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337994 Posts in 13836 Topics by 2212 Members
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16  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: November 13, 2014, 12:19:43 PM
Yep, it's a pretty neat system. Only reason I wouldn't recommend it more is that it's not compatible with all Vita games. Games that don't have an alternative for touchscreen input don't work, obviously.
17  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: November 13, 2014, 11:32:13 AM
Keep in mind though, that this is not a Sony product. It seems to be a third-party thing, and those have a history of bizarre and useless add-ons.

True, but this is one of the cake-takers. They're essentially turning a screenless budget-Vita into a Vita not compatible with all Vita games for the amazing price of a Vita.

I wonder who is actually going to buy this thing...
18  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: November 13, 2014, 10:12:32 AM
And here I thought the 2D 3DS was weird...

I know we had all sorts of weird add-ons before too, but the newer systems really seem to be going through some of sort identity crisis. Buying a system and be set for the next five years was one of the best parts about console gaming ;_;
19  Media / Single-Player RPGs / Re: RPGs and the horrible path they follow on: November 12, 2014, 03:08:25 PM
If RPGs taught us anything, it's that we should forgive anyone for anything within 5 minutes or so, so welcome!

(And hey, I never thought of you as a badguy. Plus, I enjoyed atleast several big chunks of the discussion.)
20  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: November 12, 2014, 10:46:06 AM
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Although using the D-pad for normal battle movement and the analogue stick for free move keeps tripping me up.
That bothered me too, until I figured out you can change the control scheme in the options menu.
21  Media / Single-Player RPGs / Re: RPGs and the horrible path they follow on: November 12, 2014, 03:29:53 AM
Maybe we just want to help you find games you will like? I mean, were all gamers here and most of us have experience with burn-outs and the like, and we know it sucks not being able to enjoy the things you thought you enjoyed.
22  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: November 12, 2014, 03:19:52 AM
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Well damn Tomara. Given your profession I hope you are proud because you TOTALLY just sold me hardcore on buying this. In fact, based purely on what you said I am going out and buying the physical copy right now without yet owning the Vita TV or a means to play it just because you got me that excited to hold the damn thing.

I wish I could use my awesome powers to convice people outside of these forums to play Atelier. I feel lonely out there ;_;

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= I don't care about name changes, I really don't (certainly changing ToS Lloyd's dad's name from "Dike" to "Dirk" was a good change).  But when the game keeps saying SHING over his new name Kor, I get a *bit* distracted to say the least!  Also, I'm not sure the Japanese audio is 1:1 in-sync with the English dialogue (which CAN make sense sometimes for creating a more Western-flow in dialogue I guess)

My knowledge of Japanese is very limited, but from what I understood the English localisation is a very liberal one and I consider that a good thing (in this case anyway). They gave every important character their own voice, which is one of the hardest parts of translation/writing in general if you ask me.

23  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: November 11, 2014, 09:31:03 AM
Most quests are tiny, typical Tales-fare stuff like 'go slay this monster', 'go talk to that person for a funny scene' and 'bring me some items because I said so'.You can go the entire game ignoring them and not miss all that much. Some of the later ones do net you some neat equipment and such. For instance, I wandered onto some sort of cat island and Hisui ended up with joke weapons that were much more powerfull than regular endgame stuff.

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I wouldn't say it was 32/64 bit era  if it has side quests that is completely modern a few games in the past might of had them but they were done right and for the most they didn't use fillers like side quest's just to make the game seem longer.

I dunno what you played back then, but many of the RPGs I played through had all sorts of little sidestuff.
24  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: November 11, 2014, 09:16:56 AM
Yeah, but 2008 is modern compared to, say, 1998 and Hearts really feels like a game from the 32/64-bit era.
25  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: November 11, 2014, 05:34:08 AM
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The biggest advantage of a physical copy is saving space on your memory card.  Those memory cards aren't cheap.  Of course it's not like you need to have all of your games installed at once, you can back them up to a PS3 (have they implemented that for PS4 yet?) or PC with Sony's software suite installed.  Or just download them again but that's kind of a pain...

Pretty much all Vita review copies I recieve are digital and I have a cute little 4GB card because that was the one that fit within my budget back then. Guess how much fun I'm having transfering data back and forth. I really need a better memory card...

Anyway, I wouldn't worry to much about the availability unless you're deadset on getting a physical copy. Hearts R will be available in the store and knowing Namco Bandai (or Bandai Namco or whatever) it will be on sale often.

