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Messages - Mickeymac92

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XV and XII seem almost diametrically opposed with certain people, as I really like XV and consider XII completely unplayable. XIII also, but to a lesser extent.

Eh, I think I'd put both in the same ball-park. They're both relatively flawed, particularly in the story department, but their gameplay and worlds - as well as a few memorable characters - make it worth the journey. Yet that gameplay also doesn't seem to sit well with people for various reasons...that I personally don't really get. FFXII I better understood the complaints, but I always felt it was reasonably enjoyable, and a nice twist on the MMO-esque gameplay that usually bores me to tears. If anything, it gave me an idea as to why MMO players put up with the classic psuedo-turn-based combat, since it seems to be more interesting when coordinating with a group rather than fighting solo. FFXV, though, seems pretty fine to me. Reminds me a lot of Kingdom Hearts in the best of ways. Reasonably fast-paced without becoming unwieldy or repetitive; more than a few interesting monsters to fight, especially during hunts; and allies that you don't have to rely on, yet are still useful enough that I don't feel like I'm better off just playing without a party like I do in most other Action-RPGs. And I just loved exploring the fantasy world they set up. It's close enough to the real world that the fantasy twists added a sense of surrealism, and made it a lot easier for me to understand what it must be like to live in their world, often without forcing me to sift through long-winded explanations and dialogue trees (a frequent point of contention I have with Western RPGs, especially considering how many do very little to make their medieval fantasy worlds stand out).

Single-Player RPGs / Re: Artimicia's JRPG battle
« on: August 31, 2017, 07:30:16 PM »
Let me see, one of my favorite Final Fantasy games, which is also the start of a good franchise, and the version that fixed the major problems without dumbing down the gameplay like later versions did...

...versus the prettier version of a complete mess of a game, with few, if any attempts to fix said mess?

I think it's obvious I'd choose FF1: Origins by a country mile.

Game Journals / Re: A Game Journal Reborn
« on: August 31, 2017, 01:09:55 AM »
purple haired Kunoichi from Dead or Alive

Her name's Ayane. I had to look that up today, because reasons.

Also: Summer Games 2017 has finally ended in Overwatch, and I think it's safe to say I've played myself sick of it. Like, to the point where they literally folloswed up the end of an event - which includes temporary exclusive modes and unlockables - with the introduction of Deathmatch and Team Deathmatch in the Arcade subsection, as well as some much-needed character buffs, and I honestly still couldn't care less. =P

Seriously, though, I played an unhealthy amount, but at least I got 95% of the unlockables...only missed a few sprays and the only aesthetically attractive costume Sombra has had to date, which means I got 18 out of 19 character skins, as well as all the voice clips and other fun stuff. All of this came at the expense of actually having fun, however, at least by the final week when I had to rush to get the last few things I wanted, which turned it into a real grind despite there being no real purpose to all of that despite it all just being fanservice. I think it's safe to say that I'll never do that again...

Oh, and I also found out there's also another new map in the testing servers on PC, as well as more character reworks, so I think it's safe to say I'll have a lot to look forward to if I take a few weeks off and play something else.

So, TL;DR - Now I'm grinding in Street Fighter V. I'll post more detailed stuff in the Fighting Games thread, since I wasted a lot of time right now, but: This game is genuinely fun. It's just that the online-focus really gets in the way of it. I literally spent an hour chomping at the bit, because my internet was down, and I finally had some time to play it - however, no internet meant that I didn't have access to certain characters and stages that I got from the online shop...not to mention I wouldn't get any fight money for more characters...*sigh*

...I might just play something else instead, actually. None of my other fighting games make me put up with this rigmarole...Capcom, wtf happened? You're becoming a parody of what people expect big companies to be like...

Oh geez, we're all really doing this? Okay, I'll bite...

1) FFV
2) FF3
3) FF7
4) XIV
5) FF1

Last 2 were more of a nostalgia, vote, though...

Actually, I still gotta play through XV (which I stopped after a certain infamous chapter) and the HD versions of IX and XII to see how they hold up, so this may change...but I will say that the rest aren't far behind, in all honesty. The only FF games I didn't like at all were FF2 and Lightning Returns. But FF2's remakes are at least serviceable, so I don't hate it.

General Games / Re: The importance of endings in video games
« on: August 30, 2017, 02:36:50 PM »
^That's sort of how I always treated endings in games. Heck, when I was a kid, I never really wanted games to end, so I'd try to avoid getting to the end so I could drag it out...

Single-Player RPGs / Re: Xenoblade Chronicles 2 (no not X)
« on: August 29, 2017, 11:52:52 PM »
Con, Com, Conny con-con- IT'S NOT THAT the point where I can't actually be mad for more than a second...still, don't be a grammar Nazi, Arti. I don't think I would've noticed the mispelling if you hadn't pointed it out, and I'm stricter about that stuff than most others...

