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1  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: July 23, 2016, 08:12:05 PM
Finally got to this week's episode of Dragon Ball Super and... it's possibly the best Dragon Ball episode ever made.
Top 3 for sure.

Toriyama is really killing it with his return to the serie.
I'm pretty happy Hollywood demolished Dragon Ball with that shit movie and made him come back to it.

Even better than the Drivers' Test episode? I don't believe it.


Anyways, of the shows I've been watching, I'm finally done with that garbage fire that was Gigantic Formula. I can't believe I'm saying this, but I think I might have found something that would've stood to have benefited massively from doubling down on its racism. If every country in this lame, even for a knockoff, G Gundam copycat were represented as badly as the USA, this show would've easily gone from a Gigantic Waste of Time to a Comedy Goldmine. It would've helped offset the otherwise supra cereal/boring ass Gundam Politiks, the 15 or so episodes (of 26) of 20 minutes of boring exposition for a bunch of Gundam rejects/5 minutes of their near-effortless Worfing and inevitable irrelevancy, or the episodes with the actual fights that consist of 15 minutes of Gundam Politiks and 5 minutes of the MCs getting jobbed, then 5 minutes of the villain breaking off the attack to say "I'm winning so hard, I'm just gonna stop now and be more evil. What can possibly go wrong?" followed by the MCs pulling yet another powerup outta their ass and clowning them completely in record time.

Honestly, I'm impressed you even finished it. I only knew about Gigantic Formula after reading about a manga that's basically the comedy Goldmine you were referring to, except with Majong instead of Giant Robots, but at the time I couldn't find any scanlations, so I went searching for the next best thing....but somehow settled for Gigantic Formula. And thanks to that mental block, I'll never remember the name of that manga...

...I'll only remember Super Aryan Hitler, the greatest and most feared majong player of all time (and may or may not have been the devil, I can't remember).
2  Media / Single-Player RPGs / Re: I am Setsuna (or whatever name you changed it to) on: July 21, 2016, 02:01:03 PM
Embryon, Please come in here and save Agent D.
3  Media / Single-Player RPGs / Re: Bloodstained Ritual of the Night on: July 20, 2016, 01:38:32 AM
There are monsters that look like sperm with tentacles. I would say that I've been exposed to too much hentai in my days, but then they're called seama. IGA's clearly the one who needs to lay off the porn for a while.
4  Media / Single-Player RPGs / Re: The tri-Ace General Discussion (& Star Ocean 5) Thread on: July 16, 2016, 10:00:59 PM
Valkyrie Profile was excellent, but that game took itself way too seriously sometimes.

Understatement. Honestly, I think the reason I've always been turned off VP1 was because of how intense it is from the word 'go'. Even Nier didn't set itself up to be quite as stern-faced and dreary, and that game starts at the End of the World!

I mean, VP was setting itself up to be a tragedy, and considering the Norse mythos, especially involving valkyries, it makes sense...but it quickly became heavy handed after a while, and I couldn't really take it seriously, no matter how much it wanted me to. I'm trying really hard to not call it "melodramatic" since that implies that the subjects weren't worth taking seriously, but I still think they overdid it. It didn't help that the voice acting sucked, that added to the cheesiness, honestly.
5  Media / Game Journals / Re: A Game Journal Reborn on: July 16, 2016, 09:23:45 PM
Yeah, thinking of balancing it and Unchained Blades, which I just restarted:
 -snip-
The game had good music too: http://www.rpgfan.com/soundtracks/unchainbladesrexx/index.html

Indeed, though, that soundtrack you reviewed was from the sequel, just FYI. However, Nobuo Uematsu certainly didn't slack in the first one here, either.


@Klyde Chroma

Yeah, I think Salt and Sanctuary was built more with dodge rolling in mind, a-la Bloodborne, but the shift to 2D doesn't seem to favor that, espcially a Metroidvania, where spaces are traditionally cramped. Dodging takes up a lot of stamina, and there are a lot of enemies that'll attack relentlessly, and I'm not just talking bosses. So you can dodge, but only a couple times, and attacking makes it harder to dodge. Using a shield lets your stamina recover, albeit slowly. Dodge-rolling seems to be the only thing you can do for bosses, though that first boss demands ranged attacks. I had to start chucking grenades to beat him. (Edit: I mentioned the shields last time, which also definitely helped, since you could roll past one attack, and then be wide open to the next 4 or 5 he does immediately after. Blocking meant that I could reduce the damage of some of them at least)

I don't think you had a lot of space in the various Souls games, but in boss fights you almost always had places you try to go from different angles to attack from and/or not get sliced to ribbons. Ranged (magic or weapon) w/ dodging or sword 'n' shield seem like the easiest combinations to get through it all, honestly. At the very least, axes and polearms seem completely useless in comparison.

