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16  Media / Single-Player RPGs / What dead series(or mostly dead) do you miss the most? on: July 26, 2008, 09:35:31 PM
Quote from: "Dincrest"
I guess people have different definitions as to what "dead" means.  A series may be stagnant in that it offers timely and resonably frequent installments but basically offers the same-old stuff over and over again, but far from dead.

When a franchise is created, and if it develops a following, at this point it has established a fanbase.

When this existing franchise no longer appeals to it's established fanbase. This could potentially signify the abandonment of it's existing demographic for a younger, newer, wider or different demographic. Either due to said franchise attempting to appeal and branch out to a newer, wider, younger or different audience or perhaps the design just got stale and no longer held any appeal.

When this happens, this means the franchise in question has "died" for the people who originally enjoyed it, and supported the company who made said franchise.
17  Media / Single-Player RPGs / What dead series(or mostly dead) do you miss the most? on: July 22, 2008, 04:42:00 PM
Adventures of Tron Bonne
Baldurs Gate
Breath of fire
Chrono Trigger
Crusader of Centy
Deus Ex
Dragon Force
D&D Shadow over mystara
Final fantasy tactics
Front Mission
Guardian heroes
Gunstar Heroes
Jet Set Radio
Kid Chameleon
Legend of Oasis
Magic of Scheherazade
Marvel vs Capcom
Megaman Legends
Mischief Makers
Ogre Battle
Panzer Dragoon
Parasite Eve
Phantasy Star
Planescape Torment
Princess Crown
Rocket Knight Adventures
Secret of Evermore
Secret of Mana
Skies of Arcadia
Shining Force
Star Ocean
Street Fighter
Tactics Ogre
TMNT4 Turtles in Time
Toejam and Earl
Wonderboy in Monsterland

Pretty sure I left some out.
18  The Rest / General Discussions / The Slow Death of the Arcade on: June 10, 2008, 05:01:38 PM
Is this link from 10 years ago?

They should get rid of One vs One arcades and make new 2-6 player co-op ones.
19  Media / Multiplayer RPGs / For everyone who once said, "FFXI sucks, you can't solo on: January 10, 2008, 09:54:37 AM
Notice I said "new player experience"?

I just recently played through the beginning of FFXI out of boredom, and I already knew what to expect and yep. In over 5 years, Square hasn't done a damn thing to improve the new player game play experience.

Same shit. And now it's even harder to find a party at 10. (although it's probably more logical to solo to 20 anyways)
20  Media / Multiplayer RPGs / For everyone who once said, "FFXI sucks, you can't solo on: December 19, 2007, 02:55:49 AM
Quote from: "Shiguma"


WoW is basically quest grinding, yes. However, if WoW was the only thing I could compare to FFXI in order to know what's wrong with FFXI, I'd probably still be playing FFXI (I don't play mmorpgs). And WoW isn't exactly easier than FFXI. MMORPGs are not hard, they're usually designed to contain very simple game play so almost anyone can hit a button and make sure your targets health bar goes down quicker than yours and auto-combat to victory. The biggest hurdle in mmorpgs is dealing with situations which involve other people.

Now that you mentioned the Wii however. Non-spoilers. The Wii is basically nintendo doing what sony did back in the mid-90s. They needed a new market so they'll attempt to no longer provide for their previous market. You would no longer be able to find what you previously could find in said market because it has changed and appeals to a different audience now. This is one of the reasons I feel video games  have died because games are no longer being made for the reasons people liked them during previous demographics.

And much like the Wii, the purpose of mmorpgs as a genre is quite similar. As opposed to the rarity that someone might enjoy making a game due to the love of game making. An mmo is usually made entirely for profit. Let's be honest here, no one thinks it's "cool" to stand around for hours camping that "pop". It wasn't cool in 1999 and it wasn't cool in 2003 and it still isn't. MMORPG design is something no one should be proud of at this point and time. No one makes mmorpgs out of enjoyment for the genre. I could go off rambling about that but I'm not going to get into that.

But that's generally the reason why WoW is FFXI done right. Because mmorpgs are a genre created entirely for profit. It's like cashing in on that big fat name brand or company name. Had FFXI not contained the final fantasy name, the Square brand and had not been online, no one would have given two cents worth of shit about it.

And as stated before, this doesn't have to be a FFXI vs WoW debate. Chances are, most people could probably just play one mmo and get the jist of how another mmo functions since there are quite a few which play very similar to each other. However, this could be considered the tip of the ice berg. FFXI has been out since when? 2002 in japan? Have they even done anything to improve the new player game play experience? I mean sure, you get some ring which boosts your exp gains after you get some conquest points. But you're still taking part in the exact same thing you were doing when the game was released. Maybe if they had changed the game play somehow so you can actually do something different at the beginning of the game (as a brand new player, without grinding and without any actual experience of how the game world works) in order to accomplish your goals as opposed to fighting monsters in auto-combat, it'd be a little more tolerable. Like, why can't I jump on a chocobo and trample some monsters just for fun? Maybe I'd get a little experience out of it.

