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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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327231 Posts in 13399 Topics by 2163 Members
Latest Member: KashelGladio
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31  The Rest / General Discussions / Re: A Game Journal Reborn on: March 31, 2014, 04:32:40 PM
I am a little over twenty hours into Golden Sun: Dark Dawn and I'm currently in Yamata and headed for Tonfon. Still enjoying it a lot, but I just learned that I missed the Eclipse summon and now I can't get it :-(

I finally got a pair of headphones so that I can hear the music on the train. It's good, but I'm finding I don't like it quite as much as GS/TLA. And I know it's MIDI, but it sounds especially tinny to me for some reason even without the headphones.

Also, I'm noticing that there don't seem to be as many bosses in this game as there were in the previous games. It's okay, I guess, it's just that it doesn't give me the opportunity to see the sick summon animations as much as I'd like since most of the regular encounters can be finished pretty easily by just basic attacks/psynergy. Ah well.
32  Media / Single-Player RPGs / Re: PS3/4/Vita SRPG Natural Doctrine on: March 31, 2014, 04:23:56 PM
Dear Japan,

Stop making everything a fucking card game.

This. I remember the card system in Yggdra Union drove me nuts. I didn't see how it was necessary, and it made the gameplay more complex than it needed to be. I kept wondering why I couldn't just move my units and attack, defend, etc.

Anyway, yeah, this seems like an arbitrary addition. I get the sense that Japanese developers feel they need to have some sort of story, or gimmick to what is otherwise just in-game function.
33  The Rest / General Discussions / Re: A Game Journal Reborn on: March 26, 2014, 01:21:27 PM
I'm just a little over seven hours into Golden Sun: Dark Dawn, and I've just made it to Ayuthay. I've been really enjoying the puzzles so far in this game. I haven't come across any really difficult puzzles yet, but when I solve one I do get a pretty good sense of satisfaction. I'm also pleased that when an enemy goes down my team members that were supposed to attack that unit don't just sit on their butts like they did in the GBA games. I did not that happened when I killed a group of enemies that I was going to do a group magical attack against, but that is more understandable than simple attacks.

Also got Chrono Trigger DS finally. I'm going to play it after I finish up GS: DD.

I wish to Christ they'd make the next one.

Considering that we waited seven flippin' years between TLA and DD, I doubt another will be coming any time soon. One can hope though and I certainly will!

I'm about 13 hours in at this point. I just made it back over the mountains and I'm on my way to Belinsk. I think I may have missed a Djinni or two, but I can't really go back at this point so I'm trying not to fret about it yet. I'm really liking the progression of the story so far. I love how the task of getting the materials they need to fix the flight machine thing (I forget what it's called) has ballooned into something far more massive. No complexities, which is nice for a change since I've been reading books for almost the last four years with minimal game playing.

I keep having to remind myself that this is Matthew and Tyrell. I keep referring to them as Isaac and Garret in my head even though I haven't played through the first two games in years.
34  The Rest / General Discussions / Re: A Game Journal Reborn on: March 23, 2014, 02:47:36 AM
I'm just a little over seven hours into Golden Sun: Dark Dawn, and I've just made it to Ayuthay. I've been really enjoying the puzzles so far in this game. I haven't come across any really difficult puzzles yet, but when I solve one I do get a pretty good sense of satisfaction. I'm also pleased that when an enemy goes down my team members that were supposed to attack that unit don't just sit on their butts like they did in the GBA games. I did not that happened when I killed a group of enemies that I was going to do a group magical attack against, but that is more understandable than simple attacks.

Also got Chrono Trigger DS finally. I'm going to play it after I finish up GS: DD.
35  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: March 23, 2014, 02:39:07 AM
Dice, your whole post is awesome, accurate, and hilarious.

I had a couple of friends over tonight and we watched Robin Hood: Men In Tights. It's not my favorite Mel Brooks movie, but I appreciate that it isn't as ADHD as many of his others. I'd forgotten that Mel is a rabbi in this movie, and the circumcision scene is still awesome.
36  The Rest / General Discussions / Re: A Game Journal Reborn on: March 20, 2014, 06:52:22 PM
I'm about three and a half hours into Golden Sun: Dark Dawn. I'm to the Konpa ruins. I'm still kind of amazed at how easily everything has come back to me from the previous games even though I haven't played them in years. I was pretty much able to jump right into it. Anyway, I'm at the Konpa Gate and I'm heading to meet Kraden to go through some caves. I was exploring and found a summoning tablet that will allow me to summon some new spirit.

Liking it so far, and the music is just as wonderful as the GBA games. Yay!
37  Media / Miscellaneous Games / Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man. on: March 20, 2014, 06:44:46 PM
It's looking great so far! I'm glad Inafune was able to get away from Capcom, and since Capcom (one) obviously can't create a good Mega Man game without Inafune, and (two) hasn't even attempted to do so regardless (and I'm thankful for that), I'm glad I can get some Mighty action when this game comes out.
38  The Rest / General Discussions / Re: The hardest game you ever beat. on: March 19, 2014, 01:21:04 PM
Oh man, I remember the NES TMNT game and just how completely bullshit it was. That underwater level with the bombs? You barely have just enough time to find them all, if and only if you know exactly where to go and to disregard every obstacle in your path. It's like trying to play Operation with crappy controls and a harsh time limit. And that's just the second stage.