As for the game itself... There's a stupid embargo placed on reviews, so let's just say I'm basing this on a Japanese copy (or that I have an early retail copy and managed to squeeze 30 hours of gameplay into 5 realworld hours because I have secret timebending powers): Tales of Hearts R is like having the 90s on your Vita. The storyline is filled with the power of friendship and evil moons. It's like Lunar without dragons or Final Fantasy IV with actual deaths (no plot armour for important NPCs in this game!). It's all played perfectly straight, but in such a naive way that's actually kinda cute. Fun fact: many characters are named after minerals and for some reason two of your party members share their names with early Sailor Moon villains. Would have been three if they had kept Hisui's name change.

The whole structure of the game is very classic. You start out by traveling on foot, find the next step in your grand quest in whatever town closest to the one you just left. Eventually get to travel by boat and finally, near the end of the game, you're awarded a set of wings to explore the old-school worldmap with. Dungeons have proper puzzles and while they battlesystem isn't as smooth as, say, Graces, it's a ton of fun once all options have opened up.

Don't think too hard about the story and this game is a blast (from the past).
26  The Rest / General Discussions / Re: The unofficial "recommend me a game" thread. on: November 10, 2014, 12:07:33 PM
Gotta admiy, the music in the ds remake is awesome.

And it's an enjoyable action RPG with fun puzzles. Which doesn't really help if you're looking for something turn-based, but if you're totally in love with Ys or something right now, it's a great choice.

Also, the people who worked on it seem to be fans of Back to the Future and thee's just no way I can give them a thumb down for that.
27  Media / Single-Player RPGs / Re: RPGs and the horrible path they follow on: November 10, 2014, 11:38:41 AM
What kind of evolution are you looking for, exactly? Which points of the genre do you want to see improved? Do you want to see different battlesystems? More freedom to explore? Storylines that are influenced by the choices you as the player make? There are games that experiment. Some do so by chosing for a setting that (far) removed from the typical fantasy setting, others may focus on trying new gameplay mechanics, point is, there are JRPGs that do new things. However, enjoying them may mean stepping out of your comfortzone. If you're willing to do that, there's all sorts of amazing stuff out there. From Crimson Shroud, the loveletter to tabletop RPGs, to the insanely fun strategic puzzle goodness titled Might & Magic: Clash of Heroes.

Or do you want games that are simply a bit grander than the 40 hour epics? Games that celebrate the classics of yesteryear? If that's the case I don't think you're looking for evolution. You're looking for polishing, not change. And they still make those games. Like we've pointed out many times before: many small developers love what you love. They don't have the means to make games with amazing 3D graphics, so instead they focus on things like gameplay and story. Doesn't mean these games are bad looking, by the way, there's some absolutely lovely spritework to be found in the higher-end indie-titles. Best part: many of these games will run on pretty much any PC.

As for regular console and handheld RPGs, they're still there. I don't think they're down in numbers at all, though it may seem like they are because so many JRPGs reach our shores nowadays. There are fewer and fewer titles that aren't released over here. As a result we do get some really weird or just really mediocre titles, but I don't see how that's a bad thing. Read some reviews, ask around on forums, maybe watch a let's play and you'll be figure out what titles suit your taste.
28  Media / Single-Player RPGs / Re: RPGs and the horrible path they follow on: November 10, 2014, 07:58:19 AM
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OP..The rpgs you are looking for are not on consoles, they are on handhelds. What are you even doing if you don't have a 3ds, psp and vita.

Well, there's Lost Oddysey on Xbox 360. That one is basically an old-school Final Fantasy with pretty graphics and a different name. I think he'd like that one.

But I agree: handhelds are where it's at. Handhelds and PC. Best thing is that they're both fairly cheap compared to modern consoles. I mean, you need a PC anyway, so you might as well invest an extra hundred bucks to make sure it covers basic gaming needs. My laptop is a plain office system (a lower-end HP Probook 4540s) but it runs games like The Banner Saga perfectly fine, so yay for me!
29  Media / Single-Player RPGs / Re: RPGs and the horrible path they follow on: November 10, 2014, 04:08:26 AM
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Except I was actually able to beat Tecmo secret of the stars because the gameplay was more engaging and interesting. I didn't like all those games of the past because of graphics or a certain gameplay type I liked them because they were fun plain and simple. I have never been good at playing games over again old or new not because they are any less fun but because I have already played them no surprises whatsoever.

My personal experience is that being able to beat a game or not doesn't mean that much. After a while, I tend to get into the games I'm playing, even the obviously bad ones. I just get in the zone, or zone out. Maybe both. I think it's like working a monotonous job in a production factory: the thing that needs to be done is right in front of me, so I do it. I don't think I've ever played anything I actually hated, but hate is a strong word for a videogame, anyway. I disapprove of things, I guess.

I know that happens to regular players, too. I've seen it happen with games I play for fun. I know several people on this board struggle(d) with the urge to complete games even when they didn't enjoy them.

