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31  Media / General Games / Re: Misc. Gaming News Topic on: January 25, 2016, 11:29:22 AM
Yeah, since I have the PC version (and even some mods! I usually stay away from that stuff), I probably won't get the PS4 version. The rest of the series, even VC2, I would be all over in hearteat, should they become available.
32  Media / Game Journals / Re: A Game Journal Reborn on: January 22, 2016, 07:37:40 PM
Practice is the best way to learn. Just find something you really like and try to recreate it in RPGMaker. Going even that far should teach you a lot.

That's...a good idea. Actually, I've been told that a million times, both art-related and not. "Practice" "recreate" "follow examples"

I've never actually done it, though. It kind of goes against my "winging it" philosophy that my entire life has been based around. Which has gotten me as far as you'd think.............................................so, got any suggestions on ones I should try? The art style of the pre-made stuff seems kinda weird, so I'm not sure what other ones would fit without requiring a lot of adjustments and just generally fucking with my brain?

I mean, I guess other RPG Maker projects would be a good fit, but I have next to no experience with those, and I don't want to be emulating someone who doesn't actually know what they're doing.

(side note: my brain keeps wanting to spell "philosophy" as "psychology", and keeps setting alarm bells in my brain and ordering me to fix it...except now that I've spelled them out, it's saying that both are wrong. Even though I looked them up. So basically I don't know how to spell anymore)
33  Media / Single-Player RPGs / Re: Summon Night 5 on: January 22, 2016, 07:20:44 PM
Yeah, having read the review, Summon Night is exactly what I expected: A Strategy RPG more in the vein of FFTA, but with the writing and presentation I saw in the Summon Night Swordcraft Story games, which I genuinely enjoyed, despite the generic anime aesthetic that I wasn't always into. Heck, I'd probably enjoy it more now that I watch more anime, than I would had the series arrived sooner.

I'm still struggling to justify a purchase, though. Had it come out in the summer of 2015 like I thought it was going to, I guarantee you I would've bought it right away, but now I have too much vying for my attention, both recent and upcoming all the way through June, and potentially the entire rest of the year with no breaks in sight.

I'll probably get it eventually - it's on PSN, so I won't have to worry about it getting rare or anything. It's just a shame that by the time I do, it won't be much of a reward to Monkey Paw for all their hard work...oh well.
34  Media / Game Journals / Re: A Game Journal Reborn on: January 21, 2016, 10:45:10 AM
@Klyde_Chroma - Almost didn't see the "2" part, thought you beat the first one again. =P
Good on ya. Were you playing the "Sins of the Scholar" portions, too?


As for myself, I messed around with RPG Maker for a bit. No real game-making asperations here, I just wanted to try it out. I started with an online tutorial that seems pretty descriptive of the basic components, and walks you through the process of making a basic town.

I am terrible at design. Like, really terrible. I am also terrible at following written and verbal instructions. This is not going well. I'm tempted to stop outright, but now I'm wondering if I should just go full-on Mario Hack on this shit, and try to make the dumbest RPG town imaginable.
35  The Rest / General Discussions / Re: What's the haps? on: January 20, 2016, 07:14:30 PM

Oh My God did that couple just marry their ponies?!


36  Media / Single-Player RPGs / Re: Project Setsuna (or 'Ikenie to Yuki no Setsuna') on: January 20, 2016, 02:03:17 PM
Funny, I read "Scythe Man" from the bottom of the article and immediately thought of Magus from Chrono Trigger.

I have a feeling that's no accident. Try to act surprised when it turns out he was the good guy all along and joins our quest to stop the true evil, whom he may or may not be blood-related to.
37  Media / Single-Player RPGs / Re: Bravely Second on: January 20, 2016, 12:35:05 AM
Oh neat, I didn't see the NA release date before. April's not as close as I was hoping for, but I guess it'll give me time to finish up Bravely Default. I took a break halfway through the game, so I guess the repetition aspect might actually do me some good.
38  Media / Game Journals / Re: A Game Journal Reborn on: January 19, 2016, 06:51:35 PM
Yeah, I liked Chrono Cross, too...despite it being a completionists nightmare. Thankfully I'm not that kind of person, but YMMV.
39  Media / Single-Player RPGs / Re: Star Ocean 5 on: January 19, 2016, 11:01:17 AM
In all fairness, whichever game you picked, you were going to lose. Rogue Galaxy isn't much better than SO3 (debatablely worse too since it commits the sin of being aggressively dull and boring instead; hope you weren't planning on going on some kind of epic space adventure unless its through a bunch of copypasta'd corridors).

