 08:40:44 PM
If you remove turn-based fighting in an RPG that has multiple characters, how can you implement a fighting system where you actually get to control all of the characters?

I'm not talking like some cheap thing like that damn paradigm system in FFXIII where you pretty much hit a button in a menu and sit back. That's even less involved than traditional turn-based fighting mechanics and only gives the illusion of involvement
Slow down or freeze time to give orders/commands which is BS because it will break the flow of battle, right ? yet many games do that anyway.
3  Media / Single-Player RPGs / Re: Elder Scrolls V: Skyrim on: August 07, 2011, 04:55:33 AM
A nice video about Johny

This Johny and his dumb Skyrim thing.
I have yet to play a TES game but i can't help but feel they cheat the consumers with first-person view to make sure it feels big :o
4  Media / Single-Player RPGs / Re: jRPGs and Turn Based Battles on: July 31, 2011, 11:07:32 PM
Its sad that some great franchises died with the PS2. Suikoden, Wild Arms, Breath of Fire, just to name a few notable casualties.  I can't help but think that the move away from turn based battles is the reason we wont be seeing any of these games on a major home system any time soon. Better that then have them turn into hack and slash action games I suppose.
Most of them seen a sequels/spiritual successor on portable systems such as Tierkreis, Wild Arms XF , VP: Covenant of the Plume, The Last Ranker, etc, and most of them flopped. :o
5  Media / Single-Player RPGs / Re: jRPGs and Turn Based Battles on: July 26, 2011, 08:21:07 PM
Don't like it ? play ARPG or overhead action adventure.

Or...developers can continue to move away from random encounters and have enemies visible on the map like they're doing now. Few games really need random encounters nowadays.
But then you will have to deal with "set screen battles" which is still seen as inferior game design concept. XD
6  Media / Single-Player RPGs / Re: jRPGs and Turn Based Battles on: July 26, 2011, 06:23:26 PM
There's always a place for it. It's pretty hard  to screw up a turn based battle system. It's the random encounters that people hate, but games like Grandia fixed that.
I will take random encounters over visible, Maybe it is just me but i always thought games that have random encounters had way better enemy variety. Don't like it ? play ARPG or overhead action adventure.
7  Media / Single-Player RPGs / Re: Can you name some "modern fantasy" RPGs? on: July 24, 2011, 03:23:12 AM
Sci-fi could be defined as a form of fantasy.  Something like Shin Megami Tensei weaves supernatural elements into modern/contemporary settings, so to me that's modern fantasy, perhaps urban fantasy.  It's interesting how Persona and Earthbound take place in very similar settings, yet are such totally different animals. 
Shin Megami Tensei can *generally* be described as post-apocalyptic cyberpunk.

Hmm, wouldn't "Folklore" also be considered Modern Fantasy? I'd say it's an ARPG.
Folklore was more of occult RPG.
8  Media / Single-Player RPGs / Re: jRPGs and Turn Based Battles on: July 23, 2011, 05:57:30 PM
 I know that every person will have varying thoughts on how turn-based battles should be but I hope they stop making a systems where you have the spells/abilities that counter whatever the opposition is throwing at you or exploits their weaknesses? Great, you win :\
9  Media / Single-Player RPGs / Re: 1UP: Why the Golden Age of JRPGs is Over on: July 22, 2011, 12:19:29 PM
Since we're discussing it a lot in this thread, here's a feature on the state of jrpgs in the West:


I see this 1UP article as damage control at NoA's request because even back to golden age JRPGs, it is not like we got every one of them and if any one thought JRPGs are died then what you think about Japanese Arcades, Horror, Overhead Action Adventure, Beat'em up which seen now as lower form of games.
10  Media / Single-Player RPGs / Re: the otaku is killing japanese rpgs on: July 10, 2011, 09:53:06 AM
instead make games with cute cartoonish characters almost as if they are for children.

Did you forget that most of JRPGs have chibi/SD presentation as if they are for children?

Also, Squeenix is a festering pile of bloated suits and rotting IPs (DQ guys aside). They've pretty much run everyone of worth out of town at this point (again DQ guys aside) and there's nobody really taking their place.
The exact statement can be said to many companies.

P.S.: Level 5's DQ sucks ;(
11  Media / Single-Player RPGs / Re: The Art of Quests on: July 02, 2011, 06:38:04 PM
Another question is how many mediocre side quests can a game get away with? 5 kill quests for every good side quest? What's the ratio that a developer can get away with before the game is considered a side quest filler?
Also, I'll +1 the Radiant Historia getting it right comment.
You mean by finishing 10 specific optional quests to have an impact on the ending(AKA true ending)?
Personally I don't like the side quests in RH because the time travel mechanics(AKA quests) were messy . it is basically a straight lines, and any deviations just end the game and the the bad endings don't do much to contribute to the overall story. Radiant Historia doesn't get it right at all unless i am missing something ?
12  Media / Single-Player RPGs / Re: Design choices on: July 01, 2011, 05:43:58 PM
My Favorite Design Choices:
-Random Encounter : without it. the thrill of the hunt and surprise factor would be gone.
-Jump and dash command/buttons.

Least Favorite Design Choices:
-Instant travel system.
-Random generated dungeons.
13  Media / Single-Player RPGs / Re: The Art of Quests on: July 01, 2011, 03:42:09 PM
So far, from my experience, I like quests that make me explore and travel to find hidden areas, involved gathering treasure chests and hidden bosses. I dont like quests that have a storyline because i want to play on my own pace.
14  Media / Single-Player RPGs / Re: The 3rd Birthday on: February 14, 2011, 01:54:08 PM
A common problem....mistaking difficulty with just upping mobs/bosses hp and nothing else. That is not difficult, just tedious and annoying.
Most of them have a gimmicks/trick. The reason for having that much health is because if you exploit the gimmick, their health drains ridiculously fast. Likewise, up until the highest difficulty, just getting them into Overdive will take off gigantic chunks of their health.
15  Media / General Games / Re: LA Noire on: February 12, 2011, 04:26:12 AM
Where is the gameplay ?
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