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5491  Media / General Games / The fighting game thread on: July 26, 2008, 02:19:13 PM
So long as it's a fighting game rather than some wack-ass RTS/hack 'n slash hybrid like Guilty Gear 2: Overture, I'll be a happy camper.  MvC2 is still my favorite 2D fighter.  

I do hope they maintain the 2D gameplay but with the seamless 3D cinematics like in Street Fighter IV.  That game looks absolutely boss.  Have I said that already?  

And obviously, MvC3 had better be multiplatform.  The Xbox 360's D-pad is much better for fighting games than Sony's D-pad is.
5492  Media / Single-Player RPGs / What dead series(or mostly dead) do you miss the most? on: July 25, 2008, 07:10:45 PM
But with many RPG series, all it takes is one stinker and it's hard to recover.  Personally, I thought the first Jade Cocoon was a yawnfest.  Though out of morbid curiousity I tried the 2nd one and it was actually pretty good.  Nico the fairy was cool.  Wow, a fairy that wasn't annoying?  Nice.  But there was no way it could shake off the whole, "the first game sucked so I'm not gonna bother with the sequel."  

Xenosaga fell into that trap too in that Xenosaga 1 was okay, Xenosaga 2 had completely broken gameplay, and after that bad taste Xenosaga 3 was ignored despite being amazing.  

One RPG series that's been able to get away with multiple stinkers here and there is Megami Tensei because it has so many sub-series, it hedges its bets everywhere.  Clunkers like Ronde, DemiKids Light and Dark, Revelations: The Demon Slayer/Last Bible 1, and even Devil Summoner: Raidou Kuzunoha to an extent (DS:RK had a killer story but the combat was bad) have not hurt the series much at all.
5493  The Rest / General Discussions / Youtube on: July 25, 2008, 06:48:17 PM

Nothing fancy.  Just Lee Kyung Won playing my favorite Guilty Gear song (Blue Water, Blue Sky- May's theme from X2) on guitar.  And since I'm a pathetic gearhead when it comes to guitars and basses the first thing I noticed was "cool, he's playing one of the ESP Kirk Hammet sig models."
5494  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: July 25, 2008, 06:34:18 PM
A little bit of Song Summoner here and there (that thing consumes battery life like Kobayashi consomes hot dogs), but mostly been playing the fighting games Guilty Gear X2 and Arcana Heart.  I like Arcana Heart.  It's a challenging fighter.  Even easy mode will challenge fighting game newbs.  In addition, I've never had time run out on me during bouts as frequently as I have in Arcana Heart.  I like it when a fighter promises lengthy matches.  I love Guilty Gear (X2 is one of my favorite 2D fighters) but I have a love/hate relationship with the 1-hit-kills since 3 second bouts don't sound like fun to me.  

Someone once described Arcana Heart to me as Fatal Fury with all girls.  Not too far off the mark.  It certainly has a bit of that SNK vibe where the combos/specials can be tricky to pull off but are key to winning battles.

What is up with me seeming to naturally do better with quirky characters than the more "normal" ones?  In Arcana Heart I'm terrible with Saki and Heart but seem to do best with Yuriko.  In GGX2, I'm surprisingly best with Zappa and he's a pretty out there character, even by Guilty Gear standards.

EDIT: superflat, just be warned that Anachronox is buggy as hell, so you'd best download the two official and two fanmade patches.  I did and the game was quite stable.  There was only one tiny glitch near the beginning where I hit a brick wall for doing some things out of order.
5495  Media / The Soundroom / Song of the Moment: 15th Anniversary Edition on: July 24, 2008, 11:44:39 PM
Music's that bad, huh?  Oh how the mighty hath fallen.
5496  Media / The Soundroom / Song of the Moment: 15th Anniversary Edition on: July 24, 2008, 11:34:55 PM
I really like this darker, heavier Korean Guilty Gear music on my aforementioned XX #Reload CD (<3 Ky's and Baiken's themes), but I've been playing Guilty Gear X2 a lot lately and my favorite song in the game has to be everyone else's favorite: "Blue Water, Blue Sky" which is May's theme.  What an amazing piece of music.  So it's my song of the moment.  

Even though Guilty Gear 2: Reload is a 3D RTS/Hack-&-slash rather than a 2D fighter, I hope the music is still up to snuff with the rest of the series.
5497  Media / Single-Player RPGs / Persona 4 on: July 24, 2008, 10:23:38 PM
Yeah, I had a love/hate relationship with Revelations: Persona, until I actually made an effort to figure out the system and muster up the patience to get through the first 12-15 hours (past Sebec).  Then the game opened up for me and I realized how awesome it truly was.  

And I will admit, being able to save anywhere in the Persona 2 games took the edge off things big time.  Then I wasn't back to a save point a million miles from where I died.
5498  Media / Single-Player RPGs / Persona 4 on: July 24, 2008, 10:15:48 PM
I almost never used mudo or hama spells in any MegaTen game since they're inconsistent.  But crafting personas that have defense against both?  That's something I could do in Persona 3 but was never able to do in pre Playstation 2 MegaTen games.  So that took a shred of the cheapness out of it for me.  

Like I said, all RPGs can be cheap.  Hell, all video games can be cheap.  Instant death attacks are as cheap as they come.  MegaTen games are notorious for that.  If hama/mudo doesn't kill me, a Megiddo family spell will.
5499  Media / Single-Player RPGs / Persona 4 on: July 24, 2008, 10:06:57 PM
Quote from: "Jet16"
I was under the impression that most people considered being back attacked by an enemy and getting game over because of a Mudon or Hamaon as cheap.

