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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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327135 Posts in 13390 Topics by 2163 Members
Latest Member: KashelGladio
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5791  Media / Anime, TV, and Movies / Recently Viewed Movies on: October 29, 2006, 08:32:41 PM
"It's the Great Pumpkin, Charlie Brown" was on this past weekend and as with any Charlie Brown film, it's good.  The best part is when Lucy says, "It's hard being on a campaign.  You do all the work and the candidate gets all the credit.  You spend all this time making signs, making posters, building up the candidate's character... and then he goes and says something stupid."
5792  The Rest / General Discussions / Game Journal #3 on: October 28, 2006, 09:22:16 PM
Well, TurnBasedDude lent a strategy to defeating the 2nd boss in Contact and it worked.  

I'm still in the 2nd chapter of Touch Detective trying to trigger stuff to happen.
5793  Media / Single-Player RPGs / Contact on: October 28, 2006, 09:19:08 PM
I think the music in Contact is awesome. The DS isn't exactly known for having the greatest sound chip, but the score makes the most out of it. Yeah there's some 8 and 16 bit music, but there is music (like the title theme) that suggests 32 bit and the digitized voices during the "play with Mochi" song are clear.

And some of the best video game music came from the 16 bit era.

And by the way, TBD, I used your strategy on the 2nd boss and managed to defeat him.  I used all 8 of my potions, though, but it was worth it.
5794  Media / Single-Player RPGs / Contact on: October 28, 2006, 12:11:44 AM
I'm enjoying it. It's quirky and fun (with loads of video game references), but battles can definitely be challenging. Boss battles are tough and enemies you run from can follow you into the next screen.

The 2nd boss is still kicking my ass because he and the 1st boss both had unavoidable area attacks.  You need to level grind big time in the game just to survive major battles.  

I like that if an NPC blocks the doorway, you can push them out of the way.

Contact is a good game, if frustrating in spots, but I would not call it a must have.  

Oh yeah, the music in the game is really freaking good.  Some of the best music I've heard in a DS title.  The DS isn't known for having the greatest sound chip, but Contact's audio milks it for all its worth.
5795  The Rest / General Discussions / Game Journal #3 on: October 28, 2006, 12:05:16 AM
I'm on the 2nd half of the first case in Touch Detective.  I don't know what the reviewers are whining about- this game is awesome.  Some of the puzzles are zany, but not difficult to figure out and do make sense within the context of the game's world.  

I'll be shelving Contact for a while to play this one.  Touch Detective is way more fun for me.  The 2nd boss in Contact is still kicking my sorry ass and I absolutely loathe level grinding.  Contact is the kind of game that makes me want a Gameshark so I don't have to waste time level grinding.
5796  Media / Miscellaneous Games / Touch Detective on: October 28, 2006, 12:01:27 AM
It's funny... when I get stuck in Touch Detective, it doesn't bother me.  It's like I know the answers are there, I just need to hunt for them.  On the other hand, being stuck in Contact sucks because level grinding isn't fun, and grinding's what you need to do to get unstuck.  The 2nd boss still kicks my sorry ass.  

I'll be shelving Contact for a while, because Touch Detective is way more fun for me.
5797  Media / Miscellaneous Games / Touch Detective on: October 27, 2006, 06:18:35 PM
CLueless- I'm with you on this one.  I'm halfway through the first case and I fail to see what the reviewers are whining about.  In fact, I've played critically acclaimed adventure games with puzzles that defied the boundaries of illogic, complexity, or both (some of the puzzles in Grim Fandango and the Monkey Island games come to mind).  

Touch Detective is a great game.  And if I hit a snag, I just retrace my steps, talk to people again, click everything to find something, and find an "a ha!" moment.  