That's kinda true. Except I got halfway through the whole game in 4 days, so I guess at the time I really liked it, and probably would've enjoyed it more then than I would now. It certainly had better gameplay than SO3 (especially Item Creation), although judging from the last time I played it, I could definitely tell that it wasn't better by a whole lot. It also had better presentation, and for the most part, I never felt like the game was promising more than it ever actually gave me.
40  Media / Single-Player RPGs / Re: Star Ocean 5 on: January 19, 2016, 12:57:14 AM
I still remember getting Star Ocean 3 very clearly. I had recently finished Kingdom Hearts, the first RPG I had played that wasn't Pokemon, Paper Mario, or Digimon World. (Or Mega Man X: Command Mission. I always forget I played that one first) I looked on IGN to read up on Action-RPGs on the Gamecube and PS2, and ended up renting SO3 and Rogue Galaxy on the same day. I played SO3 first, but the disc was super-scratched, so I never made it past the prologue - it kept crashing during the invasion, right after the first combat sequence. I was really impressed by the intro, though, especially the cityscapes they showed in the opening movie. I ended up playing a ton of Rogue Galaxy, which I enjoyed thoroughly, but SO3 looked and sounded so much like the better game that it became my pick for that year's Christmas present instead of Rogue Galaxy.

I regretted it almost as soon as I booted up the game. Replaying the intro made me realize how slow-paced the beginning was, and I found out that I couldn't easily skip scenes. When I finally figured out how to, it skipped so much that I was blindsided by the first combat sequence and nearly died right there.

Then we crashed on an "underdeveloped planet" and it became a Fantasy RPG.

Then I found out you can die if you run out of MP.

Then I crashed on another underdeveloped planet.

Then I got tired of the battle system that IGN kept praising to the Sun.

Then I wasted 3 hours and half a million in capital trying to figure out what is still the most convoluted item creation mini-game I've ever encountered, only to create a potion that was already on the market, so I couldn't patent it or get a discount (or did I get a discount, but it wasn't that great?).

Then I crashed on another underdeveloped planet and fought a dragon I was horribly unprepared for.

Then the game barely remembered it was sci-fi, and brought back the aliens.

Then the game started spewing wave after wave of the dumbest plot twists I had ever heard, culminating in the MC firing Jesus Beams from his forehead, and sinking a Space Battleship.

Then I found out I couldn't use those Jesus Beams on the random mobs in the next dungeon, which also wanted me to do block puzzles while being accosted by enemies every minute

Then I ripped the disc from my PS2 and swore never to put it back in ever again.

It's getting late, so I won't recount every little thing I didn't like, but Fuck SO3, there's a the reason(s) I still consider it my biggest gaming disappointment. That isn't even mentioning all the things I hated about the battle system (there were many), the wooden character models and voice acting that made every little scene awkward to watch...It had so much potential just in the basic ideas, but it ruined every single one of them at every turn. IMO, SO4 was an improvement in every way. Not to say it was great by any means, but considering where it had to start from, I couldn't help but clap any time it didn't fall flat on its face. I sure as hell hope they continue learning with this next one.
41  Media / Game Journals / Re: A Game Journal Reborn on: January 18, 2016, 10:30:14 PM
Played some Etrian Odyssey (DS) and Castlevania: SOTN. The former I just messed around until I got the rest of the fifth floor mapped. Then I went into Floor 6 and immediately got my butt kicked. I then tried to redo some of the mapping I did on Floor 1 (wasn't used to it yet, I guess), and found a part I hadn't reached before. I'm guessing it opened up after beating the first boss, because it has the same enemies as Floor 6...who proceeded to kick my butt again. I'm still trying to purchase new gear, but it's kind of hard to do that when you have to unlock said gear by beating the enemies you're struggling with in the first place, and selling their drops...

In SOTN, I made some progress in the Inverted Castle, I think. I didn't actually look at the map until I got to a save point, and by then I had to shut down. The game's still fun, but those Familiars are way less useful than I remember.
42  Media / Single-Player RPGs / Re: Grand Kingdom announced for the West on: January 18, 2016, 12:25:08 AM
I can't wait for this to get canceled in a couple of months.

It won't. XSeed's not doing it this time, so they can't botch it and blame someone else like with the PSP game.

Isn't NISA doing it though? :P

I have no idea what you guys are talking about. Care to explain?

