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RPGFan Community Quiz!
Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
332945 Posts in 13642 Topics by 2191 Members
Latest Member: Zaltys
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61  Media / Single-Player RPGs / Re: Conception II on: March 28, 2014, 01:26:20 PM
I beat the Vita demo, took a few hours.  I'm hype as hell for this game :D

downloaded the 3DS one too cause I hear it's different.  haven't tried yet
62  Media / Single-Player RPGs / Re: The Witch and the Hundred Knights on: March 27, 2014, 12:22:55 PM
Yeah you don't have to change all the slots every time if you don't want to.  You could just change the first weapon but even that still takes too long.  You shouldn't have to stop combat and go to the equip menu for something so basic to the combat.  It's so annoying that my thought process already went to "well I'll just whack this other enemy type with my current weapon even though it sucks, switching is too much of a pain."  This then lead to thinking "actually, why don't I just run past these guys?"  I feel like the game is punishing me for trying to fight efficiently; punished by menus breaking up the combat.  It's like if you were playing Ys Seven and you had to go to the equip menu every time you want to switch to Dogi.  It's awful.  

I'm not quitting the game (yet :P) though.....the game does have some good points.  I'm interested where the story will go for example.  The combat itself is decent....other than the weapon changing and (arguably) the stamina gauge.  So yeah I'm not giving up...yet.  
63  Media / Single-Player RPGs / Re: The Witch and the Hundred Knights on: March 27, 2014, 03:26:37 AM
wow is there seriously no way to switch weapon sets more quickly than to manually change the weapon slots each time?  my god.  

You can equip 5 weapons at once and they will act as a combo.  Each of up to 5 weapons is equipped into a numbered slot.  For example, a sword in slot 1 and a hammer in slot 2 will make your normal combo sword slash to a hammer smash.  Each weapon also has a number icon and if you order the weapons so that the numbers are in ascending numerical order it will give you a chain bonus which I guess makes it do more damage.  This seems neat initially.  The problem is that enemies are weak to specific kinds of weapons and resistant to other types.  

For example, and enemy can be resistant to both slash and blunt but weak to magic.  Say your combo only has magic at the end or in the middle.  The other hits are basically worthless now.  In this case, it would be better to have a combo made of magic weapons only.  So you switch to all magic weapons.  Now an enemy attacks and it's only weak to slash.  Now you have to change all your weapons again (unless you want to do awful damage, or possibly none at all).  Think Ys Seven/Celceta's 3 attack type system if they made it extremely cumbersome to change weapon types during battle.  There's no shortcut to make all your slots fill with the same weapon type.  The "shortcut" is to press right on the D pad, which takes you to the weapon equip screen....from which you must manually pick a weapon for each slot.  There's no shortcuts or presets you can make.  This is a fantastically stupid design problem.

Another gameplay/combat thing I'd like to mention is that the gigacal system I've seen some people worried about doesn't seem that bad.  It doesn't drain terribly fast and it's fairly easy to refill it by using grade points at the teleporters.  You can get grade points by killing the (rapidly respawing) enemies so as long as they aren't beating your face into the ground you should be getting enough grade points to keep yourself chugging along (or you could eat them).  The stamina bar hundred knight has (the ring that's almost always around him during gameplay) feels far more restrictive, as you can't do many attacks or evades before depleting it.  I guess they don't want you to go too nuts but I feel like it's artificially slowing the gameplay down for no good reason.  
64  Media / Single-Player RPGs / Re: The Witch and the Hundred Knights on: March 26, 2014, 04:48:20 PM
I've still barely played it due to getting distracted by the conception 2 demo.  It does feel similar to Ys Seven/Celceta due to camera view and having a dodge instead of a jump.  Also has an exact timg time slow dodge like Celceta.  It's not as fast though.  The tutorial at the start is overly long and annoying.  Press analog stick to move!  *holds left on stick for half second*    good job!  :p  I have pretty lukewarm opinion so far but I think it will be getting better soon.
65  Media / Single-Player RPGs / Re: The Witch and the Hundred Knights on: March 24, 2014, 11:42:07 PM
I just got it, day before release.  I also got Disgaea D2 and Guided Fate Paradox before the release.  says 2 day shipping on the box (though it was free for me).  

