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16  Media / Single-Player RPGs / Re: The Legend of Zelda Topic (MM3DS announced!) on: November 07, 2014, 04:17:09 PM
I have a strange relationship with Majora's Mask: Love the tone, love the setting, even found the time thing really intriguing. But I disliked the dungeons and bosses enough that I don't really feel like playing through the game again.

Strange, I thought it probably had the best dungeons in the series. I especially loved the side dungeons which were about as big as the main ones. Only one that didn't really do it for me was the snowy mountain cave dungeon. I'm actually not a huge fan of OoTs dungeons. I thought it was an amazing game for it's time, and a lot of the side stuff was wondrous, but there were so many dungeons that annoyed/bored the crap out of me. Twilight Princess had some decent dungeons, though I find that they tend to drag in the second half.

I really hope they adopt a darker style with the next Zelda. All my favorite Zelda games are dark, which is weird because I typically don't like super dark games, but Zelda can only be so dark and I think it is very refreshing the way the dark parts contrast with the lighter fairytale side of the Zelda universe. Every time it goes super light like SS or WW, I just feel "meh" about the whole atmosphere.
17  Media / Single-Player RPGs / Re: The Legend of Zelda Topic (MM3DS announced!) on: November 05, 2014, 07:45:25 PM
I just don't understand how people around here find MM problematic because of it's time system, yet FF13:LR stressed me out so bad I had to permanently put it down. I love MM.
18  The Rest / General Discussions / Re: A Shout-out to coop multiplayer gaming on: October 15, 2014, 09:11:05 PM
Kirby sounds great. We totally loved Epic Yarn... and I guess we've avoided everything else for fear of nothing living up to that, but that's a great suggestion!

Margaret is starting to get really comfortable with first person through Borderlands, though, and she loves beating the SHIT out of things. Ironically, she plays Brick, I play Lilith! I think she's soon going to be fairly comfortable with far more action-oriented games, it's just newer for her.

Oh, don't worry about imagery. Her favorite movies are things like Hellraiser and The Grudge. It's me that starts to get squeamish with that kind of stuff! Never been a huge fan of Zombie stuff. Though I was really liking Last of Us before my save file got corrupted 2/3rds of the way through :(
19  The Rest / General Discussions / Re: A Shout-out to coop multiplayer gaming on: October 15, 2014, 09:00:56 PM
PS3 and Wii. We share a 3DS, but if any truly awesome multiplayer games came out, we could get a second.

Never been a huge fan of hack-and-slash RPGs ala Diablo. Deathspank might be really fun though.
20  The Rest / General Discussions / A Shout-out to coop multiplayer gaming on: October 15, 2014, 08:50:36 PM
Every since my girlfriend and I moved in together, both of us have been doing most of our gaming together, and really enjoying it. Both of us love games and have similar taste. Similarly, we both love story/adventure/rpgs and we're not big on competitive multiplayer. Unfortunately, there's a distinct lack of games that are coop multiplayer, and they are getting scarcer and scarcer. As far as I can remember, some of my favorite gaming experiences have been coop multiplayer. From blazing through Halo with a friend, to going night after night with the awesome coop mode of Twisted Metal Black, I had a lot of real bonding moments playing games together with friends. The problem with competitive multiplayer is that both parties must be at a similar level to really enjoy it, or one will always trounce the other and there will always be an awkward dichotomy. Many times, it's one person who owns the game, so they will obviously be far more adept, and competition just doesn't feel fair: "Come over to my house so I can kick your ass". Coop multiplayer always took the social stress and awkwardness out of multiplayer gaming.

In my case, I've been gaming a lot longer than my girlfriend, and have a lot more experience with action games (she's almost entirely played turn based RPGs and point-and-click adventure games), so it's really no fun for us to go head to head. Also, we appreciate long-term experiences: TV shows, epic games that take weeks for the story and gameplay to unfold, etc.

Yet a lot of this seems to be dying out. More games centered around the dudebro attitude of "Let's Fight!" Less and less offline coop multiplayer definitely erodes a growing demographic. However, we've been absolutely loving Borderlands, and it's a real breath of fresh air that a whole popular series has been created with multiplayer in mind. I've been thinking about picking up an old Xbox 360 (mine died a few years back) and replaying the Halo series with her. Unfortunately, we were really bummed to hear that Destiny shipped without offline coop multiplayer. And even though I've started her playing Smash Brawl: Subspace Emissary, it doesn't look like we'll have much reason to get Smash WiiU any time soon.

