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Latest Member: Malekoth
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5551  Media / Single-Player RPGs / Pontificating Sega's future RPG offerings on: July 14, 2008, 08:46:25 PM
Oh snap, I neglected to mention Valkyria.  Yeah, that's another Sega RPG, and one being developed by Sega themselves.  I guess I forgot to mention it since the east-meets-west Sega titles have piqued my interest more, like Space Siege and Alpha Protocol.
5552  Media / Single-Player RPGs / Pontificating Sega's future RPG offerings on: July 14, 2008, 08:31:16 PM
Sega has partnered up with Obsidian for Alpha Protocol.  Sega's also partnered up with Bioware are teaming up for Sonic Chronicles: Dark Brothershood.  Sega also partnered with Gas Powered Games for Space Siege and Platinum Games for Infinite Line.  

In the past few years, Sega's RPG offerings have not been stellar.  Is it wrong to assume that many RPGers are still waiting for that next Skies of Arcadia?  But in looking at the myriad of partnerships Sega's pursuing on the RPG front is the latter half of 2008 and the first quarter of 2009 looking like one of the better RPG years for Sega in recent memory?  I'll be honest, Space Siege and Alpha Protocol have me intrigued.  

So, thoughts about Sega and their upcoming projects/releases?  Speculation about Sega and RPGs?  Is it meaningful that Sega's partners for future RPG releases are North American developers?
5553  Media / Single-Player RPGs / Holy Crap. Final Fantasy XIII for Xbox 360 on: July 14, 2008, 08:00:52 PM
Kyle, it's real all right.  I watched G4's coverage of the Microsoft press conference and that last minute FF13 announcement blindsided everyone.  

I know it seemed like wishful thinking that a main installment FF would go multiplatform, but it did and it's a good business decision for Square Enix.  I mean, the #2 video game consumer market is the United States and since the 360 is a stronger console over here, Japanese developers are realizing that in order to penetrate the US market, they need to rethink some strategies.

EDIT: Still, my wishful thinking regarding RPGs is a remake of Panzer Dragoon Saga and a sequel to Anachronox, both of which are never happening.
5554  The Rest / General Discussions / Let's say you've been evicted. What do you do? on: July 14, 2008, 04:08:05 PM
Why am I reminded of that dumbass rock band Jackyl whose lead singer would do chainsaw solos?
5555  Media / Single-Player RPGs / Holy Crap. Final Fantasy XIII for Xbox 360 on: July 14, 2008, 03:42:51 PM
It's an intelligent business decision for S-E.  I mean, the Xbox 360 is the dominant console in the US with a wider userbase than the PS3 and S-E's already releasing Star Ocean 4 and Infinite Undiscovery on it.  

Big news, and my initial reaction was "no freaking way!"  

Sorry Sony, but Tekken 6 is not enough to sell me on your system.

EDIT: And I hate to say it, but Sony's repeatedly shot themselves in the foot with the PS3, especially considering the massive financial losses they've taken on the system and with few ways to recoup them, especially since the majority of "must have" titles are multiplatform.
5556  Media / Single-Player RPGs / Persona 4 on: July 14, 2008, 10:11:26 AM
Quote from: "Shiguma"


Quote from: "macirex"
In P3 we had a dog as a persona user.... what´s with the bear panda like character?


His name is Kuma ('Bear') and he lives in your television.  No, I'm not joking. :P


I'm reminded of Kuma from Tekken when I read that.  Tekken's Kuma being Heihachi's pet bear who is addicted to television.  

Then again, Megami Tensei was a Namco IP before Atlus bought the rights to it.

EDIT: Aah, so Kuma's like Philemon?  I can see the collective unconscious of humanity living inside television.
5557  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 13, 2008, 09:18:32 PM
I like it when objectives are clear, but I also like it when I can fulfill them in a variety of ways and/or tread off the beaten path if I want to.  I remember there was this one Dreamcast game, Europe only, called Arcatera: Dark Brotherhood that allowed multiple solutions to sticky situations.  For example, if you were faced with a locked door, you could either hunt for a key, bash it down with an axe, or torch it with a fire spell.  That sometimes gets my goat in some graphic adventures when the game will only continue if you create its intended solution to a puzzle when, in fact, there exist many potential solutions.  

Heh, it sometimes struck me as silly in some JRPGs where I had these powerful meteor spells yet I couldn't bash down doors with them and had to go hunting around for keys.
5558  Media / Single-Player RPGs / PSP - Phantasy Star Portable on: July 12, 2008, 10:44:33 PM
Hmm, in this PSP demo I didn't think enemies took too many hits before falling at all.  Okay, slashing them with a melee weapon did more damage than hitting them with guns from a distance, but that's part of the balancing.  And on the rare occasion I found a new saber or gun, I was able to equip it right away.  

