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334711 Posts in 13708 Topics by 2200 Members
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61  Media / Single-Player RPGs / Re: Conception II on: April 08, 2014, 06:26:39 PM
2 waifus does not a harem make
62  Media / Single-Player RPGs / Re: RPGs you're ashamed to like? on: April 04, 2014, 02:01:52 PM
I'm ashamed of nothing!
63  Media / Single-Player RPGs / Re: The Witch and the Hundred Knights on: March 31, 2014, 06:32:01 PM
Yea I think when I started chapter 2 I had two armors with 3 def each so I was taking lots of damage.  Then I found armors with 16 def, really abrubt increase.  

Another tip, spears are awesome.  They have high hit count (especially in slots 4 and 5) and it raises the grade bar like crazy.  You can gain grade much faster than your gigacals deplete and restore gigacals at pillars with extra grade leftover.

Also check the bonus gauge.  If you need better armor or weapons sometimes you'll see something good to aim for.
64  Media / Single-Player RPGs / Re: The Witch and the Hundred Knights on: March 30, 2014, 04:55:46 AM
Well it didn't happen to me at all today at least.  I like the Facet system, it's fun doing different combinations and the appearance change is neat.  I really like the game now but it would be hard to recommend to anyone due to various issues.  Took me quite a long time to warm up to this game.  Also, I'm not normally a huge fan of Tanpei Sato but the soundtrack in this game is really good IMO.  

also that Fish guy Nahab from chapter...5 I think?  All the sudden I was super happy I chose to play with the English dub.  Freaking hilarious
65  Media / Single-Player RPGs / Re: Conception II on: March 28, 2014, 10:21:22 PM
Atlus has been doing this for a long time now.  Other companies do dual audio or JP voice only but Atlus published stuff is almost always dub only.  That's just how they do it :P
66  Media / Single-Player RPGs / Re: The Witch and the Hundred Knights on: March 28, 2014, 04:59:13 PM
No, I'm only starting chapter 4 now.  

Most of the bosses only seem to have one attack so far.  That's just.....pathetic.  I am enjoying the game more now for whatever reason though.  

EDIT:  game has been getting better but now THIS is happening to me http://www.gamefaqs.com/boards/644717-the-witch-and-the-hundred-knight/68877604  twice within half a day. 
67  Media / Single-Player RPGs / Re: Conception II on: March 28, 2014, 03:29:22 PM
Yeah you can pick the class but I think the sex is random
68  Media / Single-Player RPGs / Re: Conception II on: March 28, 2014, 01:26:20 PM
I beat the Vita demo, took a few hours.  I'm hype as hell for this game :D

downloaded the 3DS one too cause I hear it's different.  haven't tried yet
69  Media / Single-Player RPGs / Re: The Witch and the Hundred Knights on: March 27, 2014, 12:22:55 PM
Yeah you don't have to change all the slots every time if you don't want to.  You could just change the first weapon but even that still takes too long.  You shouldn't have to stop combat and go to the equip menu for something so basic to the combat.  It's so annoying that my thought process already went to "well I'll just whack this other enemy type with my current weapon even though it sucks, switching is too much of a pain."  This then lead to thinking "actually, why don't I just run past these guys?"  I feel like the game is punishing me for trying to fight efficiently; punished by menus breaking up the combat.  It's like if you were playing Ys Seven and you had to go to the equip menu every time you want to switch to Dogi.  It's awful.  

I'm not quitting the game (yet :P) though.....the game does have some good points.  I'm interested where the story will go for example.  The combat itself is decent....other than the weapon changing and (arguably) the stamina gauge.  So yeah I'm not giving up...yet.  
70  Media / Single-Player RPGs / Re: The Witch and the Hundred Knights on: March 27, 2014, 03:26:37 AM
wow is there seriously no way to switch weapon sets more quickly than to manually change the weapon slots each time?  my god.  

You can equip 5 weapons at once and they will act as a combo.  Each of up to 5 weapons is equipped into a numbered slot.  For example, a sword in slot 1 and a hammer in slot 2 will make your normal combo sword slash to a hammer smash.  Each weapon also has a number icon and if you order the weapons so that the numbers are in ascending numerical order it will give you a chain bonus which I guess makes it do more damage.  This seems neat initially.  The problem is that enemies are weak to specific kinds of weapons and resistant to other types.  

For example, and enemy can be resistant to both slash and blunt but weak to magic.  Say your combo only has magic at the end or in the middle.  The other hits are basically worthless now.  In this case, it would be better to have a combo made of magic weapons only.  So you switch to all magic weapons.  Now an enemy attacks and it's only weak to slash.  Now you have to change all your weapons again (unless you want to do awful damage, or possibly none at all).  Think Ys Seven/Celceta's 3 attack type system if they made it extremely cumbersome to change weapon types during battle.  There's no shortcut to make all your slots fill with the same weapon type.  The "shortcut" is to press right on the D pad, which takes you to the weapon equip screen....from which you must manually pick a weapon for each slot.  There's no shortcuts or presets you can make.  This is a fantastically stupid design problem.

Another gameplay/combat thing I'd like to mention is that the gigacal system I've seen some people worried about doesn't seem that bad.  It doesn't drain terribly fast and it's fairly easy to refill it by using grade points at the teleporters.  You can get grade points by killing the (rapidly respawing) enemies so as long as they aren't beating your face into the ground you should be getting enough grade points to keep yourself chugging along (or you could eat them).  The stamina bar hundred knight has (the ring that's almost always around him during gameplay) feels far more restrictive, as you can't do many attacks or evades before depleting it.  I guess they don't want you to go too nuts but I feel like it's artificially slowing the gameplay down for no good reason.  
71  Media / Single-Player RPGs / Re: The Witch and the Hundred Knights on: March 26, 2014, 04:48:20 PM
I've still barely played it due to getting distracted by the conception 2 demo.  It does feel similar to Ys Seven/Celceta due to camera view and having a dodge instead of a jump.  Also has an exact timg time slow dodge like Celceta.  It's not as fast though.  The tutorial at the start is overly long and annoying.  Press analog stick to move!  *holds left on stick for half second*    good job!  :p  I have pretty lukewarm opinion so far but I think it will be getting better soon.
72  Media / Single-Player RPGs / Re: The Witch and the Hundred Knights on: March 24, 2014, 11:42:07 PM
I just got it, day before release.  I also got Disgaea D2 and Guided Fate Paradox before the release.  says 2 day shipping on the box (though it was free for me).  

Will start it shortly!

Edit: Obviously setting up the figure first is the important part.  on the box it says "choking hazard - small parts.  Not for children under 15 years old."

..............15?  wat
73  Media / Single-Player RPGs / Re: The Witch and the Hundred Knights on: March 24, 2014, 09:27:54 PM
I got an email from NISA that they billed me.  I'll post some impressions when I can.
74  Media / Single-Player RPGs / Re: The Witch and the Hundred Knights on: March 24, 2014, 12:32:52 AM
yeah this game was in development for a long time.  I preorderd the LE, I'm aware it doesn't have the best rep but I'll see for myself whenever it comes in the mail for me
75  Media / Single-Player RPGs / Re: Yggdra Union help! Maxed-out cards? on: March 16, 2014, 09:40:50 PM
The series is rather polarizing.  Might be over for all I know.  Sting seems to just work with IF/Compile Heart nowadays
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