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237323 Posts in 7076 Topics by 2350 Members
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1111  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: July 07, 2014, 09:26:02 PM
I'm surprised to read that the new Sailor Moon is only 26 episodes.
Heck, DBZ Kai is at like 110 episodes now and that's with A LOT of fat trimmed off.
I don't know how you could cram Sailor Moon in 26...

The original anime was, like 80% filler, so I don't find it that hard to believe. It's more like the Manga, which was only 52 chapters.
1112  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: July 06, 2014, 09:41:15 PM
I'm trying to watch Arakawa Under the Bridge, but I must say, it's quite difficult. I'm not sure I'll survive the encounter.

After all, I'm dying of laughter after nearly every scene.

Seriously, I may have just found my perfect comedy, provided I can catch my breath enough to finish an episode.

...actually, thinking about this post, there are very few Japanese comedies I like, and most of the ones I do like are shorts. I think the only exceptions are Good Luck Girl!, Sgt. Frog (the dub at least, so I'm not sure it counts since it's pretty different), Cuticle Detective Inaba, Sket Dance, and Gintama (though I'm not sure that counts since there's much more to it than the others), as well as the aforementioned Arakawa Under the Bridge.

And you know what? I'm not sure what any of these do to that makes me like them more than others (besides Gintama). I guess they just resonate with me more.
1113  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: July 05, 2014, 10:02:05 PM
I actually never thought highly of the Japanese version of the original Japanese OP. Haven't heard the new one yet, though, so we'll see what the damage is.

I really, really liked Argevollen's first episode, though.

EDIT: Also saw the first episode of Aldnoah.Zero and liked that a lot, too. I'll be sure to say more about both once we're a few episodes in...

I really enjoy watching Code Geass, but there are a tons of things it does that I usually give other shows a lot of flak for, and I don't think I could really describe why it works for me when shows with similar themes and excecution make me cringe.
Any particular examples?

I wish, but every time I sit down to write my thoughts, my mind goes blank...
1114  Media / Game Journals / Re: A Game Journal Reborn on: July 03, 2014, 11:19:46 PM
People here say Nier's gameplay ain't anything special, but I would like to remind that it had quite a few things to spice it up. Sometimes the game goes 2D, sometimes to overhead view and it sometimes even transforms into a VN, with absolutely nothing but text and music.

TBQH, that's why I never got into Nier. It tried too many things and never really excelled at any of them. Plus I hate when games don't make up their mind as to what genre they want to be. :|
1115  Media / Game Journals / Re: A Game Journal Reborn on: July 02, 2014, 11:02:21 AM
@Mickeymac92: I have no idea what you're talking about. In what world Puppeteer is hard and frustrating?

...actually, I reread the 4 reviews I thought I read, as well as browsed the comments, and no one complained about the game being difficult. Hell, a few complained about it being too easy. -_- Oh well, I found it difficult, and that's all the matters to me. Heck, people keep telling me Super Mario World is piss-easy (which it definitely isn't) and that Mega Man 2 is hard (even on a bad day, I never have much trouble beating a stage with even just the Mega Buster), so I guess I should know better than to so readily trust people on what is and isn't difficult when it comes to platformers. <_< Lesson learned...
1116  Media / General Games / Re: Misc. Gaming News Topic on: July 01, 2014, 08:22:33 PM
If I'm reading it right, that sounds like something Sonic Adventure did, that I always wondered why no one else emulated in a better game...
1117  Media / Single-Player RPGs / Re: New "Secret Of Mana" for home consoles on the way on: July 01, 2014, 08:19:44 PM
^Sounds like it was probably Threads of Fate?
https://www.youtube.com/watch?v=AK4pxy2y43c
1118  Media / Game Journals / Re: A Game Journal Reborn on: July 01, 2014, 08:18:08 PM
I can't believe Sony just sent this out to die.

Do you know how many games Sony has just sent out to die?  That's kind of their M.O. for most of the games they publish...

Sad but true...painfully true...>_<

I told you guys to buy Puppeteer. Nobody wanted to listen.

