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2701  Media / Single-Player RPGs / New Eternal Sonata/Trusty Bell Trailer and scans (56k=no) on: April 27, 2007, 03:45:48 PM
Quote from: "Keano Reaves"
Whoa...


I'd like to say, "it's official, I'm going to get a 360", but seeing as though it might be coming to the PS3 as well... I dunno. But in any case, after seeing that trailor, I think this might possibly be my most anticipated next-gen title so far. I'm a huge proponant of cellshading, and this looks like it has AMAZING use of cellshading. Add to that the character movements look extremely natural, the music reminds me of Scriabin, and it just looks beautiful overall... and I'm THERE. When's the US release date. Seeing that it's on the 360, I'm guessing it's already set?

Which ever system this title comes to first, I will buy...
2702  Media / Single-Player RPGs / A new Star Ocean? on: April 27, 2007, 03:27:27 PM
Quote from: "Dade"
Squeenix would be really smart to rerelease Star Ocean and Star Ocean 2. That would be so awesome. For the PS3? Please god no....


Agreed. But if they redid SO:2, I'd want them to:

A) completely retranslate it
-and-
B) not hire back any of the old voice actors
2703  The Rest / General Discussions / Nintendo buys Monolith Soft on: April 27, 2007, 03:21:24 PM
Quote from: "CluelessWonder"
Ouch with the BK hate.  I'll admit the first BK had its problems.  Have you played BKO?  That game is so much fun.  IMO, they improved the battle system and the characters/story were pretty well developed.  BKO was my second favorite game of last year behind XSIII.


Admittedly, no. Maybe worth checking out... maybe not. BK still holds my record for the only video game I've ever returned and demanded my money back. Also, the only video game I've ever played that was almost completely ruined by bad voice acting (well, bad dialog too). Usually at 7 hours in, I'm hooked on a game, whether or not it ends up being a great game or not... 7 hours in, I just about wanted to put a pistol to my head, I was so bored and fed-up. Oh, and it didn't help that it felt like it was constantly trying to pay homage to Chrono Cross, graphically and sonically. So yes, I only played it for about 8 hours, but I could see that it was going to become pretentious, which I have no patience for.

So yeah, I'm kinda weary of BK titles. Someone will have to give me a DAMN good reason as to how the series has somehow turned itself around.
2704  Media / Single-Player RPGs / Revenant Wings... Fuck. on: April 27, 2007, 03:08:55 PM
IGN loony Anoop Gantayat just put up a short preview of FFXII: Revenant Wings, and... well, I'm thinking of canceling my preorder. He does so much jizzing over Final Fantasy X-2 before he goes into the new DS title, with comment along the lines of, "can it live up to its FFX counterpart?" That I'm currently feeling kinda nautious... gonna vom.

What's the gaming world coming to when reviewers make statements like that; automatically assuming that everyone feels that FFX-2 was a great success. Hell, my favorite RPG to date is FF8, but at least I understand that there are a lot of people who don't agree. So, when FF13 rolls around, I'm not going to be going around saying things like, "FF13 is good, but does it live up to the greatness that was FF8?". And even so, FF8 tends to, at the very least, get a warmer reception than FFX: Charlie's Angels. IGN needs to give this guy the boot for his piss-poor choice of reviewing style.

http://ds.ign.com/articles/783/783724p1.html

Still, might be a good game. Although it's "mission based" approach greatly concerns me, it's part of the single reason why I don't play tactical RPGs. An RTS/RPG sounds interesting though, it sure worked well for SuikoV.
2705  The Rest / General Discussions / Nintendo buys Monolith Soft on: April 27, 2007, 01:55:27 PM
Quote from: "Ramza"
I smell a Baten Kaitos 3 for Wii.

So THAT'S what that aweful smell was... I was beginning to wonder.
2706  The Rest / General Discussions / OMG KEN KUTARAGI RETIRED on: April 26, 2007, 07:04:19 PM
Retired... sure... the kind of retirement that follows the board telling you to not let the door hit your ass on the way out... which is then followed by a quick iron-toed boot imprent on your right butt cheek.
2707  The Rest / General Discussions / Storytelling in video games: Linearity versus non-linearity on: April 26, 2007, 04:55:15 PM
I know this sounds strange saying it... but I worry about the long-term social reprocussions of non-linear entertainment.

I think one of the most important things about narrative arts/entertainment, is that people learn how to follow someone else's way of thinking. People learn how to think for themselves by constantly having to analyze the thought processes of others. If all we're ever capable of doing is maintaining complete control over our environment, we fail to learn how to properly interact with those around us. I don't think this is a small or laughing matter, I think it's becoming an increasingly large problem, today, and impacting our culture in, what I feel is, a fairly negative way. Video games are simply a reflection of this.

