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355645 Posts in 14454 Topics by 2261 Members
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6106  Media / The Soundroom / s0nG oF tEh mOmEnt on: March 24, 2007, 11:05:02 AM

This is my song of the moment because it's awesome.  The best part is when it kicks into high gear at 0:55.

But, my song of the moment should probably be "I Like Jersey Best" by Joseph Edward Cosgriff because that was a crowd pleaser when Godzilla Vs. The Smurfs performed at a Rutgers show last night.  Godzilla Vs. The Smurfs= a musical comedy duo consisting of me and my friend Richard bring mass amounts of mirthful mayhem to the audience.  

Hopefully we'll have a video of Godzilla Vs. The Smurfs' performance up on the RUMG (Rutgers U Musicians' Guild) website soonly.
6107  Media / Single-Player RPGs / Is it just me or is SoA putting more effort into localizing? on: March 24, 2007, 10:41:23 AM
I preferred the Japanese intro song.  The instrumental was so good, especially when the whole thing kicks into high gear at 0:53.  My only caveat with the Japanese opening is that the vocals are mixed way too high in the song so they overpower the awesome instrumental.  The vocals are still good, though.    

I didn't like the US intro.  I liked that it was instrumental rather than a vocal number, but it was too So Cal happy-pop-punk for my tastes.  Best part was when the melody changed at 0:53.  That riff was more interesting.
6108  Media / Single-Player RPGs / Jeanne d'Arc bound for US PSPs. on: March 24, 2007, 10:33:01 AM
You know Ash, those are probably the reasons I'd like Jeanne D'Arc.  I'm not much of an SRPG fan, but I did like Piece of Wonder, which any SRPG fan would say was lacking in character customization and was easy as hell.  (Though, yes, I found some of the battles difficult.)

Lacking character customization?  Doesn't phase me.  I'd rather it wasn't a statfest like the Nippon Ichi games.  Intuitive interface for the win.  

Crippled difficulty?  Again, SRPGs are naturally difficult for me, so an easier one is okay in my book.  Everyone and their brother talked about how Kartia was a super easy SRPG, yet I found it rather difficult.
6109  The Rest / General Discussions / Absolutely disgusting... on: March 24, 2007, 02:29:08 AM
What an inhumane asshole bus drive.  Why didn't he just press the button that immediately calls the police?  I know on many buses, if there is an issue, the bus driver can push a button and the police will come.  

That girl is so freaking lucky she wasn't brutally raped on top of the beating.  

Kudos to the guy who actually stood up from the crowd and rescued her.
6110  Media / Single-Player RPGs / a feature all future rpg's should have is..... on: March 24, 2007, 02:22:53 AM
Tales of Symphonia had alternate outfits you could find for each character.  They were amusing, but I hardly used them since the stat boosts were lacking.
6111  The Rest / General Discussions / The Thread of Laughter and Delight on: March 22, 2007, 09:39:11 AM
Anything Bollywood is fucking hysterical.  The level of cheese Indian films are capable of is stratospheric (save for films from Kerala which are the grittier social commentary and art-house films that win awards).

Anyway, here's a funny 'cuz it's true site:  http://www.dumblaws.com
6112  Media / Single-Player RPGs / Car Battler Joe on: March 22, 2007, 09:32:13 AM
Plot direction can be vague.  I mostly found myself going everywhere and talking to everyone (save the job huts) till something happened.
6113  The Rest / General Discussions / Carlos Mencia, part two. on: March 21, 2007, 07:35:04 PM
I just saw "Bill Cosby-Himself" over spring break and boy was it ever hysterical.  

Mencia?  Bad.  Hack.  FUcking dumbass douchebag who can't even do justice to the Cosby bit.  

No one can touch Cosby.  No one.  Chocolate Cake For Breakfast owns your fucking soul.

Cosby is God in the stand-up world.  Cosby must smite Mencia.
6114  Media / The Soundroom / Metalheads = smart lol on: March 21, 2007, 08:34:39 AM
"the only difference between classical music and metal is distortion."  -one of my friends

I think folks like us find themselves drawn to metal because it's 'challenging' as an art form.  And when we enjoy using our brains, we like to challenge ourselves.  Plus with all the subgenres of it (i.e. Pantera does not sound like Dream Theater and both are metal), it never gets stale.  And folks like us are always looking for something fresh and interesting.  We dislike complacency, especially in thought.  

I'm a nerdy/academic looking guy and the last person people would think would listen to metal, but there are a TON of us "nerdy metalheads" out that.
6115  Media / Single-Player RPGs / Car Battler Joe on: March 21, 2007, 08:23:39 AM
I dug it, obviously.  I spent loads of time searching for "junk" so I could have it appraised for car parts.  I soon was getting all kinds of chassis, weapons, bodies, engines etc to make new cars.  Making cars was fun.  I also really liked as you gave raw materials to Joe's Mom, she would trick out the garage.  

Story is short but incomplete, interactive ending's fun, and if you can find a friend with the game, multiplayer battling should be a hoot.  

It's not going to be as deep as Sega GT or something like that in terms of car customization, but it was deep for a kiddie game.
6116  Media / The Soundroom / s0nG oF tEh mOmEnt on: March 20, 2007, 09:59:35 PM
I first heard this song on the Schecter guitars website and I really liked it.  The way the vocals swirled together with the instrumentals was great.  I listened to other songs on this band's MySpace... but nothing was as good as that particular song.  This song I heard on the Schecter site, which is also on the band's MySpace, was something special.  Their other stuff just didn't compare.  

