Welcome, Guest. Please login or register.
April 19, 2014, 01:15:51 PM

Login with username, password and session length
Search:     Advanced search
RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
For more information click HERE!
319179 Posts in 13033 Topics by 2145 Members
Latest Member: aew0
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 98 99 [100] 101 102 ... 123
1486  Media / Single-Player RPGs / Re: Squeenix launches Bahamut teaser website on: November 13, 2008, 03:16:01 PM
I hope it's a typo. I can't imagine why Squeenix would choose the DS for this. Oh wait, I can. Handheld games = lower productions costs = less risk. DS = owned by everyone and his pet pet hamster.

Ah well, atleast they're making something original again.

Edit: Or are all the teams with console know-how working on Final Fantasies? That could also explain the choose for the DS.
1487  Media / Single-Player RPGs / Re: Squeenix launches Bahamut teaser website on: November 13, 2008, 11:14:32 AM
Not necessarily. Just because it's on a handheld doesn't mean it can't be of epic scope.

Yes, the game looks good and all, but when you imagine what it could look like on the PS3 or Xbox360... It's a concept that could really benefit from the power of a console.
1488  Media / Single-Player RPGs / Re: Squeenix launches Bahamut teaser website on: November 13, 2008, 09:38:18 AM
Quote
Blood of Bahamut for the Nintendo DS first screenshots !
Square Enix has released the first screenshots of a new RPG called Blood of Bahamut for the Nintendo DS in the latest Shonen Jump magazine.

- The game will feature two protagonists Ibuki and Yui.
- They live in a fortified city built on the back of a giant.
- The giant will wake up during an enemy attack, our heroes must fight and defend their city.
- Cooperative multiplayer mode for up to four players locally available.
- The game will be presented at Jump Festa expo in Japan at the end of the year.

screenshots + source

Waste of epic artwork? :/
1489  Media / Single-Player RPGs / Re: Squeenix launches Bahamut teaser website on: November 12, 2008, 03:17:41 PM
I wonder what the Bahamut in the picture is like. Is it likes the tortoise that is vaguely aware there is a civilization on it's back? Or is it some kind of ancient golem/a dragon controlled through a pact or something like that? If it's the later, it could make for an amazing strategy RPG. Aerial fights with dragons and/or airships! And just think about the strategic possibilities of a sentient, mobile country!
1490  Media / Single-Player RPGs / Re: Tears Of Blood on: November 12, 2008, 01:46:20 PM
I really wanted to like Tears of Blood, but the battle system kept getting on my nerves. It. Is. Too. Damn. Slow. If you have the patience and can overlook that shortcoming, it's a decent game. Looks nice, music is nice, story is engaging enough and everything else isn't too horrible.

I'm with Dincrest, get it from the bargain bin or used. Fullprice is too much of a gamble and there ar ebetter ways to spend the money anyway.
1491  Media / Single-Player RPGs / Re: Squeenix launches Bahamut teaser website on: November 12, 2008, 01:40:59 PM
It'd better be a SRPG that lets me kill stuff with dragons.

... Bahamut Lagoon was the first thing that came to my mind. It's not just the title, it's also the setting. Bahamut Lagoon had floating continents with guardian dragons. Maybe this is some bad-ass remake in which the lands are the dragons.

Okay, it's farfetched. However, I still want a RPG in which I can kill stuff with dragons :(
1492  Media / Single-Player RPGs / Re: Is the traditional console RPG genre stale? on: November 08, 2008, 03:30:27 AM
We're complaining about Atelier Iris and the NIS strategy games now? When they were first released here everyone was enthousiastic, because nobody had expected games like that would ever be brought over. You could say NISA suturated its own niche market, but I prefer this situation over not having any of those games at all.

As for innovation... I don't think most RPGfans want a lot of change. Look at how poorly Breath of Fire: Dragon Quarter sold, look at how people complain about every new Final Fantasy, look at how the Japanese still stand in line to get the newest Dragon Quest.

Frankly, I think most complainers have a favourite game from some past era and are disappointed this generation of consoles didn't get a game that was exactly the same, but different. As if the original isn't enough. They want more of the same, because the rest isn't innovate enough. ...yeah, I don't see the logic either. Being all nostalgic is fine, but atleast admit you're longing for the past.


1493  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: November 05, 2008, 08:59:44 AM

Promote Khris at 14 or 16.  Then grind her a quick five levels of Vicar.  She's one of the two best healers in the game, cause she learns Aura and Aura is awesome.

You need to do the same for Bleu...  He's actually the best warrior in the game.  At the end of the game, he always has the highest strength and 80+ HP.  It's hard so late into the game though.  But man, he's worth it.  Cause he can fly.  :P  Man, he is nerfed in RotDD though...

Do units in Shining Force get RNG screwed/blessed like the Fire Emblem people? Khris became kind of weird. Less then 20HP, low MP, but good attack and defense...and extremely lucky. Her level was pretty decent (14-6), but she failed at healing. She'd run out of MP within a few turns and then I'd start using her as an offensive unit. I tried using her as a sacrifice, but enemies prefered attacking an invincible tank over killing her in one hit. She actually dealt the final blow to a collossus. Good thing Torasu has Aura(4!) as well, because those healing items don't really do that much.

