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5536  Media / Single-Player RPGs / Soul Nomad/Cradle on: June 12, 2007, 03:08:48 PM
If you read the press release on NISA's site, it will tell you more about the game and the play mechanics.  http://www.nisamerica.com/pressevent/2007/index.html
5537  The Rest / General Discussions / New Sodom wants to ban the Blue Angels on: June 12, 2007, 08:35:08 AM
"-mongering" is never a good thing.  I don't like the misguided warmongering regarding the blunder Iraq war, but misguided peacemongering can be just as bad.  Almost like liberalism vs. conservatism taken to extremes; Michael Moore is just as scary as Dubya.  I don't want Dubya running the country, but I wouldn't want Michael Moore running it either.  

I say if you're going to promote war or peace, choose your battles wisely.  Grounding the Blue Angels is a wasted effort that doesn't make an ounce of difference in any greater cause save to fart in the general direction of the military and create a publicity stir.  

The whole "planes could fall on people" is a lame ass coverup.  And the whole "OMG Blue Angels are army drafter people who will take me, my kids, whomever away" just sounds way too much like paranoid conspiracy theory.  And I personally find most conspiracy theory to be bullshit anyway.  

Whatever.  The bottom line is that I think the SF government had some rather lame reasons for grounding the Blue Angels and that the Blue Angels should, and easily can, find a new venue where they'll be lauded and appreciated.  

I love air shows.  Something about the sky gets my adrenaline pumping.  That's why the thrill of my life was when I went skydiving after my HS graduation.
5538  Media / Single-Player RPGs / PC/Console separation needs to exist... on: June 12, 2007, 08:23:05 AM
Thing is, gaming is a business whether you like it or not.  And any business always looks to expand its market to make more money.  And the gaming business needs to make more money to offset higher development and marketing costs for games.  

Hence why you're seeing platforms try to appeal to another platform's market base.  

And for all the people whining that gaming's becoming too convergent or too "mainstream" there are always developers and publishers who are appealing to the more "hardcore" (for lack of a better word) constituent.
5539  Media / Single-Player RPGs / Worst RPG you've ever played. on: June 12, 2007, 08:15:37 AM
Eus- if you're going to go with drastic changes ruining a series, Shining Force by a longshot, man.  Any non-SRPG Shining Force game has been terrible.  

I've already mentioned that Lufia's another series that could have become an A-list series, but after the joke that was Legend Returns and the abomination that was Ruins of Lore, there's no saving that series.  One masterpiece, one good game, and two shitpiles?  Odds aren't in Lufia's favor.
5540  Media / Single-Player RPGs / Soul Nomad/Cradle on: June 12, 2007, 08:08:29 AM
I tried to preorder this a few weeks back, but it wasn't even on the EBgames/Gamestop system.  It's definitely under the radar.  I like how NIS SRPGs often have you play an anti-hero, but this one seems to really flip the script.
5541  Media / Single-Player RPGs / Worst RPG you've ever played. on: June 11, 2007, 06:06:03 PM
Oh snap... despite my assertion that Tecmo: Secret of the Stars is the worst RPG ever, Ashton had to remind me about Lufia: Ruins of Lore.  Oh my goodness, that game must have done everything in its power to piss me off.  I'm surprised I actually endured it for 14 hours.  

I know all sewer and desert dungeons in RPGs are the absolute most annoying, but the sewers in Lufia: Ruins of Lore take the cake.  

Lufia was good, Lufia 2 was a masterpiece, Lufia: The Legend Returns for GBC was a joke, and Lufia: Ruins of Lore for GBA was utter crap.  The Lufia series could have been an A-list series, but it's gone completely down the toilet.
5542  The Rest / General Discussions / GaGaGame Journal #5 on: June 11, 2007, 10:04:56 AM
Quote from: "Sketch"
At least Velvet's book ended with a total bang! :P


LOL.  That's awesome.  Especially with Velvet being dressed like a hoochie slut.

