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334772 Posts in 13711 Topics by 2200 Members
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31  Media / Single-Player RPGs / Re: PS1 RPG Games on: October 05, 2014, 09:15:37 PM
Bah, I would've at least appreciated the effort. Better than giving up halfway through...especially since you gave me the impression that you responded without even bothering to read what I said. I may know my tastes well, but I don't know yours, and I won't get to know it without a good discussion.
32  Media / Single-Player RPGs / Re: PS1 RPG Games on: October 05, 2014, 09:04:44 PM

Again, I didn't spend much time with it

Hard to take the rest of the post seriously (for what looks/sounds like a pretty thoughtful analysis) when you say this.  You'd have been better off saying "from what I remember the game just didn't gel with me" then complain so a matter-of-factly.


Oh, I remember the whole experience very well, since I remember anything that I'm emotionally tied to - and Valkyrie Profile had me absolutely livid by the time I was done with it. And that post wasn't complaining about the game outside of the first bullet point, since you're right, I don't have enough to say about the actual game. However, I do know my tastes well, and I don't think VP is likely to "gel" as you put it. Sorry if I actually like to explain my thoughts and feelings in detail.
33  Media / Single-Player RPGs / Re: PS1 RPG Games on: October 05, 2014, 08:23:22 PM
pretentious "mature" writing

I'm not sure where you'd get the 'pretend'.

Right at the beginning you get Arngrim's story which is one of the best:
http://www.youtube.com/watch?feature=player_detailpage&v=EoVCxNX2CCk#t=204

Yeah, that's...actually what I thought was stupid and pretentious. The lesson there is that war is bad, and they force-feed that lesson down your throat with every single blatantly-written line. Maybe pretentious is the wrong word? How does 'stupid' sound?

It's been forever since I played VP (back in '08 when I was first trying to get a PSOne emulator working), but my impression was it was everything I didn't like about games. Long unskippable cutscenes, pretentious "mature" writing, unknown time limits, including legit time limits, mashy gameplay that's only fun if you force limits on yourself or turn up the difficulty, lots of stuff that's not explained because I'm supposed to have the time and patience to think of everything...oh, and crappy forced platforming with weird hit detection and ice-like movement that really has no right to be in an RPG...

At least Valkyrie Profile 2 was better in almost every way. Still had those platforming sections, though...

With all due respect, I think you just played it "wrong".

Unskippable cutscenes is one I'll give you (though I love the cutscenes myself), but I do think, for its time, the writing was quite up there as really tried for a heart-to-heart barely seen in games of that age (FF7 is laughably bad in this respect as well as a number of games  that had trouble with their 'emotional punches').  I'm not to sure what's pretentious about it; the game sells "tragedy" very well, IMO (even if the voice acting is, at best, at par for what's below good and above bad).

The game is the opposite of "mashy".  You can mash away, but like VP2, you want to maximize hits by timing attacks; if the enemy's in the air, the lower swipes won't do a thing (iirc, Aelia has THE best special attack but has a *disasterous* third attack that's a huge pain in the ass to land; on the other hand Lucian and has a second attack that lands crazy amounts of crystals if you can land it).

Furthermore, there are only TWO time limits
  • The "periods".  These should *never* be a problem and the only time it is is when you get 'freaked out' by it initially (admittedly I did when the game first came out).  You should have plenty of time to get every character available per chapter, and do the dungeon, and go back to towns to pick up Einherjar-specific items "left behind", AND sleep if you need to recover HP/MP.  If you 'waste time' by going in and out of dungeons (when you don't/shouldn't have to) then you'll run out of time.  
  • Brahm's Castle has a time limit because he's a vampire and his ass disappears in the daytime.  This one can be kinda rough if you get lost, but save points exist, enemies are easily dodged/crystallized, and Lenneth runs fast.  You don't even have to fight him, just meet him.  There's also plenty of guides that tell you how to get around if you're that worried but for the most part, but it's not a bad or a pressuring "game over" time limit; you just get booted to the world map.