But that could just be the fact that doing anything other than hyperfocusing on a specific weapon class is a complete waste of time, making exploring less rewarding. I kinda got to the point where I was just looking for the next boss, and then grinding.
6  Media / General Games / Re: Misc. Gaming News Topic on: July 16, 2016, 09:18:42 PM
I fully expect the next Shining game to either be a Kart Racer or a straight up VN.

I'm voting on the latter myself, but if they release another Sonic & Sega All-Stars game, you can bet it'll have a Shining character in it. And no, it won't be anyone we like, assuming it's even one we recognize.
7  Media / Game Journals / Re: A Game Journal Reborn on: July 16, 2016, 12:35:31 AM
Yeah, thinking of balancing it and Unchained Blades, which I just restarted:

I half-forgot that this was surprisingly good, for a narrative-focused dungeon crawler. I'm glad I got the 3DS version, it kind of helps it stand out when Etrian Odyssey was all I had to compare it...and the new story mode in Etrian Untold did not jive well with me, to say the least...a more accurate description would be that it has some of the most insufferable characters I've encountered in a long time, and the story itself sounds boring, and is clearly relying far too heavily on amnesia tropes to build intrigue, when it really just comes off as frustratingly vague and meandering.

Unchained Blades does none of that, at least so far. A lot of nice world-building going on, and there's already a lot of little things about the cast that impress me, though I just barely started exploring the second floor. Still, first impressions can go a long way sometimes.

Oh yeah, and I like how there don't seem to be any generic races so far. At the very least, I have gone more than 2 hours without seeing an elf or a dwarf, and nearly every humanoid has been a "fledgling" of something much cooler thus far. The fairy is the closest so far, but she is just a peach...well, not literally. I wouldn't put it past them to include a talking fruit of some kind, but here I just mean she is adorable, but in a way that is just an act, which she drops from time to time without warning. I love it. That's a true fairy.

_________

Oh hey, I see I forgot to post what I played yesterday:

Salt and Sanctuary

After playing Shantae: Pirate's Curse from start to finish, I think I've just about burnt out on exploratory platformers for now. This seems alright, but the skill tree actually reduces the incentive to explore. If this wasn't a balls-hard action-platformer? Sure, maybe I'd want to invest some points in spears so I can use the one I just found. But this is 2D Dark Souls, so it's pretty clear that I'm better off sticking with my sword, since at least I know exactly how many skashes I can get in before I gotta dodge-roll. And I can't see how you could play this without using a shield. That was the only reason I had any hope of beating the first boss. Bah, I'll have this for another day; it's not even the challenge that bothers me, I just don't need this kind of stress right now...

R-Type

Same goes for this. I love it, as well as Gradius, which I was debating playingninstead, but R-Type just came out on the VC, so I took the plunge. I did not even make it to the first boss after 3 Game Overs. And I'm talking 'ran out of continues' Game Over. Definitely gonna have to bring my Game Face next time, but I'll stick to hard RPGs until my reflexes are up to snuff.

Mobile Suit Gundam Extreme VS-FORCE

I spent a good 2 hours replaying the first two missions for better times and Haro Medals. And then I find out some time afterwards how to boost forward (don't ask why I never thought to press the x button while I'm already moving forwards, despite jumping, hovering, and side-dashing all using that same button). The fun is just starting!
8  Media / General Games / Re: Misc. Gaming News Topic on: July 15, 2016, 09:38:07 PM
The first new Shining game we get released in English in almost a decade, and it's the crappy crossover fighting game. And on PC, too. Great. Freakin'...they better put Shining Force EXA on PSN soon to make up for it.
9  Media / Game Journals / Re: A Game Journal Reborn on: July 15, 2016, 09:30:55 PM
  Crap!  But I'm already balls deep in this.  What do I do?"

