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31  Media / Game Journals / Re: A Game Journal Reborn on: October 13, 2015, 07:14:14 PM
I caved and bought DQ Heroes and Hyrule Warriors today. Only managed to get through the tutorial of DQH before dinner, but so far it's...a Musou game alright. Which is okay, I need a game like this right now.
32  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: October 11, 2015, 10:43:58 PM
I was going to talk about my enjoyment of the first two episodes of One Punch Man and the newest Mobile Suit Gundam series about an hour ago, but somehow my thought process eventually led to me searching for a list of the top 10 hottest male anime characters as voted by other men.

So I am just going to leave you with that. Have a nice day.
33  Media / Single-Player RPGs / Re: Shin Megami Tensei 4 FINAL on: October 11, 2015, 08:38:28 PM
I loved Strange Journey (Next to SMT1 on the iPad, it's actually my favorite SMT game). I didn't play much SMT4, though, but part of it was me having mammoth-sized expectations for it...
34  The Rest / General Discussions / Re: Unpopular Opinions on Popular Games on: October 10, 2015, 09:27:54 PM
Probably unpopular opinion: people shouldn't be excited about a new Star Fox game.  There is one Star Fox title that's any good, and it came out 19 years ago.  Every non-64 Star Fox game is a disappointment, so there shouldn't be any reason to feel excited about this new one coming out, beyond a misguided hope for a return to form that goes against recent evidence. 

(I almost included a dig about furries in this post, but that's unfair and probably offensive so I backed off; there are definitely non-furries that enjoy more recent Star Fox games that just have different gaming tastes than I)

I'm excited for the new Star Fox because it actually looks good. Personally, I've liked the whole series, though I do feel each game is held back in one way or another. The original Star Fox is easily the worst out of them, being that it's big problem is the lack of a retical while also making it so you never actually fire straight ahead - it's always at an angle, and the angle increases as you move away from the center of the screen. I doesn't completely ruin the game, but it does make it disorienting and unnecessarily steepens the learning curve.

As great as Star Fox 64 is, I always felt it needed more detailed graphics and the ability to save during playthroughs so you didn't always have to commit yourself to an hour+ playthrough whenever you boot up the game. Obviously Star Fox 64 3D is the greatest thing ever created.

Star Fox Assault I felt was really fun, and proved that the gameplay in a Star Fox game could be varied while still feeling like Star Fox. Sure, it was short and some aspects could've been expanded upon, and there definitely needed to be at least one or two more on-rails levels...but a game leaving you wanting for more is hardly the worst crime out there.

Star Fox Command had some great ideas and I really liked the flight controls, but there needed to be more variety in the flight sections, and Fog of War during the strategy sections was a terrible idea. The harder levels are completely trial and error because of that one mechanic...which is a shame, since I loved the branching story mechanic, even if it did muddle the canon a bit.

Star Fox Adventures is not a Star Fox game, but even if you took out the Star Fox stuff, it still would be a boring Action-Adventure game with annoying side characters and way too many collectables and mechanics that just wind up working against eachother. But it's not a Star Fox game, so my original statement stands...
35  Media / Single-Player RPGs / Re: Indivisble: first combat prototype footage on: October 10, 2015, 08:05:37 PM
The prototype was indeed impressive. There were a lot of things I didn't like about Valkyrie Profile, but most of it was more in the excecution than the ideas themselves. That demo pretty much proved it. They definitely seem to be on the right track, so I'll be keeping an eye on this.
36  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: October 10, 2015, 11:50:17 AM
'What is Hackadoll about?'
*Clicks video*
"In the year 2XXX..."
*Closes tab*
37  Media / Single-Player RPGs / Re: Persona 5 on: October 07, 2015, 01:12:57 PM
I doesn't help that they seemed to have been going for famous old literary characters, and the female ones that fit that category are few and far between. Sure, they could've looked harder for less well-known characters, but there's apparently only so much western culture Japan can process before the grinder gets jammed...
38  Media / Single-Player RPGs / Re: Shin Megami Tensei 4 FINAL on: October 06, 2015, 07:42:48 PM
Have you checked the new one yet, Glass? It's much better on the eyes, in more ways than one. I still wish I could afford one, but at this point, I'm probably better off keeping my current 3DS (even though it's starting to show it's age, I've had it since August 2011) and waiting to see whether or not the new NX thing is a portable...
39  The Rest / General Discussions / Re: Misc. Gaming News Topic on: October 05, 2015, 09:47:43 PM

I'm glad he cleared that up. Too bad "Ship Design elements more in-line with MoO2" is enough to make me lose all interest. The complex and option-rich ship designing in MoO1 was the the main reason that game stood out for me, especially after all these years. I never liked that they dumbed it down in the sequels, and I see no reason to bother with a reboot that's continuing in that direction.
40  Media / Single-Player RPGs / Re: Persona 5 on: October 05, 2015, 09:39:04 PM
Well, the good thing with Persona games is that if you don't like the character, just use some other character instead and ignore her S-link.
On the other hand, if you don't care and are happy with her being promoted sex appeal (should that be the case; still willing to give benefit of the doubt for now), you can user her and even pair her up with the other girls.

That's kind of my attitude about this. I'll wait to see if the character turns out to be likable through her own actions and dialogue rather than judging a book by its cover, because at worst, I just have one less character I'll be spending a lot of time with. It's highly unlikely it'd actually ruin the game for me. Make it less enjoyable? Certainly, but the bar's already set pretty high.
41  Media / Single-Player RPGs / Re: Shin Megami Tensei 4 FINAL on: October 05, 2015, 03:36:44 PM
That's nice. I never did give SMTIV a fair shot, though. Not sure when I'll ever get around to it either...
42  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: October 03, 2015, 09:29:31 PM
Oh hey, maybe I'll check the forums before bed! I totally won't end up having nightmares, nosiree!
43  Media / Game Journals / Re: A Game Journal Reborn on: October 03, 2015, 07:15:55 PM
Okay, so my previous post rattled me way more than I expected, since I spent the better part of yesterday afternoon having nightmares about going to jail...


Fighting Pirates in Mega Man Legends while looking for the inspector...who I found already but I still have to go in a tunnel to beat the pirates to the treasure.

You know, why didn't the Bonnes just go up to the mayor and ask for a license? The only reason the ruins are sealed off is because they're dangerous, but the pirates clearly have the fire power to protect themselves. I'm sure it wouldn't have been that hard...but I guess pirates will be pirates. <_<
44  Media / Single-Player RPGs / Re: Persona 5 on: October 03, 2015, 03:07:34 PM

Welp. So much for that idea. Why do I keep bothering to expect anything out of these clowns (especially when you have stuff like SMTIV's "Female Protagonist? We can't do that! That would break with tradition.", and anything to do with Performa Emblem)?

I uh...don't really see what the problem is here....
45  Media / Miscellaneous Games / Re: Street Fighter V on: October 02, 2015, 10:52:01 PM
He did spin his head actually, he moved sort-of realistically in that he does the thing dancers and such do when they're pirouetting- you turn your head large amounts at a time instead of along with your body so you don't get dizzy.

It still looked pretty cartoonish though.

No, his head stayed completely still the entire time...
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