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5596  Media / Single-Player RPGs / The Very Saddest games... on: June 10, 2007, 09:40:05 PM
Quote from: "Marshmallow"
I was simply trying to point out that certain over-the-top reactions don't seem to make sense to me, unless someone is lacking said relationship that caused the reaction in their real life.

And all I was really saying was that if you thought what you saw in this thread was a "nonsensical" extreme, you find even worse ones among love adventure otakus.  I find it silly when people feel guilty about making decisions that jilt one girl in favor of another in love adventures.  I mean, it's a video game and real girls aren't predictable anime chick archetypes.  I'll bet anyone who tries the approaches used in love adventures would crash and burn.   And anyone who tries to find a girl "just like X in such-and-such a game" will fail miserably.  

But by mentioning relationships, though, you bring up an interesting point about attachment to characters or scenarios.  I mention love adventures, which are all about relationships.  We do find ourselves reacting both positively and negatively towards characters and character situations based on what we see in our own lives.  Art imitating life and all that.  For me, the relationship between Cid and Shera is similar to relationships I see quite a bit in my own family which is probably why it stood out to me so much.  

I think that may be why Squall gets both revered and reviled.  People love him because he reminds them of themselves.  People also hate him because he reminds them of themselves.  

But I digress.  Although our own relationships with people and the world do play a part in our emotional attachment/investment in stories and characters.
5597  The Rest / General Discussions / GaGaGame Journal #5 on: June 10, 2007, 09:05:45 PM
I'm in the epilogue chapter of Cornelius' story in Odin Sphere.  I was having fun with Cornelius' quest, but the Titania area is just annoyingly cheaply difficult.  If this is "Easy" difficulty, I'd hate to see normal and hard.  Call me a wuss, but when I select EASY difficulty, I kinda expect it to be, you know, EASY.  

The slimes that only receive 1 point of damage when Cornelius hits them?  Lame.  I seem to encounter them all the time and I always run out of napalms before the end of the dungeon.  When they drop Ooze bottles, those are so useless.  

It wouldn't be so bad if onionnes were in this area so I could make more napalms on the fly, but all I get are fucking turnys, habaneristos, and the occasional cubsbane.  

The high HP sorcerers who teleport after being hit once?  Annoying as hell.  

This area is a total pain in the ass.  Cheap and unbalanced difficulty.  I hear Mercedes has no issues dispatching the slimes with her weapon and her distance attacks pummel the sorcerers.  

My Cornelius and his psypher have levels in the 30s (he has 888 HP.)  

Well, looks like it's back to Elfrit forest to farm for onionnes so I can load up on napalms.
5598  Media / Single-Player RPGs / The Very Saddest games... on: June 10, 2007, 08:52:48 PM
Characters who seriously contemplate suicide?  You can find them in Persona 1 and Ever17, and all things considered, the characters in question in those games actually have justifiable (or at least semi-justifiable) reasons for wanting to end their lives.
5599  The Rest / General Discussions / Translations of encounter are amusing. I'm sorry. on: June 10, 2007, 01:37:02 PM
The hell is Mistareccs?  This is freaking awesome. I love the I'm Sorry at the end.  

Bernhardt- Memories Off is a love adventure series in Japan and it's a given that all girls in love adventure games are cute.  


I recognize Ayaka from Memories Off with the angel wings, Hotaru from Memories Off 2nd with the red sword, and I think the long haired one is Inori from Memories Off: Sorekara (which I never played.)

That sounded pretty pathetic, didn't it...

Oh, speaking of 8-bit arrange, there is a part in Memories Off 2nd where Hotaru's college-age sister gets a phone call from Koyomi (a college age character in MemOff 1) and her ringtone sounds like an 8-bit version of Koyomi's theme.
5600  The Rest / General Discussions / Manchester Cathedral upset over Resistance: Fall of Man on: June 10, 2007, 01:11:19 PM
Even if you take the gun violence side of the whole thing, it still in my mind boils down to some higher ups passing the buck and blaming (or seemingly blaming) some external source (e.g. popular media) for an internal problem.  

Gun violence has been a big issue everywhere in the world, and the response is always the same (at least in the western part of the world.)  Demonizing objects (be they guns, movies with guns, music with guns, TV shows with guns) rather than getting at the heart of the people and the heart of the issue.  

Cliche: Guns don't kill people.  People kill people.  

