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Messages - Prime Mover

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General Games / Re: The controllers thread
« on: May 15, 2016, 04:59:26 PM »
One thing I really love, and find fascinating about the GameCube controller is that each button has a different shape and feel that creates a tactile connection to what you're doing. The A button is bigger, and screams "primary button", the B button is small but in a very central position, so it's secondary but very comfortable to use. The XY buttons are definitely tertiary but are each shaped and positioned differently to immediately give your brain feedback on their differentiation. No other controller does this. With it, I experience fewer accidental button pushes, or find that some part of my brain is having to calculate which button I should press. Hands down my absolute favorite button array.

I also really love the sticks for similar reasons, I could never ever get them confused because they feel very different, I also like the solid textured surface to grip my thumb. PS and Wii sticks tend to get slick with high humidity, ESPECIALLY Wii.

The rest of the controller is a mixed bag: the D pad is awful: completely useless garbage. It's too small, too stiff, and it's so easy to accidentally press 45-degrees from where you meant. The shoulder buttons are very interesting and a nice idea in theory, but not so good in practice. The travel distance is enormous, which actually really allows the player make use of the gradation, as opposed to similar trigger controllers. Unfortunately, this same travel distance becomes very un-friendly to rapid fire or repeated use, and can hurt your hands during a lengthy session. The Z button is an afterthought, and though similarly "make it very different for easy tactile differentiation", is kind of crappy, and there's only one. So the controller ends up lacking any run-of-the-mill, quick-to-use shoulder button that's good for rapid fire.

So here are the controllers marks:
Button Array: A+
Sticks: A+
D-Pad: F
Shoulder Buttons: C
Overall ergonomics: A

General Discussions / Re: The Best and the Worst endings
« on: May 02, 2016, 05:37:55 PM »
It's interesting how so many fantastic authors fall flat when it comes to endings.  Like in my experience with Neal Stephenson's books (I've read Snow Crash and Diamond Age), the beginnings and middles are great, but the guy couldn't write good endings.

Huge Neal Stephenson fan here, but I agree... he positively doesn't give a shit about his endings. Everything wraps up in half a page and it's like "NEXT BOOK!" Snow Crash, Zodiac, and Criptonomicon (favorite) all have positively worthless endings. Snow Crash is probably the shortest and worst, though. That said, none of them are BAD per-say, but they're abrupt and obvious. There as-if he's saying, "yeah yeah, you know what's going to happen, so I won't bore you with the details: bad guy dies, THE END". I need to read Diamond Age.


FF8, 9, and 10 all have some of the finest endings in video game history, but all for radically different reasons. 8's FINAL FANAL ending is just dramatic and poignant (not talking bout the weird shit leading up to the ending). I love how it shows the kids being kids in their natural environment, goofing around and celebrating with a camcorder, you don't usually get to see that hardly at all. FF9 is just heart wrenching and beautiful. I'm not crazy about Necron, though, and felt like it undermined Kuja as the ultimate villain (and my favorite in the series), but aside from that it's absolutely flawless. FF10 is just... gut wrenching. Jesus.


Grandia 2 had the worst ending ever (surprised to see this on someones good list). Totally side-steps the major relationship conflict throughout the game in order to not take sides, and turns each character into a milquetoast version of their prior personality. I wanted to scream at the TV. I give this the "Afraid to hurt anyone's feelings" award of the century.


Suikoden V just made me scream. Unless you get all 108 stars (which is almost impossible due to some weird glitches and unexpected permadeaths), he games pulls a BAD ending out of nowhere. Overall, fairly light/medium hearted game that ends with an unnecessary emotional gut punch unless you're ridiculously careful. I even had a guide but still lost 3 stars due to a glitch and a permadeath during one of the under-explained tactical sequences (nothing in the series suggests there will be permadeaths and they are completely random). I ended the game feeling so let down, I had to go online and watch the good ending, and pretend I got that instead, or I couldn't fall asleep that night. Great game, terrible design decision for the ending.

General Games / Re: Games so good you got sad when it was over
« on: March 28, 2016, 02:34:49 PM »
Grandia II is the only game in recent memory where I distinctly remember thinking "MOAR POSTSCRIPT PLZ!" (which is nuts when you consider it's almost 45 minutes long)

I remember feeling like the ending was one of the biggest copouts in video game history:

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The whole game plays the two women off each other in a love triangle, kinda sappy, yeah, but it works. There's even an incredibly romantic scene with Elena towards the end that makes it feel like things have been resolved. And then... NOPE, Ryudo just takes off for no reason and avoids getting together with either, planning on coming back later to sort it out. I felt this was a huge copout, with the writers not wanting to commit to anything. Really ticked me off. Didn't feel natural either.