Anyways, I'll keep this game on my radar. I also added it to my Vita wishlist (which I finally put to paper, since there's actually more games coming out or were recently made available that I'm interested in than I can count on my one one hand :P)
43  Media / Game Journals / Re: A Game Journal Reborn on: January 17, 2016, 07:34:08 PM
Just finished Bulletstorm. I am not that into shooters but I still really enjoyed it. It does not take itself that seriously which helps a lot. It is more of a Timesplitters than a Call of Duty.

I feel bad that I never gave Bulletstorm a chance. I played the demo on hard a month or two after launch, and for some reason I didn't care for it. It might've been the humor and combo system, which weren't quite what I expected. Wonder if there's a PC demo I could try...

The humour gets a bit better as you go along. It is the same style but it does feel a lot more natural than it did in the beginning. I only played on normal difficulty so I cannot really comment there.

I replayed the demo (or at least I played the one on Steam. I'm not sure if it has the same content that the Xbox Live one had, since I don't have my Tinderbox 360 hooked up to my router anymore (got tired of tripping over the LAN wire...), but still, I got a taste of the gameplay again, and I think I'd enjoy it.

I mean, I can see why I wasn't gung-ho for it when it came out, since the controls are a bit weird, and I had a bunch of different shooters competinf for my attention at the time. This demo didn't present much challenge or variety, either, just throwing a lot of the same 3 enemy types at me in tight corridors, wherein kicking them in the face and snaring them with remote-detonated grenade-bolas was the only necessary strategy to clear any mob until I randomly hit the end screen....but, that doesn't really seem to be the point of the game. What made it fun was using other weapons and seeing all the different ways I could kill enemies. At the time I had only recently aquired a next-gen console, so I took for granted all the crazy weapons with alt-modes and hookshots, but now I can't help but cry a nostalgic tear for what appears to have been the last hurrah for the bombastic, fast-paced, over-the-top AAA shooters I used to enjoy so much (while cringing at the dreck that quickly took its place...).

Obviously the demo was short, so I'm probably jumping to conclusions. I'll try not to comment too much on the humor, since I skipped the cutscenes. The end trailer looked exactly like one of the trailers I remember seeing for Gears of War 2 (save for the female-character bits, obviously), only that now you had an overzealous announcer trying to convince you that the forced melodrama, excessive machismo, and a clearly sadistic love of violence on display are meant to be parodic quirks rather than hackneyed writing. But maybe it really was just a parody? The devolopers trying to acknowledge the flaws of their past titles before walking in a new direction?

...I don't know. I'll find out whenever I find it cheap - shouldn't be too hard, considering its age. I got it in my Steam wishlist, in case it goes on sale before the next time I find myself in a used game store.

Also, I've been in a writing mood for a while now. I'm not sure if you guys could tell.
44  Media / Game Journals / Re: A Game Journal Reborn on: January 17, 2016, 12:02:22 AM
Just finished Bulletstorm. I am not that into shooters but I still really enjoyed it. It does not take itself that seriously which helps a lot. It is more of a Timesplitters than a Call of Duty.

I feel bad that I never gave Bulletstorm a chance. I played the demo on hard a month or two after launch, and for some reason I didn't care for it. It might've been the humor and combo system, which weren't quite what I expected. Wonder if there's a PC demo I could try...

You including Shadowrun: Hong Kong with that group?

Also, never heard of UnderRail (and if I did, I would've confused it with Undertale, anyways), but it's going on the wishlist. I'm sure that'll fun to play...once the Summer Sale hits...

Hong Kong was a bit of a letdown (I commented a bit about it here and here - mostly due to bugs at release, pacing and because Dragonfall DC set the bar really high). Despite that, I consider HK my "game of 2015" (Underrail is basically a 2016 title) and look forward to the DLC.

I wholehearted recommend all 3 SR games, can't go wrong with any of them - they are very "pick up and play". I believe they are fairly cheap on sales too if you are unsure. In case you just want one game, get "Shadowrun: Dragonfall - Director's Cut".

Underrail is excellent, it's only the final area that needs attention. From what I've read that zone wasn't fully tested at the time of release, the developer probably run out of time/funds. Keep in mind it's a combat-centric game, although there's a fairly interesting story to follow. I'm sure most issues will be addressed over the next few months.

