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334548 Posts in 13704 Topics by 2200 Members
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61  The Rest / General Discussions / Re: What's the haps? on: September 25, 2014, 08:42:41 AM
Has anyone heard if the iOS 8 battery problem affects gen 2 iPads?

Decided to err on the side of caution and leave it with iOS 7. So, uh... y'all can get back to your haps now.

Wait, Battery problems? Damnit, as if I didn't regret updating to iOS 8 enough already...
62  The Rest / General Discussions / Re: A Game Journal Reborn on: September 25, 2014, 07:37:49 AM
I don't actually remember encountering any interactive bits in FFXII's dungeons besides from the basically pointless security lasers on that one ship and I think like, one or two dungeons had elevator switches. Although I don't really remember much about FFXII in general. Even when I was actively playing it, back when it was new, I hit a point around Eruyt Village where I quit because I had no idea what the hell was going on.

Also I think it was more the outdoor areas that I found huge and empty and offputting. Like have the game was just these three deserts, two of which were unreasonably massive and just not at all visually interesting, and then I think another one had bird people and flooding and giant stones or something?

So maybe the dungeons were fine and it was just all the filler between them.

Did FFXII have fast travel?

(Other big possibility -- more than anything I just found FFXII's combat to be unengaging. Gambits were cool, but the actual assortment of skills you had access to were just super bland and utilitarian, and the menu design made it hard to control one character and put the others on gambit, which is what I WANTED to do. Also I didn't like how ATB worked -- Xenoblade's similar but you have a fairly quick and constant stream of auto attacks going on in addition to the, er, what are essentially atb-bound skills. You don't have that in FFXII. And from what I remember you COULD set the ATB bars to charge faster, but then it made it harder to manually control stuff because, again, menu design wasn't really suitable for that type of gameplay.

So the issue, maybe, isn't so much that I found the areas to be all that huge and empty in and of themselves, but rather I just kind of did not like the combat and that made what may have only been slightly- to moderately- big and empty areas seem WAY worse than they were.

Also I felt like enemies were really aggressive in FFXII, especially compared to Xenoblade).

Yeah, the enemies wouldn't leave you alone, even when you could one-shot them...

There was fast travel, though. I used it all the time, even when I was just going around in the same city. That starting city is big and confusing...and yeah, the overworld wasn't very interesting for most of the game. I was playing it recently and kept thinking "why the hell is this desert so big when there's nothing in it?" I think I might've increased the speed of the ATB a little bit, though. I was playing an old save, and IIRC, I used to hate how slow the ATB guages were in FF games...

Anyways, Teslagrad! Fun game, but I'm lost now and it's driving me up the wall. I may need to consult a video guide if I can find one...
63  The Rest / General Discussions / Re: A Game Journal Reborn on: September 24, 2014, 10:20:11 PM
Yeah, I honestly liked FFXII dungeons quite a bit. Even the early ones had stuff to do, puzzles to solve, places to explore, etc. Not a ton of course, but still nice. Also, I don't remember there being too many puzzles in Chrono Trigger's dungeons outside of the added dungeons in the DS version...and those were a pain...

Anyways, not sure if I mentioned it this morning (my memory's shot right now), but I beat A Link Between Worlds. I actually haven't beaten a Zelda game in many years, so it feels good to actually finish the fight for once. The game was simply amazing, too. I loved the dungeons, and how creative the puzzles were - for once I consistantly felt like I really had to think and explore every nook and cranny without the puzzle simply relying on lock 'n' key type stuff like requiring I just look for the one block that moves when I rub against it. In fact I NEVER PUSHED A BLOCK THE ENTIRE GAME! I simply cannot express how happy I am to say that. Most of all I loved just how focused it was on exploration. The new mechanic actually completely changed how you explore the world and allowed for a lot of creative placements of hidden chests and secrets. It also just made traversing parts of an admittedly partially-reused overworld so refreshing. And having most of the key items at your disposal at the beginning also encouraged a lot of exploration. My favorite part of Zelda is just traversing the overworld and seeing where I can go and what I can find, and I got to spend a loooooot of time in the overworld without ever feeling like I'm wasting my time.

I even liked the story. It's not exactly something to write home about, but I felt connected to the world and the end-game twist was something I never expected out of a Zelda game.

Only complaints I guess were that it was a bit on the easy side for a game that's going so retro, but "too easy" isn't much of a complaint with this time type of game. Also, I didn't like how many major items were tied to the minigames. I guess maybe they ran out of room to put stuff, but some of the minigames were part of that space, so really I just think they copped out there. I'm mostly saying "it could be better", though, since I liked most of the minigames.
64  The Rest / General Discussions / Re: Misc. Gaming News Topic on: September 24, 2014, 07:00:44 PM
I'm not sure, but I don't think Fatal Frame was ever big on...gratuitous fanservice? I mean, yeah, horror tends to be very fanservice-y, but I still don't think it's necessary in a game. They can make it work, maybe, but I doubt it'll ever not seem unnecessary.
65  The Rest / General Discussions / Re: A Game Journal Reborn on: September 24, 2014, 09:21:01 AM
I really enjoyed FF12, but I still felt it was quite flawed and is currently on the low end of my FF scale...

Anyways, the last 3 heart pieces were stupid mini-game prizes. It was annoying, especially rushing around Hyrule in the one foot race (which I turned into a bi-athalon). I kept missing it by milliseconds until I finally shaved off enough time. At least I got them all over with, though. There are still some mini-game prizes I can get, but I'm not gonna bother...on to Lorule Castle!
66  The Rest / General Discussions / Re: A Game Journal Reborn on: September 23, 2014, 11:47:31 PM
Aaand onto the Endgame in A Link Between Worlds...but not before I get the last 3 pieces of Hearts I'm missing.
67  The Rest / General Discussions / Re: A Game Journal Reborn on: September 23, 2014, 10:25:34 PM
Honestly, I remember when FFX was the "game to hate" for a while. It seems like every FF game has had plenty of backlash over the years. I actually quite like how mixed the opinions are for Final Fantasy, actually. Makes you realize how diverse the world is when hardly anyone can agree on more than a few games in the series.

