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334755 Posts in 13709 Topics by 2200 Members
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5581  The Rest / General Discussions / GamePro: The 52 Most Important Video Games of All Time on: April 30, 2007, 10:52:51 AM
Man, what's with gaming sites and their fetishes for lists lately?  

I still think Mark (Hidoshi) had the best idea for a list of top 25 games you wouldn't play unless you had a viking helmet on your butt.
5582  The Rest / General Discussions / Top 14 Guilty Pleasures for Gaming on: April 29, 2007, 01:42:52 PM
Quote from: "Hidoshi"
Top 25 games you'd never play unless you were wearing a viking helmet on your ass!"

Now that's a top list I'd actually WANT to see.  :P  Lost Vikings and Norse by Norsewest better be on that list.  Those games are fun, but they'd be hella more fun if I wore a viking helmet on my ass while playing them.
5583  The Rest / General Discussions / Top 14 Guilty Pleasures for Gaming on: April 29, 2007, 08:14:31 AM
I felt like the writer was really grasping for straws on a lot of things.  However, I agree with Hentai games being on the guilt list.  Seriously, even merely reading about some of the H games out there SHOULD make you feel icky enough that you want to immediately take a shower, brush your teeth, and gargle with an extra helping of Listerine.  

I'd probably put dating sims/love adventures in the guilty pleasure category too.  I don't feel guilty about it here in this gaming community as those and non-romantic visual novels are my niche on the site, but when the guys in the locker room are talking about Halo or Gears of War, I'm likely NOT going to mention my fascination with Memories Off.  

One interesting thing is that the guilt we feel regarding our guilty pleasures is fleeting.  I'll feel a shred of guilt for about 15 seconds when I think about how much I enjoy love adventures, but then I just shrug and play them.
5584  Media / Single-Player RPGs / Best RPGs based on story alone? on: April 28, 2007, 01:55:24 PM
That's one thing I loved about Devil Summoner: Raidou Kuzunoha vs. The Soulless Army; the writing and dialogue fit the period (1920s- 1930s.)  Granted, the game took place in Japan, but for the English dialogue using terms like "dame" or "bird" to refer to a female made it feel like period dialogue.  Sure some of the demons used modern/contemporary dialogue, but that didn't bother me.  

It had an immersive setting... too bad the battle system was clunky.  

FF8 had an interesting setting.  I quite liked the game's world.  Too bad most of the events surrounding the dramatis personae were either silly, boring, or had more holes than Swiss cheese.
5585  Media / Single-Player RPGs / Revenant Wings... Fuck. on: April 27, 2007, 10:45:20 PM
I'm not at all surprised that Revenant Wings is shaping up to be a completely different animal from FFXII proper considering the team behind it.

If you'll notice in my preview of the game earlier this year (I did that preview back in February), the director of Revenant Wings is Motomu Toriyama who was the director for X and X-2.  Therefore, I would think any X-2 comparisons are semi-valid since that's some of Toriyama's prior work.  


I actually was looking forward to the game when I was doing that preview... but not so much any more because though I love FFXII's characters (Balthier and Basch are awesome), I don't find the game fun to play at all; to be honest, I find it an absolute chore to play.  And if Revenant Wings harkens back to FFXII's battle engine, I'll have to pass.
5586  The Rest / General Discussions / Happy tenth birthday, Duke Nukem Forever! on: April 27, 2007, 10:29:14 PM
"It's time to kick ass and chew bubble gum... and I'm all out of gum."
5587  Media / The Soundroom / s0nG oF tEh mOmEnt on: April 27, 2007, 10:25:47 PM
My song of the moment is "Sabotage" by Beastie Boys.  I don't know why I've been thinking about that song, but I have been.  And why not?  The song is fucking awesome and the video is easily my favorite music video of all time.  

I wish I could be as cool as Cochese.  

5588  The Rest / General Discussions / GaGaGame Journal #5 on: April 27, 2007, 10:05:31 AM
I got the Yue Imasaka ending in Memories Off: Complete.    

I still want to do every girl's branch and unlock Memories Off: Pure because an entire game is a kickass easter egg.  

Memories Off... not my favorite love adventure, but I can easily see why it's a heralded classic.
5589  Media / Anime, TV, and Movies / This Anime Season quicky reviews on: April 27, 2007, 09:55:34 AM
So I guess Lucky Star doesn't live up to the sheer awesomeness of its opening?  http://www.youtube.com/watch?v=pjEFUY7unks

That's pretty much what I've read on the intarwebnet a lot.