Thanks for getting back to me on that. I actually bought the first two Shadowrun games at full price when they came out, but I haven't loaded them up yet (the first one I learned too late had some mechanics quirks that didn't sound too fun [Saving, judging from Dave's review], while Dragonfall DC I was waiting for a patch to come out, then lost interest enough to uninstall it from my overburdened hard drive). I do remember seeing your complaints about Hong Kong, but it's good to know you still liked it despite that. Granted, I still have to wait for a sale anyways - I'm not paying full price for the third game like I did for the first two when both of them are still unplayed. But maybe now I have the motivation to work on that last bit. We'll see.

And Underrail definitely sounds interesting. Hopefully I'll be able to pick up both in the Summer.


I'm getting the urge to play games that aren't Breath of Fire again, starting with Kid Icarus: Uprising. I didn't make any story progress, I was just planning to mess around with the controls and 3D now that I have New 3DS to play it with (which, btw, was ordered a little too soon. Now excuse me while I go into the closet and scream until blood comes out. Preferrably the one I hid the Animal Crossing faceplates in...)

The new system certainly helps. While sadly, it doesn't use the c-stick to control the retical, the touch screen controls feel much better than they did on my original launch system, simply because of the weight distribution and shape of the newer systems. The screens are bigger, too, so it doesn't feel quite as cramped when I'm turning, without having to up the sensitivity too much. The better 3D is nice, too. This game clearly liked to use the 3D for extra pop, especially in flying sections, but it's way too hard to keep the system steady when I'm holding it with one hand, so at least now those little bits of movement don't ruin the effect and render the game unplayable.

On top of all that, I started playing around with weapon fusion, and suddenly the game is like a mash-up of Monster Hunter and Sin & Punishment, with a health dash of SMT to give it some extra zest, all cooked in a Saturday Morning Cartoon glaze. I've even go as far as to say it's this Gen's Goldeneye (another game I'll admit I never appreciated until recently), right down to the questionable default controls that'll likely have you in the control options menu for quite some time until you find what works just right for you, as well as graphical choices and quality that are great today, but may not hold up well in the future; but also in how much of it is an obvious labor of love, with tons of content in all areas.

In short, Top 5 3DS game all time. Excuse me while I go back in time and slap myself for saying otherwise.


Irony being that I booted up my 3DS thinking I was going to marathon Etrian Odyssey for a while. Guess I'll get on that now, but it's getting a little late....not that that's stopped me before...

Note to Self:

Kid Icarus: Uprising
Etrian Odyssey
Shadowrun Returns
The Legend of Heroes: Trails in the Sky
...fuck, I forgot the one I was trying to remember most...
45  Media / Game Journals / Re: A Game Journal Reborn on: January 16, 2016, 02:06:50 AM
Underrail - DC is such a departure from the rest of the game, in the worst way possible; it's almost unbelievable how a single elevator ride could ruin what was shaping up to be a great RPG. It is always frustrating when games pull this right on the final area. Hopefully the developer will balance or even overhaul the whole place, because it is a chore to play. Huge disappointment.

cRPG ramblings:

My "cRPG journey" ended up as a slippery slope. I can't get into the older stuff as most of it is party-based management hell or too clunky, Fallout and Arcanum being the exceptions. The Kickstarter offerings didn't deliver: PoE is basically NWN2 (underwhelming after what Obsidian pulled with KOTOR2 and New Vegas) and D:OS only has the environmental manipulation and soundtrack going for it. On a brighter note, the Shadowrun games turned out to be the best of the bunch, despite being a bit light on the mechanics. Too bad HBS will focus on Battletech for the foreseeable future.

Guess I'm completely burned out on RPGs. It used to be only the Japanese branch, but now it's the whole genre. My last hurrah will probably the SR:HK mini-campaign (please don't be horrible) and then I'm taking a long break.


To be fair, Underrail updated today toning down some of the big offenders in DC (debuff duration/intensity, infinite respawning, resistances and hp pools). Good to know Styg pays attention to suggestions, I had send a bunch. Only things left to tweak are the huge amount of fetching in order to reach the boss and the labyrinths that serve no purpose other than to waste time. If DC falls in line with the rest of the game then Underrail will keep its stellar quality from beginning to end.

You including Shadowrun: Hong Kong with that group?

Also, never heard of UnderRail (and if I did, I would've confused it with Undertale, anyways), but it's going on the wishlist. I'm sure that'll fun to play...once the Summer Sale hits...


As for me, taking a break from Breath of Fire II. Knowing how much grinding I need is holding me back from getting it over with, but admittedly, BoF grinding can be catharic at times. I'll try to get back to it...whenever I get more than one day off again...I don't see that happening until mid-February, though...
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