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Messages - Dincrest

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General Discussions / Re: Whats the haps?
« on: March 06, 2018, 05:44:07 PM »
Lockpicking was the absolute worst in Shadow Madness. 

The Soundroom / Re: Dincrest needs music recommendations again
« on: March 06, 2018, 05:42:16 PM »
Again, we share a brain.  Gojira's stuff can be very hit or miss.  Liquid Fire is a killer song, though. 

The Soundroom / Re: Dincrest needs music recommendations again
« on: March 05, 2018, 06:13:47 PM »
Parkway Drive isn't a band I typically listen to, but that vocalist was outstanding.  Too bad the rest of the song (the riffs, the progression, et al) was very by-the-numbers mallcore. 

I see Parkway Drive's vocalist the way I saw the bassist in Mudvayne- both are/were way too good for the crappy bands they're in and need to upgrade. 

Single-Player RPGs / Re: Top 10 Story-Driven RPGs
« on: March 05, 2018, 06:06:21 PM »
Vampire: The Masquerade - Bloodlines (another classic more people should play)

I've heard amazing things about Bloodlines.  I never got to play it because my PC at the time was too pitiful to run it, and by the time I could run it, Troika went under and the game was still really buggy and without patches. 

On another note, I'm surprised that I'm still the only person in this thread who mentioned Planescape: Torment.  I know I'm not the only one who played it. 

The Soundroom / Dincrest needs music recommendations again
« on: March 04, 2018, 04:29:53 PM »
As most of you know, I love metal.  However, I've noticed that as much as I enjoy harsh vocals, I'm starting to veer away from the more incoherent growlers who enunciate poorly.  I'm into lyrics and several of these bands put great effort into crafting meaningful lyrics, yet when I'm listening in my car I can't really "sing" along since I can't quite make out what they're saying because they enunciate all mush-mouthed. 

I first noticed this when listening to the new Rivers of Nihil song "The Silent Life" (great song) and was able to understand a lot of the words without consulting a lyric sheet. 

So, anyway, who are some good harsh vocalists who enunciate well and can be understood? 

I'm already familiar with Mikael Åkerfeldt (Opeth), Paul Kuhr (Novembers Doom), Devin Townsend, and sometimes Johan Hegg (Amon Amarth) and Burton C. Bell (Fear Factory) but I'm looking for more.  I figured that since RPGFan is a hotbed for fellow metalheads, I would call upon thee. 

General Discussions / Re: Whats the haps?
« on: March 04, 2018, 07:45:09 AM »

Teach me how to use a bow

In Zelda or IRL?

This got me thinking about something.  While so many things are far easier in video games than in real life (e.g. fishing, karate fighting, even dating), what instances are there where doing the real thing is easier than the video game? 

For me, I still think getting outside and playing American football in the park with a bunch of friends is easier in real life than in video games.  Yes, even Tecmo Bowl (which is my all time favorite football video game.)  Yeah, I could get hurt playing tackle, but hold ball- line up pass- throw is a simpler sequence to me than the multi-button rigmarole of a video game. 

Brush and Quill / Re: Book Thread Continued
« on: March 03, 2018, 08:34:08 AM »
So, I started Blackmark by Jean Lowe Carlson.  It was a freebie and the start of a fantasy trilogy.  I'm about 3-4 chapters in and while I'm not wowed by it, I'm not turned off either.  The characters seem cool and the story has potential, but the writing clearly indicates that this author is still getting her sea legs.  The narrative sometimes goes on ambling tangents, making some paragraphs feel loose.  It's nothing some tighter editing couldn't help.  Dialogue also sometimes has instances of more contemporary phrasing.  It usually works, but I'm probably just noticing it more because I just got off of reading Lord of the Rings where Tolkien's writing made everything feel otherworldly because it was older (British) English.   

General Discussions / Re: Whats the haps?
« on: March 01, 2018, 05:53:44 PM »
. We were shooting Christmas ornaments again, and when you hit them just right/wrong, they fall to the floor and bounce away. That happened to his, so he aimed at my target instead. Our arrows hit at the exact same moment, and it looked like they both pierced the bauble, but upon closer inspection his was half a centimeter off and mine hit true.

OMG, you're Robin Hood!!

Brush and Quill / Re: Book Thread Continued
« on: February 27, 2018, 06:17:26 PM »
Ugh, Jane Eyre was one of the banes of my existence in high school English class.  I so wish Thug Notes existed back when I was a student, because this actually made Jane Eyre make sense to me and actually made it seem kinda interesting: (Go figure, Thug Notes does in 3 minutes what my high school English teacher couldn't do in 3 weeks.) 

Anyway, I'm a short ways into the chapter "The Scouring of the Shire" in Return of the King.  Man, that is a totally "Aww Yeah!" righteous chapter and I'm loving it!  If I didn't have to keep to my bedtime (I go to bed early because I have to be up at 5AM to get ready and get to work on time) I would have stayed up to finish the chapter and the book, because it rocks.  I love when
Spoiler: show
the Shirriffs are admonishing Frodo's company for breaking a whole bunch of new rules and Merry and Pippin are all like, "Fuck yeah, bitch! And we're gonna break a whole bunch more shit too!"  It's like when Bugs Bunny says, "You realize, this means war!"  And you know it is on and fools will not be suffered gladly.