I must say, it's somewhat refreshing to see an RPG where slimes are not the weakest enemy in the game.
5543  Media / Single-Player RPGs / The Very Saddest games... on: June 10, 2007, 09:40:05 PM
Quote from: "Marshmallow"
I was simply trying to point out that certain over-the-top reactions don't seem to make sense to me, unless someone is lacking said relationship that caused the reaction in their real life.


And all I was really saying was that if you thought what you saw in this thread was a "nonsensical" extreme, you find even worse ones among love adventure otakus.  I find it silly when people feel guilty about making decisions that jilt one girl in favor of another in love adventures.  I mean, it's a video game and real girls aren't predictable anime chick archetypes.  I'll bet anyone who tries the approaches used in love adventures would crash and burn.   And anyone who tries to find a girl "just like X in such-and-such a game" will fail miserably.  

But by mentioning relationships, though, you bring up an interesting point about attachment to characters or scenarios.  I mention love adventures, which are all about relationships.  We do find ourselves reacting both positively and negatively towards characters and character situations based on what we see in our own lives.  Art imitating life and all that.  For me, the relationship between Cid and Shera is similar to relationships I see quite a bit in my own family which is probably why it stood out to me so much.  

I think that may be why Squall gets both revered and reviled.  People love him because he reminds them of themselves.  People also hate him because he reminds them of themselves.  

But I digress.  Although our own relationships with people and the world do play a part in our emotional attachment/investment in stories and characters.
5544  The Rest / General Discussions / GaGaGame Journal #5 on: June 10, 2007, 09:05:45 PM
I'm in the epilogue chapter of Cornelius' story in Odin Sphere.  I was having fun with Cornelius' quest, but the Titania area is just annoyingly cheaply difficult.  If this is "Easy" difficulty, I'd hate to see normal and hard.  Call me a wuss, but when I select EASY difficulty, I kinda expect it to be, you know, EASY.  

The slimes that only receive 1 point of damage when Cornelius hits them?  Lame.  I seem to encounter them all the time and I always run out of napalms before the end of the dungeon.  When they drop Ooze bottles, those are so useless.  

It wouldn't be so bad if onionnes were in this area so I could make more napalms on the fly, but all I get are fucking turnys, habaneristos, and the occasional cubsbane.  

The high HP sorcerers who teleport after being hit once?  Annoying as hell.  

This area is a total pain in the ass.  Cheap and unbalanced difficulty.  I hear Mercedes has no issues dispatching the slimes with her weapon and her distance attacks pummel the sorcerers.  

My Cornelius and his psypher have levels in the 30s (he has 888 HP.)  

Well, looks like it's back to Elfrit forest to farm for onionnes so I can load up on napalms.
5545  Media / Single-Player RPGs / The Very Saddest games... on: June 10, 2007, 08:52:48 PM
Characters who seriously contemplate suicide?  You can find them in Persona 1 and Ever17, and all things considered, the characters in question in those games actually have justifiable (or at least semi-justifiable) reasons for wanting to end their lives.
5546  The Rest / General Discussions / Translations of encounter are amusing. I'm sorry. on: June 10, 2007, 01:37:02 PM
The hell is Mistareccs?  This is freaking awesome. I love the I'm Sorry at the end.  

Bernhardt- Memories Off is a love adventure series in Japan and it's a given that all girls in love adventure games are cute.  

http://www.kid-game.co.jp/memoff/

I recognize Ayaka from Memories Off with the angel wings, Hotaru from Memories Off 2nd with the red sword, and I think the long haired one is Inori from Memories Off: Sorekara (which I never played.)

That sounded pretty pathetic, didn't it...

Oh, speaking of 8-bit arrange, there is a part in Memories Off 2nd where Hotaru's college-age sister gets a phone call from Koyomi (a college age character in MemOff 1) and her ringtone sounds like an 8-bit version of Koyomi's theme.
5547  The Rest / General Discussions / Manchester Cathedral upset over Resistance: Fall of Man on: June 10, 2007, 01:11:19 PM
Even if you take the gun violence side of the whole thing, it still in my mind boils down to some higher ups passing the buck and blaming (or seemingly blaming) some external source (e.g. popular media) for an internal problem.  