A video game, a song, a movie, etc is not going to make someone do something drastic.  It could be a catalyst for sure,  but never a cause.  If a person commits an act where they take their own and/or other peoples' lives, there's usually deep, nigh-impenetrable issues going on there that would take years of intensive therapy to work through.  No one just takes lives simply because they see it in a video game.  

I still stand by my opinion that this whole situation is deja vu.  Been there, done that, bought the T-shirt.  And I also stand by my opinion that if they try to sue Sony, they'll get their asses kicked; not because of anything else, but because Sony is a gigantic corporation with tons of money and resources.  

Regardless of whether that video game exists or not, I don't think it's going to make *that* much of a difference in the community's gun violence.  If gun violence is such a deep seeded problem, there's a lot more going on than we know and the whole "sue Sony and this video game" seems to me like a superficial showing of "we care about this issue" that really isn't going to do anything to really get to the heart of it and work it through.  I'll bet any triggerhappy gun toter has already had thoughts about opening fire in that cathedral before the game even came out.
5601  Media / Single-Player RPGs / The Very Saddest games... on: June 10, 2007, 12:44:02 PM
Pat and others- good point about death and sadness.  While death is certainly a tragic thing, the saddest moments I've seen in video games were more about life than death.  

For example in FF7, Aeris' death didn't really choke me up that much.  However, I felt big time during the: (I don't need to code FF7 spoilers, right?)

Cid and Shera scene where she aborted the launch due to a faulty gas tank and Cid held a grudge against her for a long time for killing his dream.  I thought Shera's story was the saddest in the game.  For her to endure the abuse from Cid for so long, that's a tragic plight; especially knowing that she saved his life and he won't believe that.

Everyone in FF7 had a sad story, but Shera's was the most tragic to me.

EDIT: Marshmallow, you'd be surprised how many people have those kinds of reactions when playing love adventures.  There's this one love adventure I played where you can either mend a rocky relationship with your girlfriend or chase after one of the other girls.  People who play that game start feeling guilty when they make certain decisions.  That's when they really have to step back and remind themselves that it's only a video game.
5602  The Rest / General Discussions / The Obession with Story/Movies in Video Games on: June 10, 2007, 12:31:29 PM
In terms of money and the whole "needing the latest greatest hardware in order to realize a story's vision," it's ironic that the most story-oriented genres I've played actually have lower hardware requirements than most other games, and still manage to look great.  

Seriously, look at the system requirements of any graphic adventure (American, European, Japanese, whatever) and you'll notice that they have system requirements that even us plebians without the latest Alienware PCs can easily pony up... even with a computer bought years ago.    

http://hirameki-int.com/appc/products/e17/index.html (Ever17)

Of course, Japanese visual novels have not really evolved much graphically since ye olden days.  It's still 2D character portraits atop prerendered backdrop stills.  No polygons, no Odin Sphere level spritery.  It's a timeless look as far as I'm concerned.  It's a timeless look as far as the Japanese are concerned, which is why present and future visual novels will continue to look that way.  Ain't no polygons or FMV cutscenes in Memories Off #5: Encore, I guarantee you that.
5603  The Rest / General Discussions / Manchester Cathedral upset over Resistance: Fall of Man on: June 09, 2007, 08:53:19 PM
Wait, does this cathedral in Manchester even remotely think they'll WIN the case if they sue Sony?  Get real.  

As for the article as a whole, it's the same old story we've heard before from the more uptight religious people blaming popular media for society's ills without getting all their facts straight.
5604  Media / Single-Player RPGs / The Very Saddest games... on: June 09, 2007, 08:01:49 PM
I have to say Ever17: Out of Infinity.  That game took me on an emotional roller-coaster where I pretty much felt multiple emotions fairly intensely at one point or another. The moments surrounding Tsugumi sucker punched me the most, but there was a lot going on with the other characters as well.  Except for the one true ending for the game, pretty much all the "good" endings are actually pretty sad.  The bad endings are sad as well, obviously.  The music helped too; there is an air of tension and/or sadness in all the pieces, even the happier ones.  

When I was younger, yeah, I got emotional during the death scenes in Phantasy Star 2 and 4, but Ever17 was a game I played as a (jaded) adult, so for the game to have the kind of emotional impact on me that it did is something.  It's obvious I f'n loved the game.  My review doesn't do it justice.  

http://www.hirameki-int.com/appc/products/e17/index.html should have a downloadable demo of Ever17 so you can decide for yourself.  It's the official US site for the game.  Thanks Hirameki.