Will start it shortly!

Edit: Obviously setting up the figure first is the important part.  on the box it says "choking hazard - small parts.  Not for children under 15 years old."

..............15?  wat
66  Media / Single-Player RPGs / Re: The Witch and the Hundred Knights on: March 24, 2014, 09:27:54 PM
I got an email from NISA that they billed me.  I'll post some impressions when I can.
67  Media / Single-Player RPGs / Re: The Witch and the Hundred Knights on: March 24, 2014, 12:32:52 AM
yeah this game was in development for a long time.  I preorderd the LE, I'm aware it doesn't have the best rep but I'll see for myself whenever it comes in the mail for me
68  Media / Single-Player RPGs / Re: Yggdra Union help! Maxed-out cards? on: March 16, 2014, 09:40:50 PM
The series is rather polarizing.  Might be over for all I know.  Sting seems to just work with IF/Compile Heart nowadays
69  Media / Single-Player RPGs / Re: Yggdra Union help! Maxed-out cards? on: March 16, 2014, 01:36:04 PM
you have 9999 power on those 2 cards?  that's odd, I've never maxed any cards

Baldus is a lance type why not just use Milanor and use steal on him to steal his equipment and make him suck?  or you could use that gravity chaos move with milanor and break his face.  Of course, if you get him to 1 morale and it says "protect!" that means you aren't supposed to beat him and can't.  can't remember what battle 39 is
70  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 15, 2014, 05:19:44 AM
man I killed one of those lizards from above then fell into lava so I couldn't pick up the item....that was bad enough....then the game froze.  just staring at lava none of the buttons did anything.  had to quit game -_-

then 2 people invaded at the same time.  that was really fun.  so much for that item.  urghhhhhhh
71  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 15, 2014, 01:09:08 AM
I think the thing with the bosses is it seems like there are a lot more roughly human size/shape bosses in this one.  Not many big Gaping Dragon type things.  Maybe later...I've killed roughly 10 bosses at this point
72  Media / Single-Player RPGs / Re: RPGs for the Sega Saturn on: March 15, 2014, 12:58:20 AM
Maybe I  didnt make the first post clear enough but I already have Albert Odyssey Panzer Dragoon Saga and Shining Force 3 along with many other games that arent RPGs. I actually started to get a lot of non RPGs and thats what I mainly wanted the Sega Saturn for I just figured Id pick up a few that were on the system and thats why I bought those three. Im towards the end of Shining Force 3 and just started Panzer Dragoon Saga had a few questions about the game actually. Are all of the items that have a yellow icon (the useable items have a green icon) just to sell to the shops because they all have different descriptions that are kinda weird. By the way the first disc was about 2 hours long but I already knew going into the game that its pretty short. The game is fun to just move around but so far nothing big in the game has happened. Also does anyone remember what the 4 different dragon forms do I already know what the agility the attack and defense forms do its just the last one but as far as the game itself so far so good

It's been a while so I can't remember about the items.  Spiritual form is for berserk skills.  I think it makes them stronger or cost less, I forget.  It raises your BP more on level up. 

...and PDS can't be overrated :P
73  Media / Single-Player RPGs / Re: Magus on: March 06, 2014, 01:52:29 PM
that is the strangest looking "walking" animation I've seen in a while
74  Media / Single-Player RPGs / Re: Magus on: March 01, 2014, 04:19:12 AM
It really sounded that way.  The fixation on skin color instead of just saying something like "why not have a customizable character?" is telling.  Black skin wouldn't magically make a generic character design appealing.  "Why did the main character have to be a white male?"  I dunno, why did he have to be human at all?  Why can't he be a flying lobster?  It's a stupid question.  
75  Media / Single-Player RPGs / Re: Magus on: February 28, 2014, 10:45:45 PM
Funny review until it brings up controlling a white male like that's some horrible thing.  Replace "white" with "black" in the review text and tell me how that looks.  Ridiculous.
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