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347100 Posts in 14159 Topics by 2235 Members
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5401  The Rest / General Discussions / Game Journal #9999 on: October 23, 2007, 06:18:16 PM
Okay... I traded in a bunch of games.  I was intending to trade a bunch in for Dragon Quest 8 and maybe something else... only to find a new copy of Digital Devil Saga 2 for 30 bucks.  I got it.  I managed to track down a reasonably priced copy of DDS1 so I can have that too.  

It's funny... I think I've been so hellbent on gearing most, if not all, of my gaming with the intention of reviewing for RPGfan that I missed out on a lot of stuff like Xenosaga, FFX, stuff like that.  Persona 3 got me back into MegaTen mode, finding DDS2 was pretty cool, and I'm back in the saddle.  

I'll probably do some semi-retro graphic adventure reviews for RPGfan in the near future since that's kinda my niche on the site.  I'm definitely looking forward to A Vampyre Story http://www.vampyrestory-game.com/  , DarkStar http://www.darkstar.gs/ , and Prominence http://www.prominencegame.com/
5402  Media / Single-Player RPGs / Persona 3 on: October 23, 2007, 06:12:28 PM
I think I just ruined a perfectly good pair of pants, then put on a new pair... and ruined them again.  

FFFFFFFFEEEEEEEEESSSSSSS!!!!!!!!!!!
5403  The Rest / General Discussions / Game Journal #9999 on: October 23, 2007, 11:01:52 AM
Storywise, I think XSII is worth it.  But the gameplay is broken.  Hence why I played it with a Gameshark.  And even the most ardent Gameshark haters concede that Xenosaga II is an RPG that justifies the use of one.  

However, XSIII has an extremely extensive in-game database that gives you all the information you need; it's a TON of text to wade through, but you have to appreciate the effort.  There are even summaries of XSI and II with cutscene stills accessible at the title screen.  So even if you decide to skip XSII, you can still find out what happens.  XSIII is definitely the best game of the series.  It's just that you'll be reading about what happened rather than experiencing it for yourself.

As for gaming, I'm trying to build levels in Puzzle Quest to get on with the story, but it gets monotonous.  I'm trying to do "La La" and "Canned Heat" in Elite Beat Agents cruisin' mode, but the circles don't correspond with the music at all, especially with "Canned Heat."
5404  Site Related & More / RPGFan: The Site / Any change of RSS-News? on: October 22, 2007, 10:37:44 PM
Quote from: "Leyviur"
No. It will be flashing pink and neon orange. We will be the only video game website to give our readers epilepsy.


Well, there was one time many years ago (I think it was 2000 or 2001) when the site had a hot pink with canary yellow theme for April Fool's Day.  

I've grown fond of the green.  Brand recognition and all that.
5405  Media / The Soundroom / Song of the Moment Part 7,894,673,589.3 on: October 22, 2007, 09:26:33 PM
Quite by accident I happened upon yet another damn good metal band from my home state of New Jersey.  They're called Core Device and sound quite a bit like Nevermore.  The only full song available on their website is from their self titled album "Our Fellowship Eternal" and it's a really good song.

In listening to other samples from the band, one thing I love is that their bassist isn't a token gesture like most metal bassists.  He doesn't ape the guitars or just pound out straight eighth notes.  He crafts some wicked serpentine basslines that can be heard really well in the mix.
5406  Media / Single-Player RPGs / Persona 3 on: October 22, 2007, 01:17:53 PM
This is finger-crossing time!  FES would be sweet.
5407  The Rest / General Discussions / Atari creator: modern games are unadulterated trash on: October 21, 2007, 08:24:32 PM
Fun read.  I do think he has some valid points, but part of still sounded like a grumpy old man scowling about how X was better back in "the olden days."  And the main point of his argument about the state of gaming is one I've read/heard from gaming luminaries time and time again.  

Gaming has become a viable multimedia industry whereas back in the days of Nolan Bushnell's Atari, gaming was very much a toy; a novelty even.  His mention of board games reflects his perception of gaming as a toy rather than with that multimedia industry business mindset.  

