Welcome, Guest. Please login or register.
October 26, 2014, 04:42:00 AM

Login with username, password and session length
Search:     Advanced search
RPGFan Community Quiz!
Persona 3 FES Quiz is now OVER!
Winner was user: Monsoon!
334853 Posts in 13711 Topics by 2200 Members
Latest Member: Rgeneb1
* Home Help Search Login Register
  Show Posts
Pages: 1 [2] 3 4 ... 70
16  Media / Anime, TV, and Movies / Re: Live-Action Sci-Fi Tetris Movie on: October 01, 2014, 09:45:34 PM
I feel like it's going to end up aping Tron a whole lot.

I was thinking more along the lines of the Michael Bay Battleship movie.

I love that you attributed that movie to him because it is like the garbage he makes. Sadly, some other jagbag made it.

Haha! Whoops, I just assumed it was him because it looked so shitty. Oh well, close enough.

Reminds me of the time I confused Michael Cera and Jesse Eisenberg.
17  The Rest / General Discussions / Re: Do You Ever Look Through Your Old Posts? on: October 01, 2014, 09:40:06 PM
I just did.  Greatness from first post to last.

Oh jeez, haha!

I kno my early gamefaqs talk was liek this tho.  U kno what I mean???? lol.

Oi...GameFAQs talk was the worst (no offense, Dice). I remember a lot of new members that must've come from the GameFAQs boards who got swift kicks in the ass here, and then we're usually banned by DR and Teh John.

I don't, because I'm terrified of the truth.

Truth = I have been a raging asshole to a lot of you in the past and for this I am truly sorry.

No, there have been plenty of assholes on the boards (myself included). You aren't one of them. Though I do think you should get some (figurative) donuts for hilarity.

I still like to bring up and read this unfinished gem every once in a while: http://www.rpgfan.com/boards/index.php?topic=8002.0
I had WAAAAAY too much fun writing Taressa.  Just like the story evolved from something stupid into something really good, Taressa evolved from merely being sexy fanservice to being a really cool and badass character. 

I have a similar thing with a short story I posted onto the boards a long time ago. I don't think I even have the file for my computer anymore, but I stumbled on it here. Shockingly, and scarily, the damn thing has 1300+ views! I doubt many of those views actually read the story, but that is still terrifying. It's here: http://www.rpgfan.com/boards/index.php?topic=584.0
18  Media / Miscellaneous Games / Re: Azure Striker Gunvolt on: October 01, 2014, 01:08:53 PM
It looks pretty cool! Though I'm bummed to hear that it is an easy game. And by the Zero, ZX, and MM9 and 10 team to boot! I need a new game, so I'll probably go ahead and download it and Mighty Gunvolt tonight. Can't wait to start playing! Thanks for bringing it to my attention. I'll post my own thoughts when I've played it.
19  The Rest / General Discussions / Do You Ever Look Through Your Old Posts? on: October 01, 2014, 02:21:48 AM
Since I'm trying to get more active on the boards again after falling out of the habit of posting when I started grad school, I found myself the other day going back to view some of my really old posts from way back in 2006 and 2007.

Maybe it was just me being nostalgic, but I have to admit it was a surprising, if game-centric, record of my life since that time. I only just recently passed 1000 posts on this iteration of the boards due to my inactivity, so I can only imagine what those members that have thousands of posts under their belts feel like. But I'm still overwhelmed at how many posts I've made in so many different topics.

It is also just a fascinating look back at who I was eight years ago. I've always been pretty laid back, but the me of now can't believe the attitude I had back then. Not that there was anything wrong with that; it's just surprising to me all things considered.

I know that there are a lot of old regulars on the boards, and plenty of new regulars who started frequenting the boards around the time that I started being less active. Do you ever look back at your old posts? And what do you think of those old posts when/if you go back through them?
20  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: October 01, 2014, 12:41:00 AM
Oh man, Castle is killing me. I don't think I can watch it anymore. Last season was merely okay, but I'm really to the point of not caring now. I will probably give it a few more episodes into the season before I stop watching altogether, but unless something changes I think my Monday 10pm TV slot will be open.
21  Media / Anime, TV, and Movies / Re: Live-Action Sci-Fi Tetris Movie on: October 01, 2014, 12:39:19 AM
I feel like it's going to end up aping Tron a whole lot.

I was thinking more along the lines of the Michael Bay Battleship movie.
22  The Rest / General Discussions / Re: A Game Journal Reborn on: September 29, 2014, 12:06:17 AM
Downloaded the demo for Super Smash Bros 3DS today to try it out. I found it a bit difficult to control on the 3DS and my hands began cramping after a while. The little bit I played was still fun, but I don't know that I could do multiplayer bouts or any of the harder difficulties on 3DS. I'm thinking this may need the Wii U for me to be able to play it as well as I'd like.