However, if you did want this to be a FFXI vs WoW debate, you'll be rather disappointed. I haven't played either in a very long time so I'm not very up to speed as to how things work. But I still remember all the bad experiences I've had in FFXI (due to incompetent game design) so there's no shortage of those.

And as for your question at the end. Over 90% of people in real life are usually just regurgitating things they've seen or heard in order to shape their own personality. However, I usually discuss something if it has directly affected me or something I enjoyed.
21  The Rest / General Discussions / Chuck Norris jokes on: December 19, 2007, 02:06:48 AM
Chuck Norris jokes are like so omg funney and stuff.

Like this one time I heard someone share a story related to Chuck Norris jokes, about how all his retarded college roommates wouldn't shut up about Chuck Norris jokes and played WoW.

And these retarded roommates started to spew Chuck Norris jokes when they were away from the computer. And they failed to realize some people purposely avoid the internet as to not be exposed to it.

And they also failed to realize even though Chuck Norris jokes were never even remotely funny or worthwhile, they were incapable of comprehending the concept of how you shouldn't spend too much time doing the same thing over and over as it tends to wear out it's welcome. A similar example includes hearing the same music over and over again. I suppose this concept was lost on these particular roommates.

Any ways, I heard these particular roommates were met one day with a fake left and then the big right. I can only imagine this guy who not only hated mmos but hated Chuck Norris jokes and resorted to violence to solve said problem must have been some kind of a Doctor or something. I would trust this man.
22  Media / Multiplayer RPGs / For everyone who once said, "FFXI sucks, you can't solo on: December 18, 2007, 10:12:28 PM
Quote from: "Akanbe-"
Quote from: "cosapi"
But no one plays mmos for the gameplay, right? It's usually the community that keeps people there.

WoW has the absolute worst community on the internet.

I, and many others, play(ed) it for the gameplay/content.  Yeah, there was a small group of people I met that I loved to play with, but they were only part of the reason I played.

A small group? In other words, community.

WoW vastly improved upon many small aspects of the distinct type of mmo pattern both games (FFXI and WoW) tend to follow. However odd it may seem to people, FFXI and WoW are not the "end all be all" to mmorpg design concept. They just tend to be more popular with worker bees.

I guarantee you however, had FFXI been released post-WoW, FFXI would likely be more of a WoW clone as opposed to it's current condition of being closer to an EQ clone.

If FFXI retained the same roots as it currently does, AND was released post-WoW, players would probably take one look at how you have to walk outside town and kill (x) foozles to reach (z) exp and they'd go back to WoW. The community outside of japanese players would probably never have the chance to take off like it did in FFXI.

In other words. If FFXI was a WoW clone, it would probably net SE far more profit. Much like the upcoming Warhammer Online will be (another WoW clone with DAoC inspired pvp, eg pvp as an "after thought"). Like it or not, WoW did what FFXI dreamed of doing. I once heard someone say "WoW is FFXI done right", and there was some truth to that.
23  Media / Multiplayer RPGs / For everyone who once said, "FFXI sucks, you can't solo on: December 18, 2007, 05:47:54 AM

The market for a "new" mmo similar to FFXI is practically non-existent in this post-WoW mmorpg market.

(If you're thinking, what the hell does a "new" mmo similar to FFXI have to do with FFXI? Read on!)

I'm not saying WoW is a good game or anything. And even though FFXI and WoW are two different games with very different communities, they tend to provide a very similar game play experience at the core of each game. (the interdependency between tanks, healers and damage dealers to grind for something. Or to simply grind for something and watch numbers increase.)

But no one plays mmos for the gameplay, right? It's usually the community that keeps people there. Which is an inheritedly flawed game design decision. After all, relying on your players to entertain themselves in your game, as opposed to providing entertaining gameplay content, is just lazy. It's asking someone else to do your job for you. You might as well insert pop-culture references into your gam... Oh wait. Anyways! MMOs are easily the reality television of video games.

Had FFXI been released post-WoW, chances are it wouldn't have done nearly as well, but would still be a success. The Final Fantasy name does sell after all.

Considering how FFXI holds up by todays standards of MMORPG design though... As stated, there wouldn't be much of a market for it had it been released post WoW.
24  Media / Multiplayer RPGs / For everyone who once said, "FFXI sucks, you can't solo on: December 17, 2007, 03:22:24 AM
Not being able to solo was hardly the reason people would claim ffxi sucked.
25  Media / Single-Player RPGs / S-E is the King of Games on: November 01, 2007, 04:05:40 AM
SaGa was the only good thing to come out of Square.

