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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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319725 Posts in 13047 Topics by 2147 Members
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1396  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: November 22, 2010, 05:32:49 PM
Now lets hope it actually gets a western release this time...
1397  Media / Single-Player RPGs / Re: Non-medieval and non-futuristic RPGs? on: November 22, 2010, 05:31:32 PM

I'm not exactly sure what mean by kiddie. I haven't play The World Ends With You yet but it's pretty highly regarded. Devil Survivor on the other hand is one of the most interesting and engaging strategy RPG's I've played in a while. If you get them I'm sure you won't regard it.


I've meant "kiddie" as in: it looks like the storyline of those 2 games is focused more on "cool" teenage stuff than the PS2 and PSone Shin Megami and FF8 cousins, if you are understanding me. Not that they're not every bit as awesome though, I'm just looking for something more mature now.

I wouldn't describe the characters in Devil Survivor as "Cool, trendy teens", to be honest. They're just normal kids. I'm with Melancholy on this one, SMT: DS is THE most engaging SRPG I've ever played, and much of that is due to the story and characters, whom come off as being, well, natural. The characters are believable in my opinion, more so that I've seen any other game, and that includes the other SMT games, besides maybe Strange Journey. That's an impressive feat if you ask me.
1398  Media / Single-Player RPGs / Re: Golden Sun Dark Dawn in 10 days on: November 22, 2010, 02:09:21 PM
video review on ign

http://www.ign.com/videos/2010/11/22/golden-sun-dark-dawn-video-review

The game looks great in action. Nice colors, animations, and solid music.

Looks very promising.

Sounds exactly like what I was expecting. I'll get it once its cheap. Nothing ground-breaking, but fun for a while and a nice pace. The new graphical style is great, btw. I hated the old look, but this one is at least pleasing to the eye. The series always reminded me of Breat of Fire, so unless they make a new one of those, I'm sure this will do (once I get it, of course).
1399  Media / Single-Player RPGs / Re: Radiant Historia on: November 22, 2010, 02:03:00 PM
Bumping this back up for localization announcement.

"Hell" to the "yeah"! Ah, but it's coming out in February.=( So much for pre-ordering. I need to save the money for Tactics Ogre and Okamiden. I'll get it further down the line, though, maybe in April.
1400  Media / Single-Player RPGs / Re: Non-medieval and non-futuristic RPGs? on: November 22, 2010, 10:41:41 AM
I'd just like to make a correction: I meant Freedom Force, not freedom Fighters. Freedom Force is a WRPG, Freedom Fighters is a crumby last gen TPS.
1401  Media / Single-Player RPGs / Re: Non-medieval and non-futuristic RPGs? on: November 22, 2010, 09:33:28 AM
Uhm... Okage: Shadow King is set in a quirky, Tim Burton-esque kind of modern world?

Why have I not heard of this game?!
1402  Media / Single-Player RPGs / Re: What will bring RPGs back? on: November 21, 2010, 09:58:47 PM
The developers should play and like their games before selling them to the public...

I could say that about all games, for better or for worse. Like being a chef: Don't make something you wouldn't eat.
1403  Media / Single-Player RPGs / Re: Is JRPG... on: November 21, 2010, 09:58:10 PM
I have no problem with old-school games and Old-school style games. The onlything I want to see done away with in JRPGs are frequent random battles. Fighting a battle after taking a single step is as irritating as it gets.

especially in dungeons with puzzles.

Yeah, no kidding.
1404  Media / Single-Player RPGs / Re: Non-medieval and non-futuristic RPGs? on: November 21, 2010, 04:01:20 PM
Shin Megami Tensei, Earthbound, and The World Ends With You sound right up your ally. There's also Freedom Fighters if you're interested in trying a Western RPG. I suppose Fallout is Sci-fi, even though it's technically retro-future/Post-apocalyptic?

Chrono Trigger also gave me a similar feeling to what you described, despite technically being Sci-fi/fantasy, it still felt very much to me like I was following a cartoon, and I kept wanting to find out what would happen in the next "episode".
1405  Media / Single-Player RPGs / Re: Tactics Ogre on: November 21, 2010, 01:45:48 PM
Is a guy not allowed to have other hobbies aside from playing video games here? I've probably played 3 hours worth of video games this year.

Relax, they're just teasing.=P
1406  Media / Single-Player RPGs / Re: What will bring RPGs back? on: November 21, 2010, 10:35:00 AM
To me, the shift to handhelds is one of the best things that could have happened to RPGs. The fact that handheld RPGs require less financial investment - and therefore leave developers free to take risks - is why, IMO, the best handheld RPGs this gen are better, fresher. and more interesting than their console counterparts from either the East or the West.

Etrian Odyssey, for example, is the kind of game that would never have seen the light of day without the handheld market, yet I can think of no RPG on consoles this gen that I found more enjoyable or inspiring.

I agree whole-heartedly. Loads of great games on the portables this gen, better than what we've seen on consoles, and I'm honestly not complaining, so long as we get some good games somewhere.
1407  Media / Single-Player RPGs / Re: What will bring RPGs back? on: November 20, 2010, 05:31:48 PM
TL;DR of Below
A quick overview of why the JRPG really is in a severe pickle, where this kind of thing has happened before, and where subcultural production has really moved.

* * *

I'm with kyuusei and Prime Mover on this one. It isn't a matter of taste, and we can't blindly defend the market because we want to cling to a hopeful idea. As consumers, it's our right to demand change, either by waving our wallets and pointing to the competition, or by directly approaching developers if we have the opportunity.