Loved Mega Man though. Cool moves though I found it odd that his --> A smash attack was the charge shot. I guess it is perhaps too similar to Samus' arm cannon charge shot to place as a B special attack. I found that I wanted to be able to hold the charge and carry it with me similarly to Samus (and the actual Mega Man games). I'm going to see if I can afford a Wii U, and if so then I'll get Smash Bros on that. If not, then I'll probably still purchase the 3DS edition to tide me over until I can afford the Wii U.
23  The Rest / General Discussions / Re: A Game Journal Reborn on: September 27, 2014, 02:45:01 PM
Being a broke adult sucks sometimes. I finally got around to playing Chrono Trigger DS after a few months of a gaming dry spell. I found that it was really enjoyable on the DS and I loved having it portable. Plus, it was a good, nostalgic adventure. I played through it and got the Beyond Time ending. Still just as great as it was when it first came out.

I'll probably be getting the new Smash Bros for 3DS when it comes out.
24  Media / Brush and Quill / Re: Book Thread Continued on: September 24, 2014, 01:14:30 PM
I finished reading Hero of Ages (Mistborn #3), and all I can say is damn. It knocked me off my feet. Definitely one of the best books/series that I've read this year.

I'm now reading The Good Lord Bird by James McBride. It's historical/literary fiction following a brief part of the life of John Brown of Harper's Ferry fame (or infamy), and it won the National Book Award last year. I'm only about 30 pages in so far, but I'm really enjoying it. The writing has both depth and humor.

After I finish The Good Lord Bird I'll read either Wheel of Time #4, or Alloy of Law.
25  Media / Brush and Quill / Re: Book Thread Continued on: September 18, 2014, 12:59:43 PM
It took me a while to get to it as I read Wheel of Time #3 and a few other books over the last two months or so, but I finally read book two of the Mistborn trilogy, Well of Ascension. While still a great book, I found that I was getting impatient with all of the little details and they seemed to make the book a bit of a slog. Still thoroughly enjoyed it for the most part, and I loved the twist at the end and now I have more questions as to what is going on in this world.

Anyway, Well of Ascension was pretty dense, so I'm taking a break for a few days by reading Wintergirls by Laurie Halse Anderson. It's a YA novel about a girl struggling with anorexia. I've read two of the authors other books, and though this one isn't my favorite so far, I think it probably is the most literary. Still a fairly easy read, but there is more depth to it than I had expected.

After I finish Wintergirls (probably Saturday), I'll start in on The Hero of Ages (Mistborn #3).
26  Media / Single-Player RPGs / Re: Zelda for the Wii U on: June 22, 2014, 11:02:12 PM
Disagree. Not having multi-item usage in dungeons due to its non-linear progression was a big demerit to the series.

Very interesting point. Though Twilight Princess has garnered some love recently, it seems one of its main criticisms even still is that, with very few exceptions, most items were relatively useless outside of the dungeon in which they were found. I think that Skyward Sword remedied this somewhat, though that may be due to the fact Skyward Sword placed a heavy emphasis on the sword mechanic. And much as I loved playing ALBW, you're assessment is very accurate.

That being said, I wonder how they could remedy this situation? I would think maybe using fewer, quality items (such as the hook/clawshot, bow, and etc.) could work. Shadow of the Colossus used a minimalist design style, and look at how well it did. However, most of the items players most frequently use in the Zelda series have been series staples for a long time now, and Zelda is known for introducing new and interesting items no matter how little they may be used. Hopefully they can overcome this design obstacle with the tech arrows that were introduced in the demo.

EDIT: That being said, I still think ALBW was a step in the right direction. It was fun without being bogged down by series conventions.

I think there are compromises to be found between some sort of linear item progression simultaneous to the non-linear dungeon and non-linear item progression. I think most of us want a less-linear Zelda. I'd be very interested in playing a Zelda game where dungeons and their puzzles had multiple solutions, and perhaps even greater rewards/meta-rewards depending on how the dungeon was solved. Using item progression to create a sort of choice and consequence system in Zelda would be incredible... of course I'm just dreaming here.

For Twilight Princess, the game was heavily re-worked and included dungeons removed from Wind Waker. To take advantage of the Wii's IR sensor and pointing mechanic, several items were completely swapped out for projectiles, and thus the dungeons had to change as well. I think that's a big reason the dungeon items don't have much synergy.

I wouldn't be surprised if multiple ways to solve puzzles is on Aonuma's list of things to change in the series. He did say recently that retooling the series' puzzle conventions was on his to do list, so I don't think that offering players with multiple options to solve puzzles is out of the picture.

A consequence system that changes the puzzle's outcome depending on how player's choose to solve it is an intriguing idea. It makes me think of the inFamous series' choice system that either leads you down the Hero or Infamous paths. Or the various scenarios that result when making choices in Mass Effect. I doubt that the Zelda series would introduce this kind of mechanic on such a macro level that changes the story given the series' history, but it would be cool if, for example, a dungeon could be more dynamic in the player's progression through it. For example, you can come to a dungeon capable of completing it with your current equipment, and the dungeon adjusts itself accordingly through procedural generation so that the player can complete it with their current equipment. That way, each player could experience a certain dungeon differently, depending on the equipment they have. They could even do something where, when the player solves a multi-solution puzzle in a certain way, the next room changes and they face a different challenge then they would had they solved the puzzle another way.