Yeah, that stage was awful. I remember getting very frustrated with it and my mom would get mad at me and make me turn off the NES. I especially hated that electric seaweed gauntlet to get to the last bomb. I usually used Mike and Raph for that level since I didn't use them as often as Don and Leo. I also hated the next level where you have to track down Splinter. I was seriously stuck there for well over a year. And then when I finally was able to narrow down where he was I had to play through the stupid sewer stage where you have to go back to the beginning if you fall into the water at all. After you rescue Splinter it isn't bad until the last level. Not only were all the enemies as difficult as bosses, but it was a maze, and then Shredder could kill you in one hit with the stupid anti-mutagen gun. GAR!!

Man I love that game!
39  The Rest / General Discussions / Re: The hardest game you ever beat. on: March 19, 2014, 12:58:39 AM

Battletoads


Seriously?!  You BEAT Battletoads?  On NES?  Dude, that's "we're not worthy" bragging rights!  I could never get past the hoverbike level.  Most of my friends all say, "Dude, none of us got past the hoverbike level."  And, as an aside, I'm sure several folks had pixel crushes on Dark Queen.  For the heck of it, I watched the final battle and ending on YouTube and LOL'd when
Code:
Dark Queen called them Cattle Loads.

Yeah, that's pretty impressive, Ramza. I too never made it past the hover bike level.

A few games come to mind:

Original NES TMNT - I could usually do pretty well until the last area when every enemy was essentially a boss. Shredder destroyed me a few times before I beat him, and I didn't even know about the cheat back then!

Gargoyle's Quest 2 - It's not as hard as Demon's Crest (never finished that one with the best ending), but it was still pretty difficult. Part of that difficulty came from the slowdown that occurred when a lot was happening onscreen. It was all kind of exacerbated by the fact that there were a couple of times I had made a mistake when writing the passwords down and had to go back to the previous password and play through a level again.

Mega Man - I actually find the first game in the series to be the hardest. Especially once you get to Wily's castle and have to face Yellow Devil, and the crazy level where you have to use the Magnet Beam. Like the TMNT game, I didn't learn of the pause trick with Elec Man's weapon until later.

Adventure of Link - It seriously took me close to ten years to finish it. I will never play it through to completion again.

That's all that come to mind.
40  The Rest / General Discussions / Re: A Game Journal Reborn on: March 19, 2014, 12:27:42 AM
I have some games that I've had sitting around collecting dust since before or shortly after I started grad school. I decided it was time to start playing them, so I started with Golden Sun: Dark Dawn yesterday. I've just been playing it on the train on my way to and from work, so I'm only about two hours into it so far. Surprisingly, even though I haven't played the GBA games in years, I was able to pick it right up and re-familiarize myself with the series mechanics without any difficulty whatsoever. And of course, the summon animations are just as sick as the GBA games (at least so far).
41  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: March 19, 2014, 12:20:10 AM
I watched the Bench Warmers for the first time today. It was funny, even if it seemed like Napoleon Dynamite part 2 with Jon Hederer essentially being another Napoleon Dynamite character. Not a great movie, but it made me laugh and kept me entertained.
42  Media / Anime, TV, and Movies / Re: Your Most Favourite Movie Moments on: March 19, 2014, 12:17:30 AM
But that whole scene in the cave, the idea of "let the quest end here" and "happy endings can't come in the middle of the story" and the idea of "there are no happy endings because nothing ever ends" continues to stick with me to this day.  Even the ending itself, yeah it seemed like a happy ending on the surface, but my little-kid brain started to think more and more about it.  Was it really a happy ending?  I think that was the moment I started to think deeper about endings in stories, especially the "happily ever after" cop out, because this was a fairy tale that didn't end that way. 

I remember you saying this about the Last Unicorn some time ago. I recently watched it for the first time in years and I agree with you that it is pretty profound.

The most profound to me as a child was definitely the death of Little Foot's mother in The Land Before Time. Though I didn't understand what was going on at the time, I'm astounded to this day on how much I find I empathize with Little Foot's pain, and his struggle to continue despite his tremendous loss. Such a beautiful movie.

As an adult, I think I was probably most affected by Life Is Beautiful, and all the effort the father (whose name I forget) puts into keeping his son happy and positive despite the horrible things that are happening around them.
43  Media / Single-Player RPGs / Re: Natural Doctrine on: March 19, 2014, 12:10:08 AM
Whoops. Didn't see the double thread either. My bad.
44  Media / Single-Player RPGs / Re: PS3/4/Vita SRPG Natural Doctrine on: March 19, 2014, 12:08:14 AM
The movement is definitely reminiscent of Valkyria Chronicles. It's surprising to me that a game that revolutionized the turn-based strategy genre like VC seemingly had so little effect on the genre. It often seems to me that, while new games in longstanding SRPG series are still fun, that they are still so dependent on many of their legacy systems and fearful of branching out. With that in mind I really liked the hodge-podge look to this game with high (if maybe hodge-podge fantasy) and a more contemporary movement mechanic.

Now the question is, will it be released outside of Japan?
45  Media / Single-Player RPGs / Re: Child of Light on: March 18, 2014, 11:56:05 PM
Wow, this is fantastic looking. I agree with LoS a few pages back that I really look forward to more artistic games like this these days. It seems like the industry is getting more and more about the next big blockbuster, and a lot of the smaller games are falling by the wayside in terms of marketing and development (okay, it's been like that for a long time now, I'm just a little tired of hearing about Titanfall).

I'll definitely check it out!
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