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1366  Media / Single-Player RPGs / Re: Are turn-based console RPGs officially dead? on: December 10, 2013, 10:22:19 PM
Honestly I think BoF 3 and 4 had the best turn based systems. If only 4 utilized 3's EX turn system, it'd be perfect.

What EX Turn? I got halfway through BoF3 and do not remember that system.

If your character was fast enough they'd get a second action within the same turn. That's why people always recommend Rei, Ryu, and Momo in that order for the Line formation (or was it speed formation) even if it makes the team into a walking glass cannon.

Oh, I forgot about that! Yeah that was...something, certainly made you think a little.
1367  Media / Single-Player RPGs / Re: Are turn-based console RPGs officially dead? on: December 10, 2013, 10:12:46 PM
Honestly I think BoF 3 and 4 had the best turn based systems. If only 4 utilized 3's EX turn system, it'd be perfect.

What EX Turn? I got halfway through BoF3 and do not remember that system.
1368  The Rest / General Discussions / Re: The NEW Game Journal on: December 08, 2013, 05:39:04 PM

2) Did they fix the strange time allotments? There was nothing quite as baffling as going out to the woods right outside town, like right outside the door, and losing over an entire week going there and back, despite the entire adventure lasting under a half an hour. I think that alone turned me off the game the hardest. I'm only given a certain amount of time to do a job, yet the time it takes to collect the ingredients and make the stuff you're requested just doesn't feel correctly proportioned to what you're trying to do. After an in-game month, I was barely able to raise the collection meter one star. What the hell?

If anybody would like to answer those questions, I'd much appreciate it. I already own all 3 games, in fact I practically bought the PS3 just to play them, and I've been incredibly tempted to just sell them off, seeing as they're half the PS3 RPGs I still own and it would make my PS3 backlog a lot quicker to get through without those looming over my head.

People have already answered your questions pretty well, but I figured I'd add my two cents. Neither Totori nor Meruru have a strong sense of urgency or a tight connection between the dead-lines and their story-justifications, so I would think that might still bother you.
I recently started playing Ayesha, though, and I think that has made massive improvements in that regard. There is a closer connection between the places you are exploring and the main plot and the story pacing seems to be a lot better handled, making it feel like you are making clear progress when you have finished exploring an area. It feels a bit more organic than the make 10 barrels (or whatever) before x-date that the previous games used a lot. One of my problems with Totori is that though it has the strongest main story arch of the arland-trilogy, you basically just mess around for the first half of the game, and the story barely progresses at all until you "get informed" of the main-quest you need to complete. In Ayesha, by contrast, they have been pretty good about keeping that carrot in front of your face from the start.
The adventure points that other people mentioned also make it feel less like you are wasting time in the post-rorona games. You get rewarded (with stat bonuses etc.) for clearing out all the enemies/gathering an entire area, so it doesn't feel like you are wasting time when you are exploring, even though it still takes up a good chunk of days.

so to conclude, I would say: if you dabble with Totori and the issues still bother you, then I don't think you are going to like meruru any more (the dead-line aspect feels pretty arbitrary in that story-line), but if you already own ayesha, I'd suggest that you should give it a shot, as it does seem like it might allieviate some of your concerns.

Thank you. The story feeling like a waste of time was actually a big part of my rant before I scrapped it. I'll have to keep my eye out for Ayesha, then. As for Totori, I guess I'll leave it on my list to give a shot someday. It can't hurt, because even if they're bad that just means I get to sell them.