I'd love to hear a few awesome suggestions of coop games that we can play together.
21  Media / General Games / Re: Super Smash Bros. Namdai on: October 13, 2014, 07:57:56 PM
My girlfriend and I have been going through Subspace Emissary in Brawl this past week. I'm finally getting her to play the game after introducing her to the adventure mode. I'm really crossing my fingers that SOME kind of adventure mode (I don't care about the story, really) makes it into the WiiU version. Someday I hope to get a WiiU and smash, but since moving to a new state and having very few friends (and none who game), I really have no one to play with. Thankfully, Nintendo's been incredibly quiet about what kind of adventure mode will be on the Wii U version... we know it won't be Smash Run (which seems pointless for a console version), so I'm really hoping that it's something like Subspace Emissary, but without the fancy cutscenes and maybe less of a story, which I'm totally fine with.

I just hope they have SOME coop multiplayer, or else I'll not have much incentive to play the game.
22  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: September 18, 2014, 04:51:42 PM
Meh... I really didn't feel anything from watching the trailer. So little is shown, just a few dude bros driving around in a hoopty killing reptiles.

"All my friends drive a low rider"

The music was very boring, but it seemed like just one track, so we'll see. Way too classical for my taste... no bite. Half of it sounds like Johan Strauss (blech!). I'm finally playing Bravely Default (my gf had it for months) so I'm a bit spoiled though. The only thing I could never complain about in FFXIII was the music, and although I don't want more of the same, I loved how they constantly shifted and changed things up from installment to installment, and really went out there experimenting with new things. I don't care what style this is, but if they go at it with the same sense of adventure, I'll be happy. Unfortunately, this trailer does nothing to inspire that, so I'm dubious.

I was hoping my first real glimpse would be one of awe and amazement. This is about as far from it as I think I could feel without being truly disappointed.
23  Media / Single-Player RPGs / Re: "X" by Monolith (now named Xenoblade Chronicles X) on: September 12, 2014, 05:00:52 PM
Agreed, I was never a huge Xeno fan of any kind until Xenoblade. Xenogears had it's charm, but oh so many problems. Xenosaga I seemed to clean the formula up a bit, but I was still really irritated by the whole "let's make a massively confusing storyline that draws on all these ridiculous religious themes" type of storytelling. I passed on II because I already wasn't a huge fan of the battle system of I, and it sounded like II screwed up... unfortunately I keep hearing that III is really good, but I would have to play II and I don't want to.

Xenoblade, on the other hand, did what all the other Xeno games couldn't do, IMO... be FUN! Huge awe-inspired areas to explore, engaging and inventive battle system. And to top it off, it finally broke free of Monolith's storytelling hangups, constantly having to rely on "the sheer power of it all" and boiling it down to old fashioned good storytelling with the occasional plot twist. No more fakey religious allegories, no more references, a totally alien world with it's unique alien mythos and history, and not purposefully convoluted as all get up just to make tweens feel like they're reading something "deep and filosofical".

It's taken a while, but I think Mono finally made a good game. Let sleeping dogs lie, I could care less about a saga HD remake.
24  Media / Anime, TV, and Movies / Re: Doctor Who on: August 25, 2014, 12:38:08 PM
Very possibly the greatest episode since Moffat took over. I've watched it twice now, it felt DIFFERENT, and the writing was just so much better than it has been since RTD.

Don't get me wrong, I thought Asylum of the Daleks and maybe the 50th anniversary were stunning, but this was practically a whole new level. Capaldi is great, but I think more than anything it's jump-started the writers. They're FINALLY getting Clara down, took them long enough!
25  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: March 04, 2014, 08:25:21 AM
Okay, I played another day, did a bunch of side quests. I've noticed a slight increase in my abilities to take down enemies. Still I couldn't get Noel down to more than 2/3rds. I'll try again at the end of day 4.

I'm guarding and trying to exploit his weaknesses, but his attacks are a bit hard to predict, and I barely do any damage to him. Went through all my potions, a phoenix down and an Arise. I notice other people saying they beat him on day 2... I must really suck at this game.
26  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: March 04, 2014, 05:54:45 AM
Okay, so I'll explain where I am and why I'm so frustrated.