Probably not the turn of phrase I'd have used with that analogy.

Pure Gold.

Because it's Idea Factory, I had to. 

All joking aside, Trillion wasn't a bad game but it could have been much better without the poorly designed and executed battles.

Yeah, while the Princess Maker parts sound interesting, those battles sound bad enough to put me off the game entirely. That, and I'm pretty sure the writing's terrible. Just because it's made by Idea Factory/Compile Hearts. Neptunia was ruined for me by it's lousy humor, and I keep putting off Mugen Souls after seeing some examples of its "jokes". At the very least, Compile Hearts is really, really bad at humor, as far as I've seen.

Actually, Trillion's writing is good. Surprisingly good.  I genuinely felt for these characters and I say so in my review.  The specific example I used is that while the overlord of greed is off-putting at first, when I learned why she was hoarding treasure, I grew to like her.  No, the story is not Citizen Kane or Homer's Odyssey, but it's not complete trash either (though some characters' first impressions scream "trash," they do develop well)  Idea Factory's writing in visual novels has been pretty good in my experience.  Hakuoki was not only Idea Factory's best game, it was simply a very good visual novel game.

I'm familiar with Idea Factory's VNs, but it never seemed like they used that level of writing for anything else. But this was apparently a special case, from what I just read. Now it's just the combat putting me off. I guess the next time its really cheap, I'll grab it. I'm thinking >$15 might make it worth risking, maybe $20 if its a physical copy, kind of like I recently did with Dungeon Travelers 2 (thanks for the review, Niel, I never would've looked twice at it otherwise).
10  Media / General Games / Re: VA-11 HALL-A: Cyberpunk Bartender Action on: July 15, 2016, 05:20:51 AM
Yeah, I'm gonna check out of this thread before things get any weirder and/or spoiler-ier...at least until I'm playing the game myself. That said, I have a feeling it's a good think I didn't post that bet I was writing up earlier, since at this point I probably would've lost big time...and I really don't wanna play ROM, so...ha det!
11  Media / Game Journals / Re: A Game Journal Reborn on: July 15, 2016, 03:26:00 AM
  Crap!  But I'm already balls deep in this.  What do I do?"

Probably not the turn of phrase I'd have used with that analogy.

Pure Gold.

Because it's Idea Factory, I had to. 

All joking aside, Trillion wasn't a bad game but it could have been much better without the poorly designed and executed battles.

Yeah, while the Princess Maker parts sound interesting, those battles sound bad enough to put me off the game entirely. That, and I'm pretty sure the writing's terrible. Just because it's made by Idea Factory/Compile Hearts. Neptunia was ruined for me by it's lousy humor, and I keep putting off Mugen Souls after seeing some examples of its "jokes". At the very least, Compile Hearts is really, really bad at humor, as far as I've seen.
12  Media / General Games / Re: VA-11 HALL-A: Cyberpunk Bartender Action on: July 15, 2016, 12:49:21 AM
Play that game instead.



This game was not good.

Do say more please.

It's poorly written, filled with lazy profanity, has a creepy attitude and... it's tedious to play.

I'm still going to get it when it comes out on the PS Vita, in the hopes that our opinions differ (considering you're recommending someone play Read Only Memories instead, I'm willing to bet that we're on opposite wavelengths here), but I certainly appreciate your input. I'm all for a reminder to keep my expectations in check, especially since the game's been hyped to hell by its cult following after the demo came out.
13  Media / Game Journals / Re: A Game Journal Reborn on: July 14, 2016, 03:06:10 AM
  Crap!  But I'm already balls deep in this.  What do I do?"

Probably not the turn of phrase I'd have used with that analogy.

Pure Gold.
14  Media / General Games / Re: Misc. Gaming News Topic on: July 11, 2016, 03:52:32 PM
Are we not going to talk about "pleasure-based weaponry"?

15  Media / Game Journals / Re: A Game Journal Reborn on: July 10, 2016, 04:02:30 PM
Summer 20. Think it had to do with performance over date though, since I also got my next Farmer Rank that same day.

Farmer Degrees don't do anything. But it turns out I left off at the end of Spring, not Summer! So I still got a ways to go, and I don't remember what I was doing...
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