Anyways, I've been playing Demon's Souls, and I just beat the first level (1-1). I can't seem to figure out which one to go to next, though...they all sound brutal judging from the descriptions...I did try World 2-1, but I didn't make it far because of some fat official guy who spits fire...anybody have any recommendations on which level order a Knight should proceed through?
1369  Media / Single-Player RPGs / Re: Ys (IV) Memories of Celceta on: December 08, 2013, 05:33:56 PM
Ys will probably get enough mentions during the end of the year awards anyways, at least if its top stuff. I wouldn't worry about it.
1370  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: December 07, 2013, 11:16:16 PM
BTW, I started Space Brothers, just to try it. I was heavily moved by just the first episode, and it wasn't even really trying. I guess it's mostly because I can easily relate to the Main character on a waaay too deep to be a coincidence level, but still, I have a very good feeling I'll be in for one helluva show...once I finally decide to spend more with it. Until then, I'll be watching more Yamato 2199.
1371  Media / General Games / Re: No Man's Sky -or- Meet Yoda in the Stars. on: December 07, 2013, 10:23:15 PM
It's...it's...BEAUTIFUL!
1372  The Rest / General Discussions / Re: The NEW Game Journal on: December 05, 2013, 09:24:37 PM
I was going to ask if Totori was worth playing for someone who hated Rorona, but I ended up just oing on a huge rant about every little thing I didn't like about a game I only managed to play 5 hours of before giving up entirely, and besides I'm pretty sure the answer is pretty well documented thanks to other users asking similar questions at other points in time.

Perhaps I'll just ask two very specific questions:

1) How is the pacing in Totori? Is the story introduced in a timely manner? Is there a proportionate sense of urgency compared to what you're required to do? In the time spent with Rorona, I couldn't even recite a single plotpoint other than "Rorona has to fulfill a quota or she has to find a new job", which felt almost almost inconsequential because of the general lack of any sense of urgency within the story itself. Only through gameplay did it become apparent that you really did have a strict time limit.

2) Did they fix the strange time allotments? There was nothing quite as baffling as going out to the woods right outside town, like right outside the door, and losing over an entire week going there and back, despite the entire adventure lasting under a half an hour. I think that alone turned me off the game the hardest. I'm only given a certain amount of time to do a job, yet the time it takes to collect the ingredients and make the stuff you're requested just doesn't feel correctly proportioned to what you're trying to do. After an in-game month, I was barely able to raise the collection meter one star. What the hell?

If anybody would like to answer those questions, I'd much appreciate it. I already own all 3 games, in fact I practically bought the PS3 just to play them, and I've been incredibly tempted to just sell them off, seeing as they're half the PS3 RPGs I still own and it would make my PS3 backlog a lot quicker to get through without those looming over my head.
1373  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: December 04, 2013, 09:50:39 AM
Well, i kinda figured they had to at least hit the stomach, but if you have a hole in your esophagus, shouldn't it just pop out? Actually, I'm not sure they ever explained sensu beans. I guess if all they need to do is chew it, I guess that's fine. Would've been nice if it was ever explained anywhere, though.
1374  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: December 03, 2013, 05:30:22 PM
Shouldn't it be hard to eat a sensu bean with a hole in your chest? How does that work?

Anyways, I finally finished up the Tower of Heaven arc in Fairy Tail after putting it off for so long, and man, what a terrible arc, especially since it followed two great ones. I mean, I liked that we got to see Erza's backstory and see her old friends, but her story felt almost too cliche and unfitting for her character. Almost. They barely made it work to an acceptable degree. But the fights! Oh my god the fights! Just one dues ex machina after another! Just when I thought they were establishing some limits to their powers and actually establishing rules in the Phantom Arc, all of that was just casually tossed aside. They're not even following common elemental limits now - Gray can freeze fire now! Natsu can just breath fire all day and never need a recharge! What the hell is happening here? This is like the worst of Dragon Ball Z all over again, where everything's just a freakin' light show with no concievable limits whatsoever, and it really is frustrating to watch.

Hopefully things will get better from here. The next arc at least looks like it should be pretty good.

Oh yeah, btw, I've been watching a little Gintama here and there, too. It's been very good. I should really watch it more often, but my patience with comedies is always low, no matter how good they are.