That is a cool dream. I doubt that Nintendo would implement such a complex system, though it would be cool if players could experience unique dungeons with each playthrough depending on where they are in the game when they enter it.

Sorry for rambling, I guess I just needed to think my way through your idea.
27  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: June 22, 2014, 10:41:25 PM
I finally sat down and watched Rurouni Kenshin: New Kyoto Arc. Overall I was mostly pleased by it. I both liked and disliked the conflated story at various points, but for the most part it seemed to stay true to the story and spirit of the original with one major exception.

Code:
I guess it could be argued that Shishio was dying at the end of his fight with Kenshin, but it didn't really explain that if that was in fact the case. This made it seem like Kenshin actually killed him at the end of their duel.

I did really appreciate seeing RuroKen in contemporary animation. It looked fantastic. I hope they can find the time, the budget, and the story to do more. In the meantime, I'll look forward to the release of the new live-action movie.

IIRC, Shishio dies because his body's a fucked up piece of shit that's incapable of regulating his core body temperature without assistance or a significant amount of cool-down time, and he had the bright idea of trying to duke it out with one of the greatest swordsmen of his era in a protracted sword fight. All Kenshin had to do was keep the fight going until Shishio either keeled over or gave up, and then Shishio burst into flames because it's anime and it would've been too hard/boring/lame to depict the arc's main villain dying due to severe heat exhaustion/heat stroke.

Yes, I am aware of that, but that isn't how it shakes down in New Kyoto Arc. I know it isn't canonical, but Kenshin does appear to exploit Shishio's weakness in the retelling, and not by simply having the endurance to draw Shishio into a protracted fight.

Code:
In New Kyoto Arc, when Shishio gets close to his limit, blood explodes down the center of his skull. Not long afterward, when Kenshin delivers the decisive blow, he hits the metal plate on Shishio's head with the end of his sword hilt in a way reminiscent of the head attack in the Kuzuryuusen. Shishio's skull splits in half after the blow, though he is still alive enough at that point that he pushes his head back together. When you see him next he is lying on the floor and appears to be dead making it seem that he didn't die due to his body's inability to regulate its heat (as in the original story), but as a direct result of Kenshin's attack
28  Media / Single-Player RPGs / Re: Code name S.T.E.A.M. for 3ds on: June 21, 2014, 11:11:08 PM
...uses a Valkyria Chronicles style battle system with action points

I'm in! I don't need any more convincing than that.
29  Media / Single-Player RPGs / Re: Zelda for the Wii U on: June 21, 2014, 10:59:52 PM
Disagree. Not having multi-item usage in dungeons due to its non-linear progression was a big demerit to the series.

Very interesting point. Though Twilight Princess has garnered some love recently, it seems one of its main criticisms even still is that, with very few exceptions, most items were relatively useless outside of the dungeon in which they were found. I think that Skyward Sword remedied this somewhat, though that may be due to the fact Skyward Sword placed a heavy emphasis on the sword mechanic. And much as I loved playing ALBW, you're assessment is very accurate.

That being said, I wonder how they could remedy this situation? I would think maybe using fewer, quality items (such as the hook/clawshot, bow, and etc.) could work. Shadow of the Colossus used a minimalist design style, and look at how well it did. However, most of the items players most frequently use in the Zelda series have been series staples for a long time now, and Zelda is known for introducing new and interesting items no matter how little they may be used. Hopefully they can overcome this design obstacle with the tech arrows that were introduced in the demo.

EDIT: That being said, I still think ALBW was a step in the right direction. It was fun without being bogged down by series conventions.
30  Media / Brush and Quill / Re: Book Thread Continued on: June 21, 2014, 10:35:56 PM
Mistborn #1, several chapters in now. It all starts out so simple, doesn't it? A band of thieves doing their thing.  It's obviously going to become so much more, and I look forward to it.

Mistborn is definitely a "stick with it and you'll be rewarded" series.  A lot of things that happened in book 1 aren't explained in-depth till book 3 and now reading book 3, it's like "whoa!"

Speaking of, I'm 56 chapters into book 3 and it feels like a snake all coiled up still, waiting for that perfect moment to strike. 

I too am reading the first Mistborn book. I've been curious about Sanderson for a while now since he finished The Wheel of Time, but only recently learned that he now lives only a few miles from where I grew up. So I decided I'd better check out the "hometown" guy.

I'm about halfway through and so far I'm intrigued. I do really like the world he created in this series, and allomancy is a really cool magic system. I am finding it a bit slow, but so far it has picked the action up whenever the narrative has been slow for a time. Sanderson can also write a fight pretty well. I don't really care for R.A. Salvatore, but I have to concede that man can write a fight scene like no other writer I've ever come across. I think Sanderson does have the potential of getting close to Salvatore in that regard though, and I think he is a much better writer of character and setting so far.

I'm looking forward to reading more.
Pages: 1 [2] 3 4 ... 70


Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!