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Subject: 999 (Nintendo DS)
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319649 Posts in 13044 Topics by 2145 Members
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1906  Media / Single-Player RPGs / new VP2:silmeria trailer. on: June 08, 2006, 11:15:38 PM
It's GameArts' next game that will be a sequel to Silpheed.

-John
1907  The Rest / General Discussions / Iwata sets japanese prices for Virtual Console titles. on: June 08, 2006, 05:52:16 PM
Quote from: "Alisha"
Quote from: "Angelo"
Quote from: "Alisha"
wouldnt the copyrights on most nes games be expired now?


No.


then how come companys can make the original nes now then?


The same reason that Electronic Arts was able to produce Genesis cartridges that weren't licensed by Sega: Reverse Engineering.

That's legal.  Downloading games is not.

Now, it's time for reiteration from a paper of mine in communication; here is how copyright law goes down in terms of years:

Any work created in 1978 or after is subject to being copyrighted for the lifetime of the author and 70 years after his or her death.  For works that were created for-hire, or by corporate entities, it's 120 years from the creation of the work, or 95 years from its publication, whichever is shorter.

For works created before 1978, works were given 75 years, and any copyrights still subsisting after that time are valid for a 20 year extention, providing a maximum 95 year copyright length.

That's in general.  There are a couple of differences (works created before 1978 but published afterward, works that were renewed between 1964 and 1977), but here's what it comes down to: Unless a video game work has surrendered its copyright and placed the games in the public domain, it's still got its copyright for a good, long time.

-John
1908  The Rest / General Discussions / Iwata sets japanese prices for Virtual Console titles. on: June 08, 2006, 12:15:14 PM
Quote from: "Phoenix's Rage"
Thanks, but I'll stick to NESter and ZSNES for now.


So, how do you like breaking copyright law?

-John
1909  Media / Single-Player RPGs / Fall/Winter 2006 RPGs - Are you ready? on: June 07, 2006, 10:30:04 PM
Ar Tonelico looks fucking gorgeous.

The one game that I really have my eye on, other than that and the Valkyrie Profiles, will be out "when it's done": Hellgate: London.

-John
1910  The Rest / General Discussions / EB Games - controlled by communist nazis on: June 07, 2006, 11:24:29 AM
Yeah, that shit is retarded.  As the one who informed Mike of the deal (Got the info in-store, knew Dios liked Time Crisis 3, left Mike a voice mail), I knew that most stores had gotten an extra shipment (we have 2 in store).  I want one, as that shit is hot.  Mine is still out on that show floor if I want it.

-John
1911  The Rest / General Discussions / Game Journal #2 on the new(ish) boards on: June 03, 2006, 05:28:45 PM
Neal: Fry's carries them, actually.  They had Ai Aoshi Iori (or whatever it's called) and Ever17.

-John
1912  The Rest / General Discussions / Kill the Load times on: June 02, 2006, 03:47:25 PM
If you hate loading times on your PS2 so much, go get a HDD and a copy of HDLoader - that will eliminate most of your loading times right there by streaming games off of the hard drive instead of the disc.

I don't feel that loading times are such an issue unless the game is retarded stupid with them, like some of the games on the PSP, like Ys 6.  If I have to deal with 5 seconds of loading time every two minutes, I don't mind.  Immersion is much greater in days for a larger majority of the people playing them in years past.  It's become mainstream, now.

Here's the thing... if you want to play games built by a smaller team with little or no budget, there's a ton of free- and share-ware games out there on the internet.  Grab the last issue of PC Gamer, it's got a list of a bunch of indie games.

I agree that Graphics aren't everything, but my game of Civ IV sure does look a hell of a lot nicer than my game of Civ III - and it's got no loading times except for creating the world.  Even for games that do have mid-loading times, it's not a huge issue.  I'm playing through Dreamfall right now, and it loads a few seconds every couple of minutes at the least.  I haven't run into an issue with the game's loading times, only its UI and combat sequences.  The fact that the graphics, dialogue, and voice acting keep me immersed in the game is awesome.

Loom set the standard with serious point & click adventures back in the early 90s - while the game used 2D sprites that were appropriate for the time for the gameplay portions, important story sequences used large facial sprites and voice acting to immerse the player.  Quite simply, the creation of 3D models is far easier on artists.  For every single frame of a 2D sprite, that has to be created by an artist and loaded into RAM.  For a 3D framework or animation, like Logick said, it's just a framework, texture, and animation sets.

Programmers are never going to make the art, and artists are never going to write the story and writers are never going to supervise the timetable of the project.  Teams today are larger and larger.  My brother works specifically on network code and menu UIs for games; he doesn't touch the physics engine (well, the company he works for now just uses an asston of Havok) or any other part of the game.

SNK is still making games that will appeal to you, NIS is still making 2D titles, Gust and Idea Factory are making titles in 2D.  There are plenty of freeware 2D games out there to play, as well.  The Nintendo DS and even the PSP have their fair share of games that are in 2D.  I leave my house with both my PSP and my DS in my car - I purchased them specifically so that I have gaming on the go; I think that if I care about anything getting messed up, it's my $20,000 car, not my $200 PSP.

Me, I'm going to play whatever games are best, and, right now, there's not a single 2D game on that list.  Civ IV, Dreamfall, Winning Eleven 9, etc.  All of them are built with fully 3D environments and character models, and all of them are top notch games.

Here's what it comes down to: Companies are always going to try to turn a quick buck.  With gaming being as small as it was twenty years ago, low dev cost games were fewer and far between, but they still existed.  Custer's Revenge, anyone?  Today, with the market being as large as it is, companies are more able to turn a profit with a budget game. Even then, however, there are games released at budget price that are awesome - Half Life 2 Episode 1, Ostfront 41-45, Katamari Damacy, and the like are all great and less than $30.

Gaming is a completely different market today than it was twenty years ago.  It's far more popular and far more profitable now.  Electronic Arts will still keep making their Madden every year and their Need for Speed franchise will keep on selling.  What you look for in the game is not what the general public looks for in a game.  The XBox 360 has some pretty bad load times for a lot of its games, but people are willing to deal with it due to the fact that it's got such good graphics.  That very vocal minority you see on the internet is just that - a minority.  You've got to deal with the fact that the Drunken Frat Fuck is one of the key targets for gaming, now.

Video Gaming is not just something for the geeks anymore.
1913  The Rest / General Discussions / Microsoft dropping future Backwards compatibility? on: June 01, 2006, 10:51:11 PM
I own Phantom Dust, which was the one title I really wanted to keep playing when I switched over to the 360; looks like I'll be keeping the Xbox.

-John
1914  Media / Multiplayer RPGs / FFXI: Chocobo Raising on: June 01, 2006, 11:12:25 AM
http://www.rpgfan.com/news/2006/1299.html

-John
1915  Media / Single-Player RPGs / Multiplayer, offline console RPGs... on: May 29, 2006, 05:24:40 PM
Here's a list for ya.

These six games are all isometric beat-em-ups with RPG character building:

Baldur's Gate Dark Alliance 1 + 2
Champions of Norrath 1 + 2
X-Men Legends 1 + 2

For the GameCube, Tales of Symphonia plays like a standard single-player RPG most of the time (Only one person is going to be moving on the world map and starting story sequences), but supports up to four players during battles.

For the PSOne, you've got Legend of Mana, and that's all I can think of off the top of my head.

Edit: The problem with FF: CC is that you really do need four players and four GameBoy Advances to take advantage of the game.  If you've got that, though, have at it.

-John
1916  Media / Multiplayer RPGs / World of Warcraft OH MY GOD CURRENT EVENTS THREAD on: May 29, 2006, 12:39:10 PM
I re-rolled Rogue last August when I changed servers to Dark Iron.
1917  Media / Multiplayer RPGs / World of Warcraft OH MY GOD CURRENT EVENTS THREAD on: May 29, 2006, 03:39:47 AM
Ran me some ZG last night.

Got a Zulian Slicer, a Primal Hakkari Girdle, and finished my quest for a Belt of Preserved Heads.  We're taking down Hakkar tomorrow.

I'm pretty happy.
1918  Media / Anime, TV, and Movies / XMen III, Spoilers ahoy! on: May 27, 2006, 01:59:05 PM
Get ready for my ranty LJ entry, mainly about how this movie had nothing to do with the X-Men!

Code:
Whoo! Let's introduce a whole bunch of mutants! Except for Gambit. And let's toss Nightcrawler. Let's give none of them any development whatsoever. Oh, and the Juggernaut's a mutant, now. And he needs momentum to bust through objects... except for when Kitty Pryde puts him in the floor. Hey, since he's a mutant now, Leech can remove his powers! Let's also totally fuck with the relative ages of the characters - I mean, honestly, Angel was one of the first X-Men introduced in the comics. Yet he's younger than the majority of the people there.

Let's also kill off some characters that didn't die in the comics. Oh, and while we're killing random characters, let's remove any chance whatsoever that we'll see Cable in a possible sequel! GREAT JOB, WRITING STAFF!

Also, wtf, now that they've killed off a bunch of the characters, there goes a chance at doing an Apocalypse cycle! Let's also not mention ever that Scott Summers has a brother that worked for Magneto! Colossus isn't Russian anymore, either. Also, fuck that Psylocke bitch, she couldn't have made an interesting story! Moreover, let's make Kitty Pryde a love interest for Iceman, not for Colossus!

The Phoenix Saga was also approximately 8 minutes long in its entirety, according to this movie.


-John
1919  The Rest / General Discussions / RPGFan's E3 Awards on: May 25, 2006, 03:54:10 PM
Quote from: "rubenxce"
Sorry to like steal this topic but I have a question.  Did Square Enix said or show anything about Front Mission V at e3?. Was it even released in Japan? Am just wondering cuase I love the Front Mission games.


Glad to see forum members still don't read our articles.

-John
1920  The Rest / General Discussions / *The* gamer-oriented question... on: May 25, 2006, 02:15:33 PM
Please.  The 'real' gaming question is this one:

Have you beaten Takeshi no Chousenjou?

-John
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