From what I've read, Phantasy Star Portable has 4 player local LAN but is there any word on full wi-fi?  I'm not sure if there is.  

I happened to like the demo enough to play through it multiple times.  And, yeah, I'm a PSO veteran.  I played it back in the Dreamcast days (2000-2001) and it ate up 500+ hours of my time.  I even ran with some RPGFanners.  I had a FOmarl named DezaMistique (my main character) and a HUnewearl named Tamara Ny.
5559  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: July 12, 2008, 08:33:33 PM
With Okage, the story, characters, and writing are excellent.  The gameplay is a big yawn.  

As for my gaming today, I played that Japanese Phantasy Star Portable demo about 4 times, just to mess around with the character creator and mess around with different classes.
5560  Media / Single-Player RPGs / PSP - Phantasy Star Portable on: July 12, 2008, 03:38:30 PM
Story mode's reportedly different.  I've not played the PS2 PSU, but I believe that that game's story mode has you play as a hunter named Ethan.  In Phantasy Star Portable, the story mode has you playing as the character you yourself created.  The demo had me on a mission with a newman named Laya and a droid named Vivian.
5561  Media / Single-Player RPGs / PSP - Phantasy Star Portable on: July 12, 2008, 01:06:32 PM
I played with the demo a little bit.  It's my first experience with PSU and I liked it.  Sure a lot of stuff was menu based and text heavy, but it's a PSP UMD.  Graphics were sweet.  Gameplay was more robust than PSO and gave me some fond memories of running with various RPGFanners on PSO back in the Dreamcast days.  I loved the more robust character creator.  Creating my character was really fun in PSO.  

And man, the music in that dungeon is the bees' knees.  

All in all, I'd say it's a solid game.  Not the greatest thing since sliced bread, but fun.  And the sci-fi futuristic setting is always more favorable to me than traditional fantasy.  I also liked being able to play the demo mission as my creation instead of a default as some games of this nature make you do.
5562  Media / Single-Player RPGs / RPGs Only You've Played. on: July 12, 2008, 09:44:43 AM
Mesh- point taken that, yes, quite a few turn based RPGs exist on PC.  I'm definitely not familiar with most of those titles.  But haven't PC RPGs been favoring realtime combat over turn based since 1999 or 2000?

ASIDE: In thinking about Septerra Core and Anachronox, both have similar battle engines with the 3-person parties, ATB bars and all, yet I found Septerra's combat tedious but enjoyed Anachronox's.  Amazing how subtle design tweaks on similar mechanics can make such a difference.
5563  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 12, 2008, 09:24:14 AM
Quote from: "ChevalierEagle"
With all the things already mentioned, i'm starting to wonder what things you people actually like on a RPG D:


Boobs.  I say this because no one's yet decried bikini clad heroines whose hoochie outfits would give them hypothermia in the snowy part of an RPG world.  

Speaking of extreme climates, I do not recall ever playing an RPG that actually had a fun desert sequence.  Every desert dungeon I've played in an RPG has always been torturous.  Sewers are another dungeon that's rarely been fun.  Perhaps developers need to redesign deserts and sewers so that they're not a pain.  

But it's like others have said.  Perhaps the RPG aspects we complain about can be remedied with some design tweaks.  There are RPGs out there where I didn't mind the sullen teenager or the drawn-out boss sequence or whatever else, because the game was well designed.
5564  The Rest / General Discussions / Germany to supermodels: "Eat a fucking sandwich". on: July 11, 2008, 10:59:51 PM
Yep, models are genetic freaks of nature.
5565  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 11, 2008, 09:20:00 PM
point well taken, Angelo.  

Thinking about it, I think Prime Mover's onto something in that are many of these annoyances simply due to poor design?  I agree that some RPGs' final dungeons are exercises in tedium (i.e. Fienal in Star Ocean 2), but others have beautifully designed and fun final dungeons (i.e. Detta's compound in Anachronox.)  I prefer non-random encounters, yet they were so poorly designed in Lufia: Ruins of Lore that I wished the game had random encounters.

That's just two examples.  I'm sure you all can think of more.  Amazing how perhaps a minor design tweak can turn an annoyance into acceptable and vice versa.

EDIT: I mentioned some stuff about "realistic" elements not translating into "fun" like in Shen Mue but realized I said it all before earlier in the thread.
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