Single-Player RPGs / Yakuza 5 (need some help)
« on: March 28, 2016, 02:23:21 PM »
Hey, sorry to start a new thread like this, but I need some help. I started playing Yakuza 5 the other day, and it's the first game in the series I've played. I'm starting to piece together the events from the previous games and I'm REALLY loving the story and dialog, absolutely fascinating. HOWEVER, I can't for the life of me find frequent save points, and it's becoming a big problem. Supposedly, the manual says I can save at any telephone, however, I can't find any phones! Especially nothing on the street. I've only been able to save at Kiryu's apartment and the taxi company. Both those places are also lengthy cutscene triggers, which I wouldn't mind, but sometimes I just need to be able to save and quit! I'm guessing there are phone booths across the map, but I certainly haven't seen any.

Help a brother out?

Single-Player RPGs / Re: Final Fantasy VII Remake
« on: December 05, 2015, 09:30:20 PM »
Okay, if it's ATB... then that is the SMALLEST, most UNREADABLE readout I've ever seen. Maybe they sized it down for the demo to show of pretty visuals?

I could go for something like XII, as it's always fun to be able to run around the battlefield. But if it's pure action RPG... I'm finally a convert, so that would be cool too.

I'm pretty excited about this now, FF7 was never my favorite FF game, but it always had a great setting, and realized in full, explorable 3D, this might be grand. I'm REALLY curious to see how they handle places outside of Midgar. It's been a LONG LONG time since we saw a world map, airship control, etc. It was about the time full 3D really came into its prime when these things disappeared, so they really have a chance to show how to make it work in a modern style. I hope to GOD they don't just have a dot map, it'll be amazing just to rome the world map/countryside.

Twilight Princess is far-and-away my favorite game in the series, however, I only recently replayed it on Wii, that and the fact that I don't have a WiiU means I'll be skipping it. TBH, when I replayed it, about 8 years after it's release, the graphics didn't really feel dated to me, I'm not sure it's going to need much.

PS: Not sure what Dice keeps talking about "uncompressed graphics". To quote one of my favorite films, "You keep using that word, I do not think it means what you think it means." Compression is simply a process of creating smaller files by running the data through algorythms, but the side effect is that it causes artifacts and blemishes. Compression isn't really as much of a problem for modern games, DVDs have a lot of space on them, and even high resolution textures aren't very big. A single 5-minute movie can take up as much space as all the assets in the game combined. No, what we're seeing here is higher resolution textures, and more textures, as well as added bump maps. Some totally new assets added to the original graphics (in the case of the textures on Zant's helmet). This is more than simply "re-outputing the graphics in some better way", but the design team actually having to do stuff. Yes, some of these things may be old assets that had to be scrapped due to CPU constraints, but in any case, there's actually new stuff here.

Single-Player RPGs / Re: Nier 2 for PS4
« on: October 30, 2015, 06:30:43 PM »
Will the same vocalist be creating the languages/lyrics/vocals? My fiancé is a linguist, and this made her ADORE this game. We ever performed the "Kaine" song a few times (trust me, singing harmony in a created language ISN'T EASY).

My favorite in the series, but I'm weird. It's very flawed though. But I loved the characters, style, feel, and it has the greatest soundtrack in the franchise. The story is very very flawed though, but that said, show my an FF game that isn't (maybe not 6 and 9).

GF animations are a pain in the butt though.

The Soundroom / Re: Favorite albums of 2014
« on: December 27, 2014, 10:07:59 PM »
Nothing has captured my attention like the Devin Townsend Z2 album(s). Ziltoid: Dark Matters is great ear candy, but "Sky Blue" is an absolute gem. Some of the catchiest songs I've ever heard with amazing huge arrangements, lots of drive and power. Gotta check it out.

Though I'm currently getting into Avenged Sevenfold, they're coming to Honolulu in a month (my gf got us tix for christmas). Very surprised at how soulful and dynamic this, supposedly, "hardcore" metal band is. Can't wait to see them live!

