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334701 Posts in 13707 Topics by 2200 Members
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1  The Rest / General Discussions / Re: What's the haps? on: Today at 12:06:19 AM
I'll always have haps.  Along with cycling et al, I will soon post haps in voice over adventures too.  One thing is for sure, I always stay busy. 
2  The Rest / General Discussions / Re: A Game Journal Reborn on: October 22, 2014, 04:51:52 PM
Love Live - Let Us Sing Together

Log in tonight.

It's Eri's birthday! +5 Love Gems
We're sorry for the extended maintenance +3 Love Gems


After this event, I can roll honor for my third time with this.
(Also, gratz Dincrest on your SR)

Thanks, man.  That was quite the surprise to stumble upon.  I'm getting so many of the main characters (who have bonus powers and stuff) that my normals are getting phased out.  This is too bad, because I like several normals- both in looks and in their personality profiles when I idol-ize them and max out bonds.  

I LOVED the previous event with the 4-way vs battles.  That was hella fun.  
3  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 21, 2014, 06:56:23 PM
Who remembers that old animated sitcom The Critic?  I liken Aeolus to Jay Sherman. 
4  The Rest / General Discussions / Re: What's the haps? on: October 21, 2014, 05:00:31 PM
I mentioned in an earlier post that I'm stepping down from performing with the band because the lifestyle (especially touring) is taking a toll on me.  Well, the band made me an offer I pretty much couldn't refuse.  While I would be stepping down from performing, I could still be their "PR Manager" and continue to help out with backend stuff like promotion, some bookkeeping, some PR, etc.  This way I'm still connected to the band (I'd be P.o.T. staff) but don't have to tour and all that jazz.  My tenure as a performer ended on good terms, the band likes and trusts me, they want to keep me on in some capacity, and it won't be the kind of time commitment of a touring performer.

Plus, though I'm a competent enough player, this kind of stuff is what I'm better at.  I always joke that it's never my playing skill that gets me gigs with bands, but rather that I'm responsible, accountable, dependable, and reliable.  Past bands have had superior bassists to me, yet I always get the callback.    

I like this- I can still be connected to local music (which I ardently support) without having to go on the road and repeatedly drag myself home at 3 in the morning with aches and pains and barely recover a week later.    
5  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 21, 2014, 04:51:36 PM
Your mention of how the Wutai side quests involves various damsels who aren't love interests or whatever made me realize something.  As cool as the main ladies in FF7 are (Tifa, Yuffie, Aeris), the side-ladies are pretty cool in their own right as well.  We mentioned Jessie of AVALANCHE and Shera (Cid's wifey) before, but there's also Elena from the Turks.  Yeah, her inexperience is quite prevalent but she does take her job more seriously than Reno and Rude so she has the potential to be a total badass. 
6  Media / The Soundroom / Re: Song of the Moment: The Original RPGFan Post Count +1 Megathread on: October 20, 2014, 06:33:35 PM
Been on a Divinity Destroyed kick, so song of the moment is "Threshold."  The chorus is definitely one that makes you want to shout in someone's face.  Heck, the lyrics as a whole are good.  I love this band.  http://www.youtube.com/watch?v=X6uOg4EBpKQ
7  The Rest / General Discussions / Re: What's the haps? on: October 15, 2014, 07:36:06 PM
How is garlic blegh?  I'll admit, I'm not a fan of raw onions (onions have to be cooked) but garlic is fantastic. 
8  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 15, 2014, 06:16:14 PM
Like everyone, I too am enjoying this log because it reminds me of why I fell for FF7 in the first place.  I had a love-hate relationship with that game, but now it's love.  

Thinking back about analyzing the theme of how every character believes something that is untrue.  e.g. Cloud believed he was Zack.  Aeris believed her materia was useless.  Red believed his father was a coward.  Sephiroth believed he was a descendent of Jenova.  Cid believed that Shera took a piss on his dream.  Etc.  

Speaking of, while that scene at the end of disk 1 was a shocker that made a lot of gamers cry, I felt that the greatest source of pathos in the game was the Cid and Shera scenario where she aborted the launch due to a faulty tank and Cid held a grudge against her for a long time for killing his dream.  I thought Shera's story was the saddest in the game.  For her to endure the abuse from Cid for so long, that's a tragic plight; especially knowing that she saved his life and he won't believe that.  Poor Shera. 

And the scene where Red learns the truth about his father, howls at his dad's statue and it sheds a tear was pretty emotional.  
9  Media / Single-Player RPGs / Re: RPGs and the horrible path they follow on: October 14, 2014, 06:57:02 PM
Good points, definitely.  And that's not even discussing cultural perception.  Back in the day, video games were seen as a child's toy and were often made to be kid-proof.  Nowadays, gaming machines are multimedia devices primarily used by adults (the biggest consumers of games are people our age who grew up playing them) and you figure adults know better and shouldn't have to have their "toys" kid-proof. 

10  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: October 14, 2014, 06:45:58 PM
I watched Divergent most recently. I have so many books to go through that I decided I would never get to reading the Divergent series, so I decided to watch the movie. I didn't like it. I thought it had a cool, interesting story even if the premise was a little meh. Unfortunately, the love story in this movie was incredibly bad, and hilariously awkward. The two actors had zero chemistry, and this was further compounded by bad dialogue and acting all around. I also didn't find Triss as nearly as interesting as Katniss in Hunger Games.

I'm sure the book is better, and maybe one day I'll get around to reading it. But for now, I'm good.