UPDATE: I finished Lord of the Rings last night (2/28/2018).  The Silmarillion is definitely on my list for future books I want to read, because this and The Hobbit were wonderful (in spite of all my griping).  What I loved about them is that the true heroes weren't the proverbial "Aragorn type" of hero, but rather ordinary and rather schlubby-seeming folk in Sam and Frodo.  I also found the dynamic of the final chapter interesting in that
Spoiler: show
The Shire was more ga-ga over Merry,
 Pippen, and Sam than Frodo (to Sam's dismay), even though Frodo's errand was what started this whole butterfly effect.  Frodo was so secretive of his errand in The Shire that none of them really "got" the gravity of it the way Aragorn's realms or the elves did, though the Battle of Bywater was a direct showcase of Merry's, Pippen's, and Sam's true mettle. 

Brush and Quill / Re: Book Thread Continued
« on: February 26, 2018, 05:47:03 PM »
I'm about 60 pages away from completing Lord of the Rings.  Incredible book(s) and I love it, but once more I gripe about the same old stuff- that Tolkien is ace at evocative worldbuilding (his descriptions of places are amazing), but is less skilled at writing multidimensional characters and believable relationships that weren't bro-mances.  I was not buying
Spoiler: show
that Eowyn did such a sudden about-face yielding to Faramir, who didn't really do much of anything to warrant that kind of swoon reaction.
  I was also not buying that
Spoiler: show
Arwen just came out of nowhere and married Aragorn straight out of the blue. 
  Both of these were things that were done a bazillion times better in the movies. 

The most memorable feeling I have is that I want to drink Ent-draught.  That stuff sounds like the most wonderfully nourishing thing ever. 

I look forward to finishing it, because I really want to read Blackmark (book 1 of Kingsmen Chronicles) by Jean Lowe Carlson.  That one was a freebie and I want to see if it's a trilogy I want to pursue.  Most of the epic "Game of Thrones" style fantasy novels I've read were by male authors, so I want to read something by an up-and-coming female author. 

Single-Player RPGs / Re: Top 10 Story-Driven RPGs
« on: February 26, 2018, 05:41:15 PM »
Xenogears is one of those games where I found the story itself epic beyond the pale, but found the storytelling somewhat dry and poorly paced. 

Single-Player RPGs / Re: Top 10 Story-Driven RPGs
« on: February 23, 2018, 06:11:20 PM »
All good, all good.  My aim with my post was to bolster the list thread of "whats" with "whys."  Why do folks value the stories they put in their top 10 games? 

I think something else that sticks with folks is when a story challenges us in some way.  Like, for me, Gabriel Knight's story challenged me because the titular protagonist was not a pleasant person.  But because he was the kind of person who I normally wouldn't associate with, I found myself more intrigued by him because his world view and interactions differ so wildly from mine:

Single-Player RPGs / Re: Top 10 Story-Driven RPGs
« on: February 22, 2018, 05:38:03 PM »
@Grainofariver Sweet food for thought, man.  It's because what makes a story "good" or "compelling" to each of us is so idiosyncratic that I wanted to open up the discussions as to why we value the kinds of stories we do. 

Single-Player RPGs / Re: Top 10 Story-Driven RPGs
« on: February 21, 2018, 07:50:35 PM »
My obvious answer would be Planescape: Torment. 

My complicated answer would delve into the crux of what is it that makes a story "good" to us?  Events/event scripting?  Compelling characters/relationships?  Pacing?  Comedy?  Tragedy?  Philosophical bents? 

Is it a bombastic larger-than-life epic that compels us (e.g. Xenogears) or something more subtle and introspective (e.g. To The Moon) that moves us? 

Is it the storytelling that compels us more than the story?  After all, a good storyteller can make even a mundane story engaging, right? 

Even the concept of "writing" is pretty nebulous.  Take a look at Lost Odyssey.  The "Power Point" scenes were the most compelling because they were written by a novelist, whereas the majority of the game was JRPG cliches written by a JRPG scenario writer. 

And though we're focusing on RPGs in this thread, bear in mind that RPGFan also covers graphic adventures, both western point-and-click style and Japanese visual novel style.  I would argue that those genres of games are more driven by story than RPGs, which are also highly dependent on combat gameplay/mechanics.  After all, during an RPG, we spend more time in battle than anywhere else.  Grandia Xtreme and Grandia III both fell flat in the story department, but their combat mechanics were incredibly fun.  Some of the most compelling video game stories I've experienced come from graphic adventures, like Gabriel Knight or Ever17.  Not RPGs, but still games within RPGFan's coverage. 

General Discussions / Re: Whats the haps?
« on: February 20, 2018, 05:47:38 PM »
Only a French woman could say, "I broke my ass and need a painkiller" in a post-event interview and make it sound incredibly charming; almost classy and dignified even.  (I refer to halfpipe skiing silver medalist Marie Martinod.) 

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