What I'm trying to say is: in my case, I know the difference between going through the motions and actually enjoying a game. In hindsight it took years of experience to actually see that line. I know that as a kid I played through many games that are not all that great. I played a bunch of them again later, to see how well they aged. They ranged from not that good to garbage. Final Fantasy Mystic Quest/Mystic Quest Legend is a game I loved as a kid, it's the one game that got me into RPGs. All I see now is a simple but repetitive game with a cool soundtrack. Even back then I knew there were things about it I didn't enjoy, but I didn't mind, because in my tiny collection Mystic Quest Legend was an unique game.

So, don't compare new experiences to the experiences you thought you had so many years ago. No game can compete with an experience that has been edited to perfection by time. Enjoy games for what they are, and make sure that your enjoyment is actual enjoyment, not a vague obligation to play the game.


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Edit,
Oh what I find hilarious btw is that you mentioned random encounters and slow walking as the reason old games were bad talking about Tecmo Secret of the stars. If you actually played that game you get flee at level 7 which warps you out of dungeons no walking there you also get repel at level 12 which causes less encounters not to mention a warp spell at level 9 so basically you have free travel by level 12 DUN DUN DA. So ya tecmo secret of the stars may not be the best game but it was one of the few that actually knew about the problems that so many of those old rpgs have so poo on you sir !poo on you!

I don't think random encounters are a bad thing in and of themselves, it depends on how the game handles them. It's good when there are options to temporarily disable them, but these options should be a trap for the player. If your characters end up underleveled as a result of you wanting to make the game more enjoyable, something went wrong. I think this is one of the reasons Secret of the Stars is seen as a hard game: there balance between running and fighting is off. The fact you had a second team that needed to be taken care of made it even worse.

Also, battles must be fun. That's the main reason I don't mind random encounters in games like Tales of Hearts R, even when they pop up at inopportune moments (like when I'm trying to solve a puzzle). The ones in Secret of the Stars just weren't. At best they were completely avarage turn-based battles, at worst seemingly endless slogs through menus and battle animations.

It's good when developers have the sense to address issues inherit with the system, but it won't help the game if their solutions add new flaws. A few cool ideas do not make a good game. They may make a bad game slightly more tolerable or help make an avarage one stand out from the crowd, and we should acknowledge and perhaps even appreciate their existence, but innovation alone isn't enough to make something fun. True enjoyment comes from gamemechanics, sound, aesthetics and often also writing all working together to bring a memorable experience.

But like I sad, there is nothing wrong with liking a bad game. There are tons of reasons to like something. Despite its (more obvious than ever) flaws I still like Mystic Quest Legend. It's special to me and nothing will ever change that.

Quote from: Dice
Tomara I like when you post.  You're tough, but fair, and great at acknowledging the good and ugly in everything.

Thanks, that's a huge compliment and I have to admit I really needed that. It's exactly what I want to be when I talk about games, but all those gamers yelling some game or other is totally the best/worst thing ever and that critics don't know what they're talking about get me down at times.
30  Media / Single-Player RPGs / Re: RPGs and the horrible path they follow on: November 09, 2014, 03:48:27 PM
One of the worst games I played the past few years was Time and Eterniy. I'm not saying it's impossible the enjoy it, it does do something right once in a blue moon (I kinda liked the battlesystem whenever I visited a new location - but only for a short while, repeating the same patterns over and over again became boring very fast). My dislike wasn't strong enough to prevent me from finishing it (it was my duty as a reviewer anyway, so yay for me and my perserverance!), but this is absoluty not a game I would recommond to others. Well, I guess I could recommend it if someone were able to get it for free and wanted to see a JRPG experiment gone horribly wrong, but it would still be a waste of time and time is precious.

When was the last time you played Secret of the Stars, by the way? Were you like 10 years old and has it now been covered in years and years of nostalgia? You may want to stay far away from it then. Preserve your good memories. It was bad back then and it hasn't aged gracefully.

If you want to play some old-school games with grand adventures and a high difficulty, I'm sure we can help you find something you'll enjoy. Something new, or maybe something older you overlooked. Or something new that's a lot like something old, perhaps? Like, have you ever tried something like Breath of Death VII? It's available on Xbox live and PC (system requirements are so low, it'll run on a toaster). Oh, I know, Last Dream! I bet you'll like that one. Here, let Extra Credits' James explain why: https://www.youtube.com/watch?v=sn9vK3uPYig

Oh, and just so we're clear: I do not think Ar nosurge is a bad game. More like avarage. And weird. Mostly weird. Weird with an amazing soundtrack and special bond between the player and the characters. And underage buttcracks in a kitchen. So... yeah. Weird.
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