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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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1456  Media / Single-Player RPGs / Re: Dragon Quest X coming to Wii. on: December 10, 2008, 04:14:23 PM
I'm kinda surprised by some of the negative reactions honestly. I understand wanting it on more powerful hardware when Dragon Quest VIII aimed for a scope few other JRPGs dared to attempt, but did you honestly expect a PS3/360 installment after they announced IX for the DS? Going to the Wii is somewhat surprising as it is, I was expecting it to either continue on the DS or surface on the successor.

I was pretty pissed that IX was going to the DS to begin with.

I was surprised. Putting the next major installment of one of your largest franchises on a handheld is almost unheard of, even when the userbase of said handheld is gigantic. Handhelds are usually reserved for spin-offs and remakes/ports. But hey, Dragon Quest is known for being very traditional and if it's on a handheld it might be more interesting for western gamers, since they're more forgiving when it comes to handhelds.

As for Dragon Quest X. Maybe we could have expected this. Squeenix already made a bold move when they decided to put Final Fantasy XIII on multiple consoles. Put Dragon Quest X on the Wii and you've got a major game on practically every system.
1457  The Rest / General Discussions / Re: Time's Top 10 Games of the Year on: December 10, 2008, 03:21:43 PM
Well, the one iPhone game I play a lot of is pretty cool, it's called "Enigmo", and it's basically 3D lemmings, except instead of little green men, you're directing water from a spout to a bucket. Incredibly creative interface (if buggy at times), and addictive as hell

Like Pipe/Tube Mania? I've seen a lot of those games lately. The original developer even made a DS version.
1458  Media / Single-Player RPGs / Re: Dragon Quest X coming to Wii. on: December 10, 2008, 12:05:28 PM
I wonder why they chose the Wii. Is it because of the userbase? Or are they going to do something interesting with the wiimote? If it's the later, I hope they offer a traditional control scheme as well.
1459  Media / Single-Player RPGs / Re: Remember when people who made games were aware of what made people enjoy games? on: December 10, 2008, 09:26:26 AM

Somebody summarize this for me, please.

Today's developers are artsyfarty people who don't care about the people who play their games. They should make games like they used to make them, even though the way they used to make them sucks now.
1460  Media / Single-Player RPGs / Re: Dragon Quest X coming to Wii. on: December 10, 2008, 09:02:28 AM
I remember there being another jRPG coming for the Wii soon, I don't recall its name, but the characters looked like stock Japanese archetypes.
Arc Fantasia?

Fragile: Ruins of the Farewell Moon? I'm not to sure if it's a RPG, but tri-Crescendo is working on it.
1461  Media / Single-Player RPGs / Re: Remember when people who made games were aware of what made people enjoy games? on: December 10, 2008, 02:59:47 AM
Short: Cosapi, it's not the games, it's you.

A bit longer: One of your major complaints about the genre is that random battles and the typical turn-based combatsystems are still abundant. Yet, at the same time it's something fans come back for. The genre really hasn't changed that much. And the fans don't want it to change. Dragon Quest has never evolved much and people still line up to buy it. Namco has been crapping out generic Tales games for years now, because generic Tales games sell.

Some developers listen to consumers more than ever. Square Enix makes games for specific fanbases and puts plenty of fanservice in their regular games. I'm sure the Kingdom Hearts: 385/2 Days trailer alone has sparked thousands of new fanfics and fanarts. That game wouldn't be in production if Squeenix wasn't aware of how popular Organization XIII is (and that subtext sells).

Don't like it? Don't buy it. Your dollar is excellent feedback. It's easier to listen to hard cash than to fans.

The problem with fans is that they don't know what they want. Also, just because a group of people like one game doesn't mean they like it for the same reasons. Some are fans because of the characters and storyline, some because of the gameplay, others like the setting and the immersive presentation. One fan may hate something another fan likes about the game. If all Breath of Fire fans were like me, Dragon Quarter would have sold a lot better.

My advice to you: go play other games. Buy games based on what they are, not on what you want them to be.
1462  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 09, 2008, 04:11:57 PM
Finished Shadow Dragon's Endgame in one turn. I don't know if that's a good or a bad thing...

Chapter 24 was perfect for grinding, since there are a lot of reinforcements that are easy to kill, but give amazing amounts op Exp. Got Marth to L30, some other characters to 20/10 and gave them plenty of stat-boosting items. With the right weapons they can kill anything in one turn. I had some warp staves lying around, so I teleported some strong characters right up to Medeus. The Shadow Dragon was pathetic. He had a 42% chance of hitting Marth and Marth doubled him, killing him in one go.
1463  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 08, 2008, 04:28:37 PM
I love how Shadow Dragon's American releasedate is listed as "TBA/2009" :P

My DS is the best system ever right now. Resurrection of the Dark Dragon in the GBA slot, Shadow Dragon in the other. It's like playing Sonic and Mario games on the same console, but better, because these games are actually good :P
1464  Media / Single-Player RPGs / Re: IGN ARTICLE ON SQUARE ENIX on: December 08, 2008, 04:01:59 PM
For that matter, pre-rendered backgrounds were the shit. I miss feeling like I was playing a painting.

Ya know, I totally agree. While I also like free camera games, the idea that I'm playing inside a series of still pieces of art is something I've always enjoyed. It allows the developers to really put exactly what they want in each scene. With real-time rendered 3D graphics, developers are limited to using the pre-constructed objects that their object artists create, and are unable to modify or touch them up, since there is no such thing as rastor graphics in that case. However, Okami was really able to capture that liquid painting feel, because they used a bunch of graphical programming to make all the 3D vectors blend and warp... they also used a lot of sprites placed on 3D planes, which made for some very sureal motion.

I wouldn't be surprised if pre-rendered backgrounds made a small comeback. Developers have been messing around with 3D environments for a long time now, just because it's the most advanced thing at the moment. However, 3D isn't all that. Some developers went back to working with 2D graphics, acknowledging it as a full-fledged style instead; no longer viewing it as a result of hardware limitations. Maybe other developers will do the same with pre-rendered backgrounds. 
1465  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 08, 2008, 03:53:52 PM
Fire Emblem: Shadow Dragon is so much fun. Sure, the story is crap, but atleast I know what is going on this time. I'm on chapter 17 right now. It's pretty easy compared to the other Fire Emblems, but sometimes characters get themselves killed because they miss when they have like a 94%chance of hitting and killing something. I would have left them dead if they weren't part of my super special awesome elite team.
1466  The Rest / General Discussions / Re: Just when you think Japan can't surprise you anymore... on: December 08, 2008, 12:48:58 PM
A girl once told me Ninja Gaiden and a second controller could make her climax. That's much creepier.

... Why would she use Ninja Gaiden anyway? Wouldn't Rez be the more obvious choice?
1467  Media / Single-Player RPGs / Re: RPGs with City Building/development? on: December 08, 2008, 05:08:49 AM
Yep, Terranigma has a ton of sidequests that let you expand the various towns and cities.

Dragon Quest VII has a town you can help develop. The town changes depending on what kind of characters you attract. For instance, if you attract farmers it will be a farmtown.
Not a RPG, but a fun game nonetheless: MySims Kingdom.
1468  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 06, 2008, 12:44:06 PM
Bought Fire Emblem: Shadow Dragon today! I've already played the first ten chapters at the Nintendo office (and I played the original), so I'm not going to see anything new, but I'm very happy with my latest purchase :D
1469  Media / Single-Player RPGs / Re: Completed RPGs: 2008 Edition on: December 05, 2008, 11:08:10 AM
1. Dragon Quest Monsters: JOKER
2. Sword of Mana
3. DemiKids - Dark Version
4. Super Robot Wars: Original Generation
5. Shining Force
6. .hack//Outbreak
7. .hack//Quarantine
8. Atelier Iris: Gran Phantasm
9. Legaia 2
10. Romancing Saga
11. Digital Devil Saga 2
12. Persona 3
13. Suikoden Tactics
14. Tales of Legendia
15. Lunar Dragon Song
16. Luminous Arc
17. Children of Mana
18. Fire Emblem: Radiant Dawn
19. Odin Sphere
20. Riviera

Riviera was a fun game. Reminded me of those old adventure books. Plenty of Japanese RPG incorporate some sort of dating sim in their RPGs, but in this game it doesn't feel like a tacked on minigame.

Next... Probably Fire Emblem: Shadow Dragon which I'm going to buy tomorrow. Twelve years after Terranigma, Europe finally gets to point and laugh at North America again!
1470  Media / Single-Player RPGs / Re: Memorable "NPC" moments. on: December 05, 2008, 02:55:50 AM
Well, he wasn't a NPC (or was he, at that moment?),
but the canned people were!
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