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5371  Media / Single-Player RPGs / i'm usually not one to complain about rpg stories but.... on: May 30, 2008, 06:12:35 PM
And with The World Ends With You
you defeat the final boss (the dragon form of a megalomaniac bent on taking over Shibuya then gradually the world) but that's just the last step for Neku's main objective, which is to get the fuck out of this stupid Reapers Game with his sanity and friends intact.  No noble quest to save the universe.  He just wants to leave and go home.  But he eventually does save the world before the villain can even destroy his home town, which is what usually occurs at the beginning of your average JRPG.  Neku's efficient:P
5372  The Rest / General Discussions / I realize Asian women are tiny, but come on. on: May 30, 2008, 06:06:15 PM
Am I the only one thinking of a particular R.Kelly video right now?
5373  Media / Anime, TV, and Movies / Recently Viewed Movies Episode 2: The Vampire Bites Back on: May 30, 2008, 03:49:47 PM
The other day I saw something on the History Channel about actual archaeological connections and research to the Indiana Jones movies.  One thing that stood out to me was when one scholar said that archaeologists laughed during the opening sequence of Crystal Skull because there really ARE warehouses like that (often attached to research universities) where all manner of historical treasures exist and few people really know they're actually there.  To archeologists, the warehouse bit was funny because it was true.  Go figure, huh?  

Every time an Indy movie comes out, people get excited about archeology again.
5374  Media / Single-Player RPGs / i'm usually not one to complain about rpg stories but.... on: May 30, 2008, 09:49:41 AM
Quote from: "dalucifer0"
I just think some people have too high of expectations for a story in a game. Not every single story has to be an epic masterpiece of something...

But it also can't be a poorly written throwaway plot either.  Still I agree that a story doesn't need to have epic bombast to be good.  

For me, it's the aspects of RPG stories that aren't about the whole bombastic "beat the big evil tyrant and save the world" that are more compelling to me.  With Grandia 3, Yuki's journey to become a great pilot like Sky Captain Schmidt and have a plane to call his very own was more compelling and interesting to me than anything else particularly the whole "epic bombast save the world."  

I don't know... I just feel that what could have been a simple, heartfelt story about a young man pursuing his hopes and dreams just became bogged down with all these ancillary JRPG trappings like "mysterious girl with troubled past linked to megalomaniacal tyrant who wants to rule/destroy the world for his own selfish desires."  The story didn't need all that hoosefudge.  

Does an RPG story have to be epic to be good?  I certainly don't think so.
5375  Media / Single-Player RPGs / i'm usually not one to complain about rpg stories but.... on: May 30, 2008, 09:23:03 AM
Quote from: "calintz"

i guess i still remain a fan of this genre, regardless of my current state of cynicism, because of nostalgia...

Either that or we're fans because we see so much potential in the genre and are just waiting to see that potential fully realized.  The old saying goes that with potential there's possibilities.  And it's those possibilities that keep us coming back to JRPGs.
5376  Media / Single-Player RPGs / Persona 3 on: May 30, 2008, 08:05:12 AM
I believe Michelle Ruff voice Yukari.
5377  Media / Single-Player RPGs / i'm usually not one to complain about rpg stories but.... on: May 30, 2008, 08:03:29 AM
Since people are mentioning other RPGs, I'll throw Legend of Dragoon in there.  Like Grandia 3, there was a glimmer of potential in the plot, but that potential was eschewed, even abandoned, in favor of stale, cookie-cutter, by-the-numbers JRPG storytelling.  

The whole thing with Sky Captain Schmidt and Yuki's aspirations of becoming a great pilot had that sense of high adventure of Justin's quest in the first Grandia.  Unfortunately, that was abandoned in favor of that whole Alfina "mysterious girl who I couldn't give a damn about" mess.  I wanted more about Sky Captain Schmidt and Yuki's hopes and dreams.  I wanted Yuki's story, not Al-fucking-fina's.  

With Legend of Dragoon, disc 3's plot point about
Rose and the Dragon Campaign of 11,000 years ago
was so much more interesting than the cookie cutter story we played as Dart.  Why couldn't the game have been about the former?  Why did the game wait for so long to actually give us something interesting?

