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31  Media / Game Journals / Re: Dincrest plays Chrono Cross PlayLog on: May 08, 2015, 08:41:50 PM
They did what they could on the hardware.  None of the PS1-era polygons aged well.

Can you imagine how difficult it would be to re-create Chrono Cross' lush locales into a 3D HD video game?

But what I'm saying is that the polygons look sharper on a PS1 and standard def TV than a PS3 (with smoothing selected) and an HD TV.  I know there's a whole mountain of science and logic to tell me why an older games looks worse on a newer console. 

And I'd love to see a HD remaster of Chrono Cross because I'd love to see its vividness in HD.  It would just look so good, like a freshly cleaned pair of glasses.
32  Media / Game Journals / Re: Dincrest plays Chrono Cross PlayLog on: May 08, 2015, 05:27:28 PM
I know, right?  

Anyway, I agree with aforementioned sentiments that Chrono Cross would benefit from an HD remastering.  Playing on my PS3, with upscaling, the environments still looked great, but the polygon models looked rough.  They probably looked a lot crisper and sharper on the original PlayStation.  The game has some of the most vivid and stunning visual design I've seen this entire decade, but those polygons did not age well. .  
33  The Rest / General Discussions / Re: What's the haps? on: May 08, 2015, 05:08:11 PM
Klutz- that photo is an internet meme waiting to happen.  Especially if someone photohops li'l miss high-kick pissing on the dog (or whatever 4 legged beast that is under her lifted leg.)

Anyway haps- I got the call I was waiting all day for- my new two-wheeled weapon has arrived and I pick it up tomorrow!  Happy birthday to me!  (Yeah it is my birthday today and the new bicycle was my present to myself).  And with two bike-a-thons in June and another two planned for the future, I really cant' wait to swing a leg over my new bike.
34  Media / The Soundroom / Re: Song of the Moment: The Original RPGFan Post Count +1 Megathread on: May 08, 2015, 04:49:39 PM
You need Band-Maid in your life.  Seriously.  They rock.  What's great about them is that if you take away their gimmicks, they're a very skilled and talented band.  That bass breakdown at 2:25 POUNDS!

35  Media / Game Journals / Re: Dincrest plays Chrono Cross PlayLog on: May 06, 2015, 05:20:52 PM
I remember years ago when I first heard the unused battle theme from Chrono Trigger: https://youtu.be/zMMgsP_aw-0?t=96 I kept wondering why it wasn't used at all.  I also wondered why it didn't, say, become the battle theme in Chrono Cross.  Though I've been told that the new battle arena in Chrono Trigger DS uses this music, so it's finally given some due. 

This is probably my favorite piece of music from Chrono Trigger: https://www.youtube.com/watch?v=wJBHFjwet7s

My favorite from Cross is easily the Another World overworld theme: https://www.youtube.com/watch?v=ROKcr2OTgws

LOL at Dice for the Robo Rickroll. 

As for backlash, it's the classic discussion of stagnation vs innovation.  I've talked about this everywhere ad nauseum.  Like when our favorite bands change their sound with a new album we cry foul or sellout or what have you.  But if they kept playing the same stuff over and over, we'd say they're stuck in a rut.  I LOVED Chrono Cross because it was so different, almost the antithesis of Chrono Trigger.  On the other hand, plenty of people hated it for that exact same reason- that it wasn't Chrono Trigger 2.0.  I heard those diverging opinions in the wake of Final Fantasy VII- the crotchedy "old skool" fans who felt it was too far removed from the FF they knew cried foul, sellout, that the bandwagon kids who got into it weren't "tr00" RPG fans because they were playing Mario or Mega Man while "old skool" was playing *real* FF.  Of course, there were plenty of old fans who loved FFVII because it pushed the envelope and made the genre cool.  Kinda like how all the Marvel movies are making superheroes cool when before it was only nerdy kids reading comic books.
36  Media / Brush and Quill / Re: Book Thread Continued on: May 04, 2015, 08:29:59 PM
I finally had some time to sit down and read and am now 10 chapters into Way of Kings.  Incredible book with so many intriguing characters. 
37  Media / Game Journals / Re: Dincrest plays Chrono Cross PlayLog on: May 04, 2015, 05:31:04 PM
Yeah, the game is a creative tour-de-force.  Not only are the locations lush and imaginative, but so are the characters.  I like how Nobuteru Yuuki went to town allowing his creative muscle to create such imaginative denizens completely unleashed.  And although Chrono Cross's battle theme was not the strongest, Mitsuda can write good battle themes.  Xenogears' battle theme "Death Dance" is extremely good.  

