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5566  Media / Single-Player RPGs / The World Ends with You on: April 24, 2008, 05:18:11 PM
Pete Wentz is the crap-tastic bass player for Fall Out Boy and IMO a total douchebag.  And, yes, I think Fall Out Boy is one of the worst bands ever.

I got my copy today.  I shall be joining the TWEWY ranks now.
5567  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: April 22, 2008, 08:55:37 PM
My FES is coming in tomorrow afternoon.  No word on The World Ends With You yet.
5568  Media / Single-Player RPGs / The World Ends with You on: April 20, 2008, 05:23:47 PM

Yeah, we're talking Persona 3 music gone horribly wrong.  

The whole idea of the stylus plus D-pad controlling two characters reminds me a bit of how things happened in Ontamarama.

I have this one and FES preordered.  I've been quite jaded on JRPGs of late and this one seems fresh.
5569  Media / The Soundroom / The Recent Musical Purchases Thread on: April 20, 2008, 01:11:30 PM
I was at a ska/punk show last night and nabbed CDs from local bands The Last Martyrs of a Lost Cause and The Bad Scene.  I really liked The Bad Scene.  And I definitely liked that they were the two out of the four bands with bassists rocking Warwicks.
5570  The Rest / General Discussions / GamesRadar: Top 15 videogame stories on: April 19, 2008, 09:13:49 AM
Eh, if we ask 50 people to make a list of the best video game stories ever, we'll have 50 different lists.  I actually thought it was good that non-Japanese games were highlighted.  I also liked that many non-RPGs were highlighted since nowadays games in any genre can hold a strong narrative.  I'm seeing games outside the RPG and graphic adventure genres with more interesting stories than ever.

EDIT:  And this is not even getting into the individual differences as to what makes a story "good."  Everyone has different ideas as to what a good story is.
5571  The Rest / General Discussions / GamesRadar: Top 15 videogame stories on: April 18, 2008, 09:11:41 PM
Either way when you really look at it, video game storytelling has come a long way.  Back in the earlier days of gaming, the only types of games that even incorporated storytelling were text adventures like Zork and then graphic adventures and later on RPGs.  Look at how storytelling in RPGs has evolved from Dragon Quest 1 to now.  And nowadays, action platformers are incorporating exciting stories, and they were traditionally never story-centric genres.  Great storylines in video games are not just relegated to RPGs and graphics adventures, though I still think those two genres present the best storylines in video games.  

But for me, mission accomplished on that article, because it makes me want to try Gabriel Knight: Sins of the Fathers.
5572  Media / Single-Player RPGs / Tales of Vesperia on: April 18, 2008, 05:00:22 PM
I'm digging the screens and the pipe smoking dog is amusing.  Still, I'd love to see a Tales game set in something other than trad fantasy.
5573  The Rest / General Discussions / Mario Theme... on: April 17, 2008, 09:04:31 PM
The rentacop's "WTF?" face at the very end was priceless.
5574  The Rest / General Discussions / RPGFan Community Photo Thread: 2007 Edition on: April 17, 2008, 05:12:27 PM
Degs, I think you know what I'm going to ask.
5575  Media / Single-Player RPGs / Final Fantasy VI Advance, a query on: April 15, 2008, 08:10:50 AM
Quote from: "MeshGearFox"

Is GF spamming really a viable strategy for FFVIII? I remember it being one, but who knows.

It can be, until you get to the final form of the final boss.  She nullifies your GFs.
5576  Media / Single-Player RPGs / what is your addition to the console rpg formula? on: April 14, 2008, 02:54:00 PM
I'm still waiting for an RPG about a talking bucket.  Yeah, "Bucket's Grand Adventure."
5577  Media / Single-Player RPGs / Star ocean 4 on: April 13, 2008, 07:29:15 PM
The introductory FMV in Star Ocean 2 showed spaceships and stuff so the promise of a sci-fi adventure was there.  But as usual, the series cockteased us.  