Actually, I don't think I even really dislike a mainline entry in the Final Fantasy series that I've played except FF6, which, btw, I'm no longer sure what it is that I dislike about it, since most of my complaints can be levelled at other FF games. I think the problem at first was just backlash since I was told it didn't have the problems other FF games have, but it really does, and then some. But I've gotten over a lot of those problems by now. I guess the problem is just that it feels confused to me - I don't know what the focus is supposed to be, and I keep getting the feeling that the designers didn't know either...

...anyways, I won't say that the series is perfect, but I like a series that has a decent track record with me, so knowing that I've been entertained 13 out of 14 times (barring side games and direct sequels) makes me glad I got into the series, and I hope I continue to enjoy it.


.......wow, that was a serious tangent. ^_^; 

Anyways, I beat more dungeons in Zelda 3DS and I'm about to get the improved Sword...as soon as I last 100 seconds in the Cuckoo dodge mini-game. Crap this is hard...
68  The Rest / General Discussions / Re: A Game Journal Reborn on: September 23, 2014, 06:16:36 PM
No matter how you feel, no matter how dark life may seem, do not do anything drastic! D:

Pro-tip: play Final Fantasy XIII with a friend, have a good laugh and enjoy the endless bombardement of pretty pictures. Battlesystem is pretty cool too, once you get the hang of it.

I think this is a big reason why I actually enjoyed Final Fantasy XIII.

Also, Lightning Returns was terrible. It's main story was far and away an improvement, and it gave a lot of characters closure, but the combat was horrific, most of the side quests were phoned in and emotionless whereas their ideas could've easily have led to much more meaningful side content. (Seriously, if you're gonna copy Majora's Mask, make sure you actually get the point!) Most of the world was rather bland to explore. (although the dungeons were a bit more interesting than I expected) And even a lot of main story missions were heavily contrived. (What the heck was up with having to go all over the place to look for Fireworks, for instance?) I still have to finish it, but so far it feels more like a terrible game than any other FFXIII game.

And I actually really liked the second game. It tweaked and added a lot of mechanics that all worked well together to make a fun game. A lot of the worlds were reused, but they were reworked to make them more explorable. Most of the monsters were reworked since they had to be recruited and to me it felt like combat was a little more balanced. A lot of areas had their own gimmicks, but a lot of those gimmicks were used heavily enough and creatively enough to make each area feel fresh. The story was mostly crap, but it had some shining moments here and there that I really appreciated. Overall I'd say it was the best out of the trilogy. Not a great game, but one I thoroughly enjoyed playing and I would definitely play through it again.
69  The Rest / General Discussions / Re: Gained in translation on: September 23, 2014, 12:12:19 AM

This game's opening in English was sung by...



http://youtu.be/ezkMLIdE-Kg

I gotta admit, I do like the voice and her singing is near perfect. It's just that it was a pretty cheesy pop song in the first place, so in english I can't help but be distracted by how stupid the lyrics are, but that wasn't a problem when the words were in Japanese. <_<
70  The Rest / General Discussions / Re: A Game Journal Reborn on: September 22, 2014, 06:26:03 PM
I reeeeally don't want to restart Star Ocean 4 after getting so far, but you guys are tempting me to get the PS3 version just so I don't have to deal with the disk swapping.

Your're not the only one.
For years now I've debated about getting the PS3 version and replaying it while this time ignoring the story completely.
Maybe I could make peace with this game by doing so... but I don't because I don't want to pay any more money for it.

Oh but SO4 has handled their shitty cutscenes THE BEST.
A skip option followed by a one paragraph summary of what you "missed".

I KNOW. It's the best feature EVAR!!! Seriously, once the Hero boy goes all emo, it made that section sooo much more bearable.
71  The Rest / General Discussions / Re: A Game Journal Reborn on: September 22, 2014, 12:47:01 PM
I reeeeally don't want to restart Star Ocean 4 after getting so far, but you guys are tempting me to get the PS3 version just so I don't have to deal with the disk swapping.

Anyways, I got the Tempered Sword now. Feels good.
72  The Rest / General Discussions / Re: A Game Journal Reborn on: September 21, 2014, 11:37:21 PM
I actually beat 3 dungeons since writing that. I have the Sand Rod and the Titan's Mitt (damnit...) now, so I'll be rocking this game.
73  The Rest / General Discussions / Re: A Game Journal Reborn on: September 21, 2014, 09:25:49 PM
Zelda 3DS - It took me forever to figure out which dungeon I should start with. I guess it really was the Swamp Palace, but I honestly thought I'd have, you know, choices. I didn't. The Swamp palace was the only one I could access without the Power Gloves (Giant's Gloves?). Which wouldn't be so bad, except I guess the Power/Giants? Gloves are in Death Mountain. Getting there was hell enough, but the place seems way too hard for me right now. Guess I'll try Thieve's Hideout next...I think I just need a password but I'm not too sure what that entails...
74  Media / Single-Player RPGs / Re: Shining Resonance announced for PlayStation 3 on: September 21, 2014, 05:05:40 PM
I should hope we do, but you never know with Sega...I certainly hope we do, it really does look nice.
75  The Rest / General Discussions / Re: What's the haps? on: September 21, 2014, 04:41:28 PM
I have a long, fast stride, too, but that's just how I've always walked. I don't do anything else for exercise.
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