Perhaps, however, it's because of the pendulum effect that every industry (and heck, just about everything) is subject to. For a large portion of the early 90's (or even late 80's) through the early 2000's, Japan was the foremost producer of fan subculture material. From anime to video games to comic books (re: manga), Japan was doing excellent work. There were all kinds of cultural reasons, from a growing economy to an excitement about new techniques and technology. Japan's subcultural markets were growing, eagerly.

That current has move to North America, though. I was recently at an Anamanaguchi concert and it struck me that North America is really where the cultural movement has shifted. From some of the better games out there (re: Mass Effect, BioShock), to the rise of the indie comic (similar to the doujin movement, but far more legitimate. re: Scott Pilgrim), to the general effect it's having on music, movies, and art in general, it isn't hard to see where all the work is happening.

It's an interesting parallel to what happened in the Japanese market a decade ago, with the rise of the doujin market, the anime market, and so forth. But it's larger now, and carries far more impact because the North American industry is building on the ideas of the Japanese. A decade from now, we're likely to see it shift back, or at least somewhere else (Korea? India? The UK?), and a whole new movement will take hold.

RPGs are a slowly fading medium, I believe. But I'd actually extend that to the idea of distinct genre. Think of how laterally the genres are moving, melding and borrowing from each other with each new title. God of War (and I am speaking strictly about the first) has a better sense of characterisation and dramatic theme than most RPGs these days. This gets back into the whole "what is an RPG" discussion, but if we can lift ourselves up from that, it's interesting to note that a lot of RPGs, if supposedly based around dramatic themes and narrative, especially in the JRPG market, simply don't deliver.

There's also an immaturity of storytelling that the JRPG needs to grow out of. I don't know if it's because of the Japanese otaku mentality, but JRPGs are almost always providing either escapism or comfort in some way. Bright, cutesy designs are more formulaic and prevalent than ever. As much as I want to like Reccetear, the critic in me is repulsed by the character designs. Not because they're "bad" (whatever that means), but because they speak to me about the mentality of the target audience. Cute, bright, and comforting.

Now, is comforting bad? Is cutesy or bright bad? Is escapism bad? Well, no.

But:

They do limit what a developer goes into a project with. They limit and curtail how "out of the box" the thinking will be, right from the very start. If a company feels it needs to make money, it could very well compromise any vision whatsoever for appealing to a target demographic. In this, the masses really are dictating how the art is made, and that my friends is a sorry state of affairs.

There's a fine balance to be had: Companies need to respect the needs of the players, listen to criticism, and respond to it accordingly. But the audience can't fully dictate how the game is wrought. To do that is to proverbially put too many chefs on one soup. In the end, you'll wind up with a thin, watery mess with no real substance.

Oh sure, people will buy it. But people also buy McDonalds and Burger King food, despite how crummy it all is. You simply can't rely on your audience to dictate good taste. Although that may sound elitist, it's kind of a sad and painful truth. Most people will eat whatever's in front of them, and ignore a better meal in favour of a cheaper or more familiar one.

So why would a developer in a tight economy make the choice to be different or work on substance over appearances? That's kind of the problem with JRPGs right now. It became an oversaturated market (and still is), full of bandwagon-jumping developers who are looking to make money, rather than do the right thing and make a good game. Look at what happened to fighting games in the early 2000's. It's the same story all over again.
^ joining the older tired of eating same old regurgitated crap train. I still to this day love turn based battle systems, but the plots...... I don't really think this is just an American problem. The fact that there are not that many JRPGS on the ps3  or Wii at this point shows how much they are not selling. Part of it is due to the economy the other part is due stagnation  and overall lack of quality.

Don't forget the cost of making games these days!
1408  Media / Single-Player RPGs / Re: Golden Sun Dark Dawn in 10 days on: November 20, 2010, 05:08:19 PM
Aside from the not attacking the dead enemy you targeted, my only other pet peeve was a few rooms where puzzles had random encounters.

Yeah, I noticed a lot of people had a problem with that in Golden Sun. I never did, but I do remember being annoyed by similar occurrances in Tales of Symphonia.  Dunno why it didn't bother me in Golden Sun, maybe because the battles were over so quickly? Who knows.
1409  Media / Single-Player RPGs / Re: Is JRPG... on: November 20, 2010, 04:59:57 PM
I have no problem with old-school games and Old-school style games. The onlything I want to see done away with in JRPGs are frequent random battles. Fighting a battle after taking a single step is as irritating as it gets.
1410  Media / Single-Player RPGs / Re: Golden Sun Dark Dawn in 10 days on: November 20, 2010, 04:58:00 PM
I might as well repost this here:

I'm probably gonna give Golden Sun DS a try somewhere down the road (probably the same time I give Dragon Quest IX a try...in 2020), despite not liking the first. Ironically, the only things I disliked were the very beginning (which turned me off the story entirely, and when that happens, my interest rarely comes back. The only exception was with Final Fantasy IV, and I still can't explain that one. Probably because it was still sort of difficult and charming), and of course the utter lack of difficulty and very little need to grind. The encounter rate was also annoying and I didn't care for the puzzles either, but I could've gotten over it if there was a good reason for me to care. Seriously, all GSDS needs to do is up the difficulty and tell the story better, and I'll have no quams about playing it.
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