As for the whole last 1/3 of the game being an info-dump and seemingly messy, consider that they had to tie Chrono Trigger into it, and they tried to make it such that no one ending was canon.  That they could potentially all be canon.  That's difficult to pull off and all things considered, they did as good a job as any of pulling that off.  

I did not have Kid in my final party, so I did not have her "I am you, you are me" moment, but if you look at any given "I am you, you are me" moment in Chrono Cross where you have the character in your party meet his/her equivalent in the other dimension their reactions are surprisingly nonchalant.  The best of those was obviously Fargo's because that set a major plot point into motion.  

In my next playthrough, I'll do the Korcha path so I can see what that's all about.  I also kinda regret not being able to save the caged mermaid in Termina and can only do so with Korcha.  I have no plans to take on the final boss with just Serge and Poshul util Serge has more stars.  He has 48 now and that's probably not enough.  

As for the green plate, I'll have to check my inventory.  I had it equipped to Miki for the final boss so I don't know if she still has it.  

With regards to Chrono Trigger, I've already gotten every ending in the SNES version so I'm mostly playing the DS one to see the new content.  I will have to get used to starting from scratch, though, since the last time I played Chrono Trigger SNES I had everyone's levels in the high 90s (except for level eighty-something Magus) so I knew I could just bulldoze with zero effort and just play for the stories.  

Part of me wanted to do a Legend of Dragoon journal since that's a good and underrated game, but the finicky timing for attacks tries my patience.  I also need to focus now on training for my bike a thons and RPGFan relevant projects.
38  Media / Game Journals / Re: Dincrest plays Chrono Cross PlayLog on: May 03, 2015, 07:32:09 PM
That song was like a whole bunch of classic Chrono Trigger pieces dancing together. 

I also liked how various Chrono Trigger pieces were subtly woven into other pieces, like how the Home World overworld theme had that subtle chord progression from Chrono Trigger woven into it. 

Hell, the entirety of Chrono Cross's soundtrack was fantastic.  Sure the standard battle theme was kinda weak, but it grew on me.  This is wholly unlike Final Fantasy VI where the entire soundtrack was brilliant except for the standard battle theme and I still think FF6's standard battle theme is awful.  It never grew on me. 

As a whole, Chrono Cross was a beautiful game, except for the Starky afterthought I complained about earlier on. 
39  Media / Game Journals / Re: Dincrest plays Chrono Cross PlayLog on: May 03, 2015, 03:53:48 PM
Well, lucky #7th time was the charm, and I beat Time Devourer the right way.  I ran away to regroup, but forgot to rest at Serge's house so Miki came back with only 107 HP.  I was like "Oh well, let's see what happens" and she was fine recovering herself and others, especially since she had the green plate.  You just can't keep that girl down.  

I liked that the ending got really philosophical and metaphysical.  I've said it a million times already, but I like how Chrono Trigger is more or less a cartoony romp and Chrono Cross had a more melancholy mood.  The ending was cool, and I'm curious to have other people in Serge's final party just to see what their dialogue would sound like.  I like how Miki was all like, "That was fun, now let's dance!"  I was curious about "Zurvan" in the ending wondering if it was some location or concept in the game I would figure out later, only to find out that it's the term for "time" from some middle-Persian sect of Zoroastrianism.  

The song "Radical Dreamers" that plays during the end credits was incredibly gorgeous.  I also loved the CG sequences, particularly the "real life" ones interspersed with the game CGs.  That was a really nice touch.  

I started a New Game+ and got Irenes as my third in the intro dungeon.  I'm not sure what Continue+ is, but I did keep my newest save file separate from my end-credits save file just in case.  I have a habit of keeping multiple save files for games.  

This was an interesting journey, made more interesting by this interactive playlog.  Yeah, this playlog made my journey through Chrono Cross all that much cooler.
40  Media / Game Journals / Re: Dincrest plays Chrono Cross PlayLog on: May 03, 2015, 01:01:45 PM
So, I did not play last night because I was reading tons of comic books I hauled from Free Comic Book Day.

I've attempted the Time Devourer battle 4 times already and been left running away with my tail between my legs.  Those green elements are brutal.  I'm surprised Glenn takes so much damage from them, because he's a green innate.  And just when I was about to complete the color sequence, the damn thing wrecks my flow.  I'm trying to wait out for him to cast a yellow element so I can finish the pattern with one less turn, but his green phase is ridiculous.  I have a green plate on Miki so she's been good for healing.  Plus, her element grid is huge up front so I need her as a caster. 

This boss battle is a pain in the neck. 
41  Media / Game Journals / Re: Dincrest plays Chrono Cross PlayLog on: May 02, 2015, 04:41:24 PM
That too.
42  The Rest / General Discussions / Re: What's the haps? on: May 02, 2015, 04:33:49 PM
If that event took place, the jizzmopper will definitely be earning his/her keep.  And can that circle of shame be a circle (mosh)pit of shame?