And besides, most Square games haven't aged all that well. They were fun back in the day (mostly because for a lot of people who played consoles, Square was one of the first companies to introduce people to games they would eventually like).

But games like the Ogre Battle and SaGa have aged much better than most of the stuff (and other stuff) Square made.
26  Media / Single-Player RPGs / Re: S-E is the King of Games on: November 01, 2007, 04:00:04 AM
Quote from: "Leyviur"
Yeah, so if you know your shit, you'd know that Final Fantasy Tactics Advances is better than any kind of bullshit Quest has come out with.

I mean, seriously, Ogre Battle? What's with those dumbass cards and random battles where you can't even control your characters? That's just stupid. Even Final Fantasy Mystic Quest was more fun that that pile of crap.

And Final Fantasy Tactics Advance is so much better than anything Tactics Ogre, it's not even funny. Tactics Ogre has stupid stories and boring units. Final Fatasy Tactics Advance has an awesome story and lots more customization.

I'm not even bringing everything else S-E has made into the discussion, which just makes Quest's stuff look like a color by numbers kiddie activity book in comparison.

This is my opinion, therefore it is fact.

hay guys whenever someone else says something I don't want to hear or talk about I'm going to assume they thought their words were facts!
27  Media / Single-Player RPGs / Something to consider(about Matsuno and the ogre battle saga on: November 01, 2007, 03:56:27 AM
Quote from: "Professor Gast"
Those evil corporation. How dare Square Enix think about their profitability before thinking about Ogre Battle games :P.

You know, it's not just Ogre Battle. They had left the Hanjuku Hero series collect dust forever, before giving Takashi Tokita the OK to revive it a few years back. The Chocobo's Mysterious Dungeon and Parasite Eve series are now getting new installments for the first time in eight years or so. Besides, we haven't had a new Chrono game since 1999 either.

The problem with Ogre Battle is simple: Final Fantasy Tactics was essentially Ogre Battle on steriods. So what do you think is more profitable, to release a new installment of a once popular series or to release a new Final Fantasy (Tactics) installment? The answer to this difficult question is the reason, why Matsuno made Final Fantasy Tactics Advance and Final Fantasy XII, and not Ogre Battle 5 and 6.

As for your hero Matsuno, Square and later Square Enix gave the guy everything. Nobody else, with the possible exception of Tetsuya Nomura rose through the ranks so quickly, and got his own production team and executive position after being in the company for only four to five years.
After he was put in charge of the development of Final Fantasy XII (following a recommendation by Sakaguchi), it took five years to release the damn game. That's certainly not all Matsuno's fault (in particular given his illness), but I just like to point out that in a similar period of time, Kitase, Nomura and Co. had released far more games, oh sorry "bullshit" of course than Matsuno and Co. Problem is Nomura's "bullshit" has sold very well, without taking a fucking five years to develop.

Capitalism fucking fails.

There aren't any games being made today for anyone who was there to support companies like Square, back when square was just small and starting out. Square only cares about other demographics now a days.

Yes, how dare the people who supported companies like Square back in the day, not complain when it's deemed necessary!
28  Media / Single-Player RPGs / Overrated & Underrated (with a twist!) on: November 01, 2007, 03:50:32 AM
Quote from: "Leyviur"
Quote from: "cosapi"
The truth about final fantasy 7


Holy shit, Opinion is fact now?


I believe... the moon landing was fake and the Earth is actually square! It is my opinion so it must be true now! Magnificent.

Durrr Hurrr, there is some truth to that.

ff7 ruined the industry. It opened the flood gates for a new demographic of gamers who don't care for anything except final fantasy and "da age of tuhree dee grafix"
29  Media / Single-Player RPGs / Overrated & Underrated (with a twist!) on: October 25, 2007, 08:50:31 PM
The truth about final fantasy 7

30  Media / Single-Player RPGs / Something to consider(about Matsuno and the ogre battle saga on: October 25, 2007, 08:48:48 PM
I'm sure if you know your shit, you know the Ogre Battle saga is better than any of the work Matsunos talent was wasted on while in the holds of Squeenix.

Here's something else to think about though....

While working under square (because square bought out quest and all) Matsuno was responsible for 4 games.

Vagrant story

Now according to the Ogre Battle saga, there are supposed to be a total of 8 games that could potentially be made. And right now we have 4.

Ogre Battle: MotBQ
Tactics Ogre: LuCT
OB64: PoLC
TO: KotL

Now, think about this for a second. While Matsunos talent was being wasted on Squeenix games, he could have spent that time and effort on making those 4 other ogre battle saga games instead.

And besides, what the fuck is square even doing with the ogre battle saga these days? Nothing, that's right, nothing. They're fucking sitting on it, while releasing more repackaged nomura bullshit for the ignorant drooling masses.

Just another reason to hate Squeenix.
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