Speaking of which, I finally broke down last night and watched a full episode of My Ordinary Life. And it was confusing. Mildly amusing, but mostly confusing. I'll probably just stick to watching clips of it, since there doesn't seem to be any benefit to watching them in sequential order.
1375  The Rest / General Discussions / Re: The NEW Game Journal on: December 02, 2013, 09:10:09 PM
I got PS+ for DD:DA, too. Only thing is I only payed a month, so theoretically it cost me less. I really gotta get around to it, but holidays kept me busy.
1376  The Rest / General Discussions / Re: Sega buying Atlus on: November 30, 2013, 12:57:44 PM
Wikipedia says that it was confirmed by the team leader that they lost the source, but it's taking forever for me to read the source to see where they said that...
1377  Media / Single-Player RPGs / Re: RPGFan's 20 Top 20 DS Games on: November 30, 2013, 12:52:25 PM
Shadow of the Collosus is a great example of how I'd like to see story approached more in games. It's hard for me to explain since my brain is running on fumes at the moment, but I felt it was less direct and the gameplay itself played a part in the story. The two seemed to work together from what I recall, creating an experience that's different from what you'd see in other media. I don't want a story that surpasses other media, I want video game stories to be their own thing, uncomparable to that of other media. We already have a few good examples of that, especially in experimental indie games, but I think we still have a ways to go before they really get up there.
1378  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: November 30, 2013, 11:45:43 AM
I watched Summer Wars just the other day. I am still in awe by it, even as I type this. Like, I went into it for the action, but a lot of it was more about the people in the real world, all of whom were really interesting. I know they were kind of a standard TV family, but I really liked Jinnouchi family. They were all distict from one another, and were relatable and interesting. From the sports mom rooting for her son in the High School play-offs, to the pationate and excentric fisherman, to the blacksheep who seems to do everything wrong despite his best intentions, I felt like the movie did a great job of letting you get to know and care about each of them in less than 2 hours.

The rest was great, too, though. I loved the twists in the story, the animation was amazingly beautiful and fluid, the music was top notch, and what few action scenes there were were really well done. Definitely a top-class movie.
1379  Media / Single-Player RPGs / Re: RPGFan's 20 Top 20 DS Games on: November 30, 2013, 11:14:32 AM
While I agree that most rpgs have pretty weak storylines I think it is unfair to specifically pick on the magic system. You could go to a bookstore and pick up a random book in the fantasy section. Chances are high that the magic system in it is just as weak as any rpg. There are exceptions of course but then the same applies for rpgs.

You mean like all the cheap dimestore ones? I don't read a lot of fantasy novels...or really a lot of any books that don't have lots of pictures, but when I do I usually go for ones that either delve more into its world, or ones that are more realistic so I don't have to deal with poorly written RPG-inspired crap like magic that's just there for the heroes to lay on the occasional big bang.

As far as video games go, I can only think of Lost Odyssey as a game that really delves into how magic affects their world. And even then, I don't know how far it went into it and I kinda recall its main story being a bit of a mess (though I gotta start my replay of it someday to find out for sure...). Still, I can't think of any game that really made as much of an attempt as that game. Several Final Fantasy games made minor attempts, but never really went anywhere with it most of the time (I think 8-Bit Theater goes into more detail about the magic and the ramifications than the games ever do (been a while since I last read it, though), and that's just a fan parody). Occasionally it pops up in a few other games I've played, but again, it never go anywhere.

In fact, it's reasons like this that I rarely play games for their story. Whenever I take a story in a game seriously, I always seem to want more from them than what I'm getting, whether it's about the world, about the characters, or about the story and the reasonings behind the story, amd it just feels lazy compared to other mediums I've encountered.
1380  Media / Single-Player RPGs / Re: RPGFan's 20 Top 20 DS Games on: November 27, 2013, 10:59:33 PM
I actually thought The basic Neku stuff was fairly shallow and boring as hell. It's my biggest complaint with that game. Like, if the Neku stuff was fun on its own, I'd maybe push through to the latter half of the narrative where the story apparently gets a million times better or something, but since that's not the case it's just one of the many reasons why I can't stand it.
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