Your complaints about the crystal ice mechanic is... well, it is what it is (I got frustrated with it a few times; but it does add some spice to the game).  I really think it's silly and limiting to say it "...really has no right to be in an RPG" because what does that even mean???   Lots of games have superfluous or unique features.  And on the the other hand, how many RPGs can actually say they even HAVE platforming elements to begin with?  Have you played many PS3 RPGs??  Most offer you a big load of NOTHING to do in dungeons. :/

1) I like tragedies if they're done well, but I'll admit I'm picky in that area. I felt a lot of the drama was forced and hackneyed - I didn't care about any of the characters because the game didn't really give me a reason to care about them before they started having a bajillion problems. To me a tragedy should make you feel like you've lost your best friend, while VP made me feel like bunch of random dudes ran into the room, started screaming their problems at me, and then them shot themselves right there. That's not tragic, that's bizarre. That's how I felt when in the span of 4 hours, the "problems" of a bunch of characters from 3 different stories were shoved right into my face.

2) I don't like time limits in games at all, especially in RPG and adventure games where I like to take my time. Even if I don't have to rush, I don't like having a time limit looming over my head. It ruins a lot of games other games seem to consider good, so maybe it's a personal problem, but still, I also find that it's mainly the worst games that resort to using a time limit as a major fundamental mechanic, regardless, so...

3) I'll admit that I got into only a handful of battles during my time with it, but I recall that I didn't know what I was doing, so I just pressed the buttons randomly and won pretty handily. If it gets better in that regard, that's great, I was only giving my first impression. VP2 still seemed more my thing in the combat department, though. At the time at least, I wasn't much for "deceptively simple" games, so I prefered that VP2 was more complex out of the gate, and got easier once I knew what I was doing. I can appreciate both styles nowadays, but then again, nowadays I prefer games where I don't really have to put in much effort into timing and stuff...

4) I don't like it when any game starts mixing styles without making them fit into the gameplay seemlessly. See my rants against FF6 and the like to see that I find forced mini-games utterly intolerable. And yes, if it's a separate section with completely different rules that only apply to those sections and nowhere else, it's a mini-game as far as I'm concerned. I don't like them mostly because I need to be in specific mood to play games. If I'm in the mood for an RPG, I'm not in the mood for a platformer. Unless its Paper Mario, but at least then the platforming is the vast majority of the game, even fitting into the turn-based battle mechanics.

5) I would seriously rather have nothing to do in dungeons except fight monsters if it meant I didn't have to risk doing something I didn't enjoy. This is kinda why I have such a love-hate relationship (usually landing on hate) with Zelda, since half the time don't like the puzzles they're forcing me to do. I like swinging my sword at least, so let me swing my goddamn sword!

Again, I didn't spend much time with it, so maybe in 6 years when I've forgotten everything I hated about it, I'll probably try it again, knowing what it is, and see if I can enjoy it...or at least hate it less...
34  Media / Single-Player RPGs / Re: PS1 RPG Games on: October 05, 2014, 06:30:26 PM
It's been forever since I played VP (back in '08 when I was first trying to get a PSOne emulator working), but my impression was it was everything I didn't like about games. Long unskippable cutscenes, pretentious "mature" writing, unknown time limits, including legit time limits, mashy gameplay that's only fun if you force limits on yourself or turn up the difficulty, lots of stuff that's not explained because I'm supposed to have the time and patience to think of everything...oh, and crappy forced platforming with weird hit detection and ice-like movement that really has no right to be in an RPG...

Granted, that was only after a few hours of the game, but first impressions are everything. I did somehow wind up with a copy of the PSP version, so I might play it again to see if it's not as bad as I remember, but I highly doubt it'll ever be a game I'll like. I can only think of a handful of games I've played that started out as complete crap and got better as they progressed...and out of those, I don't think any of them got good enough to warrant putting up with the bad beginning to ever replay...

At least Valkyrie Profile 2 was better in almost every way. Still had those platforming sections, though...
35  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: October 04, 2014, 08:16:42 PM
Want a daypass for premium membership?  CR keeps giving them to me to give out to people but I never do anything with them...