Increasingly, I see people who are unable to appreciate the work of others. They become incapable of analysis, because they're never forcing themselves to study others' ideas. For instance, in a video game, we are faced with the actions of the main character, who we may not particularly agree with in a particular instance. If we are unable to control his actions, we must come to terms with his way of thinking, and through that, we go through the same mental motions as we would attempting to understand the actions of a person on the street. This is the same as literature, cinema, or any other traditional narrative genre.

In the US, today, there is such a huge emphasis on "freedom" that we many times are obligated to primitivize (?) our ways of living simply to achieve that goal. Part of free will is being able to come to terms with the free will of others, and I believe, as a society, we are becoming dangerously unaccepting of the free will of others. I make no claim to suggest that video games are to blame for this, in any shape or form, but that they are more a sign of the times.

I don't think that non-linear frameworks are, inherently bad, or a cause for alarm, but I think they are only healthy if one is also able, and willing, to cope with having to work "with" a pre-determined framework. Mastering one's own destiny begins with being able to come to terms with the actions of others. I think there is immense room for pleasure and satisfaction in this area. One needn't play god all the time, simply to enjoy ones' existance.

Also, there is a big difference between interacting with a pre-determined framework, and demanding control over one's destiny. As and artist and person who loves analysis, I thrive off a combination of exploring others' narrative frameworks. I love have all the freedom in the world to explore a world finely crafted by someone else. I feel no sense of urgancy, however, to become co-author of that world.

My appologies for the rambling nature of this post, but it's something that's been on my mind for quite some time. It may be a bit more mental than some are interested in discussing. But if it isn't, I'd like to hear your thoughts.
2708  Media / Single-Player RPGs / Best RPGs based on story alone? on: April 26, 2007, 03:27:40 PM
That was actually my interpretation of Final Fantasy 8. Even though there might have been magic and fantasy elements, socially and politically, everything was pretty "contemporary" feeling. The day-to-day technology (I'm not talking about the upper eschellon space-ships, flying "cities" and hover platforms) was pretty much normal. The language, political structure, social interactions, so-on-and-so-forth were pretty contemporary. Instead of kings and warlords we had presidents and dictators, political factions and activist movements. Elevators, televisions, automobiles and motorcycles. I guess that's why I was able to connect with the game so much. It allowed for fantastical events, but communicated with the audience on a down-to-earth, contemporary social standpoint

FF9 is an interesting hybrid of sorts, the setting and politics being high fantasy and European renniassance, yet the social interaction and day-to-day lifestyle were fairly contemporary. FF7 may have been contemporary as well, but its bleak, cyber-punk setting and negatively driven social interactions sorta killed my ability to connect with the surrounding.

Anyway, I'd really like to see more contemporary-feeling RPGs. Many modern RPGs are starting to reflect what FF9 started: high rennaissance fantasy with contemporary interaction. That's nice and all, but we've seen high fantasy now for years. I'd like to see more games with a contemporary setting... that are actually good.
2709  Media / Single-Player RPGs / Best RPG based on writing quality, alone... on: April 26, 2007, 03:10:13 PM
I've thought about getting VS... but I'm a bit affraid of all the fanboyism that I've heard, shrowding it... especially in regards the music. I've absolutely hated everything I've heard by Hitoshi Sakimoto (FFT, FF12, specifically). Everyone seems to go on and on about how amazing the music is in VS, but something in my gut tells me that it's "amazing" in a way that I really am not going to like. People said the same about FFT, and the music in that game bored the shit out of me. I may be a classical music connosseur, but I really like my non-traditional film-scoring, FFT and FF12's soundtracks just felt timid and status-quo, to me.

The attitudes I hear towards Vagrant Story seem suspiciously familar to what I heard about Xenogears and Chrono Chross before I played them... two games which I absolutely abhore (well, not so much of Xenogears, but I still was dissapointed). People around here seem to have a bit more sophistication than most, though, so hearing these things about VS is starting to peak my interest.
2710  Media / Single-Player RPGs / Dragon Quest IX battle system revealed on: April 25, 2007, 08:34:19 PM
Customization also usually leads to bland storytelling. I hope they're JUST talking about the main character... because I'd like some really well worked-out characters I can sink my teeth into. Otherwise, forget it.
2711  Media / Single-Player RPGs / Best RPG based on writing quality, alone... on: April 25, 2007, 08:31:33 PM
MeshGearFox had a great thought, and I'm going to run with it. I typically hate these "best [blank] in an RPG" types of threads, but this is a pretty respectable gaming community, and I think we can handle this topic without it getting obnoxious, so let's do it.