Final Fantasy V was on the Gameboy Advance. That's where I played it. It was better-translated and had a few minor nifty additions, too, so I always felt like it was the definitive version...especially after that weird mobile remake...

I only ever spent $5 in that stupid Pokemon puzzle game, which let me play it for 5 more minutes...

General Games / Re: Fighting Games
« on: August 28, 2017, 06:11:22 PM »
I meant to post about Manet yesterday, actually. She does indeed look fun, although, her reach seems like it might be tricky to deal with. That's a consistant problem I've had with Street Fighter, however, and SFV in particular seems like it could use more defensive options, IMO. I get that they want it to be easier to get into, but even SF3 and 4 had more to offer, unless I missed a mechanic...I didn't really watch those tutorial videos...I just wanted the fight money...

Anime, TV, and Movies / Re: Anime/Manga Journal
« on: August 28, 2017, 01:38:06 AM »
He never says any of that, though. Ever. I've seen the final battle 3 times in both languages, it's never really set up. :/

Anime, TV, and Movies / Re: Anime/Manga Journal
« on: August 27, 2017, 11:52:23 PM »
^Ah, right. That might actually explain why I can't find it streamed...damn Cable Monopolies...

Anyways, I binge-watched all of Overlord last night. It was...okay? I definitely expected a lot more out of it, at least. There's definitely potential to it, but having never read the light novels, the general impression I got was that it spent too much of the middle setting up an arc how amazingly verbous the meta-game in this victional MMO us instead of developing its genuinely intriguing cast, while the final arc was just pooly executed in every way possible. You can tell this got canceled befored the planned end - it was rushed, the character turn came out of nowhere, involved events that we never got to see, implied an imotional pay-off involving characters that we know nothing about, yet the characters talk at length about all these past events...I wanted to know more about the NPCs and their creators, and I loved the dicotame between the Overlord's human side, and the overblown personality he puts own to fullfill his role. That he's playing. Because he had been playing a role-playing game that turned into real life or something...I don't know, they barely got into that.

I think that's the problem I keep seeing in these "other world" shows, they effectively have to expand upon multiple worlds and try to develop at least the main characters and how they acted in both worlds while usually only focusing one world. In this case, however, they had to develop three worlds, one of which we never get to see, and another we're only shown a very little bit of. Like, I've never been in a guild, so I have no idea if the whole game is about building dungeons or whatever for all I know. I've certainly never heard of that before. Really, I know nothing about how this game works, despite everything being talked about with that game as a reference. It's unnecessarily dense as it is, yet they were somehow supposed to condense that into 13 episodes? I doubt they could've fit a satisfying plot that complex in 26 episodes. :/ Perhaps this was a difficult and/or sloppy adaption?

Whatever. As it is, it was a fun watch at first that ran out of steam. The finale in particular could not have been less anti-climactic now that I've taken it into context: I went in expecting something silly or light-hearted, but it wasn't. Ot at least it was enough to justify all the elite hax0r bullcrap and the fact that the PVP fight ultimately came down to freemium item mechanics. How was I supposed to take any of this seriously? Nothing was resolved, too many questions were brought up, and I don't care enough to find the answers.

...didn't this studio make the latest Berserk adaption? Talk about hind-sight, huh?

Yeah, I'm not really okay with the whole idea. Sometimes they can be fun, but the long term strategy of any business is to make money. I'd feel that a game that expects you to pay up front is more trustworthy than one that expects you to pay eventually, because the latter is highly incentivised to resort to dirty tricks once they know they've got you...

I know what you mean, Dinc, but that's why I just...did everything for them. Since it actually gives you the option to turn off most functions that they might otherwise screw up, plus you can switch characters just by pressing the bumpers/L1/R1. Again, it's more than just the battle system that was good in my opinion, there were a lot of QoL things that a lot of RPGs could benefit from, and helped make focusing on the gameplay elements feel more rewarding, at least for me. Then again, I'm one of those who thought Final Fantasy XIII-2 was a great game so long as you ignored the story.

I guess what I'm trying to say is that I think Star Ocean: The Last Hope should be approached more like a B-Movie in game form. I know when I played, I usually went one planet at a time, and so I viewed each adventure in a more self-contained manner. That gave it more of a sense that I was experiencing an Episodic Sci-fi adventure, and a few parts even felt like they wouldn't have been out of place in a cheesy Sci-Fi channel series. Couldple that with good gameplay, and I think that it can at least be a fun game, if you're in the right mood.

So I agree that it's not great, but I disagree that it's not worth experiencing.

I heard the battle system is excellent, though

Yeah, but that alone can't really carry a 60 hour JRPG.

It can if you take your time. I just played until I got to then next planet then took months off. I mean, that's sort of how I play most RPGs...unless I happen to get addicted to them (which requires more factors than simply how good it is), I never really play games all at once...keeps me from savoring them...

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