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338664 Posts in 13863 Topics by 2217 Members
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5581  Media / Single-Player RPGs / Odin Sphere out in US May 22nd, Dual language on: May 30, 2007, 08:01:11 PM
The only thing I can safely say I dislike in Odin Sphere is that stupid POW meter.  I'll be happily smashing the hell out of a bunch of baddies (or a boss) only to have my pow run out and be immobilized for a few seconds while I get my ass handed to me.  

Cheap and lame.  

Why should I have to be penalized for doing combos and hack & slashing the hell out of enemies?  It's not like the game lets me do other stuff like chat over tea with my foes.  All I can do is beat the shit out of them and getting penalized for doing so is asinine.  

And man, I thought the easy difficulty level would be a free ride, but it sure ain't.  I'm getting my ass repeatedly handed to me by Odin because he's really freaking cheap.
5582  Media / Single-Player RPGs / Xenosaga 2 - Why all the hate? on: May 30, 2007, 04:02:41 PM
Remember, Xenosaga was initially supposed to be a 6 game series, but various circumstances prevented that from happening.  So if we had gotten 4, 5, and 6, maybe then XSII would have had more of an impact.  If you read the database in the beginning of XSIII, it does feel like there should have been something between II and III.  

So in the proposed 6 game arc context, XSII would have probably had more meaning.  But since the series was accelerated and cut short...
5583  Media / Single-Player RPGs / Ar Tonelico, the Romance, and Cheddar... on: May 30, 2007, 02:40:17 PM
Sexuality is one of those subjects that is still difficult to handle in the gaming medium.  In most cases, it's not handled that well at all.  It can sometimes be silly like in God of War.  It can often be handled immaturely.  In hentai games, it's often completely degenerate filth grounded in some kind of brain damaged fantasy.  

Heck, I think sexuality is handled in a piss poor and often immature way in most movies and TV shows (independent and art-house media notwithstanding), particularly in the US.  

I think JRPG writers tend to avoid it because there is that whole ideal of pure and innocent protagonists and all that.  JRPGs are part of that perfect world where purity, chastity, and innocence are still highly regarded and will light the way to a saved world.  

In some games I've played in recent years, such as Exodus Guilty or Phantom of Inferno, there are characters who are either very aware of their own sexuality and/or are in or have been in sexual relationships.  Nothing in those games that would raise eyebrows, but it's a nice change of pace from the very "virginal" vibe Japanese developers like to have in love adventures and such.   (Not that there's anything wrong with that.  Some of my favorite love adventures have been of the "innocent" kind.  It just gets old and overly idealistic after a while.)

Still, I'd rather the whole idea of sexuality be avoided or sidestepped in a game than be portrayed and written in a crappy fashion.  I think some of the better portrayals of sexuality in the gaming medium has come from some of the graphic adventures created by European developers.
5584  The Rest / General Discussions / Do you like sequels with or without continuity? on: May 30, 2007, 02:24:40 PM
The only time said "serialized" sequels become a burden is when, say, the plan is made for a 6-8 game series, but due to myriad factors has to be cut down to 3-4.  

El Dorado Gate for Dreamcast comes to mind as a serialized RPG that was forced to cut itself short due to the Dreamcast's untimely demise.  Xenosaga too had to cut itself short big time.  Need I mention ShenMue too?

Trilogies can work in gaming, but more than that is begging for disaster given the factors of development time, writing, and console life among others.  Anything more than a trilogy?  Probably work better as a series of books or a TV miniseries than as games.

I do like when there is continuity between games in a series, but 3 is the magic number as far as I'm concerned.  I believe some game series like Dragon Quest have storylines broken down into trilogies.
5585  Media / Single-Player RPGs / Odin Sphere out in US May 22nd, Dual language on: May 30, 2007, 02:09:01 PM
I'm loving Odin Sphere thus far for the simple fact that the game is unabashedly fun.  Sure everything is a bit over the top like in a fairy tale, but, well, it's about a girl reading a fairy tale.  Fairy tale characters take their world and situations seriously even if us real-worlders find it all absurd.  I found the self-aggrandizing propaganda on the box really freaking funny.  

