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334757 Posts in 13709 Topics by 2200 Members
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1  The Rest / General Discussions / Re: What's the haps? on: October 21, 2014, 05:42:00 PM
Sounds like a good solution. An old editor-in-chief did something similar when he had to step down from his current position due to a growing lack of time and energy. Now he does some PR and some other small tasks, and we're glad he's still around because there aren't many dependable with the same amount of experience he has. We just have to make sure he doesn't keep on picking up new small tasks and slowly collect a workload the size of his old one ^_^'
2  Media / Single-Player RPGs / Re: i hope we get this too(WA5) on: October 21, 2014, 05:28:50 PM
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I'm not into facial hair on my heroes.  Ick. Iiiick.  No please. I don't think, in gaming, facial hair has really improved how a character design has looked for me.

I just tried to imagine Rowen without his... It looks wrong. It doesn't look as dignified.

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And yeah I'm a fan of the sports bra too (the days when I forget to change into for the gym are annoying).  Since I'm sometimes too lazy to change after the gym or go see my boyfriend right after I'll be wearing it and he calls me uni-boob (I think I need a new style). :(

Tunics that accentuate the waist and are fairly loose around the chest work well for me when want to enjoy the comforts of a sport bra but not sport a uni-boob. But, I have to admit, wired contraptions that make everything look awesome can be nice too. Last big animecon I was wearing one of those under a simple, fairly formfitting t-shirt (I had a blouse over it before, but it felt constricting and I put it back in my suitcase after I was done on stage). While standing behind our table greeting potential customers I noticed some of the guys slow down slighty, haha. (I've no problem with that, because I would have looked too :D)
3  Media / Single-Player RPGs / Re: The Atelier Series on: October 21, 2014, 05:06:19 PM
There's a few things you need to keep an eye on while making stuff.
Property - Effects that come from ingredients. While creating ultimate stuff it's important to create synthesis loops so you can put the best properties on one or two ingredients.
Trait - Effects that depend on the item you're making. Do can pick traits by carefully manipulating the elements. For armour and weapons its often higher = better, but there's some good traits on accessories that are hard to get if you don't balance the elements perfectly.
Quality - This affects stats and stuff. Higher = better.

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I love making the ultimate equipment.

Me too! I usually have some paper nearby to make notes since some loops can be rather tricky, but that's part of the fun. Synthesis is like a puzzle and I love puzzles! :D
4  Media / Single-Player RPGs / Re: The Atelier Series on: October 21, 2014, 02:50:02 PM
I think I would have appreciated the extra year more if the first three were more demanding of my time-management skills. On my second playthrough I slept through the last 4-5 months because there was literally nothing left to do. All the optional bosses were deader than dead, my alchemic creations were pretty much perfect and I was best buddies with all characters. Either I'm absolutely amazing at Atelier or there's some balance issue.
5  Media / Single-Player RPGs / Re: i hope we get this too(WA5) on: October 21, 2014, 01:46:34 PM
Yeah, the normal sized ones have to move a little to keep it realistic, but some types of gamers will accuse developers of cheap fanservice when they bounce even the slightest bit.

I do feel kinda bad for the women they're attached to when they do bounce, though. Moving boobs are uncomfortable (thank god for sport bras!) and may even hurt when they are big enough.
6  Media / Single-Player RPGs / Re: i hope we get this too(WA5) on: October 21, 2014, 09:47:20 AM
I can't speak for others, but a good beard is something I can appreciate. In fact, more RPG heroes should have facial hair. Less boys, more men!
7  Media / Single-Player RPGs / Re: i hope we get this too(WA5) on: October 21, 2014, 09:07:29 AM
Maybe the companies with the big boobs have like one boob guy that does nothing but boob related things to advance the boob physics in their boob filled games. I think that make sense for atleast some companies, because boob guy draws attention from the press with his boobtacular creations. On the other hand, it may be more economical to just buy the boob science from from a company that specializes in digital boob tech.

Personally I don't get what's so great about those big bouncy balls attached to chests. I mean, all you're watching is bags of flesh that for some reason act like really thick pudding during an earthquake. I think breasts look much nicer when they're part of an elegant silhouette. Stick 'em in a proper bra and make them part of a lovely hourglass figure!
8  Media / Single-Player RPGs / Re: i hope we get this too(WA5) on: October 21, 2014, 05:03:14 AM
It doesn't seem that much worse to me. I think the main difference is that developers now have the means to show chain mail bikini's in all their HD glory. There were plenty of girls in mini shirts and magical bra's before now, but we just couldn't really see them because they were clumsily made of lumps of polygons/16 x 24 pixels. Look at artwork for old games like Final Fantasy IV and Lufia. Swimsuits and capes were standard issue for female characters.

9  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: October 20, 2014, 04:21:28 PM
Sheep are only scary when it's feeding time. Those things are way stronger than they look.
10  Media / Single-Player RPGs / Re: The Atelier Series on: October 20, 2014, 04:19:34 PM
In E&L it wasn't that I didn't like the characters, it was that there's not much time to develop a liking for them. Sure, most of them are with you for 3+ years, but they don't have all that many events. Maybe the loose schedule of the game as a whole made that more obvious than it needed to be.

(Man, I wish I could play the older Ateliers! I really likt he idea of a game like Rorona but without the moeblobs.)
11  Media / Single-Player RPGs / Re: The Atelier Series on: October 20, 2014, 03:33:06 PM
Am I weird for liking pretty much everything from Mana Khemia to Rorona? Give me plenty of synthesis and a good battlesystem and I'm a happy player. And to be honest, I think it's a good thing they don't stick too closely to a formula. If they just swapped out the storyline and characters every year, I'd wouldn't look forward to these games as much as I do.
12  The Rest / General Discussions / Re: What's the haps? on: October 20, 2014, 03:29:37 PM
Is it alright if I steal that mug?
13  Media / Single-Player RPGs / Re: A Mana series retrospective. on: October 20, 2014, 10:48:22 AM
I think they were counting on groups of friends who already owned DSs. By the time Echoes of Time was released there were over 125 million DSs out there, so they were not exactly rare. So anyway, group of 2-4 friends, each with their own DS, and the only thing they have to invest in is gamecards. That's not unreasonable.

Unless you use this logic, that is.

14  Media / Single-Player RPGs / Re: A Mana series retrospective. on: October 20, 2014, 03:22:51 AM
I played the original one and Echoes of Time. The original was a ton of fun, but yeah, you need enough hardware and friends for proper multiplayer. Echoes of Time is slightly more userfriendly. If you have the Wii version, you still need a bunch of DSs and DS version of the game to play with people in the same room, but hey, it's wireless!

They really should have called these games Chronicles of Mana or something...
15  The Rest / General Discussions / Re: A Shout-out to coop multiplayer gaming on: October 16, 2014, 06:54:17 AM
With all our hardware combined friends and I actually managed to play Crystal Chronicles and Four Swords Adventures together (2-4 players, depending on the circumstances). It was so much fun when we were on the same wavelenth and got epic shot done! My main problem was that I was the only one with an old GBA instead of a SP and always had trouble seeing what was happening on my screen ~_~

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