- Albert Odyssey - It ends up feeling more like a JRPG, except the whole world is a big Battlefield. Makes walking to town a chore, but it's a novel enough idea to warrant its spot on my list.
I'm a bit confused by this one. I played Albert Odyssey for Saturn (still have it actually) and I can't recall any reason why it would be a tactical/srpg game. It plays just like any old traditional turn based rpg where your characters get in random encounters and then during battles you just stand in place doing moves. Are you saying that having enemy enounters on the world map was a novel idea?
I loosely define SRPGs as any RPG where you can command your characters to move around the battlefield freely, be it grid based or otherwise. Whether the game actually requires much strategy or not has little to do with me categorizing them as SRPGS. For example, Disgaea games generally require very little strategy but I still count them because of the way the battle system is set up. With that in mind here are my favorites and least favorites...
Shining Force III series - This is certainly my favorite. The games are solid all around and a lot of fun to play. The friendship system is really nifty and I wish more games would have systems like it.
Growlanser series - I've only played the three games released in the US. Of these games Growlanser 2 is the only one that easily categorizes as an SRPG but I might argue that 3&5 are as well because the battle system is mostly the same you just have less characters and are traversing dungeons instead of a map (though that's a big difference).
Yggdra Union - A challenging SRPG with some unique mechanics and cutesy character artwork.
Knights in the Nightmare - Some may say this does no count as an RPG but I think it is an SRPG more than anything else. With a real time battle system split into turns, bullet hell esque evading of attacks, characters with limited movement abilities that generally can't be hit by enemies, and a variety of other quirks, this is the most innovative one I've played.
Phantom Brave - Another SRPG with unique mechanics. The main character is weak and all other characters must be summoned into an item on the field. In addition, summoned characters can only remain on the field for a limited number of turns. I also think the free movement system is an improvement over the grid system in Disgaea, but I'm aware a lot of of people don't like it for whateaver reason.
Dragon Force - edited this one in, I dunno how I could forget about it since it is hands down one of the best SRPGs. Super addicting game with lots of characters to choose from. My 2nd favorite
Front Mission 4 - I was bored at college one day so I went to the game store and saw this for like 15 bucks used. I hadn't played any others in the series, but I like mechs and strategy RPGs, and it was made by Square, so I figured it had to be decent. I played the game for like 2 days and dropped it like a ton of bricks. I found the combat (and story) to be utterly boring.
Final Fantasy Tactics Advance - I played this game for like a day after rummaging through my brother's games to find something interesting. I could not stand the character art and music, and the story was just retarded.