I'm right towards the beginning, in Luxarion, I have 5 days left (end of the day in which you can start the glowing number quest). I finished the quest where I have to find the glowing numbers and save the girl, now I have to chase after and defeat Noel. I have like 30 minutes left until the day ends, and I won't be able to fight Noel until after midnight of the next day if I don't do it now. Problem is, all but the lowest enemies utterly destroy me, and when I went up to Noel, he absolutely obliterated me. I was under the impression that I was supposed to defeat Noel at the end of this day, but I'm just getting my ass kicked. I've barely had any time to do side quests, and when I do, I'm faced with enemies that just wear me down.

I feel like I'm doing something horribly wrong. I feel like I'm just keeping up with the pace the game expects (Hope is constantly urging me to hurry and it gets me very agitated), but at the same time, I'm very confused as to where I'm supposed to be in terms of time by this point.
27  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: March 03, 2014, 02:37:07 AM
Most stressful game ever. I feel awful after having played it for 3 hours. I even restarted a section. I feel like I'm not living up to the pace it requires.

Not enjoying this one bit. Think it's bad for my mental health.
28  Media / Anime, TV, and Movies / Re: Doctor Who on: January 19, 2014, 09:14:45 PM
River is an awesome character that I feel they took a bit too far. The more I saw of her, the less I liked her. I guess I just dug the mystery aspect the most? Not sure.

Glad you're enjoying it so much, Dice. I've never bothered with any Who before the current iteration. It just looks so....corny. I work with a guy who seen it all, and likes to talk about it, but I kind of glaze over when he does.

Don't. there's a lot of amazing Who out there besides the current iteration. Yes, some of it is corny, some of it is not. But come on, there has been some ultra corny modern Who too. Doctor's 2-6 are all worth watching, IMO. Yes, it goes up and down, but hasn't it always? Second half of Tom Baker's run alone absolutely rivals any modern Who... easily better than Moffet's fairy tails. Put aside the lack of 21st century special effects and you'll find a program that's full of great dialog and characters, and knows it's technical limitations enough to not be cheesy most of the time.

As for River, yeah, they kinda ruined her. Silence in the Library is possibly my favorite Doctor Who episode(s) ever. Return of the Angels was also very strong, after that, it all went down hill. She got way too timey wimey, and their insistence at shoving you her and the Doctor's relationship every second got a little... LOT old.

Still hoping that Steven Moffet regenerates soon...
29  Media / Anime, TV, and Movies / Re: Doctor Who on: December 23, 2013, 03:09:20 PM
Well, quite a few mentions of it are made in classic Who, though they make it out to be a very final number, and not by choice. The Doctor's mentor (who eventually turns bad for some reason), claims he is on his last regeneration. But yeah, there is the weirdness of the "skeletor" Master, who is described as being on his last regeneration, and for the reason, looks like a rotting corpse... never really explained why he is different. Then there is the Valyard.

Anyway, if Moffat is counting Smith as Regeneration 13, then he's already broken the rules without us even realizing it. Either Moffat is content to just blow the limit off (which I'm just fine with), or it'll need to be explained in the next 3 days as to why it happened, and what's going on. I'm banking on grateful timelords offering The Doctor a full new cycle.

Anyway, looking forward to the big Matt Smith sendoff. It's been fun!
30  Media / Single-Player RPGs / Re: Are turn-based console RPGs officially dead? on: December 19, 2013, 02:15:43 PM
They were "perfected" in parts of game design that are linear and quantifiable, that being hardware limitations, which was the point. Turn-based RPGs were a popular choice in the early years of game design (and continue to be a popular choice for amateur game devs) exactly because they require somewhat less sophisticated programming and resources etc.
I call BS. Action and action adventure games were around long before the turn based RPG. When you put the games side-by-side they use about the same CPU resources: animated sprites, scrolling, etc. RPGs may be not doing it ALL THE TIME, but when the action happens, there's just as much processing to be done as in real time battle systems. You're confusing interactivity with CPU power.

RPGs were the way they were because they wanted to create console/computer based versions of tabletop pen & paper RPGs, which were all turn based. There was no "settling" for turn based, it was a conscious decision by creators, who wanted to create games that reflected the pen & paper RPG genre, and also getting messages from some gamers who weren't happy with the "trigger finger" direction many games were taking those days.

I know plenty of people, myself sometimes included, who know our hand/eye coordination isn't the greatest, and honestly enjoy games where the competition is out of time, so we can plan our moves. The way you talk about it, it sounds like all games SHOULD have been real time. So what about all of us who would prefer to have more games out-of-time?
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