Gun violence has been a big issue everywhere in the world, and the response is always the same (at least in the western part of the world.)  Demonizing objects (be they guns, movies with guns, music with guns, TV shows with guns) rather than getting at the heart of the people and the heart of the issue.  

Cliche: Guns don't kill people.  People kill people.  

A video game, a song, a movie, etc is not going to make someone do something drastic.  It could be a catalyst for sure,  but never a cause.  If a person commits an act where they take their own and/or other peoples' lives, there's usually deep, nigh-impenetrable issues going on there that would take years of intensive therapy to work through.  No one just takes lives simply because they see it in a video game.  

I still stand by my opinion that this whole situation is deja vu.  Been there, done that, bought the T-shirt.  And I also stand by my opinion that if they try to sue Sony, they'll get their asses kicked; not because of anything else, but because Sony is a gigantic corporation with tons of money and resources.  

Regardless of whether that video game exists or not, I don't think it's going to make *that* much of a difference in the community's gun violence.  If gun violence is such a deep seeded problem, there's a lot more going on than we know and the whole "sue Sony and this video game" seems to me like a superficial showing of "we care about this issue" that really isn't going to do anything to really get to the heart of it and work it through.  I'll bet any triggerhappy gun toter has already had thoughts about opening fire in that cathedral before the game even came out.
5548  Media / Single-Player RPGs / The Very Saddest games... on: June 10, 2007, 12:44:02 PM
Pat and others- good point about death and sadness.  While death is certainly a tragic thing, the saddest moments I've seen in video games were more about life than death.  

For example in FF7, Aeris' death didn't really choke me up that much.  However, I felt big time during the: (I don't need to code FF7 spoilers, right?)

Cid and Shera scene where she aborted the launch due to a faulty gas tank and Cid held a grudge against her for a long time for killing his dream.  I thought Shera's story was the saddest in the game.  For her to endure the abuse from Cid for so long, that's a tragic plight; especially knowing that she saved his life and he won't believe that.

Everyone in FF7 had a sad story, but Shera's was the most tragic to me.

EDIT: Marshmallow, you'd be surprised how many people have those kinds of reactions when playing love adventures.  There's this one love adventure I played where you can either mend a rocky relationship with your girlfriend or chase after one of the other girls.  People who play that game start feeling guilty when they make certain decisions.  That's when they really have to step back and remind themselves that it's only a video game.
5549  The Rest / General Discussions / The Obession with Story/Movies in Video Games on: June 10, 2007, 12:31:29 PM
In terms of money and the whole "needing the latest greatest hardware in order to realize a story's vision," it's ironic that the most story-oriented genres I've played actually have lower hardware requirements than most other games, and still manage to look great.  

Seriously, look at the system requirements of any graphic adventure (American, European, Japanese, whatever) and you'll notice that they have system requirements that even us plebians without the latest Alienware PCs can easily pony up... even with a computer bought years ago.    

http://hirameki-int.com/appc/products/e17/index.html (Ever17)

Of course, Japanese visual novels have not really evolved much graphically since ye olden days.  It's still 2D character portraits atop prerendered backdrop stills.  No polygons, no Odin Sphere level spritery.  It's a timeless look as far as I'm concerned.  It's a timeless look as far as the Japanese are concerned, which is why present and future visual novels will continue to look that way.  Ain't no polygons or FMV cutscenes in Memories Off #5: Encore, I guarantee you that.
5550  The Rest / General Discussions / Manchester Cathedral upset over Resistance: Fall of Man on: June 09, 2007, 08:53:19 PM
Wait, does this cathedral in Manchester even remotely think they'll WIN the case if they sue Sony?  Get real.  

As for the article as a whole, it's the same old story we've heard before from the more uptight religious people blaming popular media for society's ills without getting all their facts straight.
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