Best RPG based on writing quality.

This means regardless of actual story content. Be it cliche characters and plotlines to the wicked badass, fuck-with-your-head-till-you-start-shitting-BetaMax tapes, kinds of material, what RPGs demonstrate the best use of language and storytelling? Concentrate on the "why", instead of just chucking us a laundry list. The actual list isn't as important, after all, as being able to come to terms with what, exactly, leads to a good creative endevour. Let's hear your thoughts.
2712  Media / Single-Player RPGs / Can* English Voice Acting ruins Characters in RPGs? on: April 24, 2007, 02:45:07 PM
Quote from: "CluelessWonder"
I have to agree with you on Ar Tonelico.  The battle calls are what got on my nerves.  I switched to Japanese so I wouldn't have to hear the same thing over and over again.  I switched back to English during any scenes involving plot.


Yeah, battle voice acting is just bad 95% of the time, no matter the game. Even some of the best voice acted games have terrible battle calls because designers always fall back on crappy cliches, and lines that you're forced to hear over and over again. Now, a few games like Tales and the Final Fantasy's with VA have group victory cheers, many of which are priceless. I especially liked Anise's "These monsters were LOADED!" victory cheer, and Genesis/Lloyd's "Drawven Vow #7" was a gem too. I'd like to see more of these kinds of things. But I understand, when you have 1000+ battles in a game, it's hard for victory cheers to NOT get repetative. That's why I think victory cheers should be limited to the end of boss battles, or a limited number of group cheers.
2713  Media / Single-Player RPGs / Re: Skies of Arcadia on: April 24, 2007, 02:38:16 PM
Quote from: "saintandsinnerguy"
First off.....hello, I'm new here.


Welcome. I can't argue with your choices here. Skies is also one of my favorites, particularly because of its expansive, exploritory feel. I virtually require that RPGs I play have large, exploritory aspects, which is why I can't stand most tacticle RPGs, which pidgeon-hole you into world maps with dots, and don't let you walk around, in the traditional sense. Very few games without world maps have made it on my "best of" list.

Golden Sun is also a gem. In fact, the second game is probably even better than the first. The dungeons are simply amazing. Unfortunately, my dog got a hold of my cartridge for the second game, when I was about half-way through... and that was the end of that.
2714  The Rest / General Discussions / GaGaGame Journal #5 on: April 24, 2007, 02:21:24 PM
Quote from: "Esper_Crusader"
I've finally decided to finish up Okami. I've just gotten, and used, the shrinking mallet and reached the Emperor so I have a pretty good idea as to what comes next...


You have a LONG way to go, my friend. In fact, that's about half way, and just where the game starts getting REALLY interesting. Okami is up there with some of my favorite games, mostly due to things that happen in that section of the game.

Code:
Bamboo Girl

Anyway, have you ever had the experience where you're at the end of the game, and you loved the game, so you want to try and do as many of the side-quests as possible, but you can't seem to get yourself to do them, so you actually put the game down? This is what's happened to me with Tales of the Abyss. I'm literally at the final boss, but I'm trying to complete the Nebilem sidequest, but she's such a fucking bitch to try and fight, I'm scared to see how hard the final boss is.

I started "Ar Tonelico". The game is shaping up to be pretty good, except that the voice acting really gets annoying in spots (battles and FMVs specifically)... the game lacks class in presentation, at least in spots, and falls into "typical anime cliche" bunk, yet the music is quite good the setting is very unique, and I think I could really get into some of the characters (Lyner, not included). Oh well, in the next few days I'll go back and beat Abyss.
2715  Media / Single-Player RPGs / Can* English Voice Acting ruins Characters in RPGs? on: April 24, 2007, 02:09:48 PM
Quote from: "dalucifer0"
I watched my friend play Warcraft 3, and everytime I heard a character speak, I started laughing. Warcraft 3's voice acting is as bad as Baten Kaitos's voice acting, at least in my opinion.


Wow, that's pretty impressive. I actually thougth Baten Kaitos' voice acting was worse than Star Ocean 2... and that's saying a lot. Still can't figure out why he hated Abyss's voice acting, it's full of vitality and emotion without being cheesy or over-the-top, the dialog is quite amazing as well. Even the battle voice (which is usually the first to suffer) acting is pretty top-notch, except for a few of Natalia's bits.

Currently playing Ar Tonelico, whose voice acting flucuates wildly. The battle voice acting is attrocious ("Lyner, ya better back me up!") and usually the FMV voice acting is pretty bad ("Oh no, that airship is going to crash!"), yet the in-game voice acting is actually pretty good. It almost feels like they had different voice actors for the battles and FMVs, some of the voices don't even sound the same.
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