I'm using the "easy" difficulty level because I downright suck at action games and even then, I find myself dying.  Game is really forgiving if you die, though.  I like planting grape trees and feeding them phozons from Phozon trees to gain loads of EXP.  

It certainly isn't the best 2D side-scrolling RPG out there (that honor belongs to Castlevania: SotN) but I like it.  Maybe I like it because I tend not to take my gaming too seriously.  Odin Sphere is what it is and I like what it is.
5586  Media / Miscellaneous Games / Sega History on: May 30, 2007, 08:29:33 AM
I think the Saturn could have been a contender, were it not for Sega's track record for notoriously bad business decisions.  Who thought the whole "surprise" launch would be a good idea?  I mean, when you're launching a system as expensive as that one was back in the day, you need to hype it up so that people will actually have time to save their money for it.  

Thing was a 2D powerhouse and had a darn good RPG library as well and was also darn good for fighting games.  (My favorite genre outside of RPG and graphic adventure is fighting.)  

Yeah, I still hold fast to the opinion that Sega didn't tank due to bad product, but rather due to incompetent business practices.  Sure people can say that they wasted time, money, and effort on useless peripherals like the 32x, but at least Sega was taking some risks at being innovative.  If Sega had better business sense, then they could have kicked major ass in all console generations.  

I still love some classic Sega commercials, though.  Genesis does what Nintendon't.  And I love the commercial for ShenMue where the male narrator's talking about the game during a montage of screenshots but when he mentions Nozomi it cuts to the girl he's making with on the bed angrily saying "Nozomi?!?!?!  Who's NOZOMI?!?!?!?!?"    

This thread makes me wonder... what if the Dreamcast had succeeded (meaning it was a runaway financial success)?  Where would Sega be now?  What if Panzer Dragoon Saga and Shining Force 3 (all scenarios) were remade for Dreamcast?  I mean, that's what RPG fans wanted, right?

Re: Alex Kidd.  Never said it was "better" than Sonic.  Comparing Alex Kidd to Sonic is like comparing oranges to cucumbers.  Completely different flavors.  Both had good games, but I just preferred Alex Kidd over Sonic.
5587  The Rest / General Discussions / GamePro: 11 Worst Video Game Trends on: May 29, 2007, 05:06:03 PM
Prime Mover- system specs are a biggie for me too.  Hence why I go more for graphic adventures such as Syberia or The Longest Journey, because they'll play on most plebian's PCs and still look great.  And since Planetscape came out in '99, it's sure to run on most anyone's PC these days.
5588  Media / Anime, TV, and Movies / Recently Viewed Movies on: May 29, 2007, 11:06:05 AM
Last Friday some friends and I were exhausted at a friend's house after a ska show... so we decided to pop on Wayne's World.  Such a classic movie.  

"We're not worthy!  We're not worthy!  We're not worthy!"
5589  Media / Miscellaneous Games / Sega History on: May 29, 2007, 11:02:37 AM
Forget Sonic.  Alex Kidd was where it was at, baby.  I'd love to have another Alex Kidd game again.
5590  The Rest / General Discussions / GamePro: 11 Worst Video Game Trends on: May 29, 2007, 10:53:19 AM
I see, Lucid.  Rotten semantics on my part.  I meant all as in "all that I personally need and want" to keep my mind sharp and constantly thinking.  There's never a dull moment as a counselor when exploring humanity.

And Lucid, are you exclusively a console gamer?  Because while I can see what you're saying as applying to the mainstream console gaming market, I don't really see that in PC gaming.  I mean, sure, you have all the good and bad aspects of gaming on that platform as well and software for all ages, but many PC developers recognize adults as a wide fanbase and create games to appeal to their sensibilities.  Games like Syberia or Planetscape: Torment are but two examples of PC games go against what you believe the state of gaming to be and do explore more mature and varied ideas.  I mentioned Vampire: The Masquerade- Bloodlines as another example as well.  