For someone playing a Megami Tensei game for the first time, yeah it's cheap.  The first time I played a MegaTen game I was like "WTF?"  Now I guess I'm used to it since I've played a lot of MegaTen games, am familiar with the series, and even with that the games are still challenging.
5500  Media / Anime, TV, and Movies / Movies and the economy on: July 24, 2008, 08:58:05 PM
I saw an interesting editorial on TV the other day.  It was talking about how in the current economy where every industry and profession is feeling a crunch, the film industry is thriving.  On the one hand it's nice to see that in this economy at least SOMEthing is doing well.  On the other hand, it makes sense.  I mean even at $10, movie ticket prices haven't been inflating that much.  And with gas and travel expenses being what they are, families are opting not to go to grandmas or on road trips to Wally World, and instead enjoy an economical family night out at the local movie theater.  Even with popcorn, a trip to the movies likely costs less than a full tank of gas, particularly if you drive a family hauler like an SUV or even a minivan.  In addition, movies are staying in theaters for longer durations because of this.  

And when you think about it, when times are tough, it's when you want some escapism.  That's a big reason why we go to the movies anyway.  In looking at other cultures, daily living in India is pretty rotten so people go to those colorful Bollywood films to escape from it.  

Thoughts on this state of affairs?  Could this state of affairs affect filmmaking?
5501  Media / Single-Player RPGs / What dead series(or mostly dead) do you miss the most? on: July 24, 2008, 08:34:41 PM
Not necessarily a series, but with Hirameki having closed its doors, Japanese visual novels in America are pretty much dead.  Sure Peach Princess translates a ton of hentai games into English, but I'm not really into hentai.  I hope to eventually see a US publisher take up Hirameki's mantle and bring more non-H Japanese visual novels to US audiences.  

Oh well, I'm still grateful that I got to play Ever17 and Hourglass of Summer in English.
5502  Media / Single-Player RPGs / Persona 4 on: July 24, 2008, 08:07:57 PM
With the newer MegaTen games, you can potentially work your defenses to null both mudo and hama.  In Persona 3, I was able to create a Yomotsu Shikome with every kind of elemental spell and hama protection.  She already had mudo protection.  Back in the olden days when Personas had fixed spells, it was tough to get one that could counter both hama and mudo.  

In MegaTen these days, I see the Megiddo family of spells as the decimatory "1 hit kill" spells.  With hama and mudo, I know I can get defenses against those.  With Megiddo, I'm pretty much screwed since defense against that class of spell can be difficult to come by.  

All RPGs can be cheap, but I always found MegaTens to be the least cheap.    

Say Shig or Marshmallow, do save points occur relatively frequently in Persona 4?  Or does it use a save-anywhere system like the Pesona 2's?  Persona 1 had a severe dearth of save points and I'd have liked more frequent saving opportunities in Persona 3, particularly in Tartarus.
5503  Media / Single-Player RPGs / FFIV DS Impressions Thread on: July 24, 2008, 07:59:03 PM
Quote from: "Losfer"
I'd kill and eat children for a remake of FFVI.

Seriously, live on the internet, Richard eats babies.

If you do so, you'd better dress up like Richard in the Looking For Group webcomic.  He's a warlock who enjoys eating babies, killing things, and other evil stuff:  http://www.lfgcomic.com

So how's Cecil's voice in the English version?  Does he at least sorta sound like an adult?  The big complaint in the Japanese version was that Cecil was voiced too young.
5504  Media / Single-Player RPGs / FFIV DS Impressions Thread on: July 24, 2008, 07:50:41 PM
But from a business standpoint, new IPs are always risky.  Final Fantasy is an IP that's guaranteed money in Square Enix's pocket.  Fresh IPs like The World Ends With You and even Song Summoner are not guaranteed, especially in America.  TWEWY and Song Summoner were calculated risks that worked out in Square Enix's favor and it's great to see them experimenting with new and innovative IPs, but if you compare FF4 and TWEWY, which will win the sales war?  The familiar classic or the new kid in town?
5505  Media / Single-Player RPGs / Holy Crap. Final Fantasy XIII for Xbox 360 on: July 24, 2008, 07:39:36 PM
I guess I should chuck my PC then since it's home to tons of the genre I loathe: MMORPGs.  :P  

Still, FF13 going multiplatform has to be one of the smartest business decisions Square Enix has made.  I mean, in the home console race (meaning I'm not counting handhelds), the #2 console in America after the Wii is the 360.  And since America is the #2 consumer market for video games in the world (after Japan), Japanese developers would be out of their minds not to develop for the 360 and/or go multiplatform for it.  The video game industry is a business plain and simple.  Business is about making money.  There is a sizeable chunk of money to be made with the 360, so why shouldn't developers jump on board?  And it's not like Square Enix jumped ship.  FF13 is still slated for the PS3.  

I guess whatever contracts Square Enix made with Sony regarding the Final Fantasy IP gave them some room/leeway to multiplatform.  In looking at what I said in this thread, I'm eating my words.  Perhaps any exclusivity clauses regarding Sony and the FF IP I thought could potentially exist weren't as strong or as existent as I initially thought.

With the announcement of FF13 going multiplatform and the introduction of fresh, offbeat, even innovative RPGs this year (The World Ends With You, Song Summoner), Square Enix is doing a lot of things right this year and proving to me that they still have "it."
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