The song's "Bummer" by Scarling.  It's catchy, yet still dark and seductive.  


I loved this person who didn’t love me
I stuck around, hoping that they would see
Unwilling to lose -Reluctant to care
So confident in the substances we’d share

There was a ghost who haunted my head
Paid close attention to every word he said
Gave him perfection – Gave all I could give
But what he wanted -was for me not to live

Blank and so beautiful- beige and benign
You’re pulling ahead – left me falling behind
blank and so beautiful beige and benign
You’re pulling ahead left me falling behind
Blank and so beautiful- beige and benign
You pulled ahead – left me falling……

I threw a party
But nobody came
I threw a party and I was never the same
I threw a party
But nobody came
I threw a party and I was never the same
6117  Media / Single-Player RPGs / i give up. on: March 20, 2007, 08:19:00 AM
Alisha- you *do* realize that RPGs where people not in the active party do not receive experience is the norm rather than the exception, right?  It's a sucky norm, but a norm nonetheless.  

That's why I was so tickled pink when everyone in Tales of Symphonia received the same amount of EXP regardless of whether they fought or not.  Kept things smooth, especially during the times when Sheena or Colette had to be in the battle party; I almost never used them in regular battles but their levels were always perfect when I had to fight one of "their" battles.  

But Symphonia's the exception rather than the rule.  

On the other hand, games like, well, pretty much all FF games, Star Ocean 2, and most others just to name but two examples have the "no fight no EXP rule."

Games like Suikoden do well in that when taking a level 10 lowbie out with a bunch of level 40s, the lowbie would hit level 41 around the same time as the others.
6118  Media / Anime, TV, and Movies / Yo anime people. I need your help. on: March 19, 2007, 07:31:52 PM
On a bass forum I frequent, there was a thread about basses depicted in cartoons/comics.  Anyway, this was one picture someone posted.  It's awesome and I made it my wallpaper, but who is it, what series is it from, and who's the artist?  (I asked the poster and he didn't know.)

The detail on that bass is impeccable.  This person really knew their stuff.  I ask you since, well, many of you are more anime fans than I.


(And, yes, Haru Haruka's Rickenbacker on Furi Kuri is wicked cool too.)
6119  Media / Single-Player RPGs / i give up. on: March 19, 2007, 07:17:12 PM
Akanbe, if you felt the way you did in your coded spoiler thingie, that's part of the reason for FFXII- Revenant Wings.  It's purpose is to flesh out Vaan and Penelo (two largely neglected characters), and likely flesh out the neglected parts of the world, such as the Sky Continents (which I have no idea how much they figured into FFXII.)  

Anyway, FFXII is kinda like a radish.  It's a food with a strong flavor and thus an acquired taste.  Some people love it right away, some people learn to love it, and others can never like it no matter how much they try to.
6120  Media / Single-Player RPGs / i give up. on: March 19, 2007, 10:07:36 AM
I wonder if these may be reasons why FF13 is going back to the ATB battle system and more classic FF interfaces among other things.  

I like FF12 for the story (I like tight political intrigue), characters (Balthier and Fran are kinda like Han and Chewie; Basch is cool too), and atmosphere (Rabanastre's become one of my favorite RPG towns of all time), but I'm not as compelled to drop everything and play it as I have been with other games.  Some of the gameplay choices are absurd in my book.  I feel the license board and the cumbersome means of earning money add needless complexity to a game that would be more fun and IMO work best with a more streamlined, intuitive, "normal" RPG interface.  I felt like the game was trying too hard to have complex, deep, innovative make-you-think-differently gameplay when it didn't really need it.  I'm a Megami Tensei fan so I can dig complex make-you-think-differently gameplay, but Megami Tensei's complexities feel more streamlined and MAKE SENSE within the context of the game's world; there's a method to the madness.  With FF12, I feel as if the license board system doesn't meld/jive well within the context of the game's world, is completely disconnected, and ultimately annoying.      

Battling in parties is fun, but battling solo reminds me of Contact (and I hated that game.  My review of it was kindly objective.)  And either way, it's about time FF stopped using random encounters.  I think that's a dated and archaic practice and having see-your-enemies-beforehand encounters was great.  

FF12 is a "GameShark" game for me.  It's a game where I'd want to use gameshark codes to max out everyone's stats and play the game purely for the story without having to worry about wasting time doing twiddly, absurd, un-fun gameplay stuff.  It would be more fun and less tedious for me that way.  

Still, the fact that FF12 like FF7 and others has such polarizing effects and garners so much argument between gamers is a good thing.  It has people talking about the game and thus thinking about/focusing on it.  Even now, a decade later, people are STILL arguing about FF7.  So even though FF12's been out for a while, people aren't quite ready to put "it" to bed yet.

I'm probably one of the few who really likes FF12's music.  Sure the music does not stand up well on its own and I wouldn't buy the soundtrack, but within the context of the game, it's great.  It adds the right amount of atmosphere without overpowering anything, like too much salt on french fries.  Again, I could spend all day in Rabanastre, because not only is it an awesome town visually, but that town's theme is killer.
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