Is it me or are we seeing that a lot where a JRPG has moments of great potential in the plot, only to leave them by the wayside in favor of been-there-done-that storytelling?
5378  Media / Single-Player RPGs / Persona 3 on: May 29, 2008, 10:36:29 PM
I didn't trust Mitsuru with any tactic other than "All Out" otherwise she'd spam useless tentarafoo.  For being the little kid, Ken was actually pretty good in battle.  I didn't have to babysit him.
5379  Media / Single-Player RPGs / i'm usually not one to complain about rpg stories but.... on: May 29, 2008, 10:30:35 PM
As lame as Grandia 3's plot was, I guess we all conveniently forgot Grandia Xtreme.  All it was was a dungeon crawl with no plot and a dude who wore a belt as a headband.  That was easily the worst game in the Grandia series.
5380  Media / Miscellaneous Games / Beyond Good & Evil gets a sequel on: May 29, 2008, 10:22:24 PM
I didn't think this was happening.  I too quite enjoyed BG&E.  I like the upgraded visual style.  It's not like the original was super cartoony or anything.  To me, this is a natural evolution.  Pey'J looks like Pey'J, though his voice is different.  

BG&E had a variety of gameplay elements all done well, so I expect that it won't be like Dreamfall where newly introduced gameplay elements were ridiculously clunky.  DF had a story worthy of The Longest Journey, though.  

And regarding overratedness, overrated doesn't necessarily mean it's bad.  I think Halo's as overrated as it comes, but it's still a pretty good fun game.
5381  Media / Single-Player RPGs / The World Ends with You on: May 29, 2008, 07:21:09 AM
Yahtzee's review was amusing, but I'm surprised he didn't rag on the game's music.  I'd have thought he'd have a field day doing that.
5382  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: May 28, 2008, 10:46:22 PM
I never played the GBA Guilty Gear so I can't compare.  Still, Namco did a surprisingly good job with Tekken Advance.  They made a pseudo-3D Tekken game that effectively optimized the GBA's hardware.  Looks great, plays decently.  Not the greatest thing since sliced bread by any means, but still not a bad fighter, especially considering the platform.

I still think the only non-canon Tekken game that sucked was Death By Degrees.  That's too bad since Nina and Anna are two of my fave characters in the series.

My best bargain bin find so far this year has been Killer7 for 5 bucks.  That's one game I'd have gladly paid full price for.
5383  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: May 28, 2008, 09:32:10 PM
The only thing with SMT games is that some of the instant death spells like hama and mudo can be a bitch.  Otherwise, yeah, it's all about figuring out the enemies' weaknesses and exploiting them.  

As for my gaming... all I've been playing lately is Tekken games.  Mostly Tekken Dark Resurrection on PSP, but sometimes Tekken Tag, 4 or 5 on PS2 (I love Tekken 5's "arcade history" mode with arcade ports of Tekken 1-3).  I'm surprised that Tekken Advance for GBA is actually good (bargain bin for 3 bucks; I had nothing to lose.)  So far it's given me more satisfaction than 2 slices of pizza.  I'm a Tekken whore.  What can I say?
5384  Media / The Soundroom / Judge my metal band... please? on: May 28, 2008, 03:37:15 PM
I listened to some of those MySpace recordings of Entropy.  I must say, your boys' studio sound is quite comfortable and natural.  Really good.  Your vocalist, who I thought was kinda limp in the performance vids, came alive in the studio recordings.  

This is impressive to me, because the recording studio is such an unnatural and rather clinical environment to play what with all the dissection of parts and remeshing them with software.  The recording process was not a fun one in my old band (and our recordings were shite, for multiple reasons.)  I always preferred playing live and felt our band was stronger and sounded better live than recorded.

If you can pull off the kind of intensity and heart live as you do in those studio recordings, you'll be well on your way.
5385  Media / The Soundroom / Judge my metal band... please? on: May 28, 2008, 07:51:04 AM
To be honest, I wasn't really into it.  The riffs often got monotonous and there was little variety in the songs.  A solo or breakdown in there would punch it up and add some variety.  That's one of my beefs with modern rock- no solos.  I also didn't hear much variation between what the lead and rhythm guitarists were playing.  During the quieter parts there was some, but I don't think the band would sound much different if you took one guitarist out of the equation.  

I also found your band rather boring to watch.  You guys didn't connect with the audience at all and didn't really have any presence.  When performing intense music like punk or metal, I like to see the band really getting into it.  I like to see intensity in the band.  Stomping all over the stage, jumping around, big movements, basically presence... not just a bunch of dudes standing in one place staring at their fretboards.  

Your frontman needs to be a focal point of the band, a commanding presence, and he kept fading into the background.  A frontman should never do that.  There was a 10 second period during that first song where I saw a glimmer of intensity in everyone... but the frontman stepped behind the band to do his 'dance' and he faded.    

The opening of that first song almost sounded like "Criminal" by Fiona Apple, and a good metal cover of that song would be mindblowing, since it's such an intense song.
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