I've said this here and there, but I actually liked the Divergent movie better than the book.  The first two books were decently fun reads, but the third book was awful. 
11  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 12, 2014, 07:42:30 AM
I think some of the greatest plot points in this game is how simply, effectively, and concisely the "Character Chapters" are told.
Both Barret and Red are great examples of side chapters that have no real bearing on the main plot of the game, but adds great backstory to their character.  Red's misunderstanding about his father changes him from a coward to a still-suffering hero (the shot of his petrified body is really something to look at).  Barret confronts his best friend; a man with the same gun-arm augmentation because they were involved in the same incident against Shinra that claimed their hands while they were trying desperately to flee.  
Tifa too, I like how even though she shares most of her "character backstory" with Cloud, their accounts of the event are detrimentally different.

That's one of my favorite overall themes in the game- how every character believes something that is untrue. 
12  Media / Single-Player RPGs / Re: RPGs and the horrible path they follow on: October 11, 2014, 07:51:36 PM
It is numbing when you feel like you're just putting your brain on auto-pilot for a game, but sometimes it's done wrong.  Like in Legend of Dragoon, the Additions system is so [expletive deleted] finicky, that even basic battles feel somewhat fatiguing and you want to rest your brain on auto-pilot for a little while.  If that game had more forgiving battle mechanics, I would have been a happier gamer.  It's like with a car- it's very different driving a car with either twitchy, forgiving, or ponderous handling characteristics. 

And I'll +1 in that I like how challenge is done in Megami Tensei games, though sometimes the one-hit-kill characteristics of hama or mudo can be a pain. 
13  Media / Single-Player RPGs / Re: RPGs and the horrible path they follow on: October 11, 2014, 06:06:43 PM
That whole "they just don't make 'em like they used to" argument can be a precarious blanket statement.  Granted, I'm sure many of us feel that way about software, especially how we perceive the titan companies of our youth getting a little creaky in the knees.  Analogy: Michael Jordan in his prime was arguably the best basketball player ever, but if he were in the NBA now, younger stars like Kobe and LeBron would kick butt because they're in their physical prime and Jordan is past his.  Jordan's still a legend, though and no one can take that away from him.  

That being said, I do remember saying this about hardware in an old episode of the RPGFan podcast.  My first generation Sega Genesis had a 6 oz cup of cola spilt on it, and it still worked.  I don't have it now, but if I did, I could plug it in and it would probably STILL work now.  And we've all heard stories of people abusing the hell out of their old GameBoys and even Game Boy Advances- they take a lickin' and keep on tickin.'  Accidentally spilling cola on some of my current hardware?  Probably gonna get bricked.  

And I wonder if the OP might like Fire Emblem: Awakening.  

And, again, there's a treasure trove of solid stuff from smaller development houses.  Kinda like how we think music on mainstream radio is lousy, but if you dig deeper, there's some killer bands out there crafting great songs who are far from famous but are f'n good.  
14  The Rest / General Discussions / Re: What's the haps? on: October 11, 2014, 05:24:20 PM
I'd say it seems that way, because back then we were younger, sharper, etc.  Nowadays, we've grown up, matured, and evolved.  And I think the site's grown up, matured, and evolved too.  Looking back at my time in the community from 1999 to now, I've definitely changed a LOT.  

Honestly, I never like to fall into the trap that stuff was better "back in the day."  Sure, I could argue that mainstream music on the radio was better in the 1980s and 1990s, but the most popular stuff was still pretty bad.  And speaking purely for myself, I like my life better now in my 30s than my teens or 20s.  I do NOT want to go back to being the loser gym class joke teenager or the fat bag 'o doughnuts young adult.  And as far as video games go, you could say the former titans of our youth are getting creaky in the joints and not producing results like their prime, but there's plenty of killer stuff out there from smaller developers that's kicking butt and taking names.  

I always like to look forward.  I acknowledge the past because it's shaped the person I've become, but I don't like to dwell on it or live in it.

EDIT: Times have changed, eh?  Remember when we were all afraid that people on the Internet would find us in real life?  Nowadays, it seems we're all now afraid of people in real life finding us on the Internet.
15  Media / Single-Player RPGs / Re: RPGs and the horrible path they follow on: October 11, 2014, 11:09:54 AM
I know it seems like many of us are dismissing a guy's dream, but it's just that a lot of us are jaded in that over the years we've seen several people like this decry that something isn't the way they like, they have a million ideas to make a better something, and basically just want to tell a bunch of people their ideas and have them make it happen.  This can be problematic, especially if you're a start-up and can't really offer any incentives to people.  Hiring out for composers, voiceover talent (I'm an aspiring voiceover artist myself, and I need to invest some serious time and money to make it happen), coders, debuggers... even if you have friends willing to do it for you as a favor, they might not take it seriously or flake out when the project starts feeling like work and they're getting nothing out of it.  

In terms of finding people, perhaps college students in a school like Art Institute doing graphic design or something like that- maybe appeal to them about turning your ideas into their senior thesis project and if it becomes sellable, splitting the profits.  

I'm all for people trying to make their dreams happen, but dreams don't come easy to anyone.  Hell, maybe you can find a way to offer some kind of service to a start-up developer, learn with them, grow with them, form a bond with them, and once you're thicker than thieves with them you can have your ideas in the creative process.  It's like with joining a band- first you gotta learn their songs, gig with them, rehearse with them, prove yourself, then you'll be included in songwriting and executive decisions.  And unlike the dream of being a "rock star," which has a very small window of time because rock stardom is a young person's game, the whole game development dream is one that you don't necessarily have to put that kind of timetable on. 

We're on the same page.  There is a reason why I tend to play well outside the mainstream sandbox in terms of gaming.  Best game I've played this year was Revolution 60 for iOS; an indie title.  Never heard of it?  Then go to the main site, read my review of it, and read my interview of Jill Melancon (the voice artist who played the lead character.)  Never heard of her?  That's okay, this was her first major role.  She's doing her thing.
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