Anime, TV, and Movies / Re: Doctor Who
« on: December 27, 2014, 04:25:51 AM »
Yeah, I was kinda "meh" about it. Coulda been a lot worse, but that's not saying much. My girlfriend liked it well enough, and she usually hates that kinda shit, so it obviously has some things going for it. Nick Frost as santa, very cool. The "scientist" dorks were totally throwaway though.

As I said, weird weird season. Can't say it was really bad, but woah do I have some serious questions as to where Moffat and the writers' heads are at.

Anime, TV, and Movies / Re: Doctor Who
« on: December 26, 2014, 05:22:08 PM »
Series 8 was the biggest roller-coaster of the series, it had some of my favorite episodes to date: The Groundskeeper, Flatline, Into the Dalek, and Deep Breath. But also had some of the worst episodes ever: Listen (utter crap), Kill the Moon (wow!), and In the Forest of the Night. It had a number of "okay" episodes: Robot of Sherwood, Time Heist, and Mummy. And it had one really schizophrenic, "is it great, is it horrible?" finale.

I do think they finally have started to shake off the "let's make everything BIG" problems they had with the second half of Series 7, enjoying a few absolutely fun romps (Caretaker and Flatline being two of my absolute favorites), but they haven't reached the amazingly care-free-ness of the RTD era or earlier Moffat series.

But now they have finally stasis: same Doctor, same Companion, they can stop tying to prove them to the world and start just having fun with them. Thankfully, all the worst episodes weren't Moffats, and I think because of the general consensus on those, MAYBE the team will have learned their lesson. I think "Kill the Moon" is to DW how "Threshold" or "Spock's Brain" are to Star Trek, everyone knows it was awful, the creators can just pretend they didn't make them, and can make sure never to do something so horrific again. But I'm just about as equally hateful of "Listen", an episode made up almost entirely of vapid monologues by the Doctor that turn out to be all completely wrong and bullshit. It was boring, it was a waste of time, and it made me feel stupid for watching it.

Listen - award for worst pacing and writing in the entire show
Kill the Moon - Threshold award... utterly bat-shit stupid. Every plot "twist" made me want to cry.
Flatline - Greatest moments by a companion. Finally writers getting to have some amazingly fun humor in their scripts. Cousin It Doctor! Waahoo!

Anime, TV, and Movies / Re: Live-Action Sci-Fi Tetris Movie
« on: November 14, 2014, 05:22:59 PM »
Actually, Quiji turned out to be a half-decent horror movie. I was properly cropped out, and I guess that's the point.

Anime, TV, and Movies / Re: Marvel Super-Thread
« on: November 14, 2014, 05:15:53 PM »
Iron Man 2 was lousy, but I thought Iron Man 3 was amazing, maybe not quite as good as the first, but up there. Cap2 was pretty good (especially in conjunction with Agents of Shield), Thor2... I've never really cared for Thor as a character, Loki makes the series though.

Honestly, I think Agents of Shield wipes the floor with pretty much all the movies, except Iron Man 1 and The Avengers. Though I have a horrible concession, I haven't seen GotG yet! It was big right while I was in the middle of moving, and I HATE going to a move late in the run when noone's in the theater, so I'll wait till it comes out on video.

Single-Player RPGs / Re: Dragon Age 3
« on: November 14, 2014, 05:09:36 PM »
It's definitely still a Bioware game, but if you liked the openness of Xenoblade's exploration and side questing, I think there are a lot of parallels to be found here. I'd say it's worth giving it a look.

That's what I was referring to. I didn't mind the gameplay of the first, I just found the exploration boring and somehow kind of limited. In fact, Xenoblade's gameplay is fairly similar... much more like a western RPG anyway. I love SOME of Bioware's games, loved Mass Effect 2 in particular... but I just found DA: Origins to be somehow repetitive and tedious.

Then again, it may be an aversion to high fantasy. To be honest, I've not played a whole lot of straight high fantasy games, but I wouldn't rank any of them among my favorites, I seem to like more exotic combinations of fantasy and sci-fi best. I did like Witcher 2, though, until my Xbox 360 died on me.

Single-Player RPGs / Re: Dragon Age 3
« on: November 13, 2014, 01:40:48 PM »
Hmmm, I hated the first game, avoided the second because of bad reviews, but I just saw this one compared to Xenoblade, which is one of my favorite RPGs, so my interest has been peaked.

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