Re: Megami Tensei.  In the Shin Megami Tensei subseries, death is handled VERY nonchalantly because in the greater scheme of things the death of one person doesn't really matter during a global catastrophe.  However, the Persona games deal with death in a more human, and dramatic manner.  Persona 2: Innocent Sin's flashbacks to the characters as kids were really emotional.  

In terms of contrast, Odin Sphere comes to mind.  The visuals are bright, colorful, and cartoonish, but the tale(s) told are surprisingly tragic.
5605  The Rest / General Discussions / Sadistic Flash game on: June 09, 2007, 04:57:04 PM
Game is evil.  2:01 in the video is LOL.  That's it.

Say, wasn't there a Japanese dude who hated video games who created some NES game that's impossible to beat?
5606  Media / Single-Player RPGs / Wild Arms series on: June 09, 2007, 09:25:28 AM
So... Wild Arms?  

In terms of getting the earlier titles, remake or not, just get whatever one(s) you can find more easily and are less expensive.  Accessibility and cost, baby, yeah!  

The remake argument can be made about "OMG George Lucas ruined Star Wars with his multiple remakes!" but that doesn't stop them from being fun and entertaining movies.  

And isn't having some fun and being entertained what gaming is all about?  I've only played the first Wild Arms game and some of the 3rd and though they're not "top tier" or "groundbreaking" RPGs, they were pretty fun and entertaining.
5607  Media / Single-Player RPGs / Suikoden General topic on: June 09, 2007, 09:10:40 AM
Internet quibbles and technical difficulties aside, back to Suikoden?  

I'm in the minority too regarding this series.  I do think Suikoden is a fine series whose passionate fanbase speaks for itself.  However, I couldn't really get into that series.  The series certainly has that intangible mojo that speaks volumes to all you Suiko-fans, but that mojo didn't quite speak to me.  That's the only way I can explain why I'm not really into it.  

The one thing I really like is that the Suikoden games portray war on a more realistic scale than other RPGs.  Threat against the world from the "evil empire" and the evil head honcho at the helm?  Form a big ass army.  Certainly a more sensible move than facing an empire with just 4-6 other kids.  

There's no accounting for taste and you all know that mine can be pretty weird sometimes.
5608  The Rest / General Discussions / The Best Intro to ANYTHING Ever on: June 09, 2007, 08:36:57 AM
That's funnier than most practical jokes.  

"You're going to jail"
2 days later
"You don't have to be in jail any more."
2 days later
"Sorry, just kidding.  You have to go back to jail."
5609  Media / Single-Player RPGs / Greatest line in an RPG ever! on: June 08, 2007, 12:35:59 PM
Oh, another line I liked was one Kasumi Shindo said in Exodus Guilty vol. 1: "Love is just another word for monopolistic greed."  I liked it because it beautifully captured the essence of that character.  The line itself without context is somewhat lame, but when you look at it within the context of the character- who he is, what he is, why he is what he is, why he has such a twisted world view, and all that it makes sense that he'd think that way.

...but I still have a soft spot for "eagles on pogo sticks" so that will always be my favorite.

EDIT: I'm surprised no one mentioned this gem yet.  "I farted, sorry" from Earthbound.  The dry wit and comic timing in the game is golden.
5610  Media / Single-Player RPGs / Games I wish I would have finished ~ with a twist on: June 07, 2007, 10:59:43 PM
If the puzzles weren't so freakin' evil in Alundra, I would have liked to beat that game.  The story was really good.  No amount of Gamesharking could help you in this game if you weren't dextrous enough for those baneful puzzles.  

FF12 is another one I wanted to finish, but couldn't.  The story and characters are great (Basch was cool), but after 8-10 hours, I was bored.  I did not find the battles fun at all and the license board felt very tacked on and like an arbitrary overcomplication of a skill-building and equipment interface that didn't need to be arbitrarily overcomplicated.  I found the game very tedious.  

I spent 75 hours on Xenogears and was on the cusp of the final dungeon, but I was bored to tears by then, I was ready to toss the game out the window, and I never beat it.  I don't regret it one bit.  Especially now since I could see the final battles and the ending on YouTube.  The storyline is stellar, but man was that game tedious to slug through.  

It's all subjective, though.  I mean, I'm nuts about games like Persona and Shin Megami Tensei: Nocturne and others think those games are tedious, yet I found them compelling to play.  

But for me, if I'm reaching burnout on a game and running out of time and patience to finish it, I'll Gameshark it.
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