I'm enjoying this game a lot more than Contact.  Contact is fun, but the amount of grinding needed to kill cheap-ass bosses with unavoidable area attacks is making want a GameShark.
5798  Media / Single-Player RPGs / Console RPGs with MMO style mixed in on: October 27, 2006, 10:55:40 AM
But episodic console games have had a shaky history too.  Look at Shen Mue and El Dorado Gate- episodic adventure/RPG series that suffered due to the demise of the Dreamcast hardware.  Or look at Xenosaga.  That should've been 6 games, but various constraints only allowed 3.  

Basically, episodic console games seem cool, but more often than not, behind the scenes stuff (i.e. development costs, phasing out of old hardware) are a hinderance, while PC's are more modular thus allowing a better platform for episodic content.

We can agree to disagree Haven, but I don't think expansion packs and the whole episodic content is a good thing for console gaming.  Cost is prohibitive, you never know the lifespan of the hardware, and console gamers in the US at least want to have the full game all perfect when they plop down the $50 for it; In Japan, yeah, console gamers are more willing to pay for the upgrades and stuff for console games but not US console gamers.
5799  Media / The Soundroom / Song of the Moment on: October 27, 2006, 12:17:53 AM
The thread where you share with the board populace what music you're listening to at the moment.  

For me, I just got wind of this awesome song called "Miles Deep" by Ray DeTone.  Great song.  Instrumental (no lyrics) and it has a really nice modern retro vibe to it.  

http://www.myspace.com/raydetone

Seriously, you guys gotta hear "Miles Deep."  It's really freaking good.
5800  Media / The Soundroom / Song of the Moment on: October 27, 2006, 12:16:19 AM
31 pages?  Time to lock and load.
5801  Media / Single-Player RPGs / Console RPGs with MMO style mixed in on: October 26, 2006, 11:31:47 PM
Didn't .hack try to do that?  And we all know how those games turned out...
5802  The Rest / General Discussions / Game Journal #3 on: October 26, 2006, 08:35:39 AM
My thing with Contact is that, with the first couple of boss battles at least, there's really little strategy element.  I mean, both have area attacks that drain your HP and there's nothing you can do about it, short of having lots of quick digestables.  So, gotta grind and have an assload of HP to endure.
5803  The Rest / General Discussions / Game Journal #3 on: October 25, 2006, 10:47:22 PM
Contact is still kicking my ass.  I'll need to do some grinding... after midterms, though.
5804  Media / The Soundroom / Painkiller on: October 25, 2006, 04:24:11 PM
Yeah, Dissident Aggressor was on Priest's "Sin After Sin" album.  Also a great album.  I lost my copy years ago, though.
5805  The Rest / General Discussions / 1up feature: Curse of the Sequels on: October 25, 2006, 04:21:01 PM
I think FF8's draw system would have been more smoothly integrated and caused less dragginess in the gameplay if you were allowed to maybe draw 10-20 spells at a time instead of 1-5.  Would've sped things up because when gameplay drags, it stops being fun.  Admittedly, once I figured out how to exploit the whole game system/interface, I never had to summon the GFs.  Still the whole junction system was really cluttery.

Otherwise, I dug FF8, despite there being some gaping plot holes (the whole
Code:
Guardian forces made me forget everything
plot point was a total cop out in my opinion), needlessly complicating what could have been a very nice fairly straightforward and GOOD story,  and the culmination into a ridiculously wacky ending.  I liked the town designs, especially Deling City and Esthar.  Esthar was f'n awesome.  I love futuristic towns like that.  

And I think one reason people disliked Squall was because he reminded people of themselves back when they were teenagers and it's a side of themselves people want to forget.  I used to be just like Squall when I was 15-16.  I cared about people, but I put up a front and often would spout soliloquies in my bedroom behind closed doors to try and make sense of the world and my feelings of it.  The only difference between he and I was that he put on a tough-guy front while I put on a more clowny front.  

Sure the other characters didn't get much development, but the game was more or less a case study of Squall; big change from games like FF6 that had deep development for everyone.  

I liked FF8.  I liked the setting and the characters in it.  The only thing to me is that the narrative and storytelling could have been much stronger.  Many of the accoutrements weren't necessary and bogged down and otherwise nice story.
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