I think because of things like freesource coding and software available out there that the PC is the platform for which to find more indie, art-house games by independent studios.  

I reiterate once more- GamePro's list of crappy trends in gaming hold pretty true for mainstream console gaming, but PC gaming's a whole 'nother can of worms.
5591  Media / Single-Player RPGs / Is anyone else just plain tired of Tetsuya Nomura? on: May 28, 2007, 11:48:16 PM
I was never a fan of Nomura's style.  All his characters looked alike to me and every single one of Nomura's characters is a fashion victim without peer.  Nomura does not know how to dress people properly.  The outfits he designs are over the top clownishly stupid.  Okay, the outfits in FF7 and 8 weren't bad, but from The Bouncer onward... yeah.  

But the one guy I'm getting sick of more than anyone else in the JRPG realm is Motoi Sakuraba.  I used to think his flowing compositions were good, but for years he's just been farting out so much music for so many games that it's all either sucktastic or complete drivel that wouldn't even realize was there... even if it was turned off.  Recycles like crazy too.  

How the hell does he get so much work composing for games?  Does he work cheaply or for free or something?  Guy's such a shitty composer who recycles his stuff all the damn time.  

I guess environmentalists may like Nomura and Sakuraba because they constantly recycle their own garbage.  (bad joke, I know.)

Still, in terms of character design recycling, Akira Toriyama still takes the cake.  Nomura is still not nearly as bad as him.
5592  Media / Miscellaneous Games / Sega History on: May 28, 2007, 11:24:35 PM
I have no qualms about dumping various consoles and software I own, but I will NEVER dump my Dreamcast or my Dreamcast games.  I still think the Dreamcast was the best console ever for fighting games.  And I still play various import love adventures on my Dreamcast as well.  I have fond memories of Phantasy Star Online (that game sucked up 500+ hours of my life.)  

If I had to make that life or death choice, I would dump my PS2 and all my PS2 games (save for Remember 11) in a heartbeat before I even thought about dumping my Dreamcast.  Of all the consoles I've ever owned, I've saved the most stuff pertaining to my Dreamcast.  

If Sega hadn't made so many piss poor business decisions over the last decade and some change, they'd still be a contender in the console market.

The one Sega title I'd want that's wishful thinking is a remake of Panzer Dragon Saga.  I was so hoping that a PDS remake would grace the Dreamcast, but alas it didn't.
5593  Media / The Soundroom / The Beatles on: May 28, 2007, 09:56:23 PM
Recall I said that I thought the solo stuff MOSTLY sucked, meaning there were some gems in there (i.e. "Imagine.")  But by the by, yeah, I thought with the solo stuff, the bad outweighed the good.
5594  Media / Single-Player RPGs / Completed RPGs of 2007 on: May 28, 2007, 08:18:09 PM
I really liked Hotel Dusk.  Dennis' review pretty much sums up what I thought of it.  I'm not sure it's worth $35, though.  It's by Cing, the same people who did Trace Memory.  Although Hotel Dusk doesn't use as many DS tricks as Trace did (it's more a dialogue game than a puzzle game), it's a good 3 times longer (Trace Memory's about 4-5 hours while Hotel Dusk is 12-15 hours) with a more adult storyline.
5595  Media / Single-Player RPGs / Completed RPGs of 2007 on: May 28, 2007, 07:43:43 PM
Completed games of 2007 for me:

Yo-Jin-Bo, Hotel Dusk, Piece of Wonder, Memories Off: Complete (which includes Memories Off: Pure), Memories Off 2nd, Suigetsu Mayoi Gokoro... I think that's it.  

None were RPGs, though Piece of Wonder was an SRPG/love adventure hybrid.
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