Still, the best part of SO2 for me was the Iron Chef mini-game.  That's what got me into the Iron Chef TV show.  Whether it's Iron Chef or Iron Chef America, I still love to watch it.  

With SO3, at least Nel was hot.  

I'm not completely sold on that SO4 male character design, especially that outfit.  It looks like rather old-fashioned clunky medieval.  This makes me think "oh great, another medieval backwater thing."  I want a sleek cybersuit, dammit!
5578  The Rest / General Discussions / So, anyone going to any conventions this summer? on: April 13, 2008, 01:36:57 PM
I'm definitely looking forward to ConnectiCon.  I've never been to a con that size.  The last con I went to was a small comic con at a high school gym.  It was quite fun, though, and I snagged some nice comics for cheap.
5579  The Rest / General Discussions / character archetypes, great in media, not so much in RL on: April 12, 2008, 09:05:03 PM
We've had many conversations in the past about things that are awesome in movies, TV shows, and games but would not translate well to real life.  For example, a policeman shooting a gun out of a perp's hand.  Awesome in movies, doesn't work or happen in real life.  

So how about character archetypes that are awesome in movies, TV shows, and video games for whatever reason, but probably wouldn't be someone you'd want to roll with in the real world.  Do they work in part because TV shows, video games, and movies work in accelerated time?

The reason I thought about this topic is as follows: In looking at my body of work at RPGfan, many of my reviews have been for Japanese love adventures where the leading ladies often fall into archetypes.  The archetype I seem most drawn to in those games is the "tough girl with a soft/sensitive side" because getting a good ending with them is a challenge.  Other archetypes in the genre, I can get good endings with easily but part of the fun in a video game is the challenge.  But would I want to roll with that kind of girl in real life?  Would I have the patience to get through that tough shell?  Is it one of those things that's fun-challenging in a game because a game operates in accelerated time and engaging in a relationship like this in real life and real time would be a time consuming and emotional drain and the furthest thing from a fun-challenge?  

So yeah, what are character archetypes that you find compelling in the media but may be less so in real life?  What are character archetypes you see in real life that intrigue you but would not translate well to media?  Anything else of relevance to this topic/discussion you wish to add?
5580  Media / Single-Player RPGs / Final Fantasy VI Advance, a query on: April 12, 2008, 03:21:53 PM
Quote from: "Morphamadol"
In fact I think FFIX is really under rated as far as Final Fantasy's go, I never understood why either.

Someone once said that FF9 is like macaroni and cheese.  It's very good and you like it, but it's not an extreme, exciting, "love it/hate it" flavor that FF7 and FF8 were.  People vehemently loved and vehemently hated FF7 and FF8.  With FF9, people mostly just liked it.  It was a throwback title to the days of yore.  It didn't try to push the genre envelope like FF7 and 8 did and it's for that reason that people are probably more ambivalent to it as opposed to 7 and 8.  

I've had love/hate relationships with FF7 and 8.  I liked FF9 from beginning to end.  But I remember my experiences with FF7 and 8 more vividly than I do 9.  

Speaking of darkness in FF games, maybe it's because my benchmark for what I consider a dark video game is something like a Shin Megami Tensei game or Still Life for PC, I don't really recall any FF games being "dark."  They've been morose and sometimes depressing, but not dark in that more sinister gothic macabre way.  I would be curious to see how a macabre FF would turn out.  Would it still retain its FF-ness, or will it be a case like Bahamut Lagoon, where it was supposed to be Final Fantasy Tactics, but because it veered so far away from the FF-ness that it became a whole 'nother game?  I don't know, I just cannot see Final Fantasy in a Boogiepop Phantom mold.  

As for FF6, though I wasn't fond of the title, it was part of the JRPG evolution in the 16-bit days where storylines went beyond the veneer of high adventure and included heavier themes like death and loss.
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