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249943 Posts in 7498 Topics by 2398 Members
Latest Member: john0727
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1141  Media / Game Journals / Re: A Game Journal Reborn on: October 28, 2014, 10:57:03 AM
Just beat Risky's Revenge. Only missed 2 items, which I just went back for. Now I have to beat the final boss again and I'm set for a complete.

It was a fun romp, just like the last. Better in some way, but definitely feels like a prequel to a much more in-depth game - imagine if A Link to the Past stopped after Agahnim and said "Evil is still at large! Stay tuned for more thrilling adventures in the next game!" That's how I feel with this. It's nice, but just knowing there could've easily have been so much more, especially since the original even was a much bigger game, actually holds it back, and I don't say that often. Still, if my only complaint is that I want more of it, it must be doing something right. Besides, that problem mostly stems from the severe file-size limit DSiWare had, and Pirate's Curse just came out last week, so I'll be on that...in a few weeks. I'm kinda Shantae'd out, and for real this time...
1142  Media / Game Journals / Re: A Game Journal Reborn on: October 26, 2014, 07:46:41 PM
Played Shantae (GBC) from beginning to end last week. Fun rimes. Glad I was playing the VC version, though. Game's kinda hard. Now I'm playing Risky's Revenge, and it's easier, but kinda feels less impressive since it's a DSi game. At least it controls way smoother, which is mainly why its so much easier. Definitely seems short, though...I'm halfway done already. :/
1143  Media / Single-Player RPGs / Re: A Mana series retrospective. on: October 20, 2014, 10:13:59 AM
probably moreso with friends

Not really.

The problem with playing SoM with friends is that nine times out of ten, you're growing up in a crappy suburban neighborhood and your friends are just whoever's around that's your age, and then they end up like robbing your parents.


...yeah, that sounds about right...;_;
1144  Media / Single-Player RPGs / Re: A Mana series retrospective. on: October 19, 2014, 07:29:46 PM
To be fair, I still like Secret of Mana, but it...really is full of frustrating design decisions, some of which were clearly made as a compromise rather than because it would make the game more fun. It's enjoyable, probably moreso with friends, but I don't feel it's a well-aged classic.

And yes, despite my apparent love of FFA, it's dungeon design thus far (I'm approximately 2/3s through the game) has ranged from okay-but-forgettable to flat-out terrible (that mine cart level can go screw itself). Then again, I think it's trying to be more like Zelda, and 9 times out of 10 I hate Zelda's dungeon design, so maybe it's just a design philosophy I don't agree with. :\
1145  Media / Single-Player RPGs / Re: A Mana series retrospective. on: October 18, 2014, 11:12:19 PM
You know, I was thinking of making a thread about the Mana series.

Except I was gonna call it: "Final Fantasy Adventure: The Only Good Mana Game?"

I need to try Legend of Mana first before I do that, though I've not heard good things...
1146  Media / Game Journals / Re: A Game Journal Reborn on: October 18, 2014, 06:47:28 PM
This is what happens when you don't play a game for like five years.

Which is why I have yet to finish Okami despite getting far at least 3 times. :P
1147  Media / Game Journals / Re: A Game Journal Reborn on: October 16, 2014, 11:16:32 PM
The stat-downs I figured had something to do with how I was playing and wasn't too bothered about. I mean my character got brain-damage or something from a hefty blow by a boss and got his whole level dropped one peg.
1148  Media / Game Journals / Re: A Game Journal Reborn on: October 16, 2014, 10:03:48 PM
GGXXAC+ - In a battle of Life or Death between a little girl with an anchor and a bodybuilder packing explosives, who will win?