EDIT: And I too am interested in El Cazador De La Bruja since I loved Noir and want to check out more by those creators.  Girls with Guns trilogy FTW!
5590  Media / Single-Player RPGs / Monolith-Soft purchased by Nintendo on: April 27, 2007, 09:49:01 AM

I don't think we need two topics about the same thing, so go to the one linked above since it was posted first.  

I'd keep it in General since Monolith Soft did have some non-RPG plans.
5591  The Rest / General Discussions / OMG KEN KUTARAGI RETIRED on: April 27, 2007, 09:46:35 AM
omglol nitendo roooooooolzzzzzz sony drooooooooooolzzzzzzzzz!!!!!!!!

No big deal.  As someone said, Kutaragi had been on his way out for a while now and that Kaz Hirai was primed to take over his position.  Just a "management reshuffle" as far as I can see.
5592  The Rest / General Discussions / Storytelling in video games: Linearity versus non-linearity on: April 26, 2007, 06:18:08 PM
Bloodstar- point well taken.  In the RPG genre, a branching storyline can be tricky.  I've been turned off of nonlinear RPGs because of the lack of a coherent narrative to follow.  Even with FF6, once it got to the world of ruin and you could do anything you wanted, I was less interested in the game because it lost the tight focus.  I prefer when there's a tight focus on the characters.  

However, as I mentioned, visual novels are a completely different genre entirely and pull off the Choose Your Adventure style branching really well... okay the GOOD ones do at least (i.e. Ever17, Phantom of Inferno, Hourglass of Summer.)  It's as if those games were written with the branching in mind from the get go and the writing was always excellent throughout.
5593  The Rest / General Discussions / Storytelling in video games: Linearity versus non-linearity on: April 26, 2007, 01:54:30 PM
Quote from: "Bloodstar6078"
Even if good branching stories are possible within the medium, the amount of time, work, and money it would take developers to do so means that games with branching stories will probably always be somewhat limited.

Could you please expand on what you mean by limited?  If you mean limited in terms of gameplay, then I will definitely agree.  The visual novel genre that I love so much has almost no gameplay; you pretty much just read text and look at the pretty pictures until a choice (or rare interactive puzzle) is presented to you.  And that tried and true interface has not evolved much, if at all, in the genre.  But it doesn't matter, because the genre is more about storytelling than gameplay.

In terms of storyline limitations, I'm not sure I can quite agree with that.  Visuals novel storylines run the gamut from samurai sword action to modern day high school romance.  And many visual novels with multiple branches are worthwhile because as you complete each branch, the bigger picture of the storyline becomes clearer; kinda like the Rashomon style storytelling.  

Of course, yes, there are plenty of visual novels that have absolute shit storytelling.  Ai Yori Aoshi comes to mind; the writing and dialogue was gag-worthy and the decisions you made didn't influence the story one iota.

Even with Choose Your Own Adventure books, I figure most of them aren't very good because they were written by a whole truckload of different writers and some writers were a lot better than others at preserving continuity and all that.

I think regardless we can all agree that whether or not a storyline features linearity, non-linearity, or semi-linearity, it's heavily dependent on the quality of the writing in the narrative.
5594  Media / Single-Player RPGs / Best RPGs based on story alone? on: April 26, 2007, 09:41:07 AM
MeshGearFox- what made Phantasy Star 3's gameplay clunky for me was the pooled experience (meaning if you get 45 EXP after defeating an enemy, that means 9 EXP for each of your 5 party members) and enemies dropping paltry amounts of money too, making the game more tedious than it should have been.  Snail's pace walking speed didn't help either.  I didn't like having to pay to save either.  

Gameplay is more than just a battle engine.  The battles itself weren't that bad.  It was everything else in the gameplay that made the experience more maddening than it should have been.  

Fan-freaking-tastic story however; though it could have been really ace were the writing smoother.
5595  The Rest / General Discussions / Storytelling in video games: Linearity versus non-linearity on: April 25, 2007, 11:39:32 PM
What about somewhere in the middle?  Like with visual novels such as Ever17, Phantom of Inferno, or Hourglass of Summer?  Those storylines do follow linear gameplay where you read/watch the events unfold until it's time to come to a decision and the path you follow and the ending you get depends on the decisions you make.  Like a Choose Your Own Adventure book.  

So I think it's the best of both worlds.  The narrative is linear enough to be compelling storytelling but the decisions allow some autonomy from the gamer to determine the story's outcome.
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