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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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327437 Posts in 13407 Topics by 2169 Members
Latest Member: KopeAcetic
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3421  Media / Single-Player RPGs / Best RPG based on writing quality, alone... on: May 05, 2007, 06:04:59 AM
CC was not theological by nature. The entire storyline was meant to explore complicated paradoxes within time and space. None of it was devoted to the human psyche or anything; most of the character's goals and personalities are clear and not very deep. What CC set out to do was throw these characters in the midst of a storyline that attempted to dissect the complex nature of parallel dimensions and timestreams. FATE, Motherbrain, harle, Kid, the dragons, etc. were ALL plot devices within this temporal anomaly.

CC had nothing to do with human nature. Its purpose was to explore potential complications and backlashes of messing with space and time, and in that respect it succeeded. If you think that CC's plot had anything to do with spiritual nature or philosophy, then you missed the point of the game's story completely.
3422  The Rest / General Discussions / Re: - on: May 05, 2007, 04:31:47 AM
Quote from: "Chimpbot"
Why, you might ask, did they bother standing their ground? The answer is rather simple; because without the proper technical know-how, this key is just a string of 16 letters and numbers. It's not like releasing a serial key for MS Office or some computer game. On top of that, the key is readily available to anyone with the time, knowledge and a HD-DVD drive with a HD-DVD. It's also arguable that this key is necessary for people to take full advantage of their fair-use rights for things such as this.

I could take that reasoning and apply it to mod chip sites. They're just supplying the mod chip, they're not telling people how to use it. People without the technical knowhow can't use it either. The problem is when you justify it like that you can pretty much justify anything.
3423  Media / Single-Player RPGs / A new Star Ocean? on: May 04, 2007, 12:00:00 PM
Sure it does. It stems from the DS innate design.

The reason ToT has a crappy battle system is because they attempted to make it into a 3D battlefield - pretty much exactly the same as SO's actually, with a few changes. The reason it was bad is because the DS's screen size was way too small to accomodate the real time battle system set on more or less a 3D field. The DS's screen is such that a side scrolling Tales game would work, but one with a 3D field would be absolutely horrid - and that's what happened with ToT, and what will happen with SO, considering that a field where you can move in more than two directions has been its main feature of battle system since its conception.

Also, in regards to Mark's ideas for battle flow: that would be HORRIBLE. If you do the whole character switching thing on the touch screen with battles on the top screen, all that would make for is a clunky interface where you have to either run around like a headless chicken while looking at the bottom screen and using your thumb to touch the corresponding character, or using the stylus and stopping dead in your tracks leaving yourself open to attack. Bad idea, and would make gameplay a terrible hassle. And gestures for different combos? In a game that's dependant on twitch reflex that would be insanely annoying and, again, clunky as hell. You'd attack, and then you'd take your eyes off the top screen while you attempt to perform the appropriate gestures on the bottom, again leaving yourself open for attack.

The DS's hardware design, along with my general distrust of tri-Ace's competency, makes me completely lacking in any faith that a SO game on the DS will be anything but a complete pile of horse shit. The DS is not a be all, end all system; there are games that'll work on it, and there are games that won't. Star Ocean belongs in the latter.
3424  The Rest / General Discussions / GaGaGame Journal #5 on: May 03, 2007, 12:25:25 PM
Since when do you object to exposed titties?
3425  Media / Single-Player RPGs / A new Star Ocean? on: May 03, 2007, 05:05:41 AM
Quote from: "Hidoshi"
Quote from: "Alisha"
i fail to see how star oceans battle system would be suited tot he DS? please explain yourself or are you just being a fanboy?

also i thought heard on the irc chan that tri ace left square enix?

I can see the DS touch-screen control system being far more intuitive than push-button scenarios for any action-based battle system. For instance, character switching could be much more intuitive this way. Perhaps an overview of character positions on the bottom screen that allows you to quickly swap between them at a touch, etc. While clearly feasible with a controller, it'd take less time and be less hassle with direct input.

I can also see the inclusion of gestures for different parts of a combo, or even for different spells. Maybe instead of a single set of attacks per character, you could have branching sets, etc.

I'd be very interested to see how this sort of interface opens up the SO battle system.

SO would be crap on the DS. For proof turn to Tales of the Tempest, another real time action based RPG that was utterly ruined on the DS.
3426  Media / Single-Player RPGs / Persona 3 Release Date announced on: May 02, 2007, 09:35:44 PM
You sure are witty. I don't think I've ever seen anyone make references to sex and/or penises as a form of insult before. I mean the only thing that would've been even more original was if you threw in the word pussy or vagina in there. It must've strained every cell in your malformed brain to think up something as riveting and scintillating as that. Did you think of that all by yourself or did you get your mommy to help you? ;)
3427  Media / Single-Player RPGs / Persona 3 Release Date announced on: May 02, 2007, 07:31:03 PM
Quote from: "Fadedsun"
Like we haven't seen that gif a million freakin' times already. e.e

Edit: This should be enough to make your point. :P
3428  Media / Single-Player RPGs / Persona 3 Release Date announced on: May 02, 2007, 12:38:42 PM
3429  Media / Single-Player RPGs / Persona 3 Release Date announced on: May 02, 2007, 12:09:50 PM
Oh no, I have offended the great and mighty Lord Lard! His selfishness and spineless, thin skinned personality have deemed me fit for retribution due to my infallible logic! How will I ever survive the vicious onslaught of this immortal keyboard warrior named Lard?

3430  The Rest / General Discussions / - on: May 02, 2007, 02:27:58 AM
These people are fucking retarded. "Freedom of speech" is not a right you reserve in privately owned mediums, including websites. This goes double if the subject matter has the possibility of getting them sued.
3431  Media / Single-Player RPGs / A new Star Ocean? on: May 02, 2007, 02:22:09 AM
Quote from: "Merkava"
No DS game. Please. I was already let down by Dragon Quest; Star Ocean better not follow suit.
DQIX isn't out yet.
3432  The Rest / General Discussions / Top 14 Guilty Pleasures for Gaming on: April 29, 2007, 10:25:51 AM
Pffft. It's just gaming. Nobody should let gaming let them feel self conscious. :P
3433  The Rest / General Discussions / Um...WHAT? on: April 29, 2007, 10:14:09 AM
Quote from: "Ramza"
is that girl topless with red paint, or is that actual clothing over her breasts?

The girl's topless. The article makes reference to topless women, so yeah... weird.

On the topic at hand: this makes me laugh. Not that goat killing is funny, but it's like this is World War 2 again and Sony's the Kamikaze pilots. Except they're ramming into each other instead of the enemy.
3434  Media / Single-Player RPGs / Revenant Wings... Fuck. on: April 28, 2007, 05:16:34 AM
The closest parallel I can draw FFXII:RW to is Growlanser. It's sort of a RTS-RPG and the characters each have different jobs and abilities unique to them. You use the stylus to select units either indivdually or as a group and click on the enemy to attack or location to move to and they make their way there at a somewhat slow pace.

It's okay fun, but I loved the original FFXII much more. But then again, I hated Growlanser, so your experience may vary.
3435  Media / Single-Player RPGs / Monolith-Soft purchased by Nintendo on: April 27, 2007, 06:59:57 AM
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