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5401  Media / Single-Player RPGs / RPGs Only You've Played. on: July 11, 2008, 02:30:19 PM
Quote from: "Logick"
Wow Septerra Core.  I remember that game from ages ago.  Yeah if combat wasn't slow I would have said that game rocked, the world was amazing though, shame I wondered what happened to that team.  

In a perfect happy lollipop lane and gumdrop world, the team at Valkyrie and Monolith (Septerra Core Monolith) and the ex-Ion Storm folks behind Anachronox would be together creating awesome American JRPGs (I know that sounds a bit awkward, but I don't care.)

But for now, yeah, they seem to reside in the "where are they now?" files.

And I get the feeling that the upcoming Black Sigil: Blade of the Exiled will eventually find its way into the "obscure" pile but somehow I heard about it, informed some people on these boards, and hopefully it'll sell more than one copy.
5402  Media / Single-Player RPGs / RPGs Only You've Played. on: July 11, 2008, 12:55:49 AM
Still, it's not easy to find North American PC RPGs with turn-based battle systems, so Septerra Core could be considered a "minority" title in that regard.  Anachronox too is a console-style RPG for the PC.  I think Anachronox is f'n awesome.  As for Septerra Core, +1 on loving the setting and characters but not really loving the overall pacing, the sometimes overly lengthy dungeons, and the useless magic system.  

Septerra Core and Anachronox are both games that suffered the same fate- solid (even awesome) titles that didn't do well and the development houses dissolved.  

Otherwise, when it comes to turn-based PC RPGs, there are RPG Maker creations like Ahriman's Prophecy, Aveyond, Aveyond 2, AraFell, Starlancer Six, upcoming stuff by Blossomsoft, along with the FF7 and FF8 PC ports.  I'm into independently developed games, so those can often be obscure gems.  

...but yeah, deSPIRIA's still the most obscure RPG I've played.
5403  Media / Single-Player RPGs / garnet chronicle a New RPG for the psp on: July 11, 2008, 12:40:34 AM
Looking at the screenshots and artwork in the scans, yep it's Astonishia Story 2: Fate to Unhorse One.

I played the Astonishia Story 2 demo and wrote a preview about it for the site.  The first Astonishia Story was ASStoniSHITa, but this 2nd one is a different animal and is actually okay.
5404  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 10, 2008, 06:38:01 PM
Quote from: "Jet16"
Seriously? I'm playing Anachronox right now on normal and I just switched it to save everywhere on options but the difficulty stayed the same.

Well I'll be a monkey's uncle.  You're right.  I never really played around in the options screen.  Still, having both options available is pretty nice, though I've yet to use "save anywhere" since save points are everywhere.  And I do think that considering what people have been saying in this thread, Anachronox may be a game to cure those blues.  It's certainly been for me and I will give it a glowing "retro" review for the site.  Japanese play mechanics + American aesthetics/storyline sensibilities = win.

Still, save-anywhere and quicksaves should be mandatory on any handheld RPG given the nature of the platform.  

Another convention I'm not fond of: unused party members not gaining any EXP.  Yes, it's realistic, but it just makes gameplay really tedious when you're, say, forced to use an underleveled person towards the end of the game who you hardly used in the first place.  Games like Tales of Symphonia and Anachronox did it right where any time you rendezvous with additional party members, their levels are always on par with your main character's level.  

Realism and logic have their places in certain types of video games, but not at the expense of smooth gameplay.

And sure, I'll +1 the whole "secrets so obscure they're only there to sell strategy guides."
5405  Media / Single-Player RPGs / RPGs Only You've Played. on: July 09, 2008, 08:26:16 PM
deSPIRIA for Dreamcast.  It was published by Atlus and was a Japan-only game that I imported many years ago (and recently sold on Ebay.  I'm VERY surprised I actually found a buyer for it who ended up paying top dollar.)  This game was a point-and-click graphic adventure with turn-based RPG style battles.  That game was a total mindfuck.  I didn't get very far into it since, well, my Japanese reading skills were toilet.