Anyway, today was a good day.  I put a deposit down on my new weapon (read: road bicycle) and got a sweet haul after going to four stores for Free Comic Book Day.  I call it my pre-birthday pre-game celebratory nerd-out.  (My actual birthday is May 8.) 
43  The Rest / General Discussions / Re: What's the haps? on: May 02, 2015, 07:11:10 AM
And what about your guy friends?  What are they doing to help?  Because any self-respecting guy who has a buddy going through a severe dry spell will pretty much forget about getting himself some and focus his energies on getting his buddy some.  

And there are women out there who claim to be "virgin slayers."
44  Media / Game Journals / Re: Dincrest plays Chrono Cross PlayLog on: May 02, 2015, 06:24:04 AM
Terra Tower was not at all subtle about beaning me over the head with the whole "natural order" of elements: yellow, red, green blue, black, white.  It was the order of the blob bosses, the way the chimes glowed in that big room, the order in which they glowed before you ascended to the dragon staircase, and Kid saying her whole thing about "what's important is HOW you fight and how you fight can change the ending."  I predict this will be more of a puzzle battle.  Something where the boss has multiple parts, each part corresponds to an element, and I have to hit each part with its corresponding element in the right order before finishing with the Chrono Cross.  

I think I talked about this earlier and the example of my final boss fight in Anachronox where I was spinning my wheels going nowhere fast, until I figured out the puzzle trick to beating the final boss and took it down.  

Part of me wants to do the puzzle, but another part of me wants to say "fuck you Terra Tower, I'm doing things MY way!" and just beat the everliving snot out of the final boss.  

I plan to finish off the game this weekend.  

And Dice, in case you didn't read it, this was for you since you wanted more reactions and so much happened in the game that I needed a moment to process it all.  

Okay, here goes...

I am thoroughly impressed with how Chrono Cross is able to connect to Trigger.  A game with so many endings that any one could be considered canon, Chrono Cross ties them all together.  Even the ending where everyone's a reptite, because the reptites never quite died off and evolved into the dragons and stuff.  I also really liked how Lavos was likened to the meteorite theory of what ultimately killed the dinosaurs.  All the specters in Chronopolis talking about stuff, it's the kind of stuff that scientists still debate today.  Like, look at shows like Ancient Aliens, which is surprisingly popular.  Or about conspiracy theories like the illuminati/New World Order where a secret cabal is orchestrating the world's affairs behind the scenes without anyone in the populace realizing it.  Balthasar was one of those illuminati.  And he's a different man than the man we knew in Chrono Trigger.  

It was a brilliant maneuver to talk about how the 2400 A.D. future we knew in Chrono Trigger ceased to exist with the defeat of Lavos and a whole new timeline/future was created, but the old one still existed within the realm of possibility because it WAS one possible outcome- it's the ending where you lose to Lavos and "nothing changes."  That, and Chrono and company still remember that outcome even if the others in the world don't.  I also liked how in Lucca's letter, she talked about how Schala in THIS reality is very much the opposite of the Schala she knew in that "old" reality.  And I liked how Lucca's letter said that although they prevented one catastrophe from happening, other catastrophes happened.  Preventing the death of one could accelerate the death of another.  There is no happily ever after or happy ending, because nothing ever truly ends.  

Also great is the sentiment in that "melancholy" article I linked to in a previous post.  Where Chrono Trigger was a happy adventure of flitting about through time and often changing things very drastically.  But Chrono Cross showed the consequences and repercussions of those actions.  For every action, there is a consequence.  Chrono Trigger was action.  Chrono Cross is consequence.  

45  Media / Game Journals / Re: Dincrest plays Chrono Cross PlayLog on: May 01, 2015, 08:20:46 PM
Okay, so I JUST defeated Dragon God using my strategy of loading Miki down with healing techs, and it paid off.  She was my MVP once again.  Not only did she keep everyone healthy, but during the green phase, one of the area attacks knocked out Serge, but she was right there with a revive and Glenn was right there with a non-green party-healing tech and it was back to curbstomping once again.

Now Serge, Glenn, and Miki need to do this thing at Opassa Beach.  

I reiterate once again, Miki is fantastic this playthrough.  I thought she'd just be another throwaway character, especially considering she merely joined the party out of boredom and wouldn't have much of a storyline if not for Nikki, but she's proven to be more than worth her weight in body glitter on multiple occasions.  Miki is my favorite red innate (her element grid is pretty big and she's got great magic stats), favorite glove user (her normal attacks are quite graceful to watch), and her personality is surprisingly mature. 
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