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Messages - Ashton

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General Games / Re: Misc. Gaming News Topic
« on: September 04, 2014, 10:26:37 PM »
How does that argument hold any water? Should break ins and burglary be allowed because people are murdered and raped?

General Games / Re: Misc. Gaming News Topic
« on: September 04, 2014, 02:11:38 PM »
No wonder this industry is such a fucking laughingstock. I think I'm done.

General Games / Re: Misc. Gaming News Topic
« on: September 04, 2014, 10:23:21 AM »
Please don't think I'm like that. I honestly don't understand why some people would go that far. Game journalism isn't taken very seriously (for good reasons) to begin with, and they're making it worse by lowering themselves to the level of some random dipshits on the internet.
I don't think you're like that, we're not really arguing on the matter, just discussing it.

If you look at the gamergate and notyourshield tags on twitter, however, most of the people protesting are very polite, very cogent, and very much non-violent. When you look at their OPPOSITION however, harassment, bullying, and browbeating are not only the norm, they are encouraged. Game journalists and ACTUAL GAME DEVS are engaging in some of the most infantile and immature behavior I've ever seen adults be capable of, and therein lies the problem. In any other industry this behavior would not be tolerated and anyone behaving this way would be facing reprimand if not outright dismissal. In this industry they feel they can say and do whatever they want without blowback or repercussions, and now that people are starting to say that that isn't okay, they are showing their true colors.

General Games / Re: Misc. Gaming News Topic
« on: September 04, 2014, 04:03:01 AM »
Untrue. Most people recognize women game devs like Jade Raymond and Jane Jensen. They are pioneers of industry. What people hate are the Zoe Quinn's and Anita Sarkeesians who politicize their gender and gaming itself.

While those tweets are pretty bad, there have been tweets made by ACTUAL JOURNALISTS comparing gamers to ISIS and nazis. One called me a "fake Asian" for disagreeing with him.

General Games / Re: Misc. Gaming News Topic
« on: August 29, 2014, 03:20:14 AM »
The US is een scary place... :(

Half of the American news I see seems to be about policemen making terrible mistakes (the other half is about the economy). I get that the officers are afraid as well since there's always a very real possibility the subject pulls out a gun, but a policeforce that sees everyone who isn't in uniform as the enemy may be more dangerous than actual criminals.

Its not so bad as long as you're white and don't have a beard, don't approach a public school, don't have anything darker than a vanilla complexion, don't wear articles of clothing that look remotely foreign, don't wear concealing garments like hoodies or jackets, don't protest anything, don't stand in the vicinity of a protest, don't talk to the police, and you can speak English if you still end up talking to a police officer.

Then its just a matter of not being in the same vicinity of a person shooting up the place/looking like he's going to shoot up the place, or a bomb planted nearby a nationally recognized event, or a gang war shoot out/hit, or anybody open carrying a gun, or Florida.
Even that won't protect you much. I'm buying a shotgun.

General Games / Re: Misc. Gaming News Topic
« on: August 28, 2014, 02:33:25 AM »
From what I can glean out of everything I've read about it, they are seriously depressed NEETs (not in education, employment, or training) and agroaphobics, and similar people with psychological problems. The term wizard seems to come from a Japanese meme that means "30-year-old virgin." They are basically the western equivalent of hikkikomoris of Japan, and the site has suicide hotlines on every sub board. I am not even joking. It is depressing just to read through the stuff there.

General Games / Re: Misc. Gaming News Topic
« on: August 28, 2014, 12:22:30 AM »
At this point, Zoe Quinn is only peripherally important. She is important only in a symbolic sense I.E. she didn't have the good sense to know when to stop pushing. I'm not about to agree with the things being done to her and her game, but I'm not going to shed a tear for someone so ridiculously toxic and monstrous.

The more important thing is the game sites. For years they've been sitting in their ivory towers telling us how evil we are that we enjoy certain games, or that wanting to just have our hobby be our hobby and not want to make anything more than that out of it is some sort of sin. Now, it's been revealed that they've been doing some really shady shit - I have to reiterate here: instigating verbal harassment and mob violence against a board of suicidally depressed people, to promote a game about depression, because seriously, what the fuck - and their response is still "the only reason you hate is is because you hate women. Calling her, and us, out on our bullshit means you are comparable to ISIS." Not forgetting that they basically blacklisted The Fine Young Capitalists because a positive article about promoting women in game development wasn't click-baity enough. Am I the only one seeing a significant problem here or am I insane/the only sane one?

General Games / Re: Misc. Gaming News Topic
« on: August 27, 2014, 11:06:53 PM »
Zoe Quinn was dating a guy.
Guy found out Zoe Quinn was cheating on him with at least 5 confirmed other guy.
Guy made a website where he explains that she's a total slut and liar and people should be wary of entering a relationship with her.
One of the guy in question was a Kotaku reviewer (Nathan Grayson).
Somehow there was misinformation about him reviewing Depression Quest (which he did not, but he did write about Game Jam where it was mentioned as one game present although that was before their affair anyway)
People are outraged at how Zoe Quinn slept with the press for better reviews of her free game. (which is based on misinformation - see Klutz above lol)

Website by the ex-boyfriend:

Kotaku chief editor about Nathan Grayson:

So other than being a terrible person, which there are plenty of in this world, there's nothing really special about her.
How about sexually harassing someone then having her industry friends bully him into backing down when he speaks about it:

How about doxxing and harassing The Fine Young Capitalists, a charity meant to help women game devs get into gaming and break into the field, all because they represented competition to her and her "Rebel Game Jam" (which has no start up date or information by the way)?

How about blaming a board of suicidal, depressed and lonely male virgins for an alleged harassment, offering no proof that it happened, then having the game journalism industry incite mob violence and verbal assault against these people who were already a step away from killing themselves?

Make no mistake, it's not just Zoe Quinn here that's to blame. She's the matchstick, the firestarter, and the game journalist industry was the powderkeg. But this couldn't have happened without both. Without her, there'd be nobody for the gaming journalism industry to bully. Without them, her sociopathic nonsense wouldn't have caught on. This is no longer about sexism in gaming. It's about stringing up convenient scapegoats and easy targets to mock, berate, and destroy, then patting yourself on the back while doing it, while actually doing more HARM to equality than helping. They are literally mob lynching the minorities and victims they claim to defend and represent, and if that isn't the most disgusting thing you've ever heard, then I don't know what is. I know my opinions here are not popular and will probably be ignored/dismissed as "MRA/misogyny" but it's more complicated than "GRR MISOGYNY" like everyone seems to think. The only reason people don't know about this stuff is because all the gaming sites have been enforcing a media blackut so they don't have to reveal this stuff.

Single-Player RPGs / Re: Tales of PlayStation(s) revealed
« on: August 21, 2014, 06:30:47 AM »
Am I the only one who hates Elle? I hated her since her first meeting with Ludger and I wish there was an option to just leave her in that damn shop saddled with the debt. See ya later, you pedo-crying brat.

Single-Player RPGs / Re: Tales of PlayStation(s) revealed
« on: August 19, 2014, 03:15:33 AM »
I think it was supposed to be a Mass Effect-esque addition to the game, but Ludger is not voiced, so when he interacts with characters in skits, you have other characters discussing things and then receiving nothing but silence in return, then going on as if they heard something in that silence. It's honestly kind of jarring.

Single-Player RPGs / Re: Tales of PlayStation(s) revealed
« on: August 19, 2014, 01:22:19 AM »
And if games EVER do a silent protagonist, I think Ludger is the perfect reinvention of it (an idea I hate otherwise works much better with him).
Actually, I HATE the silent protagonist thing. It's meant to make the player character an extension of the player himself, but Ludger actually has his own personality, which is the worst of both worlds. He has no voice so there is a disconnect between him and the player, but he has too much personality for the player to adequately relate to him on a one-to-one level.

Single-Player RPGs / Re: Tales of PlayStation(s) revealed
« on: August 18, 2014, 06:41:37 PM »
I am not looking forward to doing that whole debt thing again.

General Games / Re: Misc. Gaming News Topic
« on: August 12, 2014, 06:40:04 PM »
I'm pretty sure contractual obligations prevent them from saying shit like that.

General Games / Re: Misc. Gaming News Topic
« on: August 12, 2014, 05:28:24 PM »
Kind of a repeat of lots of early 360 exclusives then.

General Games / Re: Misc. Gaming News Topic
« on: August 12, 2014, 01:50:08 PM »
On Jim Sterling:

I understand that he needs to put a video out regularly and as such he needs to find material for each video, but it seems like he's picking and interpreting the facts to fit his narrative rather than extrapolating and coming to logical conclusions by examining said facts.

Let's take the Batman video, for instance. The thing one has to keep in mind is that Japan, like the U.S., have a very limited view of overseas culture. The only thing the normal Japanese citizen knows about American culture is what they see in movies and media. So if a large company, say Square Enix, wants their product to do well in the states, they look at the media trends and direction. One doesn't have to think too hard, then, to find that their pattern recognition is going to latch on to the obvious cues: overly detailed transforming robots, overplayed stories about time travel and duality, pretentious love stories that dramatize and romanticize illnesses or other undesirable traits, easily accessible games that we can pick up and play and put down at a whim, etc. They have a decent idea about the difference in American design sensibilities as compared to those of Japan. They know that there is a niche for the latter, but that is not where mass market appeal lies.

Note that none of these are bad so much as they are a one-dimensional distillation of what they think we like. If we were to go with Sterling's postulate (that more detail = worse design) then the 1960s Batman would be the perfect Batman design - not that there's anything wrong with the 60s Batman, I just don't think anyone misses the costume. You see the same thing in American culture: look at Teen Titans Go, it has everything people seem to love about anime: overly cutesy characters that have giant googly eyes, slice of life events that make almost no sense even in context, wild character personalities that clash with each other on a very basic level, the works - and it will still have its fans because it is going where the market trends are. Square Enix only failed badly on their games in the Western front because they tried to do a deep, cerebral RPG that had the same accessibility as a FPS, which can't be done, or at least is very hard to pull off. By comparison, almost none of America's market trends have even a dint from traditional JRPGs like Tales or Bravely Default, so it'd be natural for the thought of releasing these games stateside to give their respective publishers pause - they think of them as investments, first and foremost.

His relationship video also does this - it just seems like contrived pandering. If he's saying that video games only represent an overly simplified version of real life - well, yeah, that's the point. Saying that it distorts real life expectations is much like if I made the argument that, because of progression systems in RPGs and games with RPG-like systems, people think that training and becoming more healthy and fit is a very simple affair, and not something that requires time, effort, and work. If one were to play a game that required constant gym time over the span of a year in order to get marginally stronger, then one would be better off going to the gym himself and training his actual body rather than watching a video game character do it on a screen. By the same token, if Sterling wants games to portray relationships as they are in real life - with all the minutia and subtle cues intact - then the player of that game might as well go and try to find an actual relationship (for the record, two games I recall that do this - The Darkness and GTA: San Andreas - were boring as hell during those little sections where you do those little everyday activities with your significant other; they were good for character building, but that doesn't make them any less boring).

The fact that he chose a game series like Mass Effect, that has one of the BETTER portrayal of relationships - both between friends and partners - in the game industry, shows that he either didn't do the research or didn't think it through - he just had an ax to grind, or wanted to get page views from the sensitive individuals. In Mass Effect 2, jumping directly into a sexual relationship with someone was portrayed quite glaringly obviously as the WRONG thing to do, and you closed off that character's development and prevented her from coming to terms with her trauma if you did so. In Mass Effect 3, you could have sex with Cortez or be his good friend - either way you could help him come to terms with his late husband's death, and I enjoyed being able to help him in a way that didn't end in me boning him out of depression. Sterling also does not take into account current technological limitations that prevent relationships - both friendly and romantic - from being strictly linear affairs for both men AND women when portrayed in a game, so his attempts to portray the entire affair as some form of sexism or misogyny feels extremely off-base.

tldr - Jim Sterling uses the information he has to forward his opinion rather than coming to a logical conclusion from said information, and that's poor form. He thinks that his ideas are unique and he is a maverick, when in reality his ideas are stupid and he is an asshole.

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