I've played quite a few RPGs and adventures here and there that I wish more people played (Shantae for GBC comes to mind; excellent excellent game) but deSPIRIA was easily the most obscure of them all.  It was even obscure as hell in Japan if I'm not mistaken.
5406  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 09, 2008, 08:06:46 PM
ZGM- yeah save points are another thing I'm not fond of.  Granted, though, I'm alright with save points in games on full size platforms since I'm sitting down for a longish session to play them and I don't worry about desperate hunting for save points.  However, I think any RPG on a handheld should have save-anywhere capabilities or a quicksave option.  I fault handheld RPGs heavily if they don't allow anywhere saving since, well, sometimes the wait at the doctor's office ends sooner than I think.  

Anachronox is cool in that in the Really Easy difficulty level you can save either at save points or anywhere you want, but on the Normal and Really Hard difficulty levels you can only save at save points.  Still, the save points occur very frequently and the game auto-saves as I go along, so I usually don't have to anywhere-save.
5407  The Rest / General Discussions / McDonalds hates America. on: July 09, 2008, 09:19:04 AM
There was a point in history when Coca Cola was introduced to China and because some doofus didn't know his kanji the slogan read "bite the wax tadpole."  It was later corrected to "may the mouth rejoice."
5408  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 08, 2008, 11:19:10 PM
Another RPG convention I'm sick of in both US and Japanese RPGs: traditional swords-and-sorcery fantasy.  I want more sci-fi dammit.  I want space travel.  I want cyberpunk.  I want chromed out futuristic cities.  I want flying cars.  I'd also like to see more modern/contemporary settings as well, like those in Persona or Earthbound.  This is why games like Space Siege and Alpha Protocol have caught my interest.
5409  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 08, 2008, 03:47:24 PM
Something I see in many RPGs, both Japanese and non-Japanese, that is relatively realistic but is an annoyance that takes away from the fun is breakable weapons.  I'm not fond of breakable weapons in RPGs.
5410  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: July 08, 2008, 03:27:05 PM
A lot of people have been comparing Summon Night: Twin Age to the early Mana titles.  For those who've played it, is that accurate in any way?
5411  The Rest / General Discussions / The new epidemic on: July 08, 2008, 03:24:51 PM
Children by nature of their biology have sensitive palates and simply cannot handle spicy food the way adults can.  Even Indian children don't like spicy curries and have to acquire a taste for spice as they get older.  Children also have more highly sensitive taste buds than adults which is why if broccoli tastes bad to us, its flavor is 10 times more intense to a young child.  Capsaicin in hot peppers is way more sensitive to children's taste buds than adults' taste buds.  Even then, some adults can handle spice better than others.  

Disliking spicy food is just that.  Disliking spicy food.  Not everyone can be a rabid consumer of lamb vindaloo.
5412  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 08, 2008, 03:04:56 PM
Quote from: "Leyviur"
Play Magna Carta.

Let me think about that for a second... No.
5413  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 08, 2008, 03:01:15 PM
Quote from: "Leyviur"
I fucking hate it when female characters get captured and then I'm forced to rescue them. Just let them fucking die.

The real kicker behind that is that the female character is pretty badassed with magic spells, possibly knives, but once her "Achilles Heel" of a forearm is grabbed, she becomes a helpless and defenseless damsel in distress.  

While Dark Master was making his little speech while holding Sodina's forearm, why couldn't Sodina have oh, I don't know, jabbed her knife into his thigh, twisted it, escaped his grasp, then have the party kick his ass for good?  (Thousand Arms.)

As for fetch quests, I can't stand them in RPGs, but love them in graphic adventures.  Go figure.
5414  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 08, 2008, 10:38:16 AM
Random encounters.  Anyone who knows me and has read my posts around here can probably sum up my verbalizations on this outdated practice verbatim.  

Another thing I'm not fond of is "communist" decisions where the game offers you a choice but will not continue unless you make the choice the game wants you to make.  Suikoden 1 was a major offender here.  

Oh, and if I have to play another sullen whiny teenage pretty-boy angst-bucket emo kid with spiky hair who takes himself way too seriously...
5415  Media / Anime, TV, and Movies / Recently Viewed Movies Episode 2: The Vampire Bites Back on: July 08, 2008, 10:32:01 AM
I recently saw the documentary Wal-Mart: The High Cost of Low Price on TV.  I'm already anti-Wal-Mart (their unethical business practices are often gross human rights violations), but this documentary opened my eyes to stuff I never even knew or considered about the most evil corporation ever created.  

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