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Latest Member: Malekoth
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1  Media / Multiplayer RPGs / Re: Dungeon Hunter Alliance (PSN download) on: April 19, 2011, 09:53:37 AM
So tough to find a party online. I can't seem to get anyone to join the games I host (with open entry), and there's only a small portion of random people who'll leave slots open for strangers to join. Guess people are afraid of idlers. Tons of fun once you get inside a game, though.
2  Media / Multiplayer RPGs / Re: Dungeon Hunter Alliance (PSN download) on: April 15, 2011, 09:18:26 PM
Got it, love it. I'm something like 10,000 on the leaderboards with a soldier. Feels a lot like Diablo, with some slight simplifications, and easy-to-use co-op. Loading times are annoying, as are idlers in multiplayer (can't move characters more than a certain amount away from any others), but overall, it's tons of fun.
3  Media / Multiplayer RPGs / Re: Successful MMO economies on: February 24, 2011, 11:07:02 PM
Honestly, it's all fairly understandable. Most of the time, it's just an issue of following the money. Micro-level incentives lead to macro-level results, so if you know a good deal about the micro-level incentive structure, you can use that to make predictions about how to maximize the outcomes. Expert players uncover and devise the most excellent and effective methods of earning money, and typically act as price leaders in the market. After time, their bids get pulled out and prices tend towards the market clearing price which would satisfy the masses.

On the issue of inflation, I have one interesting thing to report from where I come from. For the recent months, the average high points of the day hit a mere 30 people or so on a single, lone server. With a minor media blitz yesterday, the number's skyrocketed to a whopping 300+ people across 14 servers, and growing fairly rapidly. This event has major implications in terms of price inflation, with my general expectation being that the market clearing price of a slowly increasing stock of goods met with all of these new players chasing them will rise rather precipitously, and thus I make bets not unlike futures contracts to take advantage of that known coming rise. The most extreme example would be certain items once deemed "worthless" because, while incredibly useful, the only people capable of equipping them were all supplied with their own already. However, what remains of the once idle stock is going to find buyers very quickly nowadays, at least for 20 or 30 different people, or until something clearly better comes along in a future update.
4  Media / Single-Player RPGs / Re: Wizardry on the PS3 on: February 24, 2011, 10:50:55 PM
I really liked Tales of the Forsaken Land. Got pretty far into 5 & 8 too. What's funny is not just how this series got co-opted by Japan, but how many of the joking elements in the earlier games were accidentally misinterpreted as serious. Still, such a shame that we won't get a localized version...
5  Media / Single-Player RPGs / Re: Dark Souls on: February 03, 2011, 06:33:10 PM
I started a new file on Demon Souls in light of this recent news. Punishing, yes, if you do things wrong, but I managed to get through the first level in less than an hour without dying thanks to the OP'ed Royalty class. In regards to the new game... Bye bye exclusivity, hello ever more refined gameplay and challenge?
6  Media / Single-Player RPGs / Re: Handheld Must-Avoids on: February 03, 2011, 07:15:33 AM
Disgaea DS was a mess in my opinion.

The music was butchered, sure, but the rest of everything, including expanded content, was intact. It was actually my introduction to the series, and I thought it was incredible for a handheld srpg. The third one ended up being one of the first games I got for the PS3.
7  Media / Multiplayer RPGs / Re: Successful MMO economies on: February 01, 2011, 06:46:48 PM
I know a few people on the server I play on who put almost all their time into making money off the auction house. They buy out specific items then re-list them at higher prices. One guy especially pretty much dominates all the cloth on the market.

I'm quite a huge fan of player driven economies. I'm one of the bastards that everyone hates who capitalizes off of people selling stuff cheap, and marking them up to the market clearing price. Personally, I view it as two exchanges in order to create a link between people with short time preferences to buyers with longer time preferences, and the difference is more profitable per unit of time than other methods of collecting gold. Anybody that thinks that it's somehow too profitable and doesn't take the obvious chance to slightly undercut it... well, I don't really understand how it's possible to reconcile said criticism in that case.

On the issue of price inflation, I'm not aware of this phenomenon. Rather, I haven't seen it firsthand. I have seen fairly steady price deflation, though, in areas with a temporarily increased demand (new equipment for high levels added in, rebalancing that may make some builds more desirable). It wears out over time, though. There's really no problem with where the price itself settles down, though, as constraints simply reflect the underlying supply and demand.

I dunno. I'm not trying to necropost or anything, and this is was still on the first page. I am terribly interested in player driven economies, though. If you disagree with something I've said, I'd love to hear some constructive criticism.
8  Media / Single-Player RPGs / Re: LittleBigPlanet 2 - RPG Possibilities on: February 01, 2011, 06:21:36 PM
Hot damn, that's so awesome! I saw the mention of the possibility for RPGs in a couple of the trailers, but haven't seen it in action yet. Did Sony include a way to save your progress in a level, to make a really epic level possible?

Just watched Zelda one. Can't wait to see someone replicate the whole game!
9  Media / Multiplayer RPGs / NEStalgia - MORPG where WoW meets Dragon Warrior 3 on: January 30, 2011, 04:10:50 PM
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