The Nintendo Wii seems to be espousing Bushnell's ideals in that article.  Some of my female classmates who never were into video games now want Nintendo Wiis after playing stuff like Wii Sports and Cooking Mama.
5408  Media / Single-Player RPGs / Rumor: Skies of Arcadia sequel in the works. on: October 21, 2007, 06:05:27 PM
Quote from: "Prime Mover"

That said, the first 3/4 of the game was amazing: killer voice acting, great music (though I think SoAs soundtrack is just as good), great battle system, and quite nice dungeon design. It made me laugh, it made me cry, everything, perfect. But that last 1/4 really pulled it off my A list in a bad way.


Still, Grandia II is not the first to do that nor will it be the last.  Too many JRPGs do that.  I've been complaining about that left and right on the boards a lot lately.  Doesn't completely negate the positive points I have about it, FFX, and others, but it definitely keeps them from being elite.  

Objectively, Skies is the much better game.  But it's not without room for improvement and I think a freshened battle system would be quite welcome in this sequel.  Especially the ship battles.  Those were dull.  Beautiful to look at, but dull to play.
5409  The Rest / General Discussions / Wow... this is a surprise. on: October 20, 2007, 10:28:52 PM
Depends on who you ask and where in the world. :P  In all seriousness though, I was being melodramatic and exaggerating.  Again, that's because I've been complaining about similar sentiments in various FF games so I pretty much copy-pasted my sentiments about that here.
5410  The Rest / General Discussions / Game Journal #9999 on: October 20, 2007, 07:35:24 PM
I just cannot see that battle being a strategic battle.  It was more about luck than strategy.  Delsus was my MVP, though, with his Power Shot occasionally skill-breaking.  

Again, the game itself had a steady enough challenge curve throughout then they just dropped the bomb.
5411  The Rest / General Discussions / Game Journal #9999 on: October 20, 2007, 07:22:20 PM
I realized that I had shelved Atelier Iris: Eternal Mana for a VERY long time (like years.)  I was at the final boss, but he kept completely annihilating my party.  I swear, after a fairly painless game I'm all of a sudden "treated" to one of the cheapest final bosses in the history of cheap final bosses.  Not only is his HP insane, but every attack he does is cheap.  

So I brought out my trusty Gameshark... and even with cheat codes, I still ran out of items, almost had my entire party annihilated repeatedly and he still just wouldn't die no matter how much I hit him.  I eventually beat him and can say I finished the game... but man.  

Except for that cheapass final boss, the game was incredible.  I don't see how some of you could beat that guy without either mindless grinding to level 100 (or whatever the max is) or cheating.

That battle would have been more fun, less tedious, and less excruciatingly painful if perhaps the boss had half the HP it did.  The battle would still be a challenge, but it wouldn't be a headache.
5412  The Rest / General Discussions / Wow... this is a surprise. on: October 20, 2007, 07:13:02 PM
...and yet another amiable protagonist is the victim of a last minute deep, dark, terrible secret that completely goes against the character and throws the story/mythos into a needless tizzy.  Dumbledore doesn't NEED to be gay.  It's enough that his love of esoteric knowledge was his tragic flaw whereas Aberforth was the grounded one.  Plus, geniuses are so fulfilled by the pursuit of knowledge that they don't require or desire love.  

Forget that suing India shit.  THIS makes Rowling a first rate bitch for pulling a weirdass WTF plot twist out of her ass that is, well, "gay."  Damn, why can't some artists just leave well enough alone?  I'm looking at you George Lucas as well.  

Have I complained about this enough in all my Final Fantasy rants of late?  Maybe *that's* why I reacted the way I did.  Final Fantasy has proven time and time again how dumb the last minute "oh by the way, did I forget to mention..." WTF plot twist really is.  

And Deg, I agree with you that book 7 was garbage.  I gave my treatise why in that Potter book 7 thread in the books/movies forum so dig that up if you really want to know why I hated it.  The fries don't need any more gravy... although that last batch of fries were not very tasty.
5413  The Rest / General Discussions / Game Journal #9999 on: October 20, 2007, 02:37:14 PM
The sphere grid pissed me off, so I used a gameshark to beat FFX this past week.  Because of my Gameshark-using ways, the normally short battle where
Code:
that useless kitten Kimahri fights Biran and Yenke by himself
lasted forever since their HP is dependent on the useless kitten's stats.  Useless kitten's backstory about his broken horn is stupid.  

FFX is a great game, but it suffers the same fate as some FF games before it: an otherwise solid and straightforward narrative goes to shit 3/4 of the way through the game when some weirdass, WTF, nonsensical plot twist is introduced that makes the endgame completely wacky.  It also suffers the fate of an otherwise amiable protagonist being given some deep dark terrible secret 3/4 of the way through the game that completely goes against his character and makes zero sense in the plot.
5414  Site Related & More / RPGFan: The Site / Why the absence of fan fiction? on: October 20, 2007, 02:10:00 PM
I believe those staff who have tried heading the fanfic section in the past faced a number of issues:  One was lack of submissions.  Another was a glut of submissions, many of them subpar.  Another was also that writers who submitted a piece of a larger fanfic (say submitting a 10 chapter epic 3 chapters at a time) either disappeared, stopped writing, or something else.  So there were unfinished works and no response from the writer.  I also believe that we were getting too many hentai submissions, and RPGfan has a policy against hentai content.  And even with a fanfic section where submissions undergo a screening process, you'd be surprised how many writers don't spell-check their work and submit stuff with atrocious grammar and punctuation.  

And speaking as someone who does some proofreading for the site and used to proofread professionally for a publishing company, I can say that proofreading a review, preview, or news article is a MUCH different endeavor than proofing a piece of fiction.  I once proofread an acquaintance's 250 page novel one summer and it took me the entire summer to do it.  250 pages of non-fiction would have taken me far less time.  

In addition, getting news, reviews, previews, and that stuff would take priority before fan fiction.  If I had to choose between proofing one piece of fan fiction or multiple pieces of informative content (assuming both would take the same amount of time,) guess what I would choose?  

In other words, we feel that the fan fiction section has proven more trouble than it was worth and the bandwidth could be better used for other parts of the site.  In addition, it has always been a low traffic section compared to others like news and soundtracks.  

Plus, there are tons of gaming fanfic sites that do a better job of hosting fanfics than we ever did.  And since nobody on staff wants to handle fanfics, it's not worth having them.  Would you rather a section be present, even if it's headed by someone who doesn't give a damn?  I'd rather have no section at all.  And believe you me, finding dedicated editors/staff to manage various fan sections is no easy feat.  When I worked at the aforementioned print publishing company, turnover in the proofreading department was insane.  

I know this isn't the answer you probably want to hear, but I figured I should at least afford you a straight answer as to why we don't have and currently don't want to have a fanfic section.  I owe you that much.
5415  The Rest / General Discussions / The video game difficulty discussion on: October 19, 2007, 09:07:19 PM
MegaTen games usually tend to be driven as much (if not more so) by their gameplay as their stories.  If you can't get into the play mechanics and challengind dungeons, then it's not a series for you.  In addition, those games tend usually to be more about strategy than all out grinding.  After all, if you're level 99 and have crappy demons or personas, you'll still get your ass kicked.  However, one complaint I did have in Nocturne and recent MegaTen games is that you have to be the same level of the summon to get it.  See, in previous MegaTen games (i.e. the Super Famicom Shin Megami Tensei games, the Playstation Persona games) you could summon demons and personas up to FIVE levels higher than you were so you didn't have to grind as much (though you still had to use the personas a lot so they'd level up and learn skills.)  And that did not and would not make the games any easier.  I think MegaTen games should still allow you to summon demons/personas five levels higher than your character.  I don't get why that play mechanic was phased out; it's not like the games were any easier because of it.

Either way, I wouldn't fault someone for using a Gameshark on a MegaTen game.  I personally wouldn't, but then again, I find myself Gamesharking Final Fantasy games with zero guilt.
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