The Whale. :|
1149  Media / Game Journals / Re: A Game Journal Reborn on: October 16, 2014, 09:44:24 AM
Spent 3 hours playing Wizardry on the PS3 (when I could've been playing Secret of Mana)...screw this game. Level downs? Apraisals costing the same amount as the sell price?  Random Alignment changes? Enemies that are constantly unknown even though you've fought them a bazillion times? (It's fine if their level is unknown, but don't show a shadow of a Kobold when I know it's a freakin' Kobold!) What were they thinking?! Were old school Wizardry games this bad? I never got that far in any of them, but some of these mechanics just don't make sense!
1150  Media / Single-Player RPGs / Re: i hope we get this too(WA5) on: October 16, 2014, 09:40:01 AM
Would be nice, though I already own the disc.
1151  Media / General Games / Re: Misc. Gaming News Topic on: October 15, 2014, 06:37:59 PM
No offense, but skimming through that article...I feel like it's a better example of what's wrong with gaming journalistic writing than the Polygon review. And yes, I read the Polygon review. I didn't agree with it and it was painful to read at times, since it didn't seem to want to give a lot of examples as to what it was saying, so it was difficult to understand their position. It's not a good review, and I've seen better, even from Polygon, even on ones I very much did not agree with.

But that articles feels a bit too charged to take seriously, like someone's just posting an sternly-worded letter. Granted, it's difficult enough for a member of the industry to say "everyone's doing it wrong!" and still be taken seriously...

I will leave IGN's take on that which I think works both sides of that well and concisely:
"Bayonetta is strong and awesome, but it looks like the game was shot by a pervy cameraman [sic]"

Besides that, I still fully intend to purchase.

Damnit IGN, how can I hate you went you actually make good points?! :P

But seriously, I think that sums it up just right. I want to agree with the idea that it's part of her character and she "owns" her sexuality or whatever. I guess I'd have to play the game more, but what I couldn't help but be distracted by the buttshots in the cutscenes of the demo, though. I don't think there were too many, and I don't think it's that much of a problem - I love Bayonetta as a character, and that includes her looks - but if the full game has a lot of that (and I've heard conflcting reports), I could see some people getting annoyed or even offended by it.
1152  Media / Single-Player RPGs / Re: Terra Battle on: October 15, 2014, 11:33:50 AM
(I really wish the mobile version of...Final Fantasy Tactics would get ported to the VITA).

...w...why? War of the Lions is already on the Vita...
1153  Media / Game Journals / Re: A Game Journal Reborn on: October 14, 2014, 11:07:48 PM
Okay, I don't have a very good memory and why is the palace underground and the ruins above ground? That's not usual video game logic...anyways, I did the Ruins first and the Palace second so...I guess that's the right order. Just seems weird they'd tell me to go back there? I'm pretty sure I already interacted with the nut Mana Seed and got told to go to the forest, but I wandered around and ended up going to the Palace instead.
1154  Media / Game Journals / Re: A Game Journal Reborn on: October 14, 2014, 08:08:11 PM
I actually did the Underground Ruins before the Palace. It really helped with that annoying Wall Boss I just now realized was pretty imfamous? Anyways, I'll see if the sequence breaking ruined everything or not...or was I supposed to do that? I dunno, it was tricky getting Phanny to disappear. :/
1155  Media / Single-Player RPGs / Legend of Grimrock II on: October 14, 2014, 01:18:34 PM
Guess I'll make it now that the review is out.

Legend of Grimrock II is the sequel to 2012's Legend of Grimrock. Huge shocker, I know.

I'm gonna quote the Steam page for the story rundown since I haven't had lunch yet:

A group of four prisoners have shipwrecked on the secluded Isle of Nex. The island is filled with ancient crumbled ruins, mysterious shrines and a vast underground network of dungeons and mines. If the prisoners wish to make it out alive, they have to overcome the challenges devised by the ominous mastermind of the island.

Basically it's a First Person Dungeon Crawler, but this time set on a big island full of Puzzles and monsters and whatnot, so there's a heavier focus on open-ended exploration instead of just going through one big dungeon (though I guess the island is kinda like one big dungeon in a way). There's grid-based movement and real-time combat (though I think there's still ATB style recharge guages for your attack actions). Check the link or the RPGFan Review for more details, I'm hungry...

Anyways, are you guys looking forward to playing when it comes out on Oct. 15? I'm still only a third of the way through the first LoG, but I'm definitely excited for the sequel. I was gonna try to finish the first in November, but I'm wondering if I should push that schedule up now...
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