I greatly appreciate the offer, but I'm afraid it would only make the wait worse, since I'd have to wait two weeks to get to something new...
36  The Rest / General Discussions / Re: A Game Journal Reborn on: October 04, 2014, 08:05:34 PM
I picked up Ultimax, too. It's a fun game, but damn, the boss in Arcade mode was nuts. I mean, that's par for the course in Fighting games, but Arc System Works tends to be better in making the bosses at least kinda fair. Even in GGXX, the boss on normal was only cheap with a single (albeit devestating) move that 2/3rds of the time is avoidable once you learn its pattern. Maybe I'm just too new, but it was next to impossible for me to beat that boss until I was so frustrated I started mashing the buttons like a madman...and that was the only way I could figure out how to win - give it no space whatsoever. If it gets in even a few hits, you could easily wind up in a string of difficult/possibly impossible to counter combos that can can take out a good chunk of your life. I feel like I'm fighting a KOF boss...and there's a reason I just shut the game off every time I hit a boss in KOF without even trying anymore. :/
I'm... not sure which arcade boss you mean.  There are 3 or 4 possible final bosses in Arcade mode.  And yeah, they're tricky, but ABSOLUTELY NOT King of Fighters hard.  Much easier than Score Attack from P4A.  Even at the highest setting Tsukiyomi Sho is nowhere near the level of old school Rugal or Goenitz.  Not even the same ballpark. 

KOF has had other bosses, but they've all be cheap and the main way to beat them is to exploit the hell out of a single cheap shot, then make sure they don't have a chance to recover. That's kinda what I mean. I was sailing through normal mode only to get clobbered by a shadow Elizabeth with: Healing move, temporary invincibility, and the classic: counters and grabs that work even while you're hitting them. Arc Sys bosses don't usually have a lot of that from what I've seen...
37  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 04, 2014, 07:05:28 PM
I'm not early. I spent about 25 hours getting 6 classes over level 10. Like hell am I making a new character. Everybody I know is on Hyperion, so I gotta get there eventually...I'll just eat the $18 charge and be done with it.
38  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: October 04, 2014, 07:02:22 PM
Damnit, I just realized I have to wait over a week to watch anything. :( I wanna watch them now...
39  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 04, 2014, 05:24:53 PM
I'm on Exodus. Not sure if anyone of you guys are there? I plan to switch servers before the end of the month, when I have to reup my subscription.
40  The Rest / General Discussions / Re: A Game Journal Reborn on: October 04, 2014, 04:56:54 PM
I picked up Ultimax, too. It's a fun game, but damn, the boss in Arcade mode was nuts. I mean, that's par for the course in Fighting games, but Arc System Works tends to be better in making the bosses at least kinda fair. Even in GGXX, the boss on normal was only cheap with a single (albeit devestating) move that 2/3rds of the time is avoidable once you learn its pattern. Maybe I'm just too new, but it was next to impossible for me to beat that boss until I was so frustrated I started mashing the buttons like a madman...and that was the only way I could figure out how to win - give it no space whatsoever. If it gets in even a few hits, you could easily wind up in a string of difficult/possibly impossible to counter combos that can can take out a good chunk of your life. I feel like I'm fighting a KOF boss...and there's a reason I just shut the game off every time I hit a boss in KOF without even trying anymore. :/
41  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 04, 2014, 04:47:39 PM
Quick update: In Ul'Dah. This is a very unfriendly place. But at least I got a Pugilist up to almost level 9 in two hours, and I haven't even done any Leves with this class yet. I'm gonna try to get this class to 15, then pick up the rest of the offensive classes and take a short break until 2.4 is in sight.
42  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 04, 2014, 01:47:50 PM
...only took me 3 or 4 days for the game to open up.

Anyways, thanks to Agent.D's sage advice and Annubis proving that I've been wasting my money, I got some slightly better equipment and leveled up twice, and basically rolled through those stupid birds.

...and it turned put they were the decoy. ;_;

So I bowled through some imps, and, with the help of some random dude who just happened to be in the same room, doing the same exact quest, I finally got that damn rock and gave it to the jerk who keeps sending me on these suicide quests, and now I can finally let myself leave this godforsaken land...
43  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 03, 2014, 08:58:28 PM
Damnit! Those Hi-Potions were expensive!! I could've bought better gear instead of those. :(
44  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 03, 2014, 06:04:41 PM
Speaking of potions: Why do Hi-Potions do the same amount as regular potions? What's the point? And why do potions heal so little??? I get 50hp max...
45  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 03, 2014, 10:28:29 AM
Anybody got any tips for the Level 10 Lancer Guild Quest: The Stone of Courage? Because I am getting creamed. I can barely hold my own against one of those stupid birds, let alone 6+ attacking me at once. And can I leave that spot or am I stuck there? Every time I leave it, more seem to spawn. Or if you're on Exodus, maybe you want to help? I might need a conjurer to keep me alive...
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