I actually vaguely remember that, so I'll give you that. I kept thinking the same thing as Lard where I assumed the jumping would suck, especially after I heard it could be very hard and frustrating, but after playing it...it is immensely hard and frustrating. But it's not unforgiving - it has plentiful checkpoints, well-designed levels that ease you into new challenges (from what I've seen at least), and a good risk-versus-reward system involving the different heads. It's difficult, but I never really never find myself being angry at the game, only my lack of skill, and I generally always feel like if I try again I could probably do better. Unfortunately I only got to the second or third major level I guess? I played it at the tail-end of a major sale and haven't been able to convince myself to go back to it, but only because action games require patience that I don't always have...
1119  Media / Single-Player RPGs / Re: New "Secret Of Mana" for home consoles on the way on: July 01, 2014, 07:59:49 PM
I played Final Fantasy Adventure very recently and despite some issues, it's probably one of the most impressive games on the Game Boy, especially when you realize how many things it did while predating the Game Boy Zeldas that came after it.
1120  Media / General Games / Re: Misc. Gaming News Topic on: June 30, 2014, 09:37:40 PM
Wow, I really blanked out the rest of the series, huh? I just meant it seemed like Romancing SaGa was the best they could do with the series, and seeing they really tried with Unlimited only to fail harder than it ever had, I figured maybe it was time to try something new. I feel like the brand name has more stigma than anything else since...well, ever.

'Course, as you pointed out, they tried that with Last Remnant and it failed just as hard sales-wise, so maybe I'm fooling myself...
1121  Media / General Games / Re: Misc. Gaming News Topic on: June 30, 2014, 08:14:33 PM
How many pigs do I have to sacrifice to get a real Mana game again? :T

I feel like after Romancing SaGa PS2, I think that series should be laid to rest - end on a high note, you know? But I suppose if it's already in development, I might as well hope for the best.
1122  Media / Single-Player RPGs / Re: New "Secret Of Mana" for home consoles on the way on: June 30, 2014, 04:59:21 PM
Huh, the producer is actually trying to guage what console the fans want the next game on instead of just relying on console numbers. That's admirable. It would be nice if they could make something for the PS3 or 4, I'd gladly take a 3DS game if it means it'll be successful.

EDIT: And I agree that posting a quote with a small summary would be nice. I tend to post on an iPad, and Siliconera has a terrible mobile site that crashes a lot and is difficult to navigate, so it would be nice if I didn't have to use my computer every time I wanted to read your news links...
1123  Media / Game Journals / Re: A Game Journal Reborn on: June 30, 2014, 02:54:05 PM
If I saw games as "content" I wouldn't give two shits about gaming and I would be watching more movies instead.

...I'm sorry, what? Did I say something wrong here? What other word is there to describe a part of a game other than "content"?

Seriously, I even looked it up, I'm pretty sure that was the correct usage of the word.
1124  Media / Game Journals / Re: A Game Journal Reborn on: June 30, 2014, 02:45:41 PM
I love fighting games! Doesn't mean I put even an iota of effort in being good at them. I just like to mess around with the characters and see how far I can get with nothing but instinct and natural talent.

Dark Souls' problem isn't that it's too hard, it's that it gets really /repetitive/ because it's hard.

Quote
Which it does 99% of the time unless you're very well prepared...which usually involves having died against it already several times...it just feels like fighting brick wall.

This in and of itself isn't a problem. The problem is that, by the time you get to the point where you encounter the thing that killed you again, you might well have been playing for half an hour. And then you die, and go back to the last bonfire, and get to do it all again.

SHMUPs do the same thing, but when you're hitting the point of having to repeat thirty minutes of stuff you've pretty much beat the game. So there's a lot less repetition.

I suppose that's a better way of putting it, but then again, I've been playing some o the Game Boy Mega Man games, and I realize I don't even like repeating even 5+ minutes of content anymore. I'll concede that that's probably a "me" problem, since I can't stand routines at all.
1125  Media / Game Journals / Re: A Game Journal Reborn on: June 30, 2014, 02:16:13 PM
I would kill to have the combat from Dark Souls in a game that doesn't actively punishes me for playing it.

Is not FromSoft problem that they made a series of games in where people have to work a bit for their fun.

Work =/= Fun

Yeah. I don't mind some challenge, but I rarely enjoy games because of their challenge, and I have never once felt like gaining a skill involving a video game was actually worth my time and effort. Even Monster Hunter 3, which I adore, is a game I would never be able to get myself to call "good" because it felt like I had to get the crap kicked out of me for 40 hours straight before I had even a ghost of a chance at being good at it. It was only after replaying it as Monster Hunter 3 Ultimate did I actually enjoy it. But don't think I've forgotten the pain...

In Dark Souls, though, it feels like I have to die to progress. There's a lot that just isn't explained to you, and literally the only way to find out what to do, where to go, etc. is by confronting something, and see whether or not it kills you. Which it does 99% of the time unless you're very well prepared...which usually involves having died against it already several times...it just feels like fighting brick wall. I got to ring the first bell, but only because I rigorously followed guides to ensure that I knew the right ways to go, find the best items, avoid the worst traps, and had a general idea of how to approach enemies so when I died, it really was my fault.

But seriously, if they put combat like what Dark Souls had in Zelda, I would be thrilled.
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