My offensive turned out all weird too. I leveled Luke to 20 before promoting him, but after the promotion he couldn't take a single blow. This one time a mage killed OHKO'd him with his staff. Zylo got screwed over too, could only deal 1HP damage after promotion. I tried to baby him, but he gained 4 levels without  gaining a single attack point, so I gave up on him.

I tried to raise Bleu, but didn't take the time to make him epic, so I had him focus on attacking the random monsters in the final battle. He did well. The star of my team however was Arthur (and Musashi, but that's a given). He got some insane level-ups (one was 26 points total!) late in the game and turned into some mobile thank with ranged attacks and magic. His spells were pretty useful, because magic can't miss and those freakin' chimeras are dodgeball champions.

Domingo was a lot of fun too. He couldn't hurt much late in the game, but he was still a flying tank with "Boost". Useful. Lyle was the opposite, couldn't take a hit, but killed plenty of things from a save distance.

I noticed the team I used here was very different from the team I used in the remake. The first time I played the remake I used a lot of characters I had gotten in the first half of the game. Why bother raising  new characters when your old ones are killing things with ease, right? I didn't even get some of the optional/secret characters to first time round. No Domingo, no Hanzou... This playthrough, I think I'll work towards the same team I used in the original version.

1494  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: November 04, 2008, 02:12:24 AM
Shining Force
Halfway through chapter 6 and my party is finally starting to look like something. There are only two characters that need constant babying. First is Khris, she's only L11 and unpromoted. Should I promote her now? It's not as if she's gaining easy levels at the moment, because her defense is too weak to be a fighter and healing nets me 20HP at the very most. Second is Bleu, but that's only reasonable since I just got him.

Shining Force: Resurrection of the Dark Dragon
Chapter 2. Everyone gets insane level-ups (that freak of nature Narscha got 15 points total on her first, 11 on her second), everyone kicks ass.
1495  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: November 02, 2008, 03:44:02 PM
I can't use the Wii in the evenings, so I started a new game of Shining Force: Resurrection of the Dark Dragon. The remake looks better than the original and it plays a bit smoother too, but it's too easy compared to the original. All the characters get insanely good level-ups, yet the monsters seem to be as strong as they were in the original game.
1496  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: November 02, 2008, 02:38:47 AM
Still playing Shining Force (it's more difficult than the GBA remake) and... Tetris Party. My ex-boss challenged me to a game of Tetris, so I had to. I need to defend my title (and claim a new one, if possible). This means Shining Force 2 will have to wait until I get more Wii-points :(
1497  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: November 01, 2008, 03:52:45 AM
I have one next-gen console and what do I play on it? Shining Force. 800 Wii-points well spent. I'll start on Shining Force when I finish this one. I never played the second game, so I'm looking forward to it.
1498  The Rest / General Discussions / Re: FFFFFFFFFFFFFFFFFFFFFFFF on: October 31, 2008, 04:14:51 AM
It looks like the middle part of a recurvebow. Kinda... Maybe... I think...
1499  The Rest / General Discussions / Re: Gettin' my nostalgia on! on: October 28, 2008, 02:51:53 PM
If I recall, Mega Man 2 on Game Boy was a bit different on NES.

If I'm not mistaken, all the gameboy Megaman games were all different than the NES ones- only similarity is that they reused bosses.

And if I'm not mistaken, Megaman II was the most laughably easy of the entire series. I can't imagine you trying to play Megaman 5 at that age, Tomara. =P

Yeah, those were two different games, however the levels were kinda similar (which makes sense, because the levels were connected to the re-used bosses). The Gameboy game's difficult was mostly because of the controls. Megaman just didn't want to listen to me! :( I had no trouble with Mario, Mario did what I told hem to do and could actually do a running jump, but Megaman was as slow and unresponsive as a sedated brick. And Samus's rapid fire was atleast halfway decent (too bad there wasn't much to shoot, heh).

Anyway, those were the games I played when I was 6 years old. By the time I discovered The Legend of Zelda: Link's Awakening, the game that pretty much led me to the RPG genre, I was 8. I got the game used from a classmate, she thought it was a bad game. She also thought the Gamegear was the greatest thing ever, so I can't say I value her opinion.
1500  The Rest / General Discussions / Re: Gettin' my nostalgia on! on: October 28, 2008, 02:49:44 AM
Hey, I played Bart Versus The Space Mutants! I remember being very impressed with the sounds, because Bart actually said his catch phrases.

I adored Yoshi's Cookies and I was very good at it. However, nobody ever wanted to try and improve my high scores, because they didn't understand the game :(

I also recall spending way to much time on Metroid 2, the black sheep of the series. It was one of my first Gameboy games and I thought the bosses were extremely creepy. However, I always prefered Metroid 2 over Megaman 2 (one of my other one of my first Gameboy games), because Megaman is way too difficult for a 6-year-old.
Pages: 1 ... 98 99 [100] 101 102 ... 123


Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!