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1  Media / Multiplayer RPGs / It took the release of FFXIV to be so bad, it made FFXI look somewhat ok on: February 12, 2012, 07:07:07 PM
Who'd have known right? The verdict is in, FFXI is actually a somewhat okay game now! You still need a lot of time if you want to play it though. Long gone are the days of SquareEnix's little experiment to see how far they can torture their non-japanese userbase (they have FF14 for that now). You can easily solo most of the missions even Chains of Pro-hardkore-straightedge-whatevermia. And there's even a built in windower for all your help website needs every microsecond of the way. Leveling jobs is -EASY-, making gil is -EASY- and most of all a lot of things in the game are easy to do now. You can actually solo if you want hell you can even solo hard things when you're at a high level of equal or greater level. The story for missions = decent. But because they were wasted in an mmo they're also borderline total shit.

Final Verdict.

The story would have been decent if it was reused in an offline game. 2/10 because it took the release of an even shittier game to bump this up from 1/10.
2  Media / Single-Player RPGs / Giving Suikoden 5 a second chance on: February 12, 2012, 06:58:51 PM
Years ago I clocked 30 some hours into this piece of turd and flung it aside with feelings of disgust and buyers remorse. Today I decided to try it again, I am a forgiving God so there would be time for a second evaluation.

The konami logo, title screen, options menu and naming your character menu were all fine and dandy. The game even let me disable voices how nice. Unfortunately it began with a cutscene. Rule of thumb, if I don't give a shit about your game how am I supposed to give a shit about your cutscene? What's this? Voices? I thought I disabled them! Voices in my cutscene and the prince making stupid faces! It's like 2006 all over again. Save me I pleaded with my playstation 2, please I beg of you. So with great haste I proceeded to mash the buttons on my controller in an attempt to skip the cutscene. Noooooo, I was stuck. Stuck listening to whatever the boring fuck was going on while my main character stood there with a dick up his ass making faces at me.

Final Review.

piece of shit/10
3  Media / Single-Player RPGs / Re: most unappreciated RPGs? on: August 01, 2010, 09:53:33 AM
Wait, some people still think SO3 has anything remotely resembling a redeeming quality? Did we seriously play the same game?
4  Media / Single-Player RPGs / Re: Radiant Historia on: July 30, 2010, 11:58:56 AM
RS sucked, but I'd be willing to try this if Atlus is doing it

I have a love-hate (mostly hate) relationship with RS. Here's hoping they get it right this time.

Please justify your existence. Radiata Stories was probably the only good JRPG on a console system since the dreamcast. If not one of the only good few games on the ps2.

Sucks that it's a DS game though. But seriously, it's like the planets aligned and a good ps2 game was actually possible. Get this, it even had cutscenes you couldnt skip and it was still a good game. Hell and it had the Square-Enix brand on it and it was made by Tri-ace to even top that.

Whos monkey paw wish was this? Hell if I know but this game made me feel like a kid again.
5  Media / Multiplayer RPGs / Re: FFXIV Thread on: July 10, 2010, 11:55:50 AM
As soon as you see the generic default black haired human heterosexual male. You think "hey guys it's Parn lol". Man that's such a cringe worthy character design.
6  The Rest / General Discussions / Re: So, BP is cool. on: July 10, 2010, 11:52:42 AM
This is what you get with capitalism. Parn = Lifer. That's what you get for being in the Milla Tree. You Lifer. Most cringe worthy avatar I've ever seen. ibonk. Capitalism = oil spill. Dealw/it.
7  Media / Single-Player RPGs / The Greatest Enemy of the RPG Genre counter argument on: May 08, 2009, 07:35:32 PM
So the fans are responsible for the mistakes made by developers and publishers? That's a new one.

TL:DR? just click the last image.

The guy has a point? I think the point is, how does rubbish like this manage to be published on the frontpage?

This was done years ago and it was done better before. And even then it was still incorrect.


old link is old


The person who wrote this recent garbage on rpgfan (Ashton aka the QDF) assumes the only "logical" reason anyone could possibly -EVER- find a game like FF7 distasteful is because they were a fan of games before FF7 was released such as FF6.

Oh hu hu hu, has it ever occured to you that maybe just maybe there are people out there, who enjoyed games before FF7 like FF4 or FF6 and then when FF7 came out, they enjoyed that as well?


As time progressed, they came to realize the implications FF7 had and how it left a distasteful image and result on the industry and how it influenced things? It's completely possible to be able to comprehend this without actually hating the game (ff7).

Oh my god I'm sorry if I just ripped apart the very fabric of your entire well being and your comprehension methods let alone whatever was left of your argument. Which you so desperately had been holding on to with whatever remained of your mortal coil.

Ashton Liu, the QDF.




It was about 2004 when I came up with the term QDF. It stands for "Quality Deprived Fagget". Spelled "Fagget" on purpose to strike a nerve with people who bind themselves to the constraints of "proper grammar", regardless of the fact they had no say in determining how or what should dictate exactly what the english language is supposed to be about.

What does QDF represent? It means you play shitty games.

When Famitsu the "popular" japanese magazine listed their readers top 100 games of all time FFX was listed as number 1. Japanese "gamers" are quality deprived.

How to spot a QDF?

You own a psp. You own a ps3, xbox 360, wii, xbox. You buy penny arcade merchandise. You like penny arcade. You consider yourself a "gamer". You play mmorpgs. You like penny arcade. You go to sites like neogaf, penny arcade, gamefaqs, games are fun

These are just some examples of spotting QDF in it's natural habitat.


Here's the point of all this.

Ashton constructed a shitty article which wussied it's way to the front page of rpgfan, not surprising due to the quality of this site. And his entire argument is based on the poorly made complaints by people who honest to god really do not know how to complain. Both sides, "Ashton the QDF" and the people who complained about ff7 are very poor at arguing. This is coming from someone who's a professional internet haet machine and has been raging since the old days, practically coined the term "vidya". Raged against the mmorpgs. And made the first pigbald penny arcade strip which started it all. And practically influenced the new wave of vidya haet across the internet during the past years.

The entire basis of Ashtons argument is, to put it bluntly, he simply adapted his argument to circumstances would be necessary to support his position. Hence he was using examples of people who liked ff6 but hated ff7 in order to write his shitty article in order to try and prove his point. When in actuality he didn't really consider other points of view and decided to pigeon hole himself into his delusional argument.

Anyone can do this and it's very easy to spot and it's a very poor way to construct an argument because it practically has no basis for an argument. It's laughable really.

RPGs were shitty back in the day, RPGs were shitty when ff7 came out, RPGs got shittier AFTER FF7 came out. That's all you need to know.

There were a few good rpgs which held up over the years, but none of them were square ones.


All you faggots ever do is have the same shitty argument about the same shit year after year, neither side moves an inch because neither side is ever defeated.

If anything, the ps2 generation is the generation which killed off the majority of existing franchises which were well known before the ps2 generation. That was the fallout of FF7. The ps2 is a shit system and it was only good if you imported. Gaming died when the dreamcast died.

Instead of companies like Camelot, Quest, Quintet we have garbage like NIS, Idea Factory and Gust. Good lord.


<begins singing>

~Why oh why, do we keep rehashin the same shitty arguments? Hatin the vidya is something I did before it was cool, now I can't even hate the vidya anymore.~
8  Media / Single-Player RPGs / Remember when people who made games were aware of what made people enjoy games? on: December 09, 2008, 07:29:09 PM
Why the hell would someone even make a new game if they weren't making it for the fanbase they previously established with their past game releases? A counter argument for that is usually. (x) company was making their newer game for the "mass market" demographic.

But what happens when they can't even land a successful hit with that? Who the fuck are people even making games for these days? Shovelware gamers?

When a company has no concept of why people enjoyed their previous games. And they proceed to release new games of a franchise which has garnered an established fanbase large enough to turn profit from new releases, regardless of the fact said new releases weren't even designed around the basic concepts of what this fanbase wanted. This promotes the concept of said horrible game design, creating the illusion that people actually -want- games like this, and in turn convincing (x) company to continue to produce said horrible games.

When a horrible game is made by a company which used to make quality games, that means a better game could have been made instead and all the time and work that was put into it by people is wasted human time and wasted human work.

It wastes the time of the folks who made the game, and it wastes the time of the folks who bought the game with the intention to play and enjoy it. And it denies people who could have enjoyed that game, had a good game been made instead.

Modern day developers are nothing but incompetent children who have become disenfranchised with the concept of what made people enjoy their games. They spend countless hours trying to determine how they're going to make their game appear as "art" in a "cinematic sense" in order to "deliver" the "epic story" via "unplayable cut scenes" no one gives two cents worth of shit about. While ignoring the basic concepts and unique features from previous generations which made their games contain redeemable qualities and actually made their games tolerable enough to play.

The majority of entertainment you will draw from modern games stems from the "pre-game hype". This being, you will be provided with a more enjoyable experience before the game is actually released. Nothing but bullshit hype, advertising and viral marketing for piss poor products that fail to deliver.

And in doing so, they inadvertently embrace the abandonment of existing demographics for a younger, newer, wider or different demographic.

In before rosetintedglasses/gtfo nostalgiafag?

Guess what? Non-spoilers. When you grow older it's easier to determine what has aged well and what hasn't. Sure there are some people who are completely oblivious to how nostalgia affects their judgement and those people usually praise the same shit they've played years ago without giving a second thought to what else might be out there or what else might garner recognition.

I'm more than aware of what makes a game tolerable enough to play and I'm damn well aware of what I can no longer tolerate from a game. For example. As a child I used to love something like Final Fantasy 6 or Xenogears. Now a days I wouldn't even be able to tolerate such games due to random encounters and JRPG turnbased combat.

Is it my fault that I have standards? That I won't play just anything that was shat out by "Insert Company"? Or is it the fault of those who continue to produce said shitty games and have driven me away from them.

A lot of the games from my childhood, I don't even like anymore because I've found a better selection of games from the same generation. For example, even though Mario 3 is decent, I'd rather play something like Little Samson. And regardless of the fact I played Kickle Cubicle as a kid, that game is still awesome because it really was -good-.

It's pretty fucking sad when you'll be provided with a more entertaining gaming experience by just listening to video game music on youtube and speculating with your imagination about all the awesome and cool games that could have been made instead of the shovelware shitfests we are provided with today via "the modern game industry".

But what does it all indicate really? Words rarely have lasting effect unless there was more than just words involved. Assumptions will be made. Replies on how "all videogames suck" will be slung. The point of this topic will be questioned. "Let's all get angry on the internet, etc". The world will more than likely continue to turn, the mass market will refuse to change (and the future refused to change). People will make comments on how (x) indie game/developer proves there's still something worthwhile. Games will remain the way they were. The lesson was forgotten. The "Hurrs" and the "Durrs". Your goldfish and your plant die. Webcomics will continue to suck. Arguments will be recycled and regurgitated till the end. And nothing was ever done.
9  Media / Single-Player RPGs / Re: IGN ARTICLE ON SQUARE ENIX on: December 06, 2008, 09:55:52 PM
Hey guys, I'm going to make a post about how I think others arguing on the internet is silly! I'll make sure to include lots of "hurr's" and "durr's" to reaffirm my point.

I laugh at this statement. Have you ever played a Valkyrie Profile game before? Or how about the other SO games that have some of the most fun battle systems I've ever played. Radiata Stories is also one of my favorite games for the PS2.

Valkyrie Profile was, simply put, given too much credit where credit was not due.

Then I'm pretty sure you haven't played very many.

Steambot chronicles is the closest thing to a good RPG which was in English on the ps2. Most of the jrpg, strat/jrpg games on ps2 are a burden just managing to tolerate getting to the first save point.
10  Media / Single-Player RPGs / Re: IGN ARTICLE ON SQUARE ENIX on: November 27, 2008, 04:12:48 PM
I'm pretty certain the past 6 years contained a large amount of JRPGs which had very few redeeming qualities, not nearly enough to justify actually playing through them.

Even though the article focuses on two poorly made JRPGs, the same article could easily be applied to the majority of JRPGs that came out in recent years. Because I mean honestly, no one would even give two cents worth of shit about tri-ace if it wasn't for star ocean 2 which was only worth playing back in the day.

When I attempt to tolerate a JRPG, I like to test it to see if it's worth my time. If I can skip the cutscenes through my first play through by pressing a button, that increases the tolerability 2-fold. Because honestly I don't give a damn about the story of FMV cutscene "neko-kun" aka some small kid with anime hair who's dealing with being a teenager and no one understands him while he saves the world.

Another thing I look for is if the game contains random encounters. If it does, that's a serious point off for me. Honestly, if I was playing a game made over 10 years ago, I'd expect random encounters, but not today. However, even if a game has random encounters, a game can make up for it by having combat like Tales of for example. But good lord even tales of games can fail hard sometimes. That's why you're only supposed to play eternia and ToD remake, because anymore than that is too much tales.

Like when I tried playing that gamecube tales, and at the beginning some priest guy was staggering down the stairs about to collapse and he was rambling on about some "evil" or some such. I just had to turn the game off there, it was just too fucking generic.

And one more thing which makes JRPGs tolerable would be if the game allows me to customize stats and possibly skills. Because that shit's just fun.

I could go on but this post is long enough already as it is.

Wait, didn't we go through the same phase in 2002 when Squeenix just merged? Everyone was complaining about lack of innovation, too much innovation, lack of worldmaps Enix was falsely accused of unleashing the abomination known as Unlimited Saga etc. Then some good stuff came out and everyone forgot about that.

lol wut?
11  Media / Single-Player RPGs / Re: Is the traditional console RPG genre stale? on: November 08, 2008, 12:02:24 AM
This is hardly a silly discussion.

The fact is, anyone can make a jrpg, not everyone can make a good one.

Someone could make the most cinematic appearing JRPG on the planet, but it could contain no redeemable qualities and would thus be souless and fail.

That's why you need little extra things in JRPGs to give you a reason for playing them. Some people like being able to customize stats/skills/classes/equipment/units in their game. Some people enjoy -good- 2D artwork like capcom used to make. Some people want a co-op action rpg. Others might want a single player JRPG with gameplay like Ys origin. And some people like exploring dungeons in the first person view. Others might want to be able to use 6 people during random encounters who all attack at lightning fast speeds. Some people might want no random encounters and would prefer to see monsters before the combat initiates. And some people enjoy really good music in games. Others might want "Tales of" combat.

These things are -important-.

For example. If Wild arms 1 had tales of combat mixed with gunners heaven/gunstar heroes/sunset riders style combat during random encounters with 2D sprites, that would have been one hell of a game.

Anyone can make some game where you have a party of 4 guys, crappy anime sprites, HP/MP, healing items, spells, monsters, turnbased combat and some crappy variation of "save the world". Nothing guarantees it'll be good.
12  Media / Single-Player RPGs / Re: Just Beat Fable 2 *my small review* on: November 02, 2008, 04:25:00 PM
Just so you know, things like "tons of enemies to kill", "grinding/leveling", "magic spells", "the strongest spell possible", "loots", are not the basics for an RPG.
13  Media / Single-Player RPGs / Re: Previews for Suikoden: Tierkreis (videos up) -- confirmed for North America on: October 16, 2008, 06:56:50 PM
If you want to make a suikoden game the proper way, it needs to include the "suikoden feel".

What's the "suikoden feel"?

The Suikoden feel is like. This ancient chinese bandit king waterpainted feeling, with blue skies and clouds. Reality defying combat speed with all your characters attacking at once, appropriate visuals and gypsy music. Beautiful forests and huge mountains. Exploring the world and overcoming the tyrant Imperials with your rag-tag army of stick fighters.

The only suikodens like this have been 1 and 2.
14  Media / Single-Player RPGs / Re: Name your favorite rpg. You can only choose one on: October 12, 2008, 12:34:59 PM
lol, if the only reason someone would hate ff7 would be because they think it's "cool", "edgy" or "hip" to bash it, I'm pretty sure they wouldn't even bother with mentioning they hate it. I just find the game to be distasteful and the impact it had on the industry to be distasteful. Don't assume others hate the game just to be "cool" "edgy" or "hip" on the internet.

Anyways. If Shining Force II gets to be an rpg, then Nethack counts as an rpg. I choose Nethack. :P
15  Media / Single-Player RPGs / What dead series(or mostly dead) do you miss the most? on: July 30, 2008, 09:06:57 AM
Quote from: "Eusis"
Quote from: "cosapi"
When this happens, this means the franchise in question has "died" for the people who originally enjoyed it, and supported the company who made said franchise.

This could possibly be argued for something like Final Fantasy that seems to be trying too hard to be cool and awesome when it basically started as an unofficial D&D game, but for basically every non-SEGA series you've listed they still appeal to their fanbase or at least have not REALLY changed enough to really qualify as 'dying' with your logic.

My post wasn't some "end all be all" definition for what qualifies as a dead series. It was moreso a response to people who would claim "suikoden" or "metroid" isn't dead.

And yes, I'm pretty certain every franchise I listed is considered dead. There could be other reasons though, like no activity seen from the series in years.
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