Welcome, Guest. Please login or register.
May 25, 2013, 03:57:53 AM

Login with username, password and session length
Search:     Advanced search
"So you want me to put the tip of this into that hole of yours?"
The slightly slippery tip wouldn't slip into the hole.
"It's my first time doing this."
277146 Posts in 11817 Topics by 1978 Members
Latest Member: Fellheart
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 3 4 [5] 6 7 ... 137
61  The Rest / General Discussions / Re: The NEW Game Journal on: January 28, 2013, 12:42:10 PM
Is the New Vegas DLC really not good? I've been waiting for years to get that game, but I wanted the DLC because FO3 had really good DLC. Man...I can get for, like, under $10 without the DLC now...And I got the Ultimate Edition sitting in my Amazon cart, waiting for me to finally have the opportunity to get it...

Anyways...I just got Ni no Kuni, and all of a sudden I have a powerful urge to play a grid-based RPG with explorable levels...which Ni no Kuni most definitely is not. Why do I always have these stupid urges at the worst times? Might just grab a demo and get it out of me. Anybody know if any of the Heroes of Magic games, Rainbow Moon, or, Wakfu play like RPG adventures with grid-based movement and gameplay? I suppose there's also Fallout, which I already bought...but that game raped the hell outta me when I last attempted it...

Old World Blues is amazing.  Worth the price alone.

Since I have more time to flesh out this opinion... New Vegas has a really mixed bag of DLC.  Dead Money is pretty bad.  Honest Hearts is pretty easy, but is a good, fun romp if you just want to destroy something.  Plus it gives you some pretty good weaponry for... Old World Blues, which is pretty much the best piece of DLC I've ever played in an RPG. It's got the great 50s sci fi aesthetic, totally crazy and lovable characters, but it is TOUGH.  Lots of mechanical enemies with high armor and you will die a lot.  It's worth it, though.  I didn't play Lonesome Road, but I've heard good things about it.
62  The Rest / General Discussions / Re: The NEW Game Journal on: January 27, 2013, 11:24:56 PM
Is the New Vegas DLC really not good? I've been waiting for years to get that game, but I wanted the DLC because FO3 had really good DLC. Man...I can get for, like, under $10 without the DLC now...And I got the Ultimate Edition sitting in my Amazon cart, waiting for me to finally have the opportunity to get it...

Anyways...I just got Ni no Kuni, and all of a sudden I have a powerful urge to play a grid-based RPG with explorable levels...which Ni no Kuni most definitely is not. Why do I always have these stupid urges at the worst times? Might just grab a demo and get it out of me. Anybody know if any of the Heroes of Magic games, Rainbow Moon, or, Wakfu play like RPG adventures with grid-based movement and gameplay? I suppose there's also Fallout, which I already bought...but that game raped the hell outta me when I last attempted it...

Old World Blues is amazing.  Worth the price alone.
63  Media / Multiplayer RPGs / Re: The Elder Scrolls Online - planned for 2013 release on: January 25, 2013, 05:18:35 PM
Aha, I think I see where our disagreement is.  You're arguing that the games these people have worked on previously have gone free to play and I thought you were referring to Zenimax the company.
64  Media / Multiplayer RPGs / Re: The Elder Scrolls Online - planned for 2013 release on: January 25, 2013, 11:25:15 AM
Yeah, the designers worked on MMORPGs previously - but this is Zenimax's first game.

Edit: To be clear, the two games you have highlighted were both produced by Mythic/EA.
65  Media / Multiplayer RPGs / Re: The Elder Scrolls Online - planned for 2013 release on: January 24, 2013, 05:09:26 PM
Anyway, interesting debate, game looks decent - lets see how it turns out, and how quickly it goes F2P.

Didn't both Zenimax MMO go F2P after a year? If so... a year.

I think you may have Zenimax/Bethesda confused with another company.  Zenimax Online formed in 2007 and as far as I know, the work has been exclusively on TESO.
66  Media / Single-Player RPGs / Re: Ni No Kuni: Wrath of the White Witch on: January 24, 2013, 09:36:26 AM
I honestly don't know why so many companies use Digital River as a vendor for their ecommerce stores.  Digital River is HORRIBLE from just about every perspective - data, customer service, and communication.  All are quite poor.
67  Media / Single-Player RPGs / Re: Shin Megami Tensei X Fire Emblem on: January 23, 2013, 11:03:06 AM
I hope that you will be able to eat the Fire Emblem people to absorb their powers.  This has already had a proof of concept with Kirby in Smash Bros.
68  Media / Single-Player RPGs / Re: Shin Megami Tensei X Fire Emblem on: January 23, 2013, 10:41:53 AM
You know, I was talking about weird crossovers in our staff forums and came up with Nobunaga's Ambition X Aerobiz.



I think FE X SMT might just take the cake over that.
69  Media / Miscellaneous Games / Re: Resident Evil Revelations 'Unveiled Edition' / 360, PS3, Wii U and PC (May 21st) on: January 22, 2013, 03:23:16 PM
I much preferred Revelaitons.
70  Media / Miscellaneous Games / Re: New Devil May Cry, bitches. on: January 21, 2013, 05:17:33 PM
From personal experience, review events are relatively common, though you usually go home with a copy of the game. We attended a review event for Deus Ex Human Revolution, but the difference was that it was a few weeks before the release of the game and Stephen went home with a copy to play. That being said, review events where you don't walk away with code?  Those are pretty bullshit. Usually just for very large titles where they think there's a very significant chance of piracy, but I completely agree that playing a game in a studio isn't a replacement for the experience at home.  I still love preview events, though.  One of my favorite RPGFan memories is playing Reckoning at Big Huge Games and watching the developers go from station to station observing all the different journalists playing and taking notes and asking questions.  Those guys really did love that game.

Review events might be common, but review events where they put you up in a luxury resort for three days and give you helicopter rides are another matter.  It's pretty impossible to think that you're going to be able to give an unbiased opinion of the game in those circumstances.

Hell, I can't even play devil's advocate on that one, much less defend it.  That's almost collusion.
71  Media / Miscellaneous Games / Re: New Devil May Cry, bitches. on: January 21, 2013, 03:39:48 PM
Not to defend the theory, but it wouldn't be completely outlandish to assume that some of these reviews are a little bogus, but not based on insetnamehere's suggestion of capcom buying them out. I remember reading an article years ago about how reviewrs try very hard to give favorable reviews to games because of a simple reason...if they cause a game to sell poorly due to the negative reviews, why would the company send them more games to review? I can understand smaller companies like xseed and atlus, who release fairly niche titles, but capcom or bioware or EA? These companies are huge, and to not get hands on access to their titles would generally hurt their magazines or sites. I know if ign didn't get a review in for DmC for example, a large number of people would stop looking there for information. His logic is a little reversed in my opinion, but it's not outlandish to think that some of the reviews are a bit too favorable, given the shit story and horrible voice acting.

However, I don't give a god damn in those regards, the gameplay is solid. I played dogma for many days with nothing but a desire to beat shit up, and DmC does combat waaaaaayyyyyy better.

Edit: FUCK YOU ANUUBIS, YOU NINJA'D MY POST BEFORE I HIT ENTER!!!!!!

I think that logic cuts both ways, though.  If you stop providing games to major outlets for review, you're losing out on a very large number of potential impressions for your title.  And let's be honest here - most publishers know when they're publishing a mediocre game and what to expect from review scores long before they're published.  Modern publishers to boatloads of focus groups, mock reviews, etc.

If you want an actual example of a publisher using their influence to bias reviewers then read about Activision's Call of Duty review events.  Yes, events: reviewers aren't allowed to take the games home and review them objectively.  They don't have to accept Activision's terms, of course, but if they don't then they won't be able to publish their review until well after everyone else in the industry.  And we're talking about the biggest game of the year for a lot of people...

Capcom and DmC aren't nearly big enough names to pull that kind of stunt, though.

From personal experience, review events are relatively common, though you usually go home with a copy of the game. We attended a review event for Deus Ex Human Revolution, but the difference was that it was a few weeks before the release of the game and Stephen went home with a copy to play. That being said, review events where you don't walk away with code?  Those are pretty bullshit. Usually just for very large titles where they think there's a very significant chance of piracy, but I completely agree that playing a game in a studio isn't a replacement for the experience at home.  I still love preview events, though.  One of my favorite RPGFan memories is playing Reckoning at Big Huge Games and watching the developers go from station to station observing all the different journalists playing and taking notes and asking questions.  Those guys really did love that game.

Edit: Also from personal experience, I can tell you that providing consistent coverage of a game is more important than a review score 9 times out of 10.  Certainly every company is different, but I can tell you that I haven't met more than a handful of people in the games industry over the 11 years I've been writing that struck me as being deliberately conniving.
72  Media / Single-Player RPGs / Project X Zone on: January 21, 2013, 12:38:07 PM
http://www.rpgfan.com/news/2013/1034.html

I tell you what, 2013 is off to a good start for announcements.  I thoroughly enjoyed what of Namco X Capcom I played, and my understanding is this is supposed to be relatively similar.
73  Media / Miscellaneous Games / Re: New Devil May Cry, bitches. on: January 21, 2013, 10:00:43 AM
I think that reviewers being paid for reviews on this is a reasonable guess, or at very least a possibility for IGN since it baaaarely glazed over its plot, and seemed to praise the dialogue like nothing was wrong with it.
Please stop talking. You don't have to agree or even like the reviews but accusing every single reviewer that gave DmC a decent score corrupt is idiotic.

I didn't accuse every single reviewer that gave it a decent review of doing that, it just seems too "convenient" for me.
I could understand even giving it a positive review, but having its story pretty much overlooked is suspicious to me and thinking that some reviews may be influenced by Capcom giving incentive is reasonable.

Why not?  I couldn't care less about the story in a game like that.  It could have the plot of Bad Dudes for all I care, as long as the gameplay itself is good.  Also, I have to laugh every time I see that game companies buy people off.  It's a giant conspiracy theory, based on everything I've seen.  The only time I ever see the concept of pay for review is in the world of mobile games, where developers will pay outlets for publication space. Fact of the matter is, a lot of people love DmC, you just might not be one of them.  And that's A-OK.
74  The Rest / General Discussions / Re: Missouri wants to tax violent video games. on: January 17, 2013, 06:28:28 PM
http://www.youtube.com/watch?v=EM3NSTbi4OQ
75  The Rest / General Discussions / Re: RPGFan Most Anticipated 2013 Discussion Thread on: January 16, 2013, 05:18:00 PM
Surprised Celceta wasn't in localization hopefuls. Though it's nearly a guarantee.

... what about old PSP titles that RPGFan did multiple news stories on? No love for BlackRock Shooter or Sol Trigger? Is there just no hope?

I figure the PSP market is dead or close to dead at this point.  No one is going to localize an RPG for a platform that has almost no retail space unless it's super niche and likely inexpensive to localize (Corpse Party, Generation of Chaos)
Pages: 1 ... 3 4 [5] 6 7 ... 137


Powered by MySQL Powered by PHP Powered by SMF 1.1.17 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!