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Subject: 999 (Nintendo DS)
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327135 Posts in 13390 Topics by 2163 Members
Latest Member: KashelGladio
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5461  The Rest / General Discussions / Happy tenth birthday, Duke Nukem Forever! on: April 27, 2007, 10:29:14 PM
"It's time to kick ass and chew bubble gum... and I'm all out of gum."
5462  Media / The Soundroom / s0nG oF tEh mOmEnt on: April 27, 2007, 10:25:47 PM
My song of the moment is "Sabotage" by Beastie Boys.  I don't know why I've been thinking about that song, but I have been.  And why not?  The song is fucking awesome and the video is easily my favorite music video of all time.  

I wish I could be as cool as Cochese.  

http://www.youtube.com/watch?v=lzTxuDUfzzM
5463  The Rest / General Discussions / GaGaGame Journal #5 on: April 27, 2007, 10:05:31 AM
I got the Yue Imasaka ending in Memories Off: Complete.    

I still want to do every girl's branch and unlock Memories Off: Pure because an entire game is a kickass easter egg.  

Memories Off... not my favorite love adventure, but I can easily see why it's a heralded classic.
5464  Media / Anime, TV, and Movies / This Anime Season quicky reviews on: April 27, 2007, 09:55:34 AM
So I guess Lucky Star doesn't live up to the sheer awesomeness of its opening?  http://www.youtube.com/watch?v=pjEFUY7unks

That's pretty much what I've read on the intarwebnet a lot.

EDIT: And I too am interested in El Cazador De La Bruja since I loved Noir and want to check out more by those creators.  Girls with Guns trilogy FTW!
5465  Media / Single-Player RPGs / Monolith-Soft purchased by Nintendo on: April 27, 2007, 09:49:01 AM
http://www.rpgfan.com/boards/viewtopic.php?t=2099

I don't think we need two topics about the same thing, so go to the one linked above since it was posted first.  

I'd keep it in General since Monolith Soft did have some non-RPG plans.
5466  The Rest / General Discussions / OMG KEN KUTARAGI RETIRED on: April 27, 2007, 09:46:35 AM
omglol nitendo roooooooolzzzzzz sony drooooooooooolzzzzzzzzz!!!!!!!!

No big deal.  As someone said, Kutaragi had been on his way out for a while now and that Kaz Hirai was primed to take over his position.  Just a "management reshuffle" as far as I can see.
5467  The Rest / General Discussions / Storytelling in video games: Linearity versus non-linearity on: April 26, 2007, 06:18:08 PM
Bloodstar- point well taken.  In the RPG genre, a branching storyline can be tricky.  I've been turned off of nonlinear RPGs because of the lack of a coherent narrative to follow.  Even with FF6, once it got to the world of ruin and you could do anything you wanted, I was less interested in the game because it lost the tight focus.  I prefer when there's a tight focus on the characters.  

However, as I mentioned, visual novels are a completely different genre entirely and pull off the Choose Your Adventure style branching really well... okay the GOOD ones do at least (i.e. Ever17, Phantom of Inferno, Hourglass of Summer.)  It's as if those games were written with the branching in mind from the get go and the writing was always excellent throughout.
5468  The Rest / General Discussions / Storytelling in video games: Linearity versus non-linearity on: April 26, 2007, 01:54:30 PM
Quote from: "Bloodstar6078"
Even if good branching stories are possible within the medium, the amount of time, work, and money it would take developers to do so means that games with branching stories will probably always be somewhat limited.


Could you please expand on what you mean by limited?  If you mean limited in terms of gameplay, then I will definitely agree.  The visual novel genre that I love so much has almost no gameplay; you pretty much just read text and look at the pretty pictures until a choice (or rare interactive puzzle) is presented to you.  And that tried and true interface has not evolved much, if at all, in the genre.  But it doesn't matter, because the genre is more about storytelling than gameplay.

In terms of storyline limitations, I'm not sure I can quite agree with that.  Visuals novel storylines run the gamut from samurai sword action to modern day high school romance.  And many visual novels with multiple branches are worthwhile because as you complete each branch, the bigger picture of the storyline becomes clearer; kinda like the Rashomon style storytelling.  

Of course, yes, there are plenty of visual novels that have absolute shit storytelling.  Ai Yori Aoshi comes to mind; the writing and dialogue was gag-worthy and the decisions you made didn't influence the story one iota.

Even with Choose Your Own Adventure books, I figure most of them aren't very good because they were written by a whole truckload of different writers and some writers were a lot better than others at preserving continuity and all that.

I think regardless we can all agree that whether or not a storyline features linearity, non-linearity, or semi-linearity, it's heavily dependent on the quality of the writing in the narrative.
5469  Media / Single-Player RPGs / Best RPGs based on story alone? on: April 26, 2007, 09:41:07 AM
MeshGearFox- what made Phantasy Star 3's gameplay clunky for me was the pooled experience (meaning if you get 45 EXP after defeating an enemy, that means 9 EXP for each of your 5 party members) and enemies dropping paltry amounts of money too, making the game more tedious than it should have been.  Snail's pace walking speed didn't help either.  I didn't like having to pay to save either.  

Gameplay is more than just a battle engine.  The battles itself weren't that bad.  It was everything else in the gameplay that made the experience more maddening than it should have been.  

Fan-freaking-tastic story however; though it could have been really ace were the writing smoother.
5470  The Rest / General Discussions / Storytelling in video games: Linearity versus non-linearity on: April 25, 2007, 11:39:32 PM
What about somewhere in the middle?  Like with visual novels such as Ever17, Phantom of Inferno, or Hourglass of Summer?  Those storylines do follow linear gameplay where you read/watch the events unfold until it's time to come to a decision and the path you follow and the ending you get depends on the decisions you make.  Like a Choose Your Own Adventure book.  

So I think it's the best of both worlds.  The narrative is linear enough to be compelling storytelling but the decisions allow some autonomy from the gamer to determine the story's outcome.
5471  Media / Single-Player RPGs / Best RPG based on writing quality, alone... on: April 25, 2007, 11:35:13 PM
Not an RPG, but since RPGfan covers it...  When it comes to top-notch writing in a video game, the first that comes to mind is The Longest Journey.  The way the dialogue was written was impeccable.  It's very fluid and genuine; I can see these things as being said by actual people in these situations.  

I've played some video games with excellent writing (EVE: Burst Error, Persona 2: both, Hourglass of Summer, Phantom of Inferno, Ever17, Never 7) but the writing in The Longest Journey was exemplary.  

Super immersive.  The Longest Journey wouldn't be as exquisite as it is were it not for the top-notch writing.
5472  Media / Single-Player RPGs / suikoden V does it get better? on: April 25, 2007, 07:49:13 AM
Complain-fest threads can never turn out good.  I'll leave this open, but if it goes to hell in a handbasket, I will lock it.
5473  Media / The Soundroom / The Recent Musical Purchases Thread on: April 24, 2007, 09:10:48 PM
I just bought the self-titled debut album by the Australian goth/prog metal band ShadowPlay.  

http://www.theshadowplay.com/

http://www.myspace.com/shadowplayband

What a fantastic album.  Alitia is an amazing vocalist, and you know what?  The drummer Duane (who does the male vocals) is a damn fine singer as well.  The songwriting is tight and the sound is just breathtaking.  "Unforgiven Years" is probably my favorite song on the album.

Definitely the best metal debut I've heard this year and IMO one of the best metal albums of 2007.
5474  The Rest / General Discussions / PS3 Graphics... on: April 23, 2007, 07:10:28 PM
I was about to say the same thing that launch titles aren't the best benchmark for visuals.  It's usually late in a console's life that things start to look really good because by then developers know how to program for the console inside and out.  

The first Xbox360 titles certainly didn't look as good as some of the current and upcoming titles do now.  It's been a while from Kameo to Mass Effect.  

However, if it's true that PS3 lacks anti-aliasing, that's a grave oversight.  The PS2 lacked anti-aliasing and though the Dreamcast had less processing power, the anti-aliasing made its games look much smoother than those on PS2.  Let's face it, the Dreamcast version of Dead or Alive 2 looked much better than the PS2 version.  I hope that Sony rectified that by having anti-aliasing on their new console.  

My thing with the PS2 was that it had good parts (i.e. a powerful processor), but because Sony was still fairly new at consoles, they didn't integrate those awesome parts to harness the processing power that well, hence an "inferior" console like Dreamcast was able to produce better looking games with smoother animation.
5475  Media / The Soundroom / s0nG oF tEh mOmEnt on: April 22, 2007, 02:03:23 PM
"Let's Fighting Love" is priceless.  Best pseudo J-rock song ever.  

http://en.wikipedia.org/wiki/Good_Times_with_Weapons

That was one of the best episodes of South Park ever.  That, Scott Tenorman